n/a
Super Puzzle Fighter II Turbo
System(s): Sega Saturn , Sega Dreamcast
Publisher: Capcom
Virgin Interactive Entertainment (Europe)
Developer: Capcom
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (2 tracks)
Peripherals supported: Dreamcast Arcade Stick , Jump Pack , Dreamcast Keyboard , Dreamcast Modem , Dreamcast VGA Box , Visual Memory Unit
Genre: Puzzle[1]
Number of players: 1-2
Release
Date
RRP
Code
JP
1996-12-06
¥5,8005,800
T-1213G
US
1997-01-24
T-1215H
EU
1997-04[2]
T-7030H-50
PL
1997
AU
199x
JP
2001-07-05[1]
¥3,800 (3,990 )3,800e[1]
T-1250M
This short article is in need of work. You can help Sega Retro by adding to it .
Super Puzzle Fighter II Turbo , known as Super Puzzle Fighter II X (スーパーパズルファイターⅡX) in Japan, is a puzzle game similar to the likes of Tetris or Puyo Puyo , developed and published by Capcom . It was brought to the Sega Saturn in 1996.
Gameplay
Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.
Characters
Ryu
Chun-Li
Sakura
Ken
Morrigan
Hsien-Ko
Donovan
Felicia
Akuma (Gouki)
Anita
Dan
Devilotte
Mei-Ling
History
Despite its name there was never a "Super Puzzle Fighter 1 " - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo . This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise, with most Street Fighter II characters missing. Though characters from both series appear in the game they are not controllable by the player, acting solely as avatars.
Versions
As well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service . This version was not released outside of Japan.
Localised names
Also known as
Language
Localised Name
English Translation
English
Super Puzzle Fighter II Turbo
Super Puzzle Fighter II Turbo
English (US)
Super Puzzle Fighter II Turbo
Super Puzzle Fighter II Turbo
Japanese
スーパーパズルファイターⅡX
Super Puzzle Fighter II X
Production credits
Saturn version
Arcade Staff
Game Design: Murasaki Umagoyasi, Spp Iorya
Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
Character Design: Edayan, Goidanokei
Object Design: Masarusan N, Ino, Aska
Sound Design: Hiroaki "X68K" Kondo
Sound Assist: Satoshi Ise
Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon"
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
Executive Producer: Noritaka Funamizu
Producer: Saddy
Theme Song of Sakura
Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
Guitar: Hiroyuki Taneda
Chorus: Akari Kaida
Compose & Words: Tatsuro- Suzuki
Arrange: Masato Koda
Engineer: Koji Tsujii
Assistant Engineer: Takashi Shinbori
Special Thanks: Arts Vision, Idea Sound, Sol Studio
Consumer Staff
Game Design: Spp Iorya, Kanetaka
Character: Ryugo
Programmer:
System Main: Takayuki Umezu
Object Trans: Shimitan
Game Main: Kazuhiro Tsuchiya
Player & Gem: Koji Hasunuma
Select & Street Mode: Tsuyoshi Misawa
Scroll: Tsutomu Terada
Sound Design: Hiroaki "X68K" Kondo, Moe・T
Music: Masato Koda, Tatsuro- Suzuki
Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
Special Thanks: Murasaki Umagoyasi, Masarusan N, Ino, Hiroko, Mucchi, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
General Producer: Noritaka Funamizu
Producer: Bamboo
Presented by: Capcom
Source : In-game credits [3]
Dreamcast version (for Matching Service)
Producer: Noritaka Funamizu, Yoshihiro Sudou
Planner: Hideaki Itsuno, Buruma Kozy
Programmer: Nobuaki Minomiya, Hisashi Kuramoto, Teruaki Hirokado, Kumiko Morita
Scroll Design: Asae.N
Sound: Hiroaki Kondo
Music: Yuko Takehara Type-R
Instruction Card Design: A.Iwasaki
Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin., Jun Matsumoto
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Wakana.N, Seg.Meg, Micchi.K, Takuji Mishima, and All Capcom Staff
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom
Magazine articles
Main article: Super Puzzle Fighter II Turbo/Magazine articles .
