Fighting Vipers 2

From Sega Retro


FightingVipers2 title.png
Fighting Vipers 2
System(s): Sega Model 3 Step 2.0, Sega Dreamcast
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Fighting

Number of players: 1-2
Release Date RRP Code
Arcade (Model 3)
¥? ?
Arcade (Model 3)
$? ?
Arcade (Model 3)
£? ?

Sega Dreamcast
¥5,800 HDR-0133
Sega Dreamcast
¥2,800 HDR-0133-1
Sega Dreamcast
£39.99More...[4] MK-51154-50
Sega Dreamcast
?F MK-51154-50
Sega Dreamcast
DM ? MK-51154-50
Sega Dreamcast
?Ptas MK-51154-50
Sega Dreamcast
$89.95More...[5] ?

Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America.


Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.

New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.

The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.



Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters MegamixMore...[6]. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspirationMore...[6].

The project took roughly ten months to completeMore...[7], with three months of that work involving playtestingMore...[8]. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became availableMore...[7]. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory posesMore...[8]. This means the majority of the animations were created by hand by AM2.

Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creationsMore...[8].

The T-Rex skeleton in Tokio's stage uses about 4,000 polygonsMore...[7], despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).

Production credits

Arcade version

Source: In-game credits [9]

Dreamcast version

FightingVipers2 Staff
Dreamcast version
  • Director: Masanao Kita
  • Chief Programmer: Toshio Arai
  • Chief Designer: Ryuichi Noguchi
  • Sound Designer: Takafumi Nishimura
  • Programmers: Takatuna Sawada, Jun Odaira
  • Designers: Takahiro Sakuma, Takashi Watanabe, Tohru Honda, Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
  • In Cooperation with: Scarab
  • Presented by: Sega
  • Original Game: © Sega Corporation, 1998
© Sega Corporation/CRI, 2001
Source: In-game credits [10]

Magazine articles

Main article: Fighting Vipers 2/Magazine articles.

Promotional material

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Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)


Physical scans

Model 3 version

Arcade, JP

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
65 №19, p88
82 More...[11]
87 More...Media:DCM_JP_20010119.pdf[12]
87 No resultsMedia:DCM_JP_20010119.pdf[13]
50 More...[14]
63 №1, p38
75 №632, p32
56 More...[15]
77 More...[16]
Sega Dreamcast
Based on
9 reviews

Dreamcast, EU
FV2 DC EU Box Back.jpgFV2 DC EU Box Front.jpg
FV2 DC EU Disc.jpg
Dreamcast, EU (White)

Fightingvipers2 dc eu white disc.jpg
Dreamcast, JP
FV2 DC JP Box Back.jpgFV2 DC JP Box Front.jpg
Dreamcast, JP (Dorikore)

Technical information

In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
2000-12-25 Page
Sega Dreamcast
2000-10-08 Page

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast


Fighting Vipers 2
FightingVipers2 title.png

Main page | Comparisons | Magazine articles

Books: Fighting Vipers 2 Official Guide (1998)
Music: Fighting Vipers 2 The Sound Album (1998)

Games in the Fighting Vipers Series
Fighting Vipers (1995) | Fighting Vipers 2 (1998)
Sega Saturn
Fighting Vipers (1996) | Fighters Megamix (1996)
Sega Dreamcast
Fighting Vipers 2 (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
Xbox 360
Sony PlayStation 3
Fighting Vipers (2012)
Fighting Vipers related media
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
Fighting Vipers (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)
Sega Official Video Library Vol. 1: Fighting Vipers (199x)