Aerobiz Supersonic
From Sega Retro
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Aerobiz Supersonic | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Koei | |||||||||||||||
Developer: Koei | |||||||||||||||
Original system(s): JP Home Computers | |||||||||||||||
Genre: Simulation[1] | |||||||||||||||
Number of players: 1-4 | |||||||||||||||
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Air Management II: Koukuuou o Mezase (エアーマネジメントII 航空王をめざせ) is an airline business simulator by Koei and the sequel to Aerobiz, which are both part of their Executive Series. It was first released in 1993 on the PC-98 before being ported to a variety of platforms, including to the Sega Mega Drive in 1994. Western releases called the game Aerobiz Supersonic.
Contents
Gameplay
In Aerobiz Supersonic, players take control of a commercial airline and attempt to maximize profits until the end of the scenario. Players can bid for airline slots in selected cities, purchase aircraft, open up regional headquarters, set up lines between countries, purchase revenues and adjust adversitement and other budgets.
Each scenario takes about 20 years. Each turn takes 3 months in-game time. Players must establish superiority in their own home region and also become best airline in several other locations, depending on the difficulty level.
The city selected for the main headquarters also determines the player's home country. Based on the real-life diplomatic relationships between countries, this will ultimately affect the player's business relations with the country which the desired city belongs to. For example, picking Tokyo as the player's headquarters will make their company a Japanese airline. Since Japan is a close US ally, players will have better chance of acquiring slots in US and Western European cities and buy planes cheaper from US and EU companies.
Events
Olympics: Summer olympics can be held in every 4 years. This will increase demands for travel to the city the games are taking place.
Tourism Boom: A random city will have more demand in travel.
Wars and Natural Disasters: Historical wars and other disasers can occur during the game, such as the Suez Crisis, Sao-Paulo Earthquake, Indo-Pakistani War of 1971 or Yom-Kippur War of 1973. Wars and disasters severely reduce demand for the cities they are taking place.
Government Changes: Revolutions can change the attitude of the country towards your company in either war. Examples would be Communist take over of Cuba, Singapore's secession from Malaysia or the transfer of ownership of Hong Kong from UK to PRC.
Historical Events: An example would be the Oil Crisis of 1973 which will severely increase maintenance costs for the aircraft in the game.
Expansion of EU: Happens only in Scenario 3 and 4, Ukraine, Belarus, Switzerland and even Russia will join EU.
Supersonic Aircraft: Two aircraft, Concorde and Tu-144 will be only avaiable in the Scenario 2. However they will be removed from service almost immidiately due to the extremely high maintenance costs. (So don't buy any of them.)
Locations and Aircraft Manufacturers
A maximum of 12 aircraft can be purchased from a company in one turn. Defending on the relationship between the player and the manufacturer's country, it can take between 1 to 3 turns to receive purchased aircraft. If relationships are particularly bad, the company will not sell any aircraft at all.
North America
United States enjoys highest tourism rates until Scenario 4. With no wars, it is an ideal location for beginners.
McDonnell-Douglas (MDC) is avaiable in every scenario. Lockheed Martin only provides two aircraft and will not be avaiable in Scenario 3 and 4. (In real life, Lockheed left civilian aircraft business in late 1970 to focus solely on military aircraft.) Boeing, which will be avaiable starting 1958 will remain as a potent manufacturer in all scenarios.
Aircraft produced by American companies are while expensive, they are all reliable and useful for most routes.
Best starting locations: Los Angeles, New York, Vancouver (Maybe)
Western Europe
NATO member or neutral counties will be able to purchase decent aircraft from US and EU.
Vickers only produces Viscount and leaves civilian aircraft market. Sud company only produces Caravelle between 59 and 72. Both of these companies do not show up after Scenario 1.
Aerospatiale only produces famous but short-lived Concorde aircraft between 76 and 79.
Airbus becomes main European aircraft manufacturer with great quality of planes starting 75.
Best starting locations: London, Paris
Eastern Europe
Russia and Warsaw Pact members will have a tough time due to the fact that they are stuck with Ilyushin and Tupolev. Situation somehow gets better in Scenario 3 and 4 as most of these countries, including Russia becomes EU member and have access to better aircraft.
Soviet and later Russian companies Tupolev and Ilyushin produce airplanes for the Eastern Bloc. These planes, while cheap, has poor range and very cost inefficent. Quality of these two companies' plane get somewhat better in Scenario 4.
Best starting location: None. Maybe Moscow in Scenario 4.
South America
South America is more or less stable except some recurring civil wars and military interventions. Not a great place to start but not too bad either.
Best starting location: Mexico City
Africa
Only for those who want a challenge. Incessant wars in the Northern Africa will make things very complicated.
Best starting location: Cairo
Middle East
Another difficult locations. Wars between Iraq and Iran, India and Pakistan will make this location hard to beat.
Best starting location: There is no "best location" here. You are screwed either way so maybe New Delhi?
South East Asia
Political landscape of SE Asia changes from Scenario to Scenario. Japan based companies will not have an easy time due to the fact that majority of the countries in the area dislike them. Although they can still enjoy great relations with US and EU.
China will be the toughest country to play in all except Scenario 4. They are not in great relations with either West or East and stuck with Russian heaps of junk. Russia's admission to EU makes things a bit easier for them.
Best starting locations: Tokyo, Singapore, Hong Kong (Maybe)
Australia and New Zealand
Not many people want to travel to a desert continent inhabited by giant spiders, hostile non-flying avian creatures that almost defeated Australian Military and other dangers that can kill you but there might be some who want to experience what "down under" can offer.
Best starting locations: Canberra.
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | Aerobiz Supersonic | Aerobiz Supersonic |
Japanese | エアーマネジメントII 航空王をめざせ | Air Management II: Koukuuou o Mezase |
Magazine articles
- Main article: Aerobiz Supersonic/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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68 | |
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Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1994-12 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1993-11 | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:AerobizSupersonic MD JP Box.jpg
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 312
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 29
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 40
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 68
- ↑ Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
- ↑ Hippon Super, "February 1994" (JP; 1994-01-06), page 43
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 11
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 80
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 46
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 79
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
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