Final Fight Revenge (ファイナルファイトリベンジ) is a Sega Titan Video arcade fighting game developed by Capcom USA and published by Capcom. It was released exclusively in Japan in 1999. It is the only one-on-one fighting game in the Final Fight series and the first game developed by Capcom USA.
The game was ported to the Sega Saturn by the same developer in March 2000, where it was one of the final releases for the system. Though it was a Japanese exclusive, it includes an English language option. The game requires the 4MB Extended RAM Cartridge to play.
Amidst riots that have broken out in Metro City, the members of the former Mad Gear Gang are trying to regroup, and Jessica Haggar has once again gone missing.
Gameplay
Character select
Final Fight Revenge is a 3D versus fighting game. It differs from most other fighting games in that weapons are scattered on the floor of each stage, which can be used to inflict more damage. Fights are played to the best of three rounds, with the victor being the fighter who empties his opponent's health bar or has the most health remaining when time runs out.
Characters move with and and crouch with . They hop backward with or + or dash forward or +. They jump with and flip back and forth with and . They can sidestep into the foreground with or into the background with +. Punches are done with (light) and (hard) and kicks are done with (light) and (hard). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with , which is a short animation during which the character is vulnerable to attack.
During a fight, characters can pick up weapons or health-recovering items lying on the ground. Some items are hidden in destructive boxes or barrels. When the character is near a retrievable item or weapon, a green arrow appears over the item to alert the player of its presence, then the character can pick up the item with (without holding a direction). There are two types of weapons in this game: melee weapons such as knives and lead pipes, and firearms such as flamethrowers and machine guns. Melee weapons replace the character's punches and kicks with high and low weapon strikes, while firearms replace hard punches with shooting. Some characters gain special benefits or additional moves from certain weapons. Characters can pick and store up to three weapons in their inventory at once and switch between them or put them away by pressing the light punch and kick buttons together (+). Characters can throw the currently equipped weapon at their opponent by pressing the hard punch and kick buttons together (+). Some characters start each round with weapons. Characters are also disarmed when they are knocked down by throws, sweeps, or other moves. Each weapon has a finite number of uses or ammo, but picking up a weapon after it is thrown or dropped restores its uses.
Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button. Different characters have different throws available to them, including air throws. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
In additional to their special moves, characters have Super moves that can only be performed by filling the Super gauge. Performing attacks or taking damage increases the Super gauge. Characters can stock up to three levels of the gauge, which are carried over between rounds; using a Super move consumes one level. Each character has two Super moves, one of which produces a special "Final Finish" finishing sequence when an opponent is finished off with it. Super moves and Final Finishes are often over-the-top and comically exaggerated.
Modes
The single-player mode consists of matches against six opponents and a final match against Belger. Each character has his or her own specific ending. There are eight difficulty-levels for computer-controlled opponents. A second player can enter the game to fight the other player by pressing START , with the winner continuing the game. There is also a dedicated two-player versus mode. After choosing a character, players can choose between Normal and Auto for automatic blocking and Turbo game speed.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P
Any punch button
LP
Light punch
HP
Hard punch
K
Any kick button
LK
Light kick
HK
Hard kick
SPECIAL
Sidestep/pick up item
Playable
The game features ten playable fighters, all of whom made their debut in the original Final Fight game. It does not include any characters who were introduced in the Super NES-exclusive Final Fight 2 or Final Fight 3.
The playable roster includes Cody, Guy and Haggar, who were the player characters; El Gado, Poison, and Andore, who were enemy characters; and Damnd, Sodom, Edi E., and Rolento, who were boss characters.
Guy, Sodom, Rolento, and Cody were previously featured in the Street Fighter Alpha series, and some of their abilities from those games were carried over.
Characters use their main color scheme when selected with , , or and a secondary color scheme when selected with , , or .
Cody
Cody learns that Jessica has been taken hostage and sets out to save her again.
Move list (Special moves)
Name
Command
Description
Strike Fist
P
Cody dashes forward with a fiery punch.
Rapid Punch
P
Cody moves forward with a series of quick punches.
Somersault Kick
K
Cody jumps into the air with a rolling backflip kick.
Sobat Combo
K
Cody hops forward with a turning kick. The player can press K repeatedly to hit additional times, similar to a Hurricane Kick.
