Difference between revisions of "Blackthorne"

From Sega Retro

(→‎Production Credits: Consistency; reference video at youtu.be/zjJDopJNhiw)
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~In-game credits~
 
~In-game credits~
  
===Blizzard Entertainment===
+
'''Game Design:''' Blizzard Entertainment<br>
:'''Level Design''': Ronald Millar Sr.
+
'''Level Design''': Ronald Millar<br>
:'''Programming''': Frank Pearce Jr., Patrick Wyatt
+
'''Programming''': Frank Pearce, Patrick Wyatt<br>
:'''Additional Programming''': James Edward Anhalt III
+
'''Additional Programming''': James Anhalt<br>
:'''Producers''': Ronald Millar Sr., Matthew Findley
+
'''Producers''': Ronald Millar, Matt Findley<br>
:'''Executive Producers''': Allen Adham, Alan Pavlish
+
'''Executive Producers''': Allen Adham, Alan Pavlish<br>
:'''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
+
'''Artwork''': Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier<br>
:'''Art Technician''': Joeyray Hall
+
'''Art Technician''': Joeyray Hall<br>
:'''Sound''': Glenn Stafford
+
'''Sound and Music''': Glenn Stafford<br>
:'''Music''': Glenn Stafford
+
'''Text and Dialog''': Micky Neilson, Ronald Millar, Frank Pearce<br>
:'''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
+
'''Play Test''': Interplay Productions, Blizzard Entertainment
:'''Play Test''': Interplay Productions, Blizzard Entertainment
+
: '''32X Quality Assurance'''
 
+
'''Director''': Jeremy S. Barnes<br>
===32X Quality Assurance===
+
'''Assistant Director''': David Simon<br>
:'''Director''': Jeremy S. Barnes
+
'''Lead Tester''': Dan Forsyth<br>
:'''Assistant Director''': David L. Simon
+
'''Testers''': Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer<br> <!-- Chris "Baby needs a new pair of shoes" Parker, Larry "The Mouth" Smith, Derek "Turtle" Gibbs, Jeff "Clown Boy" Woods in the manual -->
:'''Lead Tester''': Dan Forsyth
+
: '''32X Conversion by Paradox'''
:'''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
+
'''Programming''': Chris Sehy & James Higgins<br>
 
+
'''Artwork''': Paul Interante, Terry Lloyd, Damon Dubois<br> <!-- Paul -Interrante- in the manual -->
===32X Conversion by Paradox===
+
'''Sound & Music''': Mike Bartlow & Brian Schmidt<br>
:'''Programming''': Chris Sehy, James Higgins
+
'''Additional Level Design''': Terry Lloyd<br>
:'''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois
+
'''Interplay Producer''': Feargus Urquhart<br>
:'''Sound''': Michael Bartlow, Brian Schmidt
+
'''Assistant Producer''': Reg Arnedo <!-- -Listed as "Line Producer" in the manual -->
:'''Music''': Michael Bartlow, Brian Schmidt
 
:'''Additional Level Design''': Terry Lloyd
 
:'''Interplay Producer''': Feargus Urquhart
 
:'''Assistant Producer''': Reginald J. Arnedo
 
  
 
~US manual~
 
~US manual~
  
===Blackthorne 32X Credits===
+
: '''Blackthorne 32X Credits'''
:'''Snow World Design:''' Terry Lloyd
+
'''Game Design:''' Paradox Development<br>
:'''Manual By:''' Sean Cramer
+
'''Snow World Design:''' Terry Lloyd<br>
:'''Manual Edited By:''' Reginald J. Arnedo
+
'''Manual By:''' Sean Cramer<br>
:'''Manual Illustration:''' Scott Bieser
+
'''Manual Edited By:''' Reginald J. Arnedo<br>
:'''Story By:''' Keith Herber
+
'''Manual Illustration:''' Scott Bieser<br>
:'''