Groove On Fight: Gouketsuji Ichizoku 3
From Sega Retro
Groove On Fight: Gouketsuji Ichizoku 3 | |||||||||||||||||||
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System(s): Sega Titan Video, Sega Saturn | |||||||||||||||||||
Publisher: Atlus, Wooyoung System (KR) | |||||||||||||||||||
Developer: Atlus | |||||||||||||||||||
Sound driver: SCSP/CD-DA (27 tracks) | |||||||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB), 6Player | |||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | |||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||
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Groove On Fight: Gouketsuji Ichizoku 3 (グルーヴオンファイト 豪血寺一族3) is a fighting game developed by Atlus. It is the third game in the Gouketsuji Ichizoku (Power Instinct in the West) series. It was first released in 1997 on the Sega Titan Video arcade hardware, then ported to the Sega Saturn.
Contents
Story
Set in a futuristic 2015, twenty years after the events of the last game, the Goketsuji clan is once again holding a tournament to determine their next leader.
Gameplay
The game diverges from the preceding two entries in the Gouketsuji Ichizoku series. It takes place twenty years after the previous games, and it has a darker setting and tone than its predecessors (though it still retains the comedic elements of the series) and an almost entirely new cast (with only Oume and Otane Gouketsuji returning). It adopts a two-on-two tag fighting system, similar to X-Men vs. Street Fighter. Players choose two characters, which can be tagged in or out of the battle at any time. Matches consist of a single round, which lasts until one team has lost both fighters. The game supports up to four players using the 6Player adapter.
Characters move with and and backstep or dash with or . Characters are invulnerable while back dashing. Forward dashes can be canceled by pressing . Characters crouch with and jump with . Every character can double jump by pressing again in midair. Characters can perform a light punch with , a strong punch with , a light kick with , and a strong kick with . The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Characters can also attack while dashing toward an opponent. Characters can taunt with , which is a short animation during which the character is vulnerable to attack.
Every character has multiple special moves, usually done by performing a motion on the D-Pad before punching or kicking. Any normal move can be canceled into a special move for a combo. Some special moves can be performed while dashing, which are called "shadow moves." Shadow moves leave a trail of afterimages behind the character and hit additional times compared to their normal variants. Characters also have a special dash attack performed with , which causes the character to dash, slide, or roll toward the opponent and attack. This attack can be used to move to the other side of the opponent.
Blocking is done by holding the D-Pad away from the opponent, which can also be done while crouching. Special moves still inflict a small amount of "chip damage" when blocked. Characters can do a reflect block by pressing + before being attacked. This briefly causes the opponent to become stunned and stumbled backwards, creating an opening for a counterattack (but the character doing the reflect block is momentarily vulnerable if the opponent does not attack). Reflect blocks can also be done while crouching or in midair. Characters that are hit in midair by an attack that does not knock them down can recover by jumping (if they have not already used their double jump). Every character has a special "chou gottsui" attack that is performed by pressing +. This attack has a long startup time, during which the character can be hit out of it by the opponent, but it cannot be blocked.
Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button or the gottsui attack button. Throws cannot be blocked and can be done in midair. Some moves can only be blocked while standing or while crouching. Every character has an overhead attack that can hit opponents who are blocking while crouched by pressing and a crouched attack that can hit opponents who are blocking while standing by pressing +. Every character also has an overhead attack that can be done in midair by pressing or . When an opponent is knocked down, the character can follow up with a pounce attack by holding while pressing either kick button or the dash attack button. Characters are stunned when they are attacked repeatedly, becoming uncontrollable for a short duration, but they can recover more quickly by moving the D-Pad rapidly.
During the match, each character's partner watches in the background. The partner can be tagged into the match by pressing + (or ), switching places with the active character. The active character is vulnerable while tagging out, and the switch is not done if either character is hit in the process. Characters on the sidelines slowly regenerate health while out of the fight. The partner can alternatively be called into the match for a quick assist attack with ++ (or +). When tagging out, the duo can perform a team combo by pressing + quickly before the switch is made. Neither assist attack switches the active character. When a character is defeated, their body remains on the stage, and it can be tossed at an opponent by holding + or + while near the body.
Each team has a Stress Meter that fills when team members are hit by attacks or when opponents block their attacks or taunt. When the meter is full, it gains a level and resets. The active character bursts with energy, which can knock back the opponent, when gaining a level. When one of the team members is knocked out, the remaining team member automatically gains the next level of the meter and can charge the meter during the battle by holding + (but the character is vulnerable while doing this). The meter can be used to perform a Stress Shot, a super special move that does a large amount of damage and costs one level. The match starts with each team having one level of meter.
