Difference between revisions of "Ryo Shibasaki"
From Sega Retro
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+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega AM2 (2004)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Interactive (Japan)|Sega Interactive]] | ||
+ | | divisions=[[Sega Interactive R&D2|R&D2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
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}} | }} | ||
| role=Artist | | role=Artist |
Revision as of 15:57, 2 December 2023
Ryo Shibasaki |
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Employment history:
Divisions:
Divisions:
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Role(s): Artist |
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Ryo Shibasaki
Production history
- Virtua Fighter 4 (NAOMI 2; 2001) — Special Thanks
- Virtua Cop 3 (Chihiro; 2003) — Effect Designers
- Ghost Squad (Chihiro; 2004) — Effect Designer
- After Burner Climax (Lindbergh; 2006) — Effect Design
- Ghost Squad Evolution (Lindbergh Red; 2007) — Effect Designer
- Virtua Fighter 5 (Xbox 360; 2007) — Designers
- Soul Reverse (ALLS UX; 2018) — Art Director
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Art Supervisor
- Virtua Fighter 3tb Online (Arcade; 2023) — Art Supervisor