Asahiko Kikuchi
From Sega Retro
Asahiko Kikuchi |
---|
Place of birth: Sagamihara, Kanagawa prefecture, Japan |
Employment history: Sonic Team (2001[1] – )
Divisions:
Sega of America (2004[1] – )
Divisions:
|
Role(s): Designer |
Education: J.F. Oberlin Senior High School (1996), Keio University (2001) |
Twitter: @IDA_10 |
This teeny-tiny article needs some work. You can help us by expanding it.
Asahiko Kikuchi (菊地 麻比古) is a Japanese designer who worked at Sonic Team in Japan from 2001 to 2004. After a brief period working at Global Entertainment R&D Dept. 1 up to at least December 3, 2004[2], he moved to the United States to work at Sega Studios USA, the successor to Sonic Team USA[1]. He has since worked for Bandai Namco Entertainment, Jam City and Ubisoft[1].
Production history
- Sonic Battle (Game Boy Advance; 2003) — Story Mode Planner[3]
- Sega Superstars (PlayStation 2; 2004) — Game Designers
- Sega Superstars (PlayStation 2; 2004) — Level Designers
- Shadow the Hedgehog (PlayStation 2; 2005) — Level Designers
- Shadow the Hedgehog (GameCube; 2005) — Level Designers
- Shadow the Hedgehog (Xbox; 2005) — Level Designers
- NiGHTS: Journey of Dreams (Wii; 2007) — Game Designers
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
External links
References
- ↑ 1.0 1.1 1.2 1.3 https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w= (Wayback Machine: 2023-03-30 21:04)
- ↑ http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ File:Sonic Battle GBA credits.pdf