Promotional material
Physical scans
Saturn version
Super Puzzle Fighter II Turbo
Saturn, EU
Cover
Disc
Saturn, JP
Cover
Spinecard
Disc
Dreamcast version
Super Puzzle Fighter II Turbo
Dreamcast, JP
Cover
Spinecard
Disc
Technical information
ROM dump status
System
Hash
Size
Build Date
Source
Comments
?
451,781,568
CD-ROM (EU)
T-7030H-50 V1.000
✔
455,770,560
1996-10-14
CD-ROM (JP)
T-1213G V1.001
?
451,765,104
CD-ROM (US)
T-1215H V1.001
Track list
Saturn version
2. CD Warning message (special) (00:23)
Vocals: Yuko Sasamoto
3. Kono Omoi wo Tsutaetai (04:15)
この思いを伝えたい
Vocals: Yuko Sasamoto
► Running time: 4:38
This game has extra content which can be viewed when accessing the disc on a PC.
Saturn (JP) Extra files
Folder / File
Type
Size
description
SPF_ABS.TXT
TXT (Abstract)
250
About this game.
SPF_BIB.TXT
TXT (Bibliographiced)
79
About original game
SPF_CPY.TXT
TXT (Copyright)
49
Copyright
External links
Sega of Japan catalogue pages (Japanese): Dreamcast
References
↑ 1.0 1.1 1.2 http://sega.jp/dc/010711/ (Wayback Machine: 2014-08-04 02:31)
↑ 2.0 2.1 2.2 2.3 Computer & Video Games , "May 1997" (UK; 1997-04-11), page 80
↑ File:SPF2T_Saturn_JP_SSEnding.pdf
↑ Mean Machines Sega , "March 1997" (UK; 1997-01-29), page 76/77 (76)
↑ Saturn Power , "June 1997" (UK; 1997-xx-xx), page 70/71 (70)
↑ Sega Saturn Magazine , "May 1997" (UK; 1997-04-12), page 64/65 (64)
↑ Sega Saturn Magazine , "1996-21 (1996-12-13)" (JP; 1996-11-22), page 268 (270)
↑ Sega Saturn Magazine (readers) , "Final data" (JP; 2000-03), page 10 (12)
↑ Ação Games , "Março 1997" (BR; 1997-xx-xx), page 9
↑ Electronic Gaming Monthly , "February 1997" (US; 199x-xx-xx), page 57
↑ Famitsu , "1996-12-13" (JP; 1996-11-29), page 1
↑ GamePro , "May 1997" (US; 1997-xx-xx), page 97
↑ Level , "9/97" (TR; 1997-xx-xx), page 1
↑ MAN!AC , "02/97" (DE; 1997-01-08), page 55
↑ MAN!AC , "04/97" (DE; 1997-03-12), page 76
↑ Mega Fun , "03/97" (DE; 1997-02-05), page 89
↑ Mean Machines Sega , "March 1997" (UK; 1997-01-29), page 76
↑ neXt Level , "März 1997" (DE; 1997-02-21), page 70
↑ Saturn Fan , "1996 No. 25" (JP; 1996-11-29), page 184
↑ Saturn Fan , "1997 No. 2" (JP; 1997-01-17), page 70
↑ Saturn+ , "Issue 6" (UK; 1997-02-27), page 5
↑ Saturn Power , "June 1997" (UK; 1997-xx-xx), page 70
↑ Sega Magazin , "Juni 1997" (DE; 1997-05-14), page 67
↑ Sega Saturn Magazine , "May 1997" (UK; 1997-04-12), page 64
↑ Sega Saturn Magazine , "1996-21 (1996-12-13)" (JP; 1996-11-22), page 270
↑ Sega Saturn Magazine , "Readers rating final data" (JP; 2000-03), page 12
↑ 27.0 27.1 Dorimaga , "2001-04 (2001-07-13)" (JP; 2001-06-22), page 32
↑ 28.0 28.1 Dorimaga , "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
↑ Famitsu , "2001-07-13" (JP; 2001-06-29), page 30