Blackthorne
From Sega Retro
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Blackthorne | |||||||||||||||
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System(s): Sega 32X | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Blizzard Entertainment, Paradox Development | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. A year later the game was ported to the Sega 32X by Paradox Development, said port being published by Sega rather than Interplay.
Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though has a greater emphasis on gun combat. Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new area, and keeps the level of blood seen on the DOS version.
This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.
Production credits
- Game Design: Blizzard Entertainment
- Level Design: Ronald Millar
- Programming: Frank Pearce, Patrick Wyatt
- Additional Programming: James Anhalt
- Producers: Ronald Millar, Matt Findley
- Executive Producers: Allen Adham, Alan Pavlish
- Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
- Art Technician: Joeyray Hall
- Sound and Music: Glenn Stafford
- Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
- Play Test: Interplay Productions, Blizzard Entertainment
- Director: Jeremy S. Barnes
- Assistant Director: David Simon
- Lead Tester: Dan Forsyth
- Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer
- Programming: Chris Sehy & James Higgins
- Artwork: Paul Interante, Terry Lloyd, Damon Dubois
- Sound & Music: Mike Bartlow & Brian Schmidt
- Additional Level Design: Terry Lloyd
- Interplay Producer: Feargus Urquhart
- Assistant Producer: Reg Arnedo
- Game Design: Paradox Development
- Snow World Design: Terry Lloyd
- Manual By: Sean Cramer
- Manual Edited By: Reginald J. Arnedo
- Manual Illustration: Scott Bieser
- Story By: Keith Herber
- Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Magazine articles
- Main article: Blackthorne/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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74 | |
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Based on 4 reviews |
References
NEC Retro has more information related to Blackthorne
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- ↑ 1.0 1.1 File:GamePro US 075.pdf, page 56 Cite error: Invalid
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tag; name ":File:GamePro US 075.pdf_p56" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega37UK.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega37UK.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66
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