Modes
The Saturn version of the game has multiple modes:
- Arcade: A single-player mode where the player chooses any two characters and fights against a series of predetermined teams. After the fourth match, each battle is preceded and followed by a short story scene. The team of Oume & Otane and Falco are fought, then Gartheimer and Damian (but Damian does not fight), then the boss Bristol. After defeating Bristol, the player starts a match with the lead character against the secondary character. Before the partner is defeated, Bristol's true form, the demonic Bristol-D, reveals himself and must be fought, with the brainwashed secondary character as his partner (and without the player's lead character replenishing any health from the previous match). A second player can interrupt the game with a challenge by pressing START at any time. There are eight difficulty levels (Easiest, Very Easy, Easy, Normal, Hard, Very Hard, Hardest, and Abnormal).
- Vs: A multiplayer versus mode. Players can choose any two characters, a handicap, and a stage. It can be played as one player versus one player, one player versus two players (each controlling a separate character), two players versus one player, or two players versus two players.
- Omake: This mode is unlocked after completing the Arcade mode with any characters. It contains artwork for the game. Artwork for each character is unlocked by completing the game with that character, so all of the content can only be unlocked by finishing the game with every character.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Special moves using the P button can be performed with , , or . Special moves using the K button can be performed with , , or .
Playable
Only the Gouketsuji sisters, Oume and Otane, return from the previous games.
Players can form a team comprising any two characters, but each character has a canonical partner in the story and when faced in the single-player mode.
Each character has seven different color schemes, depending on which of the face buttons (including START ) they are selected with.
Age: 24
Origin: U.S.A.
Partner: Chris Wayne
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Larry Light (ラリー・ライト) | |||||||||||||||||||||||||||||||||||||||||||||||
An adventuring archaeologist who travels the world on his motorcycle in search of knowledge. After losing against Oume in the previous Goketsuji finals five years ago, Larry receives an invitation for a new tag battle tournament, signed by Oume.
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Age: 18
Origin: U.S.A.
Partner: Larry Light
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Chris Wayne (クリス・ウェイン) | |||||||||||||||||||||||||||||||||||||||||||||||
A violent and troublesome gang leader. He decides to accompany his professor and friend Larry in the tournament to get away from his parents, Keith Wayne and Annie Hamilton from Gouketsuji Ichizoku, who often chide him for his bad behavior.
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Age: 32
Origin: Japan
Partner: Hizumi Yukinoue
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Sujiroku Tenjinbashi (天神橋・筋六) | |||||||||||||||||||||||||||||||||||||||||||||||
The leader of the Tenjinbashi clan, who took over at a young age after his father died. Like the Goketsuji clan, his family has ties to the Yakuza. However, he has no interest in the family business and travels Japan attending festivals and other cultural events in a lion mask and drumsticks.
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Age: 22
Origin: Japan
Partner: Sujiroku Tenjinbashi
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Hizumi Yukinoue (雪上・火澄) | |||||||||||||||||||||||||||||||||||||||||||||||
A young man obsessed with ninjas, video games, manga, and anime. He modeled his appearance and his fighting style after anime and manga characters. He meets Sujiroku at a festival, and they bond over their love of Japanese traditions and decide to enter the tournament to propagate the beauty of Japanese culture.
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Age: Unknown
Origin: Hong Kong
Partner: Solis R8000
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M.A.D. | |||||||||||||||||||||||||||||||||||||||||||||||
A mysterious scientist whose real name is "Max Ax Dax." The time-space officer Solis crash-landed her time machine near his lab. He volunteered to fix the machine while Solis had contacted the Goketsuji twins, who invited her to the new tag tournament. M.A.D. enters as her partner, seeing an opportunity to acquire more experiment subjects.
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Age: 20
Origin: Eight Moon Colony
Partner: M.A.D.
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Solis R8000 (ソーリス=R8000) | |||||||||||||||||||||||||||||||||||||||||||||||
A young policewoman from the year 2115. Solis investigates the activities of a powerful organization suspected of tampering with past events for its own benefit. She discovered that this organization was responsible for the disappearance of important families and financial groups a hundred years ago, including the Goketsuji clan. Learning that she was a Goketsuji descendant, Solis travels back to the year 2015 to prevent the destruction of her clan.
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Age: 70
Origin: England
Partner: Oume & Otane Gouketsuji
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Falco (ファルコ) | |||||||||||||||||||||||||||||||||||||||||||||||
An old man who is expert at every kind of table game. Falco met the Goketsuji twins at Otane's casino, where he won against Oume in a poker game. Bitter at her loss, Oume attacked Falco, but he was able to read through Oume's moves. Impressed by his skills, the twins offered Falco a a monetary award to be their partner in their next tournament.