Judo Catch
LP + HP + SPECIAL when opponent is attacking
Cody catches a standing attack from his opponent and flips the opponent over and into the ground.
Move list (Command normals)
Name
Command
Description
Glancing Upper
+ LP
Cody does a standing uppercut.
Brawling Smash
+ HP
Cody pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Front Kick
+ LK
Cody does a front kick.
Knee Drop
+ LK in midair
Cody falls with his knees forward.
Overdrive Wheel Kick
+ HK in midair
Cody rolls in a circle with a kick.
Move list (Super moves)
Name
Command
Description
Punch Out
P
Cody throws a punch. If the move connects, it stuns his opponent, and the player can press P repeatedly to perform a punch combo that ends with a rising uppercut.
Final Finish: When used to finish an opponent off, a sequence is shown where the opponent gets back up after being knocked down. Cody says, "You're already dead," with his back still turned away, then the opponent is battered senseless by some unseen force.
Hyperactive
P
Cody moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.
Damnd
Damnd has become a small-time criminal after the fall of the Mad Gear Gang and now longs to return back to the tropics.
Move list (Special moves)
Name
Command
Description
Cannon Ball
Hold for 2 seconds, then +P
Damnd hurls himself across the screen like a cannonball.
Evasive Cannon Ball
Hold for 2 seconds, then +K
Damnd side steps into the background, then hurls himself across the screen like a cannonball.
Guillotine Drop
Hold for 2 seconds, then +K
Damnd rolls into the air like a cannonball, then falls with a hip drop.
Move list (Command normals)
Name
Command
Description
Midsection Chop
+ LP
Damnd does a hand chop.
Lunge Punch
+ HP
Damnd lunges forward with a punch.
Headbutt
+ HP
Damnd does a headbutt.
Uppercut
+ HP
Damnd does an uppercut.
Dropkick
+ HK while jumping diagonally
Damnd does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name
Command
Description
Emergency Whistle
P
Damnd whistles colorful musical notes. If any of them connect, the screen quickly flashes images of Mad Gear members beating up the opponent.
Final Finish: When used to finish an opponent off, a sequence is shown where Damnd stands over the opponent and postures.
Custom Combo
LP
Damnd moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.
Power Up
HP
Damnd "powers up," which makes his next attack do extra damage.
Super Armor
SPECIAL
Damnd is temporarily able to walk through damage.
Sodom
Sodom returns to Metro City in order to reform the Mad Gear Gang. He starts each round with a Katana (which appears as two weapons, one in each hand, when he has it equipped).
Move list (Special moves)
Name
Command
Description
Jigoku Scrape
P
Sodom lunges forward with an upward katana or fist strike.
Butsumetsu Buster
D-Pad in a 360° rotation, then P (close)
Sodom grabs his opponent, jumps up, and slams them into the ground.
Daikyou Burning
D-Pad in a 360° rotation, then K (close)
Sodom grabs his opponent and runs while dragging them into the ground.
Shiraha Catch
LP + HP + SPECIAL when opponent is attacking
Sodom catches a standing attack from his opponent and flips the opponent over. He also steals his opponent's current weapon with this move.
Move list (Command normals)
Name
Command
Description
Groin Punch
+ LP
Sodom punches downward.
Side Kick
+ LK
Sodom does a roundhouse kick.
Slide Kick
+ HK
Sodom slides along the ground with a kick.
Move list (Super moves)
Name
Command
Description
Meido no Miyage
P
Sodom performs a series of upward katana or fist strikes in succession.
Tenchuu Satsu
D-Pad in a 360° rotation twice, then P (close)
Sodom grabs his opponent and runs while dragging them into the ground, then jumps up and slams them into the ground.
Final Finish: When used to finish an opponent off, a sequence is shown where either the kanji 凶 or a line drawing of Sodom flashes on the screen.
Andore
Andore and his family quit their lives of crime after the Mad Gear Gang dissolved and instead entered the pro wrestling circuit. Andore now wants to challenge Mike Haggar and become Mayor of Metro City.
Move list (Special moves)
Name
Command
Description
Giant Chain
P
Andore whips his chain forward, which can hit his opponent multiple times.
