Difference between revisions of "Red Zone"

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==Technical information==
 
==Technical information==
 
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{{mainArticle|{{PAGENAME}}/Technical information}}
===ROM dump status===
 
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{{rom|MD|sha1=2e01a1ee8ff31b3eee0c422d30b529aedd7ffdc1|md5=b351a24e0873756de1fa22282cf81ec0|crc32=56512ee5|size=2MB|date=1994-09|source=Cartridge (US/EU)|comments=|icon=|quality=good}}
 
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==References==
 
==References==

Revision as of 12:30, 23 April 2023

n/a

Red Zone Title.png

Red Zone
System(s): Sega Mega Drive
Publisher: Scavenger, Time Warner Interactive
Developer:
Sound driver: Zyrinx/Jesper Kyd sound driver
Genre: Shooting

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-48376
Videogame Rating Council: MA-13
Sega Mega Drive
EU
T-48376-50
ELSPA: 11+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
£44.9944.99[3][5] T-48376-50
ELSPA: 11+ OK
Sega Mega Drive
AU
OFLC: M15
Sega Mega Drive
KR
HIC-95001

This short article is in need of work. You can help Sega Retro by adding to it.


Red Zone is a Sega Mega Drive action game developed by Zyrinx and published by Time Warner Interactive. First released in Europe and the United States in November 1994[3][1], the game is most notable for its various graphical effects, such as sprite rotation, vector-based 3D maps, and limited full-motion video - all without utilizing extra hardware like Virtua Racing, and proudly used as one of the game's selling points.[6]

Gameplay

The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with A) and a variety of weapons (fired with B and switched between with C) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.

Around half of the game consists of flight missions.

Armor, weaponry and fuel need to be replenished by picking up items (marked with letters on the games map, accessible via the  START  button.

There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.

Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.

A password system is used to record progress. The game has no score system.

Missions

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Mission 1

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Mission 2

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Mission 3

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Mission 4

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Mission 5

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Mission 6

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Mission 7

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Mission 8

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Mission 9

Sound and music

As with previous Zyrinx games, Red Zone's soundtrack was composed by the studio's in-house musician Jesper Kyd.

History

Development

During the game's development, it was known under the working title Hardwired. Later, when the game was demonstrated at Summer CES 1994, it appeared under the new title Commando Raid.[7]

Production credits

  • Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
  • Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
  • Music: Jesper Kyd
  • Additional Code: Thomas Risager (Guz)
  • Character Animation: Dan Harder
  • Acting & Math Support: Haissam Badawi


Magazine articles

Main article: Red Zone/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #26: "December 1994" (1994-10-28)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[8]
1700 igr dlya Sega (RU)
60
[9]
Alaab Alcomputtar (SA)
78
[10]
Cool Gamer (RU)
70
[11]
Computer & Video Games (UK)
93
[3]
Electronic Games (1992-1995) (US) NTSC-U
75
[12]
Electronic Gaming Monthly (US) NTSC-U
68
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[14]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
60
[15]
Game Players (US) NTSC-U
80
[16]
GamePro (US) NTSC-U
68
[17]
Games World: The Magazine (UK) PAL
72
[18]
Game Informer (US) NTSC-U
69
[19]
Joypad (FR)
86
[20]
MAN!AC (DE) PAL
74
[21]
Mega (UK) PAL
92
[5]
Mega Fun (DE) PAL
76
[22]
Micro Kid's Multimédia (FR)
75
[23]
Micromanía (tercera época) (ES)
90
[24]
Magazina Igrushek (RU)
90
[25]
Mean Machines Sega (UK) PAL
92
[26]
Next Generation (US)
50
[27]
Player One (FR)
90
[28]
Play Time (DE) PAL
76
[29]
Sega Magazine (UK) PAL
94
[4]
Sega Power (UK) PAL
78
[30]
Sega Megazone (AU)
81
[31]
Todo Sega (ES)
92
[32]
Tricks 16 bit (RU)
72
[33]
Video Games (DE) PAL
84
[34]
VideoGames (US)
70
[35]
Sega Mega Drive
76
Based on
31 reviews

Red Zone

Mega Drive, US
Redzone md us cover.jpg
Cover
Redzone md us cart.jpg
Cart
Red Zone MD US Manual.pdf
Manual
Mega Drive, EU
Redzone md eu cover.jpg
Cover
Redzone md eu cart.jpg
Cart
Red Zone MD EU Manual.jpg
Manual
RedZone MD EU pcb.jpg
PCB
Mega Drive, PT
RedZone MD PT cover.jpg
Cover
Mega Drive, CZ (Datart)
Redzone md cz box front.jpeg
Cover
Redzone md eu cart.jpg
Cart
Notavailable.svg
Manual
Mega Drive, AU
RedZone MD AU cover.jpg
Cover
RedZone MD AU Cart.jpg
Cart
Red Zone MD AU Manual.jpg
Manual
Mega Drive, KR
RedZone MD KR cover.jpg
Cover

Technical information

Main article: Red Zone/Technical information.

References

  1. 1.0 1.1 Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
  2. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 166
  3. 3.0 3.1 3.2 3.3 3.4 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 60
  4. 4.0 4.1 4.2 Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
  5. 5.0 5.1 Mega, "December 1994" (UK; 1994-11-30), page 52
  6. File:Redzone md us cover.jpg
  7. Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 10
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
  9. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
  10. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
  11. Cool Gamer, "9" (RU; 2002-10-13), page 167
  12. Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
  13. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
  14. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
  15. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
  16. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 142
  17. GamePro, "January 1995" (US; 199x-xx-xx), page 50
  18. Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
  19. Game Informer, "January 1995" (US; 199x-xx-xx), page 12
  20. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
  21. MAN!AC, "12/94" (DE; 1994-11-09), page 42
  22. Mega Fun, "01/95" (DE; 1994-12-21), page 34
  23. Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
  24. Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
  25. Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
  26. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66
  27. Next Generation, "February 1995" (US; 1995-01-24), page 103
  28. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
  29. Play Time, "2/95" (DE; 1995-01-04), page 108
  30. Sega Power, "December 1994" (UK; 1994-10-20), page 76
  31. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
  32. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
  33. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
  34. Video Games, "12/94" (DE; 1994-11-23), page 95
  35. VideoGames, "December 1994" (US; 1994-1x-xx), page 80


Red Zone

Red Zone Title.png

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