Difference between revisions of "Motocross Championship"

From Sega Retro

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| publisher=[[Sega]]
 
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| support={{company|[[Grey Matter]]|role=3D bike modeling}}, {{company|Motocross Action Magazine|role=Motocross photos}}
 
| system=[[Sega 32X]]
 
| system=[[Sega 32X]]
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]

Revision as of 07:37, 29 August 2023

n/a

MCC Title.png

Motocross Championship
System(s): Sega 32X
Publisher: Sega
Developer:
Supporting companies:
Sound driver: GEMS
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega 32X
US
$59.9959.99[2] 84600
ESRB: Kids to Adults
Sega 32X
EU
84600-50
Sega 32X
EU
(Sega Sports)
ELSPA: 3+ OK
Sega 32X
PT
Sega 32X
UK
£49.9949.99[4] 84600-50
Sega 32X
AU
OFLC: G8
Sega 32X
BR
151010
Tectoy: Todas as Idades
Sega 32X
AS
84600

Motocross Championship is a motocross racing game for the Sega 32X developed by Artech Studios and published by Sega. First released in the United States in January 1995[1], it was later brought to Europe, Brazil, and Australia in the following months.[3]

Gameplay

Motocross Championship, Split Screen.png

Two-player split screen

The game is a racing game based on the sport of motocross. Players compete in three motorbike classes across twelve indoor and outdoor tracks. The game uses a perspective from behind the biker. Every race has 12 competitors and consists of 4 laps. There are 12 courses in the game, which are littered with obstacles, such as mud puddles, jumps, and whoop-dee-doos (series of bumps). Like motocross, the courses are hilly, and riders bounce and slide. Various stunts can be performed, such as wheelies, speed slides, and acrobatics.

The bike turns with Left and Right. It accelerates with B and brakes with A. The biker can lean forward over the handlebars by holding Up, which lowers air resistance and increases speed. However, leaning forward when landing from a jump causes the front wheel to land first, causing the biker to wipe out. The biker can pull back on the handlebars by holding Down, which pops a wheelie, decreasing speed but helping to clear jumps. While in the air, the player can do two stunts, "stepping off" the peg by tapping A and then holding A or "power saluting" by tapping Up and then holding Up.

The biker can punch other bikers while passing them with C or kick with Down+C. Ramming another biker's back wheel causes his bike to wobble and lose turning control; hitting another biker's front wheel causes him to fly over the handlebars.

The game has a Practice Mode, where players play a single race on any bike and any course, and a Season Mode that comprises 36 races (3 rounds on all 12 tracks). Players earn cash for winning races in Season Mode, with the winner being the racer with the most money at the end. The player must place in at least third to advance to the next race in Season Mode. A password system is used to save progress. There are three difficulty levels for computer-controlled competitors (Amateur, Expert, and Pro). Either mode can be played with one or two players (in split screen).

Bikes

Players are given the option of one of three bikes to drive.

Motocross Championship, Bikes, 125 cc.png

125 cc
Motocross Championship, Bikes, 125 cc.png

Motocross Championship, Bikes, 250 cc.png

250 cc
Motocross Championship, Bikes, 250 cc.png

Motocross Championship, Bikes, Super Bike.png

Super Bike
Motocross Championship, Bikes, Super Bike.png

Tracks

Motocross Championship, Track 1.png

Motocross Championship, Race 1.png

  • Motocross Championship, Track 1.png

  • Motocross Championship, Race 1.png

Track 1

Motocross Championship, Track 2.png

Motocross Championship, Race 2.png

  • Motocross Championship, Track 2.png

  • Motocross Championship, Race 2.png

Track 2

Motocross Championship, Track 3.png

Motocross Championship, Race 3.png

  • Motocross Championship, Track 3.png

  • Motocross Championship, Race 3.png

Track 3

Motocross Championship, Track 4.png

Motocross Championship, Race 4.png

  • Motocross Championship, Track 4.png

  • Motocross Championship, Race 4.png

Track 4

Motocross Championship, Track 5.png

Motocross Championship, Race 5.png

  • Motocross Championship, Track 5.png

  • Motocross Championship, Race 5.png

Track 5

Motocross Championship, Track 6.png

Motocross Championship, Race 6.png

  • Motocross Championship, Track 6.png

  • Motocross Championship, Race 6.png

Track 6

Motocross Championship, Track 7.png

Motocross Championship, Race 7.png

  • Motocross Championship, Track 7.png

  • Motocross Championship, Race 7.png

Track 7

Motocross Championship, Track 8.png

Motocross Championship, Race 8.png

  • Motocross Championship, Track 8.png

  • Motocross Championship, Race 8.png

Track 8

Motocross Championship, Track 9.png

Motocross Championship, Race 9.png

  • Motocross Championship, Track 9.png

  • Motocross Championship, Race 9.png

Track 9

Motocross Championship, Track 10.png

Motocross Championship, Race 10.png

  • Motocross Championship, Track 10.png

  • Motocross Championship, Race 10.png

Track 10

Motocross Championship, Track 11.png

Motocross Championship, Race 11.png

  • Motocross Championship, Track 11.png

  • Motocross Championship, Race 11.png

Track 11

Motocross Championship, Track 12.png

Motocross Championship, Race 12.png

  • Motocross Championship, Track 12.png

  • Motocross Championship, Race 12.png

Track 12

History

Development

Artech Studios had ordered two Sega 32X development hardware prototypes from Sega of Japan for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop Motocross Championship on the remaining unit. Due to this obvious detriment to the game's development schedule, a Windows PC version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.[5]

The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.[6] However, in April 2022 lead programmer Alexander G. M. Smith confirmed through a Sega Retro discussion post that this version was intended solely for internal development[5] (although the company would later develop the Windows PC game Corel Moto Extreme for publisher Corel using many of the same techniques and experience).

