Zaxxon
From Sega Retro
Zaxxon | ||||||||||||||||||||||||||||||||||||
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System(s): Sega Zaxxon hardware, Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, DOS, Dragon 32, Intellivision, MSX, SG-1000, TRS-80, TRS-80 CoCo, Virtual Console, ZX Spectrum | ||||||||||||||||||||||||||||||||||||
Publisher: Sega Coleco Datasoft Philips (EU) Pony Canyon (JP) Cogito U.S. Gold | ||||||||||||||||||||||||||||||||||||
Developer: Sega Ikegami Tsushinki Coleco Synsoft | ||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Zaxxon (ザクソン) is an arcade shoot 'em up video game released by Sega. It is named after its groundbreaking use of axonometric projection (though more specifically, it uses isometric projection) and was released for bespoke arcade hardware in 1982. Zaxxon was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed.
Zaxxon stands as one of Sega's earliest video game successes, and is also notable for being the first arcade game to be advertised on US television, with a commercial being produced by Paramount Pictures for $150,000.
Contents
- 1 Gameplay
- 2 Sequels and Re-releases
- 3 Prodcution Credits
- 4 Promotional Material
- 5 Physical Scans
- 5.1 Arcade Version
- 5.2 SG-1000 Version
- 5.3 Apple II Version
- 5.4 Atari 2600 Version
- 5.5 Atari 5200 Version
- 5.6 Atari 8-bit Family Version
- 5.7 ColecoVision Version
- 5.8 Commodore 64 Version
- 5.9 DOS Version
- 5.10 Dragon 32 Version
- 5.11 Intellivision Version
- 5.12 MSX Version
- 5.13 TRS-80 Version
- 5.14 TRS-80 CoCo Version
- 5.15 ZX Spectrum Version
- 6 External links
Gameplay
In Zaxxon, the player controls a starship which continuously moves towards the top right of the screen - a "diagonal" sidescroller, as opposed to the horizontal or vertical shooters more commonly seen. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.
What made Zaxxon unique at the time was the ability for the player to adjust the ship's height as well as move the craft left and right, essentially creating one of the first three-dimensional shooters (though the player can still only move in two dimensions, as he/she cannot stop the ship from moving forward). With this comes the task of navigating scenery - Zaxxon has levels which take part in space stations, and the player must duck and dive to avoid crashing into objects. Furthermore missiles can be launched upwards from the ground (similar to Scramble by Konami), and the player must obtain fuel to stay airbourne.
Sequels and Re-releases
Zaxxon stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as Congo Bongo and Future Spy.
The Atari 2600 and Intellivision versions of the game (published by Coleco) are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations. It has been suggested, however, that Coleco purposely dumbed down these versions for competition purposes - their ColecoVision port was for many years the most accurate home copy of the game, however skipped a few levels due to cartridge restrictions (something later fixed with Zaxxon Super Game for Coleco's Adam computer).
For a while, Datasoft had the rights to computer cassette and disk versions of the game in North America and Europe, producing ports to the Apple II, Atari 8-bit computer line, Commodore 64 Dragon 32, TRS-80 and TRS-80 CoCo. Zaxxon was among the first licensed TRS-80 (and TRS-CoCo) video games to be released - up until this point few major video game developers supported either of Tandy's machines, so it was more common to see unofficial clones (and indeed many clones of Zaxxon would emerge in the following years, such as Zaksund and Z-89).
As well as Datasoft's version, another official port of Zaxxon produced for the Commodore 64 and released on cartridge. The cartridge version has more accurate visuals but is generally regarded as less playable. U.S. Gold also published versions of Zaxxon for the ZX Spectrum, while an MSX version was published by Pony Canyon (on cartridge) in Japan and by Philips (on cassette) in Europe. Also released was an IBM PC version in the "PC Booter" format. An Atari 5200 version similar to the Atari computers copy was also released.
Sega produced their own home port of the game for Japanese SG-1000s in 1985, however held back from bringing the game to more modern Sega platforms. Zaxxon was not seen again until a surprise appearance in the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations, and in more recent times, the arcade version has been made available through the Wii's Virtual Console service.
As one of Sega's first success stories, Zaxxon was also turned into a board game by Milton Bradley in 1982. Bandai and Coleco also released VFD and LCD versions of the game, in the form of a tabletop Zaxxon, FL Zaxxon and a handheld Zaxxon. Curiously, Sega of America, through its blog, has erroneously laid claim to several other versions of Zaxxon - a homebrew Commodore Amiga version from 1995, and a version for the Dragon 32/64 computer (based on the TRS-80 CoCo version), whose legitimacy has yet to be verified.
Zaxxon was followed in the arcades by Super Zaxxon, which despite offering similar gameplay, was far less successful. Also created was Zaxxon 3D for the Sega Master System and Zaxxon's Motherbase 2000 for the Sega 32X.
Prodcution Credits
Apple II Version
Game Programming by: John Garcia
Assisted by: Jim Ratcliff
Graphic Artist: Kelly Day
Documentation: Jean Stedman
Commodore 64 Version
C64 Version by Peter Adams
Promotional Material
Arcade TV advert
- Zaxxon C64-Spectrum UK PrintAdvert.jpg
Commodore 64/ZX Spectrum UK print advert
Physical Scans
Arcade Version
Arcade, FR | ||||
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Arcade, DE | ||||
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SG-1000 Version
SG-1000, TW |
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Apple II Version
Atari 2600 Version
Sega Retro Average | ||||||||||||||
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49 | |
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Based on 2 reviews |
Atari 2600, DE (alt) |
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Atari 5200 Version
Atari 8-bit Family Version
ColecoVision Version
Sega Retro Average | ||||||||||||||||||||||||
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81 | |
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Based on 4 reviews |
ColecoVision, DE |
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ColecoVision, CA |
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Commodore 64 Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
DOS Version
DOS, US |
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Dragon 32 Version
Dragon 32, EU |
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Intellivision Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Intellivision, DE |
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MSX Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
TRS-80 Version
TRS-80, US (cassette) |
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TRS-80 CoCo Version
ZX Spectrum Version
External links
Games in the Zaxxon Series | |
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Zaxxon (1981) (home computers) | Super Zaxxon (1982) | Zaxxon Super Game (1984) | Zaxxon 3D (1987) | Zaxxon's Motherbase 2000 (1995) | Zaxxon Escape (2012) | |
Others | |
Zaxxon (LCD) (1982) | FL Zaxxon (1982) | Zaxxon (tabletop) (1982) | Zaxxon (board game) (1982) | |
Zaxxon related media | |
The Official How to Win at Zaxxon (1982) |
- ↑ 1.0 1.1 Complete Guide to Consoles, "" (UK; 1989-10-16), page 77
- ↑ Computer & Video Games, "June 1984" (UK; 1984-05-16), page 52
- ↑ Arcade Express, "Volume One, Number Eight: November 21, 1982" (US; 1982-11-21), page 6
- ↑ TeleMatch, "August/September 1983" (DE; 1983-07-25), page 27
- ↑ Tilt, "Juillet/Août 1983" (FR; 1983-0x-xx), page 36
- Pages with broken file links
- No players field
- ColecoVision games
- Intellivision games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- Wii games
- 2009 Wii games
- All 2009 games
- Wii Virtual Console games
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- Zaxxon (franchise)
- Zaxxon hardware games