Sexy Parodius (セクシーパロディウス) is an entry in the Parodius series of games.
Originally released in arcades, it is technically the fifth Parodius game, though only the third to see an arcade release. It is a sequel to Parodius Da!: Shinwa kara Owarai e (1990) and Gokujou Parodius!: Kako no Eikou o Motomete (1994), previously released together on Saturn as Parodius.
Gameplay
Sexy Parodius builds on the gameplay seen in Gokujou Parodius, the major difference being that each level now has a "mission", which if completed, will take the player on a different path through the game. The missions are technically optional (save for the first and last), and vary from shooting a certain number of enemies to collecting coins scattered around the stage.
Playable characters
Like Gokujou Parodius, Sexy Parodius offers a different cast of characters for player two, but aside from aesthetics, the power ups are the same.
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Vic Viper/Lord British
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The stars of Gradius, which have appeared in every Parodius game to date. The pair have the power up set of the original Gradius game.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Missile
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Double
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Laser
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Option
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OH!
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Oh! My God!
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The roulette option.
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Shield
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Ivan/Toby
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Two penguins that replace series staple Pentarou, who originally appeared in Antarctic Adventure (and has been relegated to a non-playable secretarial role). Both were created specifically for this game and are based on rockhopper penguins.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Iwatobi Missile
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Iwatobi Shot
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Bound Shot
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Option
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OH!
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Oh! My God!
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The roulette option.
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Pentarou X
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Hikaru/Akane
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From Gokujou Parodius!, two ladies dressed as rabbits, piloting large missiles.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Hawk Wind
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Spread Bomb
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Carrot
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Formation Option
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OH!
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Oh! My God!
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The roulette option.
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Star
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Mambo/Samba
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From Gokujou Parodius!, two giant fish meant to parody the MSX2 game Space Manbow.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Bubble Missile
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Control Laser
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Screw Laser
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Search Laser
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OH!
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Oh! My God!
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The roulette option.
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Barrier
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Michael/Gabriel
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From Gokujou Parodius!, two flying angel pigs.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Strong Missile
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Wave Laser
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Round Shot
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Grade Up
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OH!
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Oh! My God!
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The roulette option.
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Aura
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Koitsu/Aitsu
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From Gokujou Parodius!, little stick men who fly in paper planes.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Koitsu/Aitsu Missile
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Koitsu/Aitsu Shot
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Koitsu/Aitsu Way
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Koitsu/Aitsu Power
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OH!
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Oh! My God!
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The roulette option.
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Koitsu/Aitsu Barrier
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Option/Multiple
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In Gradius and Salamander (not to mention this game), Vic Viper and Lord British can collect "options" or "multiples" for extra fire power. In Sexy Parodius, the power ups have been given life and are playable in their own right. "Option" is a name Konami usually used in Gradius games while "multiple" sees use in Salamander.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Koitsu/Aitsu-Modoki
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Michael/Gabriel-Modoki
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Thunder Cross-Modoki
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Sonoba Power
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OH!
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Oh! My God!
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The roulette option.
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Sonoba Barrier
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Shooting Star/Black Viper
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Replacements for TwinBee and WinBee from TwinBee Yahho!.
Power up list
Sprite
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Name
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Description
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Speed up
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Increases movement speed.
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Auto Option
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Wide Blast
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Spark Laser
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Black Power
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OH!
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Oh! My God!
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The roulette option.
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Psycho Field
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Stages
Unlike its predecessors, Sexy Parodius has branching paths, determined by whether the players complete certain "missions". This means there are two stage 3s and two stage 4s, referred to in the official guide as "Stage 3'" (stage 3 dash) and "Stage 4'" (stage 4 dash).
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Stage 1
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Stage 2
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Stage 3
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Stage 3'
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Stage 4
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Stage 4'
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Stage 5
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Stage 6
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Boss Rush Stage
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At some point in the game, the players will be challenged by a handful of bosses from Parodius Da! and Gokujou Parodius. If a life is lost here, the regular game continues as normal.
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Special Stage
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Enemies
Bells
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Points (yellow)
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Big (green)
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Super Bomb (blue)
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Capsule (magenta)
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KIKU beam (red)
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Alex (white)
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The only bell to change from previous entries in the series, the white bell now summons a helper character, Alex, who wanders around the screen attacking enemies. Alex has limited HP and will disappear when it runs out.
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History
To date, Sexy Parodius is the last shoot-'em-up game in the Parodius. A strategy game spin-off, Paro Wars was released later. This game is often considered to be the best of the series. As the name suggests, the game is slightly more risqué in nature than previous titles, but still remains fairly tame, with no sexual scenes whatsoever. There was an English-language arcade version released in Asia, but none of the ports of this game were released outside of Japan.
Production credits
Sexy Parodius Segasaturn Staff
- Program: H.'Deluxe'Ueda, Akind.Takaki, Mura, H.Sato (Aki), Shutaro
- Design: T.Sagawa, Mariko, Takayoshi Satou
- Sound: Kiyohiko Yamane, AKY, Takabou, Hiroe Noguchi
- Product Design: S.Kumasaki
- Original Ac Staff: Chichibinta Tsukasa, Ohji, Paiman, Shuzilow.Ha, Magrou, Natsumi Bouike, Misugi Inagaki, Kaori Nishimura, Galaxy Namikoshi, Mayuko Kageshita, ARY, Izumi, Sita-Ru Senoo, Yoshikazu Matsui, Poper Takashi, Joshua Popenoe, Kumiko Watanabe, Nobuyuki Hiyama, Yuko Nagashima
- Special Thanks: Ishimaroid, Shigeko Tsuge, Takashi Tateishi, Hitomi Terada, Shoji Mori, Aoni Production, Arts Vision, Shepard Co.,Ltd.
- Supervise: Halky
- Produce: Kazumi Kitaue
- Development by: KCE Tokyo
- Konami®
- (C)1996 Konami All Rights Reserved
Source: In-game credits[4]
Magazine articles
- Main article: Sexy Parodius/Magazine articles.
Promotional material
Physical scans
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Division by zero.
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Based on 0 review
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Saturn, JP
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Cover
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Spinecard Disc
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Technical information
- Main article: Sexy Parodius/Technical information.
References
- ↑ File:SexyParodius Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 12
- ↑ File:SexyParodius_Saturn_JP_SSEnding.pdf
- ↑ Famitsu, "1996-11-08,15" (JP; 1996-10-25), page 1
- ↑ Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 194
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 70
- ↑ Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 231
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13