During development, the game went by the name Super Motocross.

Production credits

Motocross Championship was developed by Artech Studios for Sega of America
SEGA OF AMERICA
ARTECH STUDIOS
  • Artech Product Manager: Rick Banks
  • Project Team Leader: Christopher Chan
  • Software Design, Physics, AI...: Alexander G.M. Smith
  • Music and Sound Effects: Darryl Currie
  • Sound Effects Code: Michael Stevens
  • Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
  • Track Design & Data Entry: Dan Fanthome
  • JPEG Adaptation: Sebastien Do
  • 3D Bike Modeling: Grey Matter
Source:
In-game credits
Motocross Championship 32X credits.pdf
[7]

Source:
US manual
Motocrosschampionship 32x us manual.pdf
[8]


Magazine articles

Main article: Motocross Championship/Magazine articles.

Promotional material

Keep Devilishly Warm This Winter flyer back NL.png
NL flyer
Keep Devilishly Warm This Winter flyer back NL.png
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #43: "Abril 1995" (1995-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #46: "Julio 1995" (1995-xx-xx)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
82
[9]
Computer & Video Games (UK)
59
[10]
Digitiser (UK) PAL
70
[11]
GameFan (US) NTSC-U
84
[12]
Game Players (US) NTSC-U
50
[13]
GamePro (US) NTSC-U
78
[2]
Games World: The Magazine (UK) PAL
39
[14]
Game Informer (US) NTSC-U
64
[15]
Hobby Consolas (ES)
79
[16]
Joypad (FR) PAL
83
[17]
MAN!AC (DE) PAL
37
[18]
Mega (UK) PAL
68
[19]
Mega Fun (DE) PAL
57
[20]
Micromanía (tercera época) (ES)
75
[21]
Mean Machines Sega (UK) PAL
63
[4]
Next Generation (US) NTSC-U
50
[22]
Player One (FR)
69
[23]
Play Time (DE)
52
[24]
Sega Magazine (UK) PAL
64
[3]
Sega Power (UK) PAL
80
[25]
Sega Pro (UK) PAL
74
[26]
Sega Force (SE)
77
[27]
Sega Megazone (AU)
87
[28]
Todo Sega (ES)
83
[29]
Top Consoles (FR)
60
[30]
Video Games (DE) PAL
25
[31]
VideoGames (US) NTSC-U
60
[32]
Sega 32X
65
Based on
27 reviews

Motocross Championship

32X, US
MCC 32X US Box Back.jpgMCC 32X US Box Front.jpg
Cover
MCC 32X US Cart.jpg
Cart
Motocrosschampionship 32x us manual.pdf
Manual
32X, EU
MCC 32X EU Box Back.jpgMCC 32X EU Box Spine.jpgMCC 32X EU Box Front.jpg
Cover
MotoCrossChampionship 32X EU Cart.jpg
Cart
MotoCrossChampionship 32X EU Manual.jpg
Manual
32X, EU (Sega Sports)
MotocrossChampionship 32X EU Box Back SegaSports.jpgNospine.pngMotocrossChampionship 32X EU Box Front SegaSports.jpg
Cover
32X, PT

32X, AU
MCC 32X AU front.jpg
Cover
MotoCrossChampionship 32X EU Cart.jpg
Cart
32X, BR
MCC 32X BR Box.jpg
Cover
Motocrosschamp 32x br cart.jpg
Cart
MCC 32x br manual.pdf
Manual
32X, Asia
MCC 32X AS Box Back.jpgNospine.pngMotoCrossChampionship 32X AS Box Front.jpg
Cover

Technical information

Main article: Motocross Championship/Technical information.

References

  1. 1.0 1.1 Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 206
  2. 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 62
  3. 3.0 3.1 3.2 Sega Magazine, "March 1995" (UK; 1995-02-15), page 86
  4. 4.0 4.1 4.2 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 81
  5. 5.0 5.1 Talk:Motocross Championship
  6. The Cutting Room Floor: Motocross Championship
  7. File:Motocross Championship 32X credits.pdf
  8. File:Motocrosschampionship 32x us manual.pdf, page 21
  9. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
  10. Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
  11. Digitiser (UK) (1995-03-28)
  12. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
  13. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
  14. Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
  15. Game Informer, "February 1995" (US; 1995-0x-xx), page 43
  16. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
  17. Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
  18. MAN!AC, "04/95" (DE; 1995-03-08), page 69
  19. Mega, "March 1995" (UK; 1995-02-28), page 42
  20. Mega Fun, "04/95" (DE; 1995-03-22), page 84
  21. Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
  22. Next Generation, "March 1995" (US; 1995-02-21), page 92
  23. Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
  24. Play Time, "5/95" (DE; 1995-04-05), page 108
  25. Sega Power, "April 1995" (UK; 1995-02-16), page 54
  26. Sega Pro, "April 1995" (UK; 1995-02-23), page 50
  27. Sega Force, "3/95" (SE; 1995-06-20), page 8
  28. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
  29. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
  30. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
  31. Video Games, "4/95" (DE; 1995-03-22), page 88
  32. VideoGames, "February 1995" (US; 1995-0x-xx), page 78


Motocross Championship

MCC Title.png

Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information


Sega 32X
Prototypes: 1994-10-12 | 10-17 | 10-18 | 10-19 | 10-20 | 10-24 | 10-28 | 11-01 | 11-02 B | 11-02 | 11-03 | 11-04 | 11-07 | 11-08 | 11-11