Difference between revisions of "Takashi Isono"
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Revision as of 04:10, 29 July 2022
Takashi Isono |
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Employment history:
Divisions:
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Role(s): Artist, director |
Education: Musashino Art University (Visual Communication Design) (1992)[1] |
Takashi Isono (磯野 貴志) is a designer who worked at Sega from 1992 to 1997[1], having been assigned to the AM2 department. He served as design director for Shenmue during its early research period.[2] Since 1998 he has been the representative director for the game software and 3D animation company Riz.
Contents
Production history
Games
- Soreike Kokology (System 32; 1992)
- Burning Rival (System 32; 1993) — Special Thanks (as 磯野 貴志)
- Virtua Fighter 2 (Model 2; 1994) — Texture designers
- Virtua Cop (Saturn; 1995) — Director[3]
- Virtua Fighter Kids (Sega Titan Video; 1996) — Special Thanks
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Kids Model Direction
- Virtua Cop: Elite Edition (PlayStation 2; 2002) (as 磯野 貴志)
- Virtua Cop: Elite Edition (PlayStation 2; 2002) — Supervisor
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — デザイナー (as 磯野 貴志)
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Texture designers
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Texture designers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Texture designers
Music
- Virtua Cop Soundtracks (CD; 1996) — Design Director (as 磯野 貴志)
- Soreike Kokology[2] (1992)
- Kakuto Chojin: Back Alley Brutal (2002) — Special Thanks
- Labyrinth of Refrain: Coven of Dusk (2017) — Production Supervisor
- Shenmue III (2019) — The producers wish to thanks the following
Magazine articles
- Main article: Takashi Isono/Magazine articles.