|
Terry Bogard
|
Terry Bogard
Move list (Special moves)
Name
|
Command
|
Description
|
Burn Knuckle
|
P or SPECIAL +P+K (fake)
|
Terry leaps forward with a burning fist. The move travels faster and farther when performed with SPECIAL .
|
Power Wave
|
P or SPECIAL +P+K (fake)
|
Terry punches the ground, causing a wave of energy to roll across the floor. When performed with P, the wave sweeps across the entire screen. When performed with SPECIAL , the wave is taller but only travels about three quarters of the width of the screen.
|
Power Dunk
|
K
|
Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.
|
Rising Tackle
|
Hold for 2 seconds, then +P
|
Terry spins into the air while upside down and holding an arm out.
|
Crack Shoot
|
K
|
Terry jumps forward while kicking in a circle.
|
Passing Sway
|
SWAY
|
Terry does an elbow strike, followed by a spinning jump kick, landing in the background plane.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Rising Upper
|
+P
|
Terry performs an uppercut.
|
Backspin Kick
|
+K
|
Terry steps forward with a spinning hook kick, which knocks his opponent into the background plane.
|
Charging Kick
|
+ SPECIAL during dash
|
Terry slides forward with a high kick toward his opponent's face.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Power Geyser
|
K+ SPECIAL +K+ SPECIAL (fake)
|
Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
|
Hidden: Triple Geyser
|
SPECIAL
|
Terry punches the ground, causing three energy gesyers to erupt from the ground in a series, which can juggle the opponent from one into the next.
|
|
|
Andy Bogard
|
Andy Bogard
Move list (Special moves)
Name
|
Command
|
Description
|
Hishoken
|
P +P+K (fake)
|
Andy throws a long-ranged burst of ki energy from his hand.
|
Geki Hishoken
|
SPECIAL
|
Andy generates a large ball of ki energy in front of him.
|
Shoryudan
|
SPECIAL
|
Andy jumps into the air while fanning his arms around him.
|
Zeneiken
|
P or SPECIAL +P+K (fake)
|
Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with SPECIAL and can be followed up with a dashing punch by pressing SPECIAL again during the move.
|
Kuuhadan
|
K
|
Andy launches off the ground with his hands, flying feet-first toward his opponent.
|
Yami Abise Geri
|
K
|
Andy rolls backward with a flaming kick.
|
Genei Shiranui
|
SWAY before landing from jump
|
Andy falls onto the background plane and rolls into a ball, hitting with a low kick that knocks his opponent into the foreground plane.
|
Shippu Tatsumaki Geri
|
SWAY
|
Andy does a jumping kick and lands in the background plane.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Rising Palm
|
+P
|
Andy thrusts upward with a palm.
|
Abise Keri
|
+K
|
Andy performs a cartwheel kick.
|
Shiranui Kumo Karami
|
+ SPECIAL in midair
|
Andy tries to grab his opponent while falling. If he lands on his opponent, he captures them in a chokehold from behind.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Cho Reppa Dan
|
Hold for 2 seconds, then +K+ SPECIAL +K+ SPECIAL (fake)
|
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
|
Hidden: Zanei Reppa
|
SPECIAL
|
Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.
|
|
|
Joe Higashi
|
Joe Higashi
Move list (Special moves)
Name
|
Command
|
Description
|
Hurricane Upper
|
P or SPECIAL +P+K (fake)
|
Joe punches into the air, generating a cyclone that moves across the ground. When performed with P, the cyclone moves across the entire screen. When performed with SPECIAL , Joe generates two cyclones that only travel about half the width of the screen.
|
Baku Retsu Ken
|
PPPPP
|
Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with P.
|
Slash Kick
|
K +P+K (fake)
|
Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.
|
Tiger Kick
|
K +P+K (fake)
|
Joe rises diagonally upward with a flaming knee strike.
|
Ougon no Kakato
|
K
|
Joe jumps forward while doing a fiery rolling kick.
