Let's Tap
From Sega Retro
Let's Tap |
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System(s): Nintendo Wii |
Publisher: Sega |
Developer: Prope |
Genre: Party/Rhythm |
CERO
Missing Parameter! |
Let's Tap is a party game developed by Yuji Naka's studio Prope and published by Sega for the Nintendo Wii and Apple iPhone. Along with Let's Catch, Let's Tap was the first game from Prope to be announced.
The Let's Tap Soundtrack CD album was released in Japan on 25 February 2009.
Contents
Gameplay
Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. This is achieved by placing the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character.
In a video released by Sega the player is shown resting the Wii Remote on a empty box originally used to package the Wii console.
Minigames
The game features the following minigames:
- Tap Runner: Up to four players compete in a side scrolling race along an obstacle course where they must jump over chasms, climb up ramps and edge along tightropes, in addition to completing mini challenges such as inflating a balloon the fastest. The game is controlled with the speed of taps, with rhythmic tapping making the player jog, faster taps to run and a hard tap to jump.
- Rhythm Tap: Players tap in time to a moving timeline of musical beats.
- Silent Blocks: Players must pull away blocks that make up an unstable tower by carefully tapping. A puzzle mode variation sees players making stacks of three or more matching colored blocks in order to make them disappear.
- Bubble Voyager: Players control a character through a maze of floating mines, collecting stars along the way. The minigame also features a multiplayer battle mode for up to four players.
- Visualizer: A freeform mode where players use taps to create imagery such as fireworks bursting over a futuristic cityscape, paint splattering on a canvas, and ripples of water across a pond.
Production Credits
Prope Staff
Producer: Yuji Naka
Director: Shunsuke Kawarazuka
Main Programmer: Masakazu Miura
Art Director: Hiroyuki Yamamoto
Planners: Tomohiko Aita, Yusaku Yamanaka
Programmers: Junichi Takeda, Nobuhiro Obata, Makoto Azuma, Takehiro Iwata
Designers: Yoichi Hirakawa, Daisuke Takamori, Chika Kawaguchi, Junna Sato, Koki Tabi, Takeshi Ichimura, Mizuho Umezu, Naoki Taguchi, Mari Hamada, Hiroyuki Abe, Hidenori Oda, Yoshinao Oya, Ayako Tanaka, Takatoshi Kobari, Yoshinari Ukihashi, Yuta Otani, Takanobu Shindo
Planning Assistant: Megumi Ishihara, Yuki Kuramochi
Design Assistant: Kanako Uno, Chiaki Sumieda, Sayaka Ooa
Programming Supports: Naoya Kurihara, Tetsuro Oguro
Sound Staff
Sound Composer: Hiroyuki Yamamoto
Sound Creators: Masaharu Iwata (Basiscape Co. Ltd.), Mitsuhiro Kaneda (Basiscape Co. Ltd.), Noriyuki Kamikura (Basiscape Co. Ltd.), Azusa Chba (Basiscape Co. Ltd.), Miki Ito (Basiscape Co. Ltd.), Naofumi Hataya (Sega Co. Ltd.), Shinji Hosoe (Supersweep Co. Ltd.), Ayako Saso (Supersweep Co. Ltd.), Teruyoshi Kuysuna (Shoes), Fumitaka Shibata (Wave Master Co. Ltd.), Shigeharu Isoda (Wave Master Co. Ltd.)
Sega Corporation
Executive Supervisors: Masanao Maeda, Takayuki Kawagoe
Executive Producer: Okitane Usui
Producer: Hiroyuki Miyazaki
Director: Tetsuo Shinyu
Supervisors: Seijro Sannabe, Takeshi Shimizu
Project Manager: Toyohisa Hiwatari
Publicity: Mitsuru Takahashi, Takahumi Ueoro, Yusuke Watanabe
Public Relations: Yasushi Nagumo, Mariko Takeda
Business: Nobuhiro Tanaka
Manual: Yoshihiro Sakuta, Hiroki Oosawa, Toshiki Yamaguchi
Check Team: Akira Nishikawa, Akinobu Koechi, Nobuaki Konishi, Shunsuke Tomioka, Ryoko Sekiguchi, Yuya Sunaga
Developed By: Prope
Presented By: Sega
Physical Scans
- Letstap wii jp cd.jpg
JP disc
Artwork
External Links
- Official website on Sega.jp (Japanese)