Giant Attack
P
Andore runs forward with a chest bump, then a fist smash.
Giant Hip Drop
K
Andore leaps forward with a hip drop.
Giant Slam
D-Pad in a 360° rotation, then K (close)
Andore grabs his opponent by the legs, beats them into the ground, then jumps on them with a hip drop.
Move list (Command normals)
Name
Command
Description
Overhead Chop
+ LP
Andore chops his hand downward.
Thunder Clap
+ HP
Andore lunges forward while clapping his hands together.
Butt Smash
+ LK
Andore turns around and attacks with his rear.
Squat Kick
+ HK
Andore kicks into the air while squatting.
Hip Drop
+ HK in midair
Andore slams to the ground with a hip drop. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name
Command
Description
Giant Grab
P, then P (close)
Andore's right hand becomes huge, then he can perform special slams with LP or HP when near his opponent.
Final Finish: When used to finish an opponent off, a sequence is shown where the opponent appears on Andore's backside, flattened like a pancake.
Giant Meteor
K
Andore jumps up and stomps the ground, then explosive barrels drop out of the sky onto his opponent.
Haggar
Haggar is the Mayor of Metro City and the father of Jessica. He must again rescue Jessica and fight whatever is causing chaos in his city.
Move list (Special moves)
Name
Command
Description
Spinning Clothesline
Both P simultaneously
Haggar spins around with his arms outstretched, knocking over opponents on impact. He can move with and while spinning.
Turbo Spinning Clothesline
Both K simultaneously
Haggar performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
Spinning Piledriver
D-Pad in a 360° rotation, then P (close)
Haggar grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Power Swing
P
Haggar swings his flaming arms like a golf swing.
Hammer Throw
LP + HP + SPECIAL when opponent is attacking
Haggar catches a standing attack by his opponent by grabbing the opponent by the hips and tossing them aside.
Move list (Command normals)
Name
Command
Description
Elbow Smash
+ LP
Haggar does an elbow smash.
Lunge Punch
+ HP
Haggar lunges forward with a punch.
Dropkick
+ HK
Haggar does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.
Body Press
+ HP in midair
Haggar falls down with a diving splash.
Knee Drop
+ LK in midair
Haggar falls with his knees forward.
Move list (Super moves)
Name
Command
Description
Gamble Slam
D-Pad in a 360° rotation twice, then P (close)
A roulette wheel appears around the fighters, and the camera switches to an overhead view of it. The wheel has a number of different choices on it, and a yellow highlight spins around it. Pressing any button stops it and chooses the selected option, then Haggar performs the corresponding move.
Choice
Special move
SP 2
2 powerbombs, then a Spinning Piledriver
N
Spinning leg takedown
S 1
A powerbomb, then a Spinning Piledriver
N 3
Back drop
SP 1
2 powerbombs then a Flying Powerbomb
★
3 powerbombs, then a Spinning Piledriver
S 2
A powerbomb, then a Flying Powerbomb
N 2
A piledriver
Final Finish: When the ★ move is used to finish an opponent off, a sequence is shown where Haggar piledrives the opponent through the planet and into space.
Giant Swing
K
Haggar raises his arms in the air to catch a jumping attack from his opponent. If the move connects, Haggar grabs the opponent by the legs, swings them around, then performs a Spinning Piledriver.
Final Finish: When used to finish an opponent off, a sequence is shown where Haggar piledrives the opponent through the planet and into space.
Rolento
Rolento wishes to take over Metro City in the wake of Belger's death and take revenge against Mayor Haggar. He starts each round with a Stick.
Move list (Special moves)
Name
Command
Description
Patriot Strike
PPP
Rolento steps forward with a burning baton strike or an underhand strike if unarmed.
Mekong Delta Escape
K
Rolento jumps back to the corner of the screen and then drops back down.
Skydiver
P, then P or K
Rolento flies into the air, then performs a rolling attack on his way down if the player presses P or K.
Move list (Command normals)
Name
Command
Description
Angle Kick
+ LK or HK
Rolento kicks into the air while crouched.
Descent Kick
+ LK or HK in midair
Rolento drops diagonally downward with a kick.
Move list (Command normals (without Stick))
Name
Command
Description
Patriot Upper
+ LP
Rolento does a standing uppercut.