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Age: 100
Origin: Japan
Partner: Falco
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Oume & Otane Gouketsuji (豪血寺・お種 & お梅) | |||||||||||||||||||||||||||||||||||||||||||||||
The two leaders of the Gouketsuji clan. Both sisters fight in the tournament together as one contestant, strapped to each other's backs. The lead partner changes depending on whether the player is on the left or right side of the opponent.
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Age: 43
Origin: Germany
Partner: Damian Shade
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Rudolph Gartheimer (ルドルフ・ガルテイマー) | |||||||||||||||||||||||||||||||||||||||||||||||
A ruthless man feared by everyone who knew him. Once part of the Goketsuji clan, his family fell of the Oume's graces and were subsequently banished, losing everything. His family eventually recovered their wealth, but Rudolph still held great hatred for the Goketsujis, especially Oume. He seeks to win the tournament and destroy the Goketsuji clan.
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Age: 14
Origin: Japan
Partner: Popura Hananokouji
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Remi Otogiri (乙霧・レミ) | |||||||||||||||||||||||||||||||||||||||||||||||
The only daughter of a high-class family who are descendants of an evil witch. Her calm and classy demeanor made her one of the most popular students in her school, motivated to show the power of music. Her classmate Popura also has magical powers, and they became best friends quickly. She wants to win the tournament to earn enough money to hold concerts around the world and help the poor. She is accompanied by a living music note named Kuroma (クロマ).
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Age: 13
Origin: Japan
Partner: Remi Otogiri
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Popura Hananokouji (花小路・ポプラ) | |||||||||||||||||||||||||||||||||||||||||||||||
The daughter of Clara from Gouketsuji Ichizoku 2. She has learned all of her mother's magic tricks and fighting techniques. After Clara mentioned her participation on a prestigious tournament, Popura invited her fellow magical classmate Remi as her partner to join the tournament. She hopes winning will help her find her father, who has been traveling the world.
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Bosses
The bosses are secret playable characters in the Saturn version.
Age: 35
Origin: England
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Bristol Weller (ブリストル・ウェラー) | ||||||||||||||||||||||||||||||||
An intelligent but heartless man, born from a family of aristocrats, who is willing to do anything to fulfill his ambitions. Even with his success as a Gartheimer company partner, he wanted more, so he entered a pact with demons to rain destruction upon the world in exchange for his supernatural powers. Almost all of his moves are kicks.
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Bristol-D (ブリストル-D) | ||||||||||||||||||||||||||||||||
After Bristol has been defeated, his true identity is revealed as Bristol-D, a vampiric demon summoner. He was arrested for his various crimes in the year 2115, but he escaped and traveled through time in order to manipulate past events to his benefit. He has the power to control other people's minds and brainwashes the player's partner, and he can create portals to summon demons from the underworld. These demons he summons with his normal and special moves are from the Shin Megami Tensei series (also by Atlus).
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Hidden
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Hidden content.
Damian is a secret playable character in the Saturn version.
Age: 17
Origin: Canada
Partner: Rudolph Gartheimer
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Damian Shade (ダミアン・シェード) | |||||||||||||||||||||||||||||
An orphan adopted by the Gartheimer family. He is Rudolph's servant, secret lover, and tag team partner, but he never gets the opportunity to fight as he is shot by Bristol after Rudolph is defeated.
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Stages
Each team fights in a particular stage in the single-player mode, but players can choose any stage in the multiplayer mode.
Production credits
Saturn version
- Planner: Super_K, + Bugta +, Heren
- Designer: Yn_Dessy, Papipupe, Range, Moto, Satoru.Y, Kuki, Uhio, H.Morita, Asaki, Mandai, Monko, Y.Ogawa
- Programmer: Missile, Toshiya, M.Yamasaki
- Sound Creater: Dencyu
- Helper: M.Masada, Markey, Komori
- Scenery: Clark Kent Co.Ltd
- Special Thanks: Mr.Yokoyama, Mr.Tanaka, Cūko, And Atlus All Staff
- Planner: Super_K, + Bugta +
- Designer: Yn_Dessy, Range, Dadamusi, Moto, Kuki, H.Morita, Asaki, Monko, Y.Ogawa, Y.Shiina
- Programmer: Missile, Toshiya, S.Narita, N.Yamasaki
- Sound Creater: Dencyu
- Debugger: Markey, Kohzai, Fuse, Sato, Kouno, Yoshikawa, Kikunaga, Morigouchi
- Special Thanks: Mr.Yokoyama, Mr.Iwata, Cūko, Mr.Komatsu, Mr.Satoh, Mr.Sugiura, Mr.Murata, And Atlus All Staff
- Thanks For Playing
- See You Next "Groove On Fight"
- Presented By: Atlus
Magazine articles
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-05: "1997-05 (1997-02-28)" (1997-02-14)[5]
also published in:
- Sega Saturn Magazine (JP) #1997-10: "1997-10 (1997-04-04)" (1997-03-21)[6]
also published in:
