Psychic World (Game Gear)
From Sega Retro
- For the Sega Master System game, see Psychic World (Master System).
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Psychic World | ||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Sega (JP,US,CA,EU) Tec Toy (BR) | ||||||||||||||||||||||||||||||
Developer: Sanritsu[1] | ||||||||||||||||||||||||||||||
Licensor: Hertz | ||||||||||||||||||||||||||||||
Original system(s): MSX | ||||||||||||||||||||||||||||||
Developer(s) of original games: Hertz[2] | ||||||||||||||||||||||||||||||
Genre: Action[3][4][5] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Psychic World is a Sega Game Gear action platform game developed by Sanritsu and published by Sega in early 1991. Like its Master System counterpart, it is a port of Hertz's 1988 MSX game Psycho World with notably fewer levels. Unlike the Master System version, it was released in Japan and the United States. During development, it was titled Psycho World in Japan, the same as the original[10].
The Game Gear version has redesigned graphics and levels from the Master System version. Despite the smaller screen size of the Game Gear, the playable area is nearly the same height as the Master System game because of the large HUD in that version.
Contents
Story
Dr. Knavik, a research scientist doing experiments with animals, hired the twin sisters Cecile and Lucia to work as his assistants. One evening, when Dr. Knavik and Cecile were working late and Lucia had gone to bed, an explosion burst from the lab. Lucia rushed to the lab to find that Cecile had been taken by the animals. Lucia asks Dr. Knavik how she can get Cecile back, and Dr. Knavik gives her the ESP Booster, a special helmet he developed that gives her psychic powers.
Gameplay
Psychic World is an action platform game. Players control Lucia through a supernatural world as she pursues the monster abducting her sister. Each round presents numerous platforming challenges, a mini-boss partway through, and a boss at the end. Lucia can be moved with and ; holding either button causes her to run after a few seconds. She can jump with and crouch with . She enters doorways with . She climbs ladders with and descends them with . She can switch to a standing pose on a ladder with or so she can fire her weapon.
Lucia has a projectile weapon that she fires with . She can fire while crouching or jumping. Lucia starts the game with a Psy Cannon and obtains new weapons by defeating bosses. Her weapon is weak at first but can be upgraded over the course of the game. Some weapons are more effective against certain enemies, and some grant Lucia special abilities such as the ability to freeze water into ice blocks to create platforms.
Lucia also has four special ESP abilities that grant her special powers such as temporary invulnerability or levitation. Unlike her weapons, which are unlimited, these abilities cost ESP when they are used. Lucia's ESP can be restored by items and is also fully replenished every 1,000 points earned by the player. The rounds are designed so the player must use Lucia's various weapons and abilities to overcome specific challenges.
The player can change Lucia's weapon or use an ESP ability at any point by pressing and holding , which pauses the game and replaces the HUD at the bottom of the screen with an ESP window for as long as is held down. The player can scroll the icons in the ESP window with and and release when the desired weapon or ability is selected. Weapons and abilities are upgraded by finding and collecting their icons, which are dropped by defeated enemies, throughout the game.
Lucia's hit points are shown in the bottom-right corner of the screen. Her hit points decrease when she takes damage from enemies and hazards and can be replenished by finding items or using the Shield ability. Unlike most platform games, Lucia does not receive temporary invulnerability when she takes damage (though she is knocked back if there is room), so it is possible to take a large amount of damage from a single foe if the player is not careful. If Lucia loses all of her life, she dies and the game ends, but it can be continued any number of times from the beginning of the current round. The player's score is reset, but items and upgrade levels are retained.
Attack capabilities
Psy Cannon | |
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The starting weapon. Damages all enemies. | |
Hydro Wave | |
Gives Lucia the ability to freeze moist air. | |
Burning Bullet | |
Gives Lucia the ability to break blocks of ice. | |
Freeze Ray | |
Freezes smaller enemies but does not damage them. Lucia can pass through frozen enemies. | |
Ultra Sonic | |
Gives Lucia the ability to break metal and other barriers. |
ESP capabilities
Items
In addition to these items, all of Lucia's weapons and ESP abilities can be found as item pick-ups. If she does not already have the weapon or ability, the item gives it to her. If she already has the weapon or ability, the item upgrades it for her (with the exception of Teleportation, which does not have any upgrades).
Partial Heart | |
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Restores 10% of Lucia's health. | |
Full Heart | |
Completely restores Lucia's health. | |
Partial ESP | |
Restores 10% of Lucia's ESP. | |
Full ESP | |
Completely restores Lucia's ESP. | |
Bonus | |
Awards the player with 500 points. |
Rounds
Prairie | |
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This round combines elements of the Prairie and Volcanic Area rounds from the Master System version. | |
Ice Field | |
Ruins | |
Fortress | |
Final Boss | |
Production credits
Magazine articles
- Main article: Psychic World (Game Gear)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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59 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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128kB | Cartridge (JP) | |||||||||||
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128kB | Cartridge (US/EU) |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Sanritsu
- ↑ http://gdri.smspower.org/wiki/index.php/Hertz
- ↑ File:PsychicWorld GG EU Box Back.jpg
- ↑ File:PsychicWorld GG JP Box Front.jpg
- ↑ 5.0 5.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ 6.0 6.1 File:DailyMirror_UK_1991-06-29_08.png
- ↑ 7.0 7.1 Sega Power, "July 1991" (UK; 1991-06-06), page 20
- ↑ 8.0 8.1 ACE, "September 1991" (UK; 1991-08-08), page 74
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
- ↑ Beep! MegaDrive, "December 1990" (JP; 1990-11-08), page 135
- ↑ File:Psychic World GG credits.pdf
- ↑ Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 35
- ↑ Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 114
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- ↑ GamePro, "July 1991" (US; 1991-xx-xx), page 96
- ↑ Games-X, "4th-10th July 1991" (UK; 1991-07-04), page 40
- ↑ Hippon Super, "March 1991" (JP; 1991-02-04), page 43
- ↑ Hobby Consolas, "Noviembre 1991" (ES; 1991-1x-xx), page 22
- ↑ Joystick, "Avril 1991" (FR; 1991-0x-xx), page 116
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "6/91" (DE; 1991-05-10), page 135
- ↑ Sega Power, "November 1991" (UK; 1991-10-04), page 39
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 21
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Aprílios 1992" (GR; 1992-0x-xx), page 83
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