StarBlade
From Sega Retro
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StarBlade | |||||||||||||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||||||||||||
Publisher: Namco (Japan, US), Sega (Europe) | |||||||||||||||||||||||||
Developer: Tecnosoft[1] | |||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||
Developer(s) of original games: Namco | |||||||||||||||||||||||||
Peripherals supported: CD BackUp RAM Cart, Sega Mouse, XE-1 AP | |||||||||||||||||||||||||
Genre: Shooting[2][3] | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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StarBlade (スターブレード) is a Sega Mega-CD rail shooter developed by Tecnosoft and published by Namco. A port of the publisher's titular 1991 arcade game StarBlade, it was first released in Japan and the United States in October 1994[3], and was later brought to Europe by Sega the following December.[4]
While the original arcade game was notable for its use of real-time rendered 3D polygon graphics, the Mega-CD port uses a combination of pre-rendered backdrops with wireframe and other 2D graphics.[6]
Contents
Story
The starship FX-01 "Geosword" is on a mission to defend Earth from a robotic alien species that seeks to annihilate it. The player must travel to the mechanized planet Red Eye and destroy its power source, the Octopus reactor.
Gameplay
StarBlade is played from a first-person perspective. The Geosword flies itself, and the player acts as its gunner. The D-pad moves the targeting crosshair in all directions, and , , and all fire the ship's lasers and can be held for rapid-fire. There are many different types of enemies with different characteristics (such as attack speed, damage, and durability), and the player must prioritize which enemies to take out first to minimize the damage taken by the Geosword.
As the original arcade version featured an advanced analog yoke built into the cabinet, the home version of StarBlade is fittingly compatible with some of the Mega Drive's more popular analog peripherals: both the first-party Sega Mouse for direct on-screen mouse control, and the third-party XE-1 AP for control with an analog stick.
The Geosword is destroyed when its shields are depleted by enemy attacks. The player can continue from checkpoints. There are two difficulty levels, Normal and Hard, which take different paths through the levels.
Stages
Red Eye | |
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Travel to Red Eye and penetrate its defense shield. | |
Octopus | |
Destroy the Octopus power source located deep inside Red Eye. | |
Iceberg and Commander | |
Return to the Mother Ship. The aliens have retaliated by sending the giant battleship Iceberg and their flagship Commander. |
Production credits
- Chief Director: H.Nakatani
- Assistant Director: K.Kobayashi
- Programmer: N.Matsuura, Y.Saitoh, Y.Ohmori
- Music and Sound Effects: S.Hosoe
- Visual Director: W.Yanagawa
- Visual Design: N.Kumagai, M.Tejima, M.Kimura
- Industrial Design: N.Yoshimatsu
- Mechanical Design: S.Kanebako, H.Igarashi, T.Wakayama, J.Uchida
- Electrical Design: M.Yamada, O.Morita, M.Ito
- Special thanks to: A.Ohsugi, H.Kikuchi, H.Takeshima, K.Mizuno, M.Takeda, S.Touyama, T.Ishikawa, T.Natsui, T.Sano, K.Teraoka, M.Inoue, M.Cooper-Hart (Namco America Inc)
- Producer: K.Sawano, M.Yamada
Note: The staff roll shown at the end of the game is that of the arcade version; a staff list for the port is not available.
Magazine articles
- Main article: StarBlade/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 21 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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468,198,528 | CD (JP) | T-14014 | ||||||||||
? |
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468,198,528 | CD (US) | T-14025 |
References
- ↑ @ummo_chan on Twitter (Wayback Machine: 2018-08-03 20:23)
- ↑ File:StarBlade MCD JP Box Back.jpg
- ↑ 3.0 3.1 3.2 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ 4.0 4.1 4.2 4.3 Sega Magazine, "January 1995" (UK; 1994-12-15), page 92
- ↑ 5.0 5.1 Mega, "December 1994" (UK; 1994-11-30), page 44
- ↑ https://gdri.smspower.org/wiki/index.php/Blog:Starblade:_The_Home_Ports
- ↑ File:StarBlade_MCD_JP_SSCredits.pdf
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 175
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 21
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 110
- ↑ Famitsu, "1994-11-04" (JP; 1994-10-21), page 40
- ↑ Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 92
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 118
- ↑ GamesMaster, "November 1994" (UK; 1994-10-20), page 72
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 21
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 84
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 80
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 118
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 110
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 108
- ↑ Saturn Fan, "1995 January" (JP; 1994-12-xx), page 63
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 91
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 68
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 56
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 36
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 96
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 101
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