Straight Punch
+ LP
Rolento does a straight punch while crouched.
Move list (Command normals (with Stick))
Name
Command
Description
Pole Tap
+ LP
Rolento jabs forward with his stick.
Pole Upper
+ HP
Rolento swings his stick upward.
Pole Poke
+ LP
Rolento jabs forward with his stick while crouched.
Pole Trip
+ HP
Rolento uses his stick to sweep his opponent.
Spike Rod
+ LP in midair
Rolento jabs his staff downward in midair.
Pole Dive
+ HP in midair
Rolento drops diagonally downward with his stick.
Move list (Super moves)
Name
Command
Description
Hell Sniper
P
Rolento throws a volley of grenades at his opponent. If any of them connect, Rolento rolls into a helicopter, which can be moved with the D-Pad and fires its guns with P or K.
Final Finish: When used to finish an opponent off, a sequence is shown where the opponent is being chased and gunned down by Rolento in his helicopter.
Take No Prisoners
K
Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground. This move can only be blocked low.
El Gado
El Gado seeks revenge aaginst Rolento for crimes against his family and his comrades. He starts each round with an Army Knife.
Move list (Special moves)
Name
Command
Description
Assassin Knife
Hold for 2 seconds, then +P or K
El Gado throws a spinning knife at his opponent. He throws the knife while standing with P or while ducking with K. He can perform this move regardless of whether he has a weapon equipped.
Scorpion Attack
Hold for 2 seconds, then +K, then K
El Gado jumps into the air and drops over his opponent. If the player presses K again when El Gado is above his opponent, El Gado grabs and slams the opponent against the ground.
Assassin Trap
Both P simultaneously
El Gado places a scorpion on the ground. When the opponent walks over the scorpion, the player can press both P simultaneously again to spring the trap, which captures the opponent in a net and stuns them. It is possible to catch El Gado in his own trap.
Assassin Catch
LP + HP + SPECIAL
El Gado catches a standing attack by his opponent by grounding his opponent and wringing their arm.
Move list (Command normals)
Name
Command
Description
Spinning Backfist
+ HP
El Gado turns around and does a backfist.
Axe Kick
+ HK
El Gado kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Diving Heel Smash
+ LK or HK in midair
El Gado falls diagonally downward with a kick.
Move list (Command normals (without Knife))
Name
Command
Description
Quick Upper
+ LP
El Gado does a standing uppercut.
Push Kick
+ LK
El Gado slides forward with a straight kick.
Crawling Double Punch
+ HK
El Gado crawls forward and punches with both hands.
Move list (Command normals (with Knife))
Name
Command
Description
Gutting Knife
+ LP
El Gado stabs his knife forward.
Thigh Slice
+ HP
El Gado does a low knife slice.
Shin Stab
+ LK
El Gado stabs his knife downward.
Jumping Knife Twist
+ HP
El Gado twists into the air with his knife out.
Crawling Lunge
+ HK
El Gado crawls forward while jabbing his knife.
Downward Stab
+ LP in midair
El Gado stabs his knife downward in midair.
Diving Knife Twist
+ HP in midair
El Gado spirals diagonally downward with his knife out.
Move list (Super moves)
Name
Command
Description
Scorpion Veil
PP
El Gado flips back and becomes temporarily invisible. While invisible, he can throw a knife with LP or a stick of dynamite with HP .
Death Scorpion
K (close)
El Gado crawls along the ground and attempts to grab his opponent's legs. If the move connects, he breaks several of his opponent's bones, intercut with X-ray images of the shattered bones.
Final Finish: When used to finish an opponent off, a sequence is shown where El Gado does a hand gesture and a scorpion symbol flashes on the screen.
Edi.E
Edi.E was a member of the Mad Gear Gang, then arrested many of their members to secure a promotion. He wants to arrest more members to earn another promotion. He starts each round with a Police Stick.
Move list (Special moves)
Name
Command
Description
44 Shot
P or K
Edi.E shoots his pistol straight ahead. He shoots while standing with P or while crouched with K. He fires one round with LP or LK and two rounds with HP or HK .
Taikuu 44 Shot
P
Edi.E shoots his pistol diagonally upward. He fires one round with LP and two rounds with HP .
