Difference between revisions of "Sega Titan Video"
From Sega Retro
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==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
+ | *[[Masami Ishikawa]] | ||
*'''Sound Driver:''' [[Kazuhiko Nagai]] | *'''Sound Driver:''' [[Kazuhiko Nagai]] | ||
− | | source=Developer mentions{{ref|https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}} | + | | source=Developer mentions{{ref|https://web.archive.org/web/20231110103013/https://game.watch.impress.co.jp/docs/news/758667.html}}{{ref|https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}} |
| console=Arcade | | console=Arcade | ||
}} | }} |
Revision as of 07:46, 10 November 2023
Sega Titan Video | |||||||||||||
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Manufacturer: Sega | |||||||||||||
Variants: Sega Saturn | |||||||||||||
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ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.
The majority of ST-V titles were released only in Japan, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade. Games released for the ST-V include the arcade versions of Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel, and Final Fight Revenge. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console.
Contents
Technical specifications
- See Sega Saturn Technical Specifications for full specifications
- Main CPU: 2x Hitachi SH-2 @ 28.6 MHz in a master/slave configuration
- Custom Saturn Control Unit (SCU): Fixed-point math coprocessor
- VDP1 32-bit video display processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM
- VDP2 32-bit background and scroll plane video display processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields
- Sound CPU: Motorola 68000 @ 11.45 MHz
- Sound chip: Yamaha YMF292-F SCSP @ 11.3 MHz
- Main RAM: 2MB
- VRAM: 1.54MB
- Audio RAM: 512K
List of games
Query: SELECT `_pageName` AS `_pageName`,`date` AS `date` FROM `cargo__releases` WHERE console="stv" GROUP BY `name` ORDER BY `date` LIMIT 5000 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-25a8c45-2319.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
Production credits
- Masami Ishikawa
- Sound Driver: Kazuhiko Nagai
Photo gallery
Promotional material
Physical scans
References
- ↑ https://game.watch.impress.co.jp/docs/news/758667.html (Wayback Machine: 2023-11-10 10:30)
- ↑ https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1
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Originating in arcades |
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