|
Pressure Knee
|
SWAY
|
Joe does a knee strike, followed by a standing kick, moving into the foreground plane.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hiza Jigoku
|
+K (close)
|
Joe grabs and knees his opponent repeatedly.
|
Vertical Upper
|
+P
|
Joe performs an uppercut.
|
Crouching Upper
|
+P
|
Joe strikes upward with an elbow.
|
Joe Sobat
|
+ HK
|
Joe performs a reverse heel kick, which knocks his opponent into the foreground plane.
|
Slide Kick
|
+ HK
|
Joe slides forward with a sweep kick, which knocks his opponent over.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Screw Upper
|
K+ SPECIAL +K+ SPECIAL
|
Joe punches into the air, generating a tall inferno that covers the full height of the screen.
|
Hidden: Slide Screw
|
SPECIAL
|
Joe punches into the air, generating a tall inferno that covers the full height of the screen and slides forward across the ground.
|
|
|
Franco Bash
|
Franco Bash
Move list (Special moves)
Name
|
Command
|
Description
|
Meteor Shot
|
P +P+K (fake)
|
Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.
|
Double Kong
|
P or SPECIAL
|
Franco throws a hook with each hand. The move knocks down the opponent when performed with SPECIAL .
|
Power Bicycle
|
K
|
Franco steps forward and performs a high heel kick, which knocks his opponent into the foreground.
|
Meteor Tackle
|
SPECIAL
|
Franco charges forward with a shoulder ram. It can be followed up with punch that hits up to two additional times by pressing SPECIAL again during the move.
|
Waving Blow
|
SWAY
|
Franco steps into the foreground, then punches while stepping into the background. He can follow up with a punch from the background into the foreground by pressing SWAY again during the move.
|
Waving Step
|
Hold for 2 seconds, then +K
|
Franco steps forward, weaving through his opponent and any attacks. The move can be interrupted with K.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Bash Tornado
|
+K
|
Franco performs a reverse heel kick.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Final Omega Shot
|
K+ SPECIAL
|
Franco punches downward with great force, which knocks his opponent over.
|
Hidden: Armageddon Buster
|
SPECIAL
|
Franco punches and uppercuts his opponent into the air. This move has several follow-ups for additional punches or kicks: the Straight-Up with P, the Back Finish with K, the Tackle with SPECIAL , the Hook with P, the High Kick with K, the Omega Shot with SPECIAL , the Uppercut with P, the Reverse High Kick with K, and the Bicycle with SPECIAL .
|
|
|
Mai Shiranui
|
Mai Shiranui
Move list (Special moves)
Name
|
Command
|
Description
|
Kachousen
|
P +P+K (fake)
|
Mai throws her folding fan at her opponent.
|
Midare Kachousen
|
SPECIAL
|
Mai clasps her arms in front of her and throws multiple stacked fans across the screen.
|
Ryuenbu
|
P +P+K (fake)
|
Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.
|
Hissatu Shinobibachi
|
P
|
Mai performs a cartwheel, then drops to the ground with an elbow strike.
|
Musabi no Mai
|
+P+K in midair
|
Mai dives diagonally downward with her arms spread out.
|
Kagero no Mai
|
SPECIAL
|
Mai clasps her hands and creates two flame pillars that revolve around her.
|
Gen'ei Shiranui
|
SWAY in midair
|
Mai lands in the background, then slides into the foreground with a kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Yume Zakura
|
+ SPECIAL in midair (close)
|
Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.
|
Ryu no Mai
|
+P
|
Mai spins around and attacks with the sash around her waist.
|
Backside Kick
|
+K
|
Mai slides forward with a high kick.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Chou Hissatu Shinobibachi
|
+K+ SPECIAL
|
Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
|
Hidden: Gekka Midare Botan
|
+ SPECIAL
|
Mai does a backflip, then flies through the air with an elbow strike while glowing energy radiates from her body.