Nightstick
P
Edi.E runs forward and bashes his opponent with his nightstick.
Move list (Command normals)
Name
Command
Description
Clapper Jack
+ HP
Edi.E claps his hands together in front of him.
Straight Punch
+ LP
Edi.E does a straight punch while crouched.
Flying Headbutt
+ HP in midair
Edi.E does a headbutt in midair.
Move list (Command normals (without Police Stick))
Name
Command
Description
Slap Down
+ LP
Edi.E chops his hand downward.
Move list (Command normals (with Police Stick))
Name
Command
Description
Cudgel Beat
+ LP
Edi.E swings his nightstick downward.
Move list (Super moves)
Name
Command
Description
Auto Arm
K
Edi.E arms himself with a random weapon.
Patrol Crash
P
Edi.E charges forward to hit his opponent. If the move connects, Edi.E gets into his squad car, which the player can move with the D-Pad and use to try to run over the opponent.
Final Finish: When used to finish an opponent off, a sequence is shown where Edi.E cuffs the opponent and pushes them to the ground.
Poison
Poison is plotting to frame Cody for her numerous crimes.
Move list (Special moves)
Name
Command
Description
Handcuff
P
Poison throws a pair of handcuffs across the screen, which briefly stun her opponent on contact.
Cat Claw
P
Poison jumps into the air with a rising uppercut.
Whip
P
Poison cracks her whip, which does damage but also steals her opponent's weapon if they have one.
Move list (Command normals)
Name
Command
Description
Cat Paw
+ LP
Poison does a standing uppercut.
Quick Whip
+ HP
Poison swings her whip.
Push Kick
+ HK
Poison slides forward with a straight kick.
Straight Paw
+ LP
Poison does a straight punch while crouched.
Low Whip
+ HP
Poison swings her whip while crouched.
Drop Whip
+ HP in midair
Poison swings her whip in midair.
Move list (Super moves)
Name
Command
Description
Poison Kiss
P
Poison blows a kiss at her opponent. If the move connects, the screen flashes provocative pictures of her, then her opponent is knocked over.
Final Finish: When used to finish an opponent off, a sequence is shown where Poison does a pole dance.
Thunder Whip
K
Poison spirals upwards while holding her whip out.
Guy
Guy is ready to return to Japan after helping to defeat the Mad Gear Gang, but he decides to return to Metro City when he senses an evil presence.
Move list (Special moves)
Name
Command
Description
Shuriken
P in midair
Guy throws a shuriken across the screen. This move can be performed in midair, which throws the shuriken diagonally downward.
Bushin Izuna Drop
K
Guy curls into a ball and leaps across the screen in an arc, traveling further with HK . This maneuver can be interrupted at any time by pressing K: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Bushin Senpuu Kyaku
K
Guy jumps into the air and spins around an axis with his leg extended. It is similar to a Hurricane Kick but rises vertically instead of traveling horizontally.
Shirahatori
LP + HP + SPECIAL when opponent is attacking
Guy catches a standing attack from his opponent and flips the opponent around.
Move list (Command normals)
Name
Command
Description
Bushin Upper
+ LP
Guy does a standing uppercut.
Kubi Kudaki
+ HP
Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Front Kick
+ LK
Guy does a front kick.
Kamaitachi
+ HK
Guy does a backflip kick.
Bushin Slide
+ HK
Guy slides forward with a sweep kick.
Chuu Otoshi
+ HP in midair
Guy thrusts downward with an elbow.
Move list (Super moves)
Name
Command
Description
Super Shinobi
K
Guy smashes toward the ground. If the move connects, the camera shifts to a view behind Guy, and he can aim with or and throw shurikens at his opponent with LP or LK for normal shurikens or HK or HK for flaming shurikens that can knock the opponent over.
Final Finish: When used to finish an opponent off, a sequence is shown where Guy throws a smoke bomb down and disappears.
Hayate
P
Guy moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.
Unplayable
Belger
A zombie version of Belger, who was thrown out of a tower in the original Final Fight, appears as the non-playable final boss character. His limbs (or even his head) can fall off and be used as weapons.
Stages
Every character has his or her own stage where matches are hosted, though several characters share stages. Sodom and Guy share the same stage, but Sodom's stage is set at night. Likewise, Haggar and El Gado share the same stage, but El Gado's stage is set at night. Edi.E and Poison share the same stage, set at the same time of day.
