Ristar/Technical information
From Sega Retro
- Back to: Ristar.
Mega Drive version
SMPS information
- Music Pointers (32-bit): $C852A
- Specifics...
Address | Song |
---|---|
$CDBF4 | Flora 1 [Shooting Ristar] |
$CEA0E | Scorch 1 [Busy Flare] |
$CF6B6 | Flora 2 bgm [Dancing Leaves] |
$D05F6 | Pre boss [Concentration] |
$D0774 | Sonata 1 (initial bgm) [Intension] |
$D0AC6 | Sonata 1 (1st metronome) |
$D0E7C | Sonata 1 (2nd metronome) |
$D1218 | Sonata 1 (final metronome) |
$D1520 | Sonata 2 [On Parade] |
$D1E88 | Automaton 2 [Lock Up!!] |
$D2C38 | Freon 1 [Ring Rink] |
$D36DC | Undertow 2 [Break Silence] |
$D4346 | Boss [Crazy Kings] |
$D4DBE | Scorch 2 [Under Magma] |
$D5A0A | Undertow 1 [Splash Down] |
$D6752 | Freon 2 [Ice Scream] |
$D732C | Ending 2 [Next Cruise] |
$D7E4E | Sonata 1 (mini boss) [Du-Di-Da!!] |
$D81E8 | Intro 1 [Ebony Force] |
$D858C | Bonus [Ready...Go!!] |
$D8D80 | Intro 2/ Title [Pray Pray Play!!] |
$D97EC | Bonus (preview) [Formation Lap] |
$D997A | Continue Screen |
$D9CFC | Greedy [Greedy Game] |
$DAA66 | Automaton 1 [Crying World] |
$DAFB2 | Ending 1 [Star Humming] |
$DC422 | Sonata 1 (initial bgm) [Intension] *MID ROUND??* |
$DC69A | round clear 2 [Beyond Space] |
$DCF66 | round clear 1 [Let's Go!!] |
$DD240 | area clear [Go Ahead] |
$DD5C8 | game over [Game Over] |
$DD7EC | defeated Greedy, before imploding cutscene |
$DD978 | Sonata 1 (mini boss 3 note intro) |
$DDA1E | "Sega" music |
- Sound Effect Pointers (32-bit): $CA2F6
References