Kazunori Oyama
From Sega Retro
Kazunori Oyama |
---|
Employment history: |
Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Kazunori Oyama
Production history
- Virtua Striker 2 (Model 3; 1997) — Programmers
- Virtua Striker 2 Version '98 (Model 3; 1998) — programmers
- Virtua Striker 2 Version '99 (Model 3; 1998) — programmers
- Virtua NBA (NAOMI; 2000) — Programmers
- Virtua Striker 3 (NAOMI 2; 2001) — programmers
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- F-Zero AX (Triforce; 2003) — Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Yakuza 2 (PlayStation 2; 2006) — Adventure Mode Programming
- Yakuza 3 (PlayStation 3; 2009) — Characters Programming
- Yakuza 4 (PlayStation 3; 2010) — Programming Assistance
- Binary Domain (Xbox 360; 2012) — Graphics Programming
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza Kiwami (PlayStation 3; 2016) — Game Programming Team
- Yakuza Kiwami (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Graphic Program Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Graphic Program Lead
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Game Programming Team
- Yakuza: Like a Dragon (Xbox One; 2020) — Game Programming Team
- Yakuza: Like a Dragon (Steam; 2020) — Game Programming Team
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Technical Advisor
- Lost Judgment (PlayStation 4; 2021) — Game Programming
- Lost Judgment (PlayStation 5; 2021) — Game Programming
- Lost Judgment (Xbox One; 2021) — Game Programming