Difference between revisions of "Youji Kato"
From Sega Retro
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| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| start=1992{{ref|1=https://web.archive.org/web/20030626044551/http://www.sega-rd2.com/weeklyam2/2001_02/vol059_01_2.html}} | | start=1992{{ref|1=https://web.archive.org/web/20030626044551/http://www.sega-rd2.com/weeklyam2/2001_02/vol059_01_2.html}} | ||
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==Interviews== | ==Interviews== | ||
* [https://web.archive.org/web/20030128093442/http://www.sega-rd2.com/weeklyam2/2001_02/vol059_01.html {{PAGENAME}} interview by Weekly-AM2 (February 13, 2001)] | * [https://web.archive.org/web/20030128093442/http://www.sega-rd2.com/weeklyam2/2001_02/vol059_01.html {{PAGENAME}} interview by Weekly-AM2 (February 13, 2001)] | ||
+ | |||
+ | ==External links== | ||
+ | *[https://web.archive.org/web/20021020012250/http://www.sega-am2.co.jp/f355-ps2/column5.html Ferrari F355 Challenge column entry] | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 05:10, 30 March 2024
Youji Kato |
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Employment history: Sega Enterprises (1992[1] – )
Divisions:
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Role(s): Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Youji Kato (加藤 陽仁) was a designer for Sega and later the design section manager of AM2 of CRI.[1]
Production history
- Virtua Fighter (Model 1; 1993) — Designers
- Virtua Fighter (Saturn; 1994) — Designers[2]
- Daytona USA (Saturn; 1995) — Designers[3]
- Virtua Fighter Remix (Saturn; 1995) — Designers[4]
- Virtua Fighter (32X; 1995) — Special Thanks[5]
- Virtua Fighter 2 (Saturn; 1995) — Background Design etc.[6] (as 加藤 陽仁)
- Virtua Fighter PC (Windows PC; 1996) — Designers
- Fighting Vipers (Saturn; 1996) — Chief Graphic Designer[7] (as Yoji Kato)
- Fighters Megamix (Saturn; 1996) — Chief Graphic Designer[8] (as 加藤 陽仁)
- Fighting Vipers 2 (Model 3; 1998) — Chief Designer
- F355 Challenge (Dreamcast; 2000) — Main Designer
- F355 Challenge 2: International Course Edition (NAOMI Multiboard; 2001) — Main Designer
- Fighting Vipers 2 (Dreamcast; 2001) — Chief Designer[9]
- Virtua Fighter 4 (NAOMI 2; 2001) — Special Thanks
- Virtua Fighter 4 (PlayStation 2; 2002) — Design R&D[10] (as 加藤 陽仁)
- Virtua Cop: Elite Edition (PlayStation 2; 2002) (as 加藤 陽仁)
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Design Supervisor[11]
Interviews
External links
References
- ↑ 1.0 1.1 http://www.sega-rd2.com/weeklyam2/2001_02/vol059_01_2.html (Wayback Machine: 2003-06-26 04:45)
- ↑ File:VirtuaF1 Saturn JP SSOpening.pdf
- ↑ File:Daytonausa sat us manual.pdf, page 18
- ↑ File:VirtuaFR Saturn JP SSEnding.pdf
- ↑ File:Virtua Fighter 32X credits.pdf
- ↑ File:VirtuaF2 Saturn JP SSEnding.pdf
- ↑ File:FightingV Saturn JP SSEnding.pdf
- ↑ File:FightersM Saturn JP SSEnding.pdf
- ↑ File:Fighting Vipers 2 Dreamcast credits.pdf
- ↑ File:VirtuaFighter4_PS2_JP_SSCredits.pdf
- ↑ File:VirtuaFighter4Evolution_PS2_JP_SSCredits.pdf