|
|
|
Bob Wilson
|
Bob Wilson
Move list (Special moves)
Name
|
Command
|
Description
|
Rolling Turtle
|
K or SPECIAL
|
Bob does a headspin while kicking outward. When performed with K, he moves forward while spinning. When performed with SPECIAL , he spins in place.
|
Wild Wolf
|
Hold for 2 seconds, then +K
|
Bob rolls forward with a cartwheel kick.
|
Bison Horn
|
Hold for 2 seconds, then +K or SPECIAL
|
Bob does a backflip while kicking.
|
Monkey Dance
|
K
|
Bob rises diagonally upward while spinning his legs around him in kicks.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sliding Headbutt
|
+P
|
Bob slides forward with a headbutt.
|
Standing Kick
|
+K in midair
|
Bob kicks downward with both legs while falling.
|
Elephant Tusk
|
+K
|
Bob kicks upward from a crouch.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Dangerous Wolf
|
K+ SPECIAL
|
Bob performs multiple advancing cartwheel kicks.
|
Hidden: Madly Spinning Wolf
|
SPECIAL +K+ SPECIAL (fake)
|
Bob hovers in place while spinning around with an outstretched leg.
|
|
|
Billy Kane
|
Billy Kane
Move list (Special moves)
Name
|
Command
|
Description
|
Whirlwind Cudgel
|
PPPPP
|
Billy twirls his cudgel in front of him rapidly.
|
Mid-Section Club Cruncher
|
Hold for 2 seconds, then +P
|
Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with + SPECIAL before the move hits.
|
Swallow Drop
|
P
|
Billy whips his cudgel diagonally upward, and it expands into the air.
|
Super Pursuit Cudgel
|
K +P+K (fake)
|
Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.
|
Fire Dragon Pursuit Club
|
K
|
Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.
|
Water Dragon Pursuit Club
|
SPECIAL
|
Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Jigoku Otoshi
|
+K (close)
|
Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.
|
Super Torso Thrust
|
+P
|
Billy thrusts his cudgel forwards.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Super Fire Wheel
|
K+ SPECIAL
|
Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.
|
Hidden: Red Lotus Killer Cudgel
|
SPECIAL
|
Billy jumps into the air, striking with his flaming cudgel.
|
|
|
Hon-Fu
|
Hon-Fu
Move list (Special moves)
Name
|
Command
|
Description
|
Honoo no Taneuma
|
PPPPP
|
Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground. If the opponent is hit, they are swept into the nunchaku and tossed between them.
|
Seikuu Rekka Kon
|
P +P+K (fake)
|
Hon-Fu rises into the air while swinging a flaming nunchaku upward.
|
Denkou Sekka no Ten
|
Hold for 2 seconds, then +K +P+K
|
Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing PPPPP.
|
Denkou Sekka no Chi
|
K
|
Hon-Fu somersaults forward, coming down while swinging his nunchaku.
|
Hisshou Gyakushuukyaku
|
SPECIAL
|
Hon-Fu jumps to the edge of the screen behind him while spinning his nunchaku, then bounces off the screen and falls diagonally downward while kicking and spinning his nunchaku.
|
Kuuron no Yomi
|
SPECIAL against grounded opponent
|
Hon-Fu kicks upward from a crouch. If he hits a grounded opponent, he blocks multiple attacks from his opponent, then counters with a high kick that sends his opponent spinning away.
|
Kokuryuu
|
SPECIAL against airborne opponent
|
Hon-Fu kicks upward from a crouch. If he hits an airborne opponent, he follows up with a series of kicks while flying forwards, ending with a backflip kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Keiraku Randa
|
+ SPECIAL (close)
|
Hon-Fu jumps on top of his opponent and hits them multiple times.
|
Fumikomi Sokugeri
|
+K
|
Hon-Fu steps forward with a high kick.
|
Haetataki
|
+P
|
Hon-Fu whips his nunchaku diagonally upward.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Bakuhatsu Goroo
|
HP + HK
|
Hon-Fu advances forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.
