Difference between revisions of "Takanori Kurihara"
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{{sub-stub}}'''{{PAGENAME}}''' (栗原 孝典) was a programmer at [[Westone]]. Following his work as an assistant on ''[[Wonder Boy III: Monster Lair]]'', he became chief programmer for ''[[Wonder Boy in Monster World]]'' and ''[[Wonder Boy III: The Dragon's Trap]]''.{{ref|https://web.archive.org/web/20080228093907/http://sega.jp/segavoice/vol64/}} | {{sub-stub}}'''{{PAGENAME}}''' (栗原 孝典) was a programmer at [[Westone]]. Following his work as an assistant on ''[[Wonder Boy III: Monster Lair]]'', he became chief programmer for ''[[Wonder Boy in Monster World]]'' and ''[[Wonder Boy III: The Dragon's Trap]]''.{{ref|https://web.archive.org/web/20080228093907/http://sega.jp/segavoice/vol64/}} | ||
− | Outside of ''Wonder Boy'', he has also been a chief programmer for ''[[Aurail | + | Outside of ''Wonder Boy'', he has also been a chief programmer for ''[[Aurail]]'' and the 2021 game ''Clockwork Aquario'', which holds the [[wikipedia:Guinness World Records|Guiness World Record]] for the longest time between a videogame project start and final release.{{ref|https://www.guinnessworldrecords.com/world-records/679871-longest-time-between-a-videogame-project-start-and-final-release}} |
After leaving Westone, Kurihara became the representative director of RUCSiS.{{ref|https://igcc.jp/anko-48/}}{{ref|https://rucsis.co.jp/}} | After leaving Westone, Kurihara became the representative director of RUCSiS.{{ref|https://igcc.jp/anko-48/}}{{ref|https://rucsis.co.jp/}} |
Revision as of 04:52, 14 February 2023
Takanori Kurihara |
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Employment history:
RUCSiS
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Role(s): Programmer, executive |
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Takanori Kurihara (栗原 孝典) was a programmer at Westone. Following his work as an assistant on Wonder Boy III: Monster Lair, he became chief programmer for Wonder Boy in Monster World and Wonder Boy III: The Dragon's Trap.[1]
Outside of Wonder Boy, he has also been a chief programmer for Aurail and the 2021 game Clockwork Aquario, which holds the Guiness World Record for the longest time between a videogame project start and final release.[2]
After leaving Westone, Kurihara became the representative director of RUCSiS.[3][4]
Production history
- Aurail (System 16; 1990) — Chief Programmer
- Wonder Boy III: Monster Lair (Mega Drive; 1990) — Assistant
- Wonder Boy in Monster World (Mega Drive; 1991) — Chief Programmer[5]
- Wonder Boy III: The Dragon's Trap (Game Gear; 1992) — Programmer
- Dungeon Explorer (Mega-CD; 1995) — Prodgrammers[6]
Interviews
- SEGA VOICE interview with Shinichi Sakamoto, Takanori Kurihara & Maki Ohzora (March 22, 2007)
- Takanori Kurihara & Shinichi Sakamoto interview by Institute of Game Culture Conservation (June 6, 2022)
External links
References
- ↑ http://sega.jp/segavoice/vol64/ (Wayback Machine: 2008-02-28 09:39)
- ↑ https://www.guinnessworldrecords.com/world-records/679871-longest-time-between-a-videogame-project-start-and-final-release
- ↑ https://igcc.jp/anko-48/
- ↑ https://rucsis.co.jp/
- ↑ File:Wonder Boy in Monster World MD credits.pdf
- ↑ File:Dungeonexplorer mcd us manual.pdf, page 26