- Game Champ (KR) #1997-09: "xxxx" (199x-xx-xx)[7]
- Game Champ (KR) #1997-10: "xxxx" (199x-xx-xx)[8]
also published in:
- Game Champ (KR) #1997-12: "xxxx" (199x-xx-xx)[9]
Physical scans
Sega Titan Video version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 7 reviews |
Saturn, KR |
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Technical information
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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606,312,672 | 1997-03-17 | CD-ROM (JP) | T-14411G, T-14413G V1.001 |
Track list
1. Data track |
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2. Absorption (0:19) |
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From: Partner Absorption (パートナー吸収) |
3. Bad Partner (0:22) |
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From: Decisive Battle!Leader VS Partner (対決!リーダ-VSパートナー) |
4. Break Beats (0:15) |
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5. Congratuation (0:19) |
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6. Fly Away (4:12) |
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From: High-Speed Fighter Plane Screen (高速の戦闘機面) |
7. Gate Of Time (0:47) |
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From: Unmei no Solis jikuu no kanata e (運命のソーリス時空の彼方へ) |
8. God Of Death (3:21) |
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From: Destroyed Castle Screen (破壊城面) |
9. Groove On Fight (1:35) |
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From: Staff Roll (スタッフロール) |
10. I'm Gartheimer (0:17) |
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From: Shoubu! Gartheimer (勝負!ゲルトハイマー) |
11. Incarnation (4:32) |
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From: Noble castle Screen (高貴な城面) |
12. Kamikaze (4:05) |
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From: Miyajima Screen (宮島面) |
13. M.A.D. (4:11) |
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From: Maddened Machinery Screen (狂った機械面) |
14. Mystic (2:15) |
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From: Omake mode |
15. Oh! Baby (0:32) |
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From: Name Entry Screen (ネームエントリー画面) |
16. Periodically (0:31) |
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From: Opening Demo (オープニングデモ) |
17. Poor Thing Man (0:18) |
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From: The True Enemy Bristol Appears (真の敵ブリストル登場) |
18. Red Bird (4:10) |
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From: Steel Factory Screen (鋼の工場面) |
19. Result of Fight (0:35) |
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20. Revive (0:14) |
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From: Resurrected Bristol (復活ブリストル) |
21. Soshite... (0:34) |
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From: Ending Demo (エンディングデモ) |
22. Soul Selecter (1:22) |
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From: Player Select Screen (プレイヤーセレクト画面) |
23. Start! (0:35) |
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From: Press Start Screen (プレススタート画面) |
24. Time Is Tango (4:04) |
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From: Wall Clock Screen (柱時計面) |
25. Ume & Tane (0:20) |
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From: Leader's Decisive Battle!Oume & Otane Appears (頭主決定戦!お梅&お種登場) |
26. We Are Stronger (0:19) |
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From: Winner Screen (ウイナー画面) |
27. Who Are You? (1:21) |
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From: Gouketsuji Gekiha Gartheimer Appears (豪血寺撃破ゲルトハイマー登場) |
28. World Step (4:27) |
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From: Ruins Screen (遺跡面) |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
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G3_ABS.TXT | TXT (Abstract) | 202 | About this game. |
G3_BIB.TXT | TXT (Bibliographiced) | 68 | About original game |
G3_CPY.TXT | TXT (Copyright) | 34 | Copyright |
References
- ↑ File:GrooveOnFight Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ 3.0 3.1 3.2 File:GrooveOnFight Saturn JP Flyer.pdf
- ↑ File:GrooveoF Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1997-05 (1997-02-28)" (JP; 1997-02-14), page 147
- ↑ Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 181
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 15
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 5
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 16
- ↑ Consoles +, "Juillet 1997" (FR; 1997-0x-xx), page 142
- ↑ Famitsu, "1997-05-23" (JP; 1997-05-09), page 1
- ↑ MAN!AC, "08/97" (DE; 1997-07-09), page 38
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 68
- ↑ Saturn Power, "August 1997" (UK; 1997-06-25), page 86
- ↑ Sega Saturn Magazine, "1997-16 (1997-05-16,23)" (JP; 1997-05-02), page 173
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Groove On Fight: Gouketsuji Ichizoku 3 | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information |
Gouketsuji Ichizoku games for Sega systems | |
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Gouketsuji Ichizoku (1994) | |
PriCla Daisakusen (1996) | Groove On Fight: Gouketsuji Ichizoku 3 (1997) | |
PriCla Daisakusen (1996) | Groove On Fight: Gouketsuji Ichizoku 3 (1997) |
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- Groove On Fight: Gouketsuji Ichizoku 3
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