|
Hidden: Cadenza no Arashi
|
HP + HK (far away)
|
Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.
|
|
|
Ryuji Yamazaki
|
Ryuji Yamazaki
Move list (Special moves)
Name
|
Command
|
Description
|
Sabaki no Aikuchi
|
+P or SPECIAL
|
Ryuji slashes with his knife.
|
Sadomazo
|
K
|
Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
|
Hebitsukai
|
SPECIAL
|
Ryuji charges his arm. When SPECIAL is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. The punch can be direct diagonally upward to hit an airborne opponent by holding when the button is released.
|
Baigaeshi
|
SPECIAL
|
Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Headbutt
|
+ SPECIAL (close)
|
Ryuji grabs and headbutts his opponent repeatedly.
|
Bussashi
|
+P
|
Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Guillotine
|
SPECIAL
|
Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
|
Hidden: Driller
|
D-Pad in a 360° rotation, then SPECIAL (close)
|
Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
|
|
|
Sokaku Mochizuki
|
Sokaku Mochizuki
Move list (Special moves)
Name
|
Command
|
Description
|
Makibashi
|
P +P+K (fake)
|
Sokaku tosses a set of caltrops on the ground in front of him.
|
Yaen Kari
|
P
|
Sokaku summons miniature versions of himself that swarm and attack his opponent.
|
Jashin Kon
|
K
|
Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.
|
Ja Kon Mai
|
PPPPP
|
Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with + SPECIAL , strike from a crouch with + SPECIAL or SWAY , strike downward with + SPECIAL , or strike ahead with + SPECIAL .
|
Hametsu no Honou
|
+K
|
Sokaku transforms into a big ball of fire.
|
Genmu Jin
|
P
|
Sokaku disappears, then reappears falling above his opponent while stabbing with his shakujo.
|
Higi Kaminari Otoshi
|
K
|
Sokaku drives his shakujo into the ground, creating multiple lightning bolts that strike in advancing distances.
|
Hyoi Dan
|
SPECIAL
|
Sokaku summons a demon spirit that punches and screams at his opponent.
|
Kimon Jin
|
D-Pad in 360° rotation, then SPECIAL (close)
|
Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Mudoh Shibari Nage Nage
|
+ SPECIAL (close)
|
Sokaku tosses his opponent with his shakujo. This move can be followed up with + SPECIAL to strike the opponent with the shakujo while on the ground.
|
Shoten Satsu
|
+ SPECIAL in midair (close)
|
Sokaku grabs his opponent in midair and falls to the ground on top of them.
|
Shakujo Upper
|
+P
|
Sokaku thrusts his shakujo high into the air.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Ikazuchi
|
HP + HK
|
Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.
|
Hidden: Thundergod Exhalation
|
HP + HK +K+ SPECIAL (fake)
|
Sokaku drives his shakujo into the ground, summoning a demon spirit that screams at his opponent.
|
|
|
Blue Mary
|
Blue Mary
Move list (Special moves)
Name
|
Command
|
Description
|
Spin Fall
|
P
|
Mary leaps forward and falls with an axe kick.
|
Vertical Arrow
|
K
|
Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing K again during the move.
|
Mary Spider
|
SPECIAL
|
Mary flips over her opponent, then takes them down with a neck hold.
|
Straight Slider
|
Hold for 2 seconds, then +K
|
Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing K.
|
Mary Crab Clutch
|
Hold for 2 seconds, then + SPECIAL
|
Mary crouches and slides forward, then grabs her opponent with her legs and slams them to the ground and into a hold.
|
Mary Head Buster
|
K against grounded attack
|
Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.
|
Stun Gun Smasher
|
SPECIAL against airborne attack
|
Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.
|
Quick Sway
|
P
|
Mary dodges a high attack. If close, she can grab her opponent and perform a back drop with + during the quick sway. While the dropping the opponent, she can instead perform a neck lock with +.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Step Kick
|
+K
|
Mary steps forward with a spinning hook kick, followed by a low sweep.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Mary Typhoon
|
K+ SPECIAL
|
Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.
