Gods
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Gods | |||||
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System(s): Sega Mega Drive | |||||
Publisher: US Mindscape JP PCM Complete EU Accolade | |||||
Developer: The Bitmap Brothers Graftgold Ltd. | |||||
Genre: Action | |||||
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Gods is a 1991 platformer by The Bitmap Brothers, originally released for the Commodore Amiga and later ported to a variety of home consoles and computers, including a 1992 port to the Sega Mega Drive. This version was the first game published by Accolade after acquiring an official license after winning Sega v. Accolade (though they still presumably continued to press unlicensed games).
"Four guardians" have broken the citadel used to protect the city of the gods, and have asked any warrior to retake the citadel in return for a favor. You play as one such warrior, who asks to become a god himself, equal to the others.
Game Worlds
- The City
- The Temple
- The Labyrinth
- The Underworld
Each world is split into three sections. Between these individual sections, new weapons, power ups and other items may be purchased at a traveling merchant's shop.
Gameplay
Compared to the original release on the Amiga, the Sega Mega Drive version plays considerably faster. As a consequence of this, the difficulty level became higher.
The game has a self adaptive difficulty level, sometimes giving out health and extra lives to players instead of score related items.
shoots your weapon (which you carry one of and find throughout each level).
jumps. By pressing
, you face the wall, and can then use
to do things like flip switches on the wall. You can carry up to four extra items with you, such as keys (used to open doors). To take an item, hold
to switch to item grabbing mode and hit
to pick the item up and put it in one of four slots (shown in the HUD), and then hit
again to move the cursor to the next slot. To drop an item, move the cursor onto an item and leave item grabbing mode. You do not need to drop items to use keys; they activate automatically when you approach a door.
Passwords are given out at the end of each world after defeating the respective boss.
Points are accumulated by defeating enemies and collecting treasure, often hidden away in secret areas that can only be accessed by solving puzzle sections. A lot of the bonus sections are very hard to find without the use of external resources. Extra lives and bonus points are rewarded for certain scores. As all score is lost when powering off the console, a play session focusing on score needs to be done in one sitting.
Version differences
- All versions are region locked. The PAL version has speed up music but slower gameplay. Disabling the region lock with a cheating devices makes the game and music run at the correct speed. Content wise, the games are identical aside from translation differences.
- Compared to the Amiga release, the game features a new, animated intro screne (without the image song). Ingame music was added, while the Amiga release was silent. Some palette changes were also made (e.g. the hero's armor is slightly blue colored compared to the gray Amiga versions armor).
Production Credits
From the title screen roll:
- Design: Eric Matthews, Steve Tall
- Original Coding: Steve Tall
- Graphics: Mark Coleman
- Original Music: John Foxx
- Sega Conversion: Gary J. Foreman at Graftgold Ltd.
- Sega Sound: Jason Page
- Additional Graphics: Mark Coleman, Eric Matthews, Philip Williams
Physical Scans
77 | |
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Based on 44 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega02UK.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega02UK.pdf_p90" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 89
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 73
- ↑ Aktueller Software Markt, "Juli 1994" (DE; 1994-06-06), page 118
- ↑ Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 23
- ↑ Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 172
- ↑ Computer & Video Games, "June 1993" (UK; 1993-05-15), page 99
- ↑ Computer & Video Games, "January 1994" (UK; 1993-12-15), page 71
- ↑ Digitiser (UK) (1993-04-09)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 319
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 52
- ↑ Famitsu, "1993-04-16" (JP; 1993-04-02), page 37
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 60
- ↑ Games World (Teletext) (UK) (+0:00)
- ↑ Hippon Super, "January 1993" (JP; 1992-12-04), page 83
- ↑ MAN!AC, "12/93" (DE; 1993-11-10), page 47
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 38
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 63
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 42
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 90
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 39
- ↑ Mega Machines, "January 1994" (UK; 1993-12-09), page 40
- ↑ MegaTech, "November 1992" (UK; 1992-10-20), page 50
- ↑ Marukatsu Mega Drive, "January 1993" (JP; 1992-12-xx), page 107
- ↑ Player One, "Décembre 1993" (FR; 1993-1x-xx), page 157
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 106
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 42
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 98
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 34
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 62
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 60
- ↑ Sega Zone, "December 1993" (UK; 1993-11-25), page 54
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 12
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 57
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "February 4th 1994" (UK; 1994-01-22), page 12
- ↑ Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 76
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
- ↑ Video Games, "12/92" (DE; 1992-11-23), page 64
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