Gex
From Sega Retro
Gex | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Crystal Dynamics (US/EU), BMG Victor/Crystal Dynamics (JP) | |||||||||||||||||||||||||
Developer: Crystal Dynamics, Beam Software | |||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Gex (ゲックス) is a 2D platformer initially released for the 3DO Interactive Multiplayer in 1994 but brought to other consoles including the Sega Saturn in 1995 after the 3DO's demise. It follows the adventures of Gex the gecko, who is transported into the world of television by the evil Rez.
Contents
Gameplay
Gex is a 2D platform game where the objective is to collect remotes, beat levels, and eventually confront the villainous Rez, who has trapped Gex in the world of television.
Gex was notable for being voiced by comedian Dana Gould, often sprouting one liners and making jokes about what was going on in the game (although, save for the introduction, the character is a mute in the Japanese version).
History
Legacy
The success of Gex lead to two 3D sequels, Gex: Enter the Gecko and Gex: Deep Cover Gecko, both of which skipped the Saturn. Plans for a third sequel were put in place for the PlayStation 2 but were ultimately scrapped.
Versions
Gex was built with the 3DO in mind, and was converted to the Saturn and PlayStation with minimal changes.
The most significant change lies in the saving system - on the 3DO, progress in Gex can be saved to the system's internal memory, and despite the Saturn and PlayStation (and PC) versions being more flexible in save game storage, this feature was omitted from these versions for unknown reasons, being replaced with a password system instead. Passwords in Gex are seen by collecting VHS cassettes in certain stages, with cassettes being awarded automatically for defeating a boss - this is the same system used on the 3DO to allow the user to save, though here details on points and lives are lost in the process.
The Saturn port of Gex lacks the semi-transparent sprites seen in other versions of the game, instead opting for the checkerboard "mesh" style that was commonly seen in Saturn games at the time. However, sound effects are clearer on the Sega Saturn than the PlayStation.
Magazine articles
- Main article: Gex/Magazine articles.
Promotional material
Print advertisements
also published in:
- Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)[4]
- GamePro (US) #tce: "The Cutting Edge: Spring 1996" (1996-xx-xx)[5]
also published in:
- Sega Saturn Magazine (UK) #7: "May 1996" (1996-04-24)[6]
- Sega Saturn Magazine (UK) #8: "June 1996" (1996-05-22)[7]
also published in:
- CD Consoles (FR) #19: "Juillet/Août 1996" (1996-xx-xx)[8]
Television advertisements
Physical scans
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70 | |
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Based on 26 reviews |
Saturn, BR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
279,062,448 | CD-ROM (EU) | T-15904H-50 V1.000 | ||||||||||
✔ |
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212,879,520 | 1995-11-21 | CD-ROM (JP) | T-15904G V1.000 | |||||||||
? |
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279,064,800 | CD-ROM (US) | T-15904H V1.000 |
References
- ↑ File:CVG UK 174.pdf, page 65
- ↑ 2.0 2.1 2.2 File:MeanMachinesSega44UK.pdf, page 91 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega44UK.pdf_p91" defined multiple times with different content - ↑ 3.0 3.1 Press release: 1995-12-15: GEX video game for the PlayStation game console and Sega Saturn hits retail shelves -- "Merry GEXmas"
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 8
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 44
- ↑ Sega Saturn Magazine, "May 1996" (UK; 1996-04-24), page 100
- ↑ Sega Saturn Magazine, "June 1996" (UK; 1996-05-22), page 2
- ↑ CD Consoles, "Juillet/Août 1996" (FR; 1996-xx-xx), page 77
- ↑ 9.0 9.1 File:MeanMachinesSega43UK.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega43UK.pdf_p86" defined multiple times with different content - ↑ File:SSM_UK_06.pdf, page 84
- ↑ File:SSM_JP_19960412_1996-06.pdf, page 234
- ↑ 12.0 12.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Consoles +, "Février 1996" (FR; 1996-0x-xx), page 140
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 32
- ↑ Famitsu, "1996-04-05" (JP; 1996-03-22), page 1
- ↑ Fun Generation, "03/96" (DE; 1996-02-12), page 56
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 62
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 58
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 26
- ↑ Hacker, "11/1996" (HR; 1996-xx-xx), page 48
- ↑ MAN!AC, "03/96" (DE; 1996-02-14), page 59
- ↑ Maximum, "March 1996" (UK; 1996-03-29), page 151
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 80
- ↑ Mega Fun, "04/96" (DE; 1996-03-20), page 74
- ↑ Power Up!, "Saturday, April 20, 1996" (UK; 1996-04-20), page 1
- ↑ Saturn Fan, "1996 No. 12" (JP; 1996-05-24), page 70
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 76
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 24
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 57
- ↑ Sega Pro, "June 1996" (UK; 1996-04-xx), page 22
- ↑ Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 84
- ↑ Sega Saturn Magazine, "1996-06 (1996-04-12)" (JP; 1996-03-22), page 234
- ↑ Sonic the Comic, "21 June 1996" (UK; 1996-06-12), page 10
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 28
- ↑ Video Games, "6/96" (DE; 1996-05-29), page 98
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