|
Hidden: Mary Driving Smasher
|
SPECIAL
|
Mary grabs her opponent and flips backward, slamming them into the ground with a large explosion on impact.
|
|
|
Kim Kaphwan
|
Kim Kaphwan
Move list (Special moves)
Name
|
Command
|
Description
|
Hangetsuzan
|
K or SPECIAL +P+K (fake)
|
Kim rolls forward with a somersaulting crescent kick.
|
Hienzan
|
Hold for 2 seconds, then +K
|
Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing +K during the move.
|
Hishoukyaku
|
+K in midair
|
Kim dives diagonally downward, then stomps repeatedly on his opponent.
|
Kuusajin
|
P
|
Kim spins diagonally upward while kicking.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Nerichagi
|
+K
|
Kim lifts his leg high, then comes down with an axe kick that can hit twice.
|
Low Kick
|
P+K
|
Kim does a low kick.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Hou'ou Tenbukyaku
|
K+ SPECIAL in midair
|
Kim drops diagonally downward with a kick. If it connects, he performs multiple backflip kicks in midair, finishing with a spinning kick.
|
Hidden: Hou'oukyaku
|
SPECIAL +K+ SPECIAL (fake)
|
Kim dashes forward, then performs a series of kicks, kicking his opponent into the air with a burst of energy.
|
|
|
Jin Chonrei
|
Jin Chonrei
Move list (Special moves)
Name
|
Command
|
Description
|
Teiou Tengenken
|
P or SPECIAL +P+K (fake)
|
Chonrei flings an energy ball across the screen.
|
Teiou Tenjiken
|
P or SPECIAL
|
Chonrei rises into the air while spinning his arms out.
|
Ryuutenshin
|
K
|
Chonrei rolls along the ground. He rolls longer if K is held for longer. This move does no damage but can be used to pass through opponents.
|
Teiou Tashinken
|
K after opponent launches projectile
|
Chonrei crosses his arms, which can reflect projectiles back toward their casters.
|
Teiou Rojinken
|
+ SPECIAL
|
Chonrei throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonrei after it returns to him.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Ryuusatsukyaku
|
+K
|
Chonrei steps forward with an axe kick.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Teiou Shukumyouken
|
K+ SPECIAL +K+ SPECIAL (fake)
|
Chonrei throws an energy blast across the screen.
|
Hidden: Teiou Ryuuseiken
|
K SPECIAL
|
Chonrei throws a burst of fire in front of him.
|
|
|
Jin Chonshu
|
Jin Chonshu
Move list (Special moves)
Name
|
Command
|
Description
|
Teiou Tengenken
|
P or SPECIAL +P+K (fake)
|
Chonshu flings an energy ball across the screen.
|
Teiou Tenjiken
|
P or SPECIAL
|
Chonshu rises into the air while spinning his arms out.
|
Teiou Shinganken
|
P, K, or SPECIAL
|
Chonshu disappears and reappears in the same spot with P, above his opponent with K, or behind his opponent with SPECIAL . When reappearing above his opponent, he can roll into a ball by pressing P, K, or SPECIAL , which damages his opponent when he lands on them.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Ryuukaitou
|
+ SPECIAL
|
Chonshu rolls along the ground a short distance, which can knock down opponents.
|
Kourinsatsu
|
+P
|
Chonshu steps forward and swings his arm downward.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Teiou Rojinken
|
K+ SPECIAL +K+ SPECIAL (fake)
|
Chonshu throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonshu after it returns to him.
|
Hidden: Teiou Shukumyouken
|
K SPECIAL
|
Chonshu throws an energy blast across the screen.
|
|
|
Duck King
|
Duck King
Move list (Special moves)
Name
|
Command
|
Description
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Head Spin Attack
|
P or SPECIAL
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Duck King rolls into a ball and flies across the screen like a cannonball. The move travels farther and hits more times when performed with SPECIAL and can be followed up with a downward kick with SPECIAL SPECIAL SPECIAL SPECIAL SPECIAL .