Cody
Damnd
Sodom
Andore
Haggar
Rolento
El Gado
Edi.E and Poison
Guy
Belger
Weapons
Arm
One of Belger's arms can be knocked off, which can then be picked up and used as a club.
Army Knife
A short-ranged knife. El Gado starts each round with one of these.
Bazooka
Launches rockets that explode and knock opponents down. Comes with 8 rockets.
Bomb
A grenade that explodes after it is thrown. While standing, it can be thrown a short distance with HP or a longer distance with + HP . While crouching, it can be lobbed a short distance with + HP or a longer distance with + HP or + HP .
Bow Gun
Fires explosive arrows. Only found in Belger's stage.
Chainsaw
A chainsaw that is swung as a melee weapon. It increases the range of Damnd's cannonball attacks when equipped.
Flame Thrower
Belches a stream of fire, which can be directed with or while firing. Comes with 32 shots.
Freeze Gun
Fires projectiles that briefly freeze opponents. Comes with 16 shots.
Gun
A handgun that shoots slow-moving buillets. Comes with 8 bullets.
Head
Belger's head can fall off. It can be thrown and explodes like a grenade.
Jack Knife
A more powerful version of the Army Knife.
Katana
A medium-ranged melee weapon. Guy gains a thrust move when holding this weapon. Sodom starts each round with two of these.
Leg
One of Belger's legs can be knocked off, which can then be picked up and used as a club.
Machine Gun
Fires a rapid stream of bullets, which hits opponents in close range. It can be fired continuously by holding HP and aimed with or while firing. Comes with 48 bullets.
Musashi's Sword
A stronger version of the Katana.
Nyoi-bo
A long-ranged melee weapon. It is slightly longer than Rolento's Stick.
Poison Claw
Hand claws that slightly extend the range of the character's punches. For Poison, it also increases the damage of her punches and adds another hit to her Cat Claw move.
Police Stick
A medium-range melee weapon, shorter than the Katana or Steel Pipe. Edi.E starts each round with one of these.
Rifle
Fires slow-firing bullets that do more damage than the Gun. Comes with 16 bullets.
Shotgun
Fires a spread of three shots at a time. Comes with 10 shells.
Spiked Knuckles
Hand spikes that slightly increase the damage of the character's punches.
Steel Pipe
A long-ranged melee weapon. Haggar gains a swipe move when holding this weapon.
Stick
A long-ranged melee weapon. Rolento starts each round with one of these.
Stun Gun
Fires a ball of electricity that knock opponents over (rather than stunning them). It can be aimed upwards with + HP (or + HP when crouching). Comes with 10 shots.
Survival Knife
A short-ranged melee weapon. Cody gains a double swipe attack when holding this weapon.
War Hammer
A large hammer that can stun opponents in a few hits.
History
Legacy
Andore (as Hugo) and Poison would reappear with similar special moves in Street Fighter III: Second Impact and Street Fighter X Tekken respectively. Haggar would later appear in the Marvel vs. Capcom series, starting with Marvel vs. Capcom 3.
Capcom USA, later called Capcom Production Studio 8, would make another Final Fight game, a beat-'em-up called Final Fight: Streetwise, released for the PlayStation 2 and Xbox in 2006.
Production credits
Artists
3D Characters: Eiko Mori, Jonathan Casco, Ken Toney, Primo Navidad, Roman Pangilinan
Backgrounds: Cindy Walker
2D Art/Graphics: Raymond Fung
Art Leads: Eiko Mori, Jonathan Casco
Art Director: Raymond Fung
Programmers: Yoshi Hatano, David Dixon, Paul Taylor, Richard Maurer, John Shen
Lead Programmer: Yoshi Hatano
Game Designers: Tetsuya Iijima
Music & Sound Effects: Jim Wallace
Producers: Tetsuya Iijima, Jim Wallace, Mark Rogers
Special Thanks: Akiman, Victor Huang, Lance Luu, Lisa Jones, Mikiko Matsumoto, John Kim, Dante Fuget, Adrian Ludley, Ken McAll, Noah Miller, Marshall Rogers, Monte Singman, Gerardo Sprigg