Skeleton Krew
From Sega Retro
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Skeleton Krew | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Core Design | |||||||||||||||||||||||||
Developer: Core Design | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening). Versions for Amiga and Amiga CD32 were also released.
Contents
Gameplay
Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.
The directional keys are used to navigate, and turn the characters upper body while fires the selected weapon. When the character doesn't fire, is for selecting weapons and is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.
Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)
A password system is used to record progress.
Production credits
- Graphics: James Ryman, Heather Gibson
- Programming: Chris Long, Jason Gosling
- Music and SFX: Nathan McCree
- Level Design: Heather Gibson, Bob Churchill
- Concept and Story: Guy Miller, James Ryman
- Testing: Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
- Produced by: Jeremy Smith
Magazine articles
- Main article: Skeleton Krew/Magazine articles.
Promotional material
also published in:
- Sega Magazine (UK) #15: "March 1995" (1995-02-15)[2]
Physical scans
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77 | |
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Based on 31 reviews |
References
- ↑ File:EGM US 070.pdf, page 125
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 100
- ↑ 3.0 3.1 File:CVG UK 160.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 160.pdf_p70" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega30UK.pdf, page 71 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega30UK.pdf_p71" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 210
- ↑ CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 136
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 118
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 189
- ↑ Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 357
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 242
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 56
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 29
- ↑ Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 59
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 40
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 12
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 74
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 48
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 94
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 106
- ↑ Power Up!, "Saturday, June 24, 1995" (UK; 1995-06-24), page 1
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 88
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 46
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 58
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 126
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 29
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 38
- ↑ Tricks, "5/95" (RU; 1995-xx-xx), page 28
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 24
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 88
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 95
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 60
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