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Flying Spin Attack
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P in midair
|
Duck King rolls into a ball and falls diagonally downward.
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Break Storm
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K
|
Duck King flies diagonally upward while kicking.
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Dancing Dive
|
K
|
Duck King flies through the air with a knee strike.
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Beat Rush
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HP
|
Duck King performs a combo of dance attacks.
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Duck Feint Air
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in midair
|
Duck King puffs his clothes and floats in the air momentarily.
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Duck Feint Ground
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+ SPECIAL during dash
|
Duck King slides on his knees, which can pass through his opponent.
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Move list (Command normals)
Name
|
Command
|
Description
|
Reverse Breaker
|
+ SPECIAL in midair (close)
|
Duck King grabs his opponent in midair and slams them into the ground.
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Needle Thrust
|
+K
|
Duck King slides along the ground, which can sweep opponents.
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Mad Spin Hammer
|
+P
|
Duck King pulls his fists back, then smashes them down in front of him.
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Move list (Desperation moves)
Name
|
Command
|
Description
|
Break Spiral
|
K+ SPECIAL (close)
|
Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.
|
Hidden: Duck Dance
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P+K+ SPECIAL +K+ SPECIAL (fake)
|
Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with K+ SPECIAL , the Dancing Caliber with K+ SPECIAL , the Rolling Punisher by holding for 2 seconds, then +K+ SPECIAL , and the Diving Punisher with K+ SPECIAL in midair.
|
|
|
Geese Howard
|
Geese Howard
Move list (Special moves)
Name
|
Command
|
Description
|
Reppuuken
|
P or SPECIAL +P+K (fake)
|
Geese sends a violent shockwave across the ground. He creates a larger shockwave with SPECIAL , but there is a longer start-up delay.
|
Shippuuken
|
P or SPECIAL in midair
|
Geese throws a fireball diagonally downward. He throws two fireballs downward with SPECIAL .
|
Jaeiken
|
Hold for 2 seconds, then +K or SPECIAL +P+K (fake)
|
Geese dashes forward while generating a fireball in his hands. When performed with K, he throws the fireball after running into his opponent. When performed with SPECIAL , he dashes a longer distance and performs multiple strikes after running into his opponent.
|
Atemi Nage Joudan
|
K
|
Geese catches a jumping attack from his opponent and counters with a throw.
|
Urakumogakushi
|
SPECIAL
|
Geese catches a standing attack from his opponent and counters with a flaming punch.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Kosatsu Nage
|
+ SPECIAL (close)
|
Geese picks up and slams his opponent against the ground behind him. It can be followed up with multiple palm strikes to the opponent's face by pressing + SPECIAL during the move.
|
Kosatsu Shou
|
+ SPECIAL (close)
|
Geese holds his opponent in the air by the neck.
|
Face Grab
|
+ SPECIAL (close)
|
Geese pushes his opponent behind him by the face. It can be changed to a headlock by pressing + SPECIAL after grabbing the opponent.
|
Shouten Myoujou'uchi
|
+P
|
Geese thrusts upward with a palm.
|
Raiko Mawashi Geri
|
+K
|
Geese steps forward with a crescent kick.
|
Move list (Desperation moves)
Name
|
Command
|
Description
|
Raging Storm
|
K+ SPECIAL +K+ SPECIAL (fake)
|
Geese ducks and calls energy spikes around him.
|
Hidden: Thunder Break
|
SPECIAL
|
Geese ducks and calls down multiple lightning strikes around him.
|
Hidden: Deadly Rave
|
+P P K SPECIAL SPECIAL SPECIAL K SPECIAL SPECIAL
|
Geese performs a series of attacks, ending by throwing a fireball from his hands.
|
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