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Criticom, known as Criticom: The Critical Combat (クリティコム ~ザ・クリティカル コンバット~) is 3D fighting game released for the Sega Saturn.
A sequel, Criticom 2 was planned for the system, but was cancelled.
Versions
Localised names
Also known as
Language
|
Localised Name
|
English Translation
|
English (US)
|
Criticom
|
Criticom
|
Japanese
|
クリティコム ~ザ・クリティカル コンバット~
|
Criticom: The Critical Combat
|
Production credits
Saturn Conversion
- Kronos Staff
- Programmers: Matt Arrington, Mohammad Asaduzzaman, Pravin Wagh
- Artwork: Albert Co
- Sound: Mind Warp Production
- Point Of View
- Producer: Mark Nausha
- Programmers: Chris Warner, Mike Tarlecki
- Executive Producer: Stan Liu
- Producer: Albert Co
- Lead Programmer: Matt Arrington
- Art Director: Albert Co
- Programmers: Feng Hu, Joseph Lee
- Lead Animator: Francis Co
- Animators: Andy Koo, Stanley Liu, Darrek Rosen, Darrin Krumweide
- Original Concept: Stanley Liu
- Game Design: Albert Co, Francis Co, Stan Liu
- Visual Design: Frazad Varahramyan
- Music Composition and Performance: Carlton Liu
- Sound Effects: Carlton Liu, Mind Warp Production
- Modeling and Texture Mapping: Albert Co, Francis Co
Cinematic Sequences
- Production Manager: Larry Paolicelli
- CG Modeling, Animation and Rendering: Kevin Lee, Joan Igawa, Larry Paolicelli, Francis Co, Stan Liu, Albert Co
- Additional Modeling: Amie Haemi Yi, Hak Soo Ha, Mind Warp Production
- Voice Over: Joan Igawa, Andy Koo, Frazad Varahramyan, Patricia Winters, Stan Liu, Anthony Lagunzad
- Cover Art: Albert Co
- Manual Design and Layout: Albert Co, Frazad Varahramyan
- Testers: Kronos Dei Team, Chi. Kevin Chu, Darold Higa, Udi Hoh, Dickinson Lo, Takashi Morishima, Mike Nguyen
- Special Thanks: Robert Yasui, Vic Tokai Inc., Yosuke Soga, Leonard Garcia, Masumi Matsunaga, Jim Daluisio, Sandy Abe, Michael Arrington, Max Chapman, David Sears, Anthony Lagunzad, Patricia Winters, John Park, Louie Flores, Noah Stein
- Best (Money) Boy: Anthony Lagunzad
- Master of the Obvious: Andy Koo
- Animal Handler: Joan Igawa
- Code Monkey: Stan Liu
- In Memory of Bungiee
Source: In-game credits[3]
Magazine articles
- Main article: Criticom/Magazine articles.
Promotional material
Print advert in
Game Players (US) #0904: "Vol. 9 No. 4 April 1996" (1996-03-19)
also published in:
Physical scans
Saturn, JP
|
Cover
|
Spinecard Disc
|
Saturn, US
|
Cover
|
Disc Manual
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
|
413,074,704
|
1996-11-27
|
CD-ROM(JP)
|
T-2302G V1.001
|
|
|
|
?
|
|
414,669,360
|
|
CD-ROM(US)
|
T-2302H V1.000
|
|
|
|
Track list
This game has extra content which can be viewed when accessing the disc on a PC.
Saturn (JP) Extra files
Folder / File
|
Type
|
Size
|
description
|
CCOM_ABS.TXT
|
TXT (Abstract)
|
516
|
About this game.
|
CCOM_BIB.TXT
|
TXT (Bibliographiced)
|
79
|
About this game
|
CCOM_CPY.TXT
|
TXT (Copyright)
|
180
|
Copyright
|
References
- ↑ 1.0 1.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 180
- ↑ File:Criticom_Saturn_JP_SSEnding.pdf
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 95
- ↑ 5.0 5.1 Mega Fun, "06/96" (DE; 1996-05-15), page 71
- ↑ Sega Saturn Magazine, "1997-08 (1997-03-21)" (JP; 1997-03-07), page 137 (139)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 15 (17)
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 80
- ↑ Saturn Fan, "1997 No. 5" (JP; 1997-02-28), page 143
- ↑ Saturn Fan, "1997 No. 8" (JP; 1997-04-11), page 78
- ↑ Sega Saturn Magazine, "1997-08 (1997-03-21)" (JP; 1997-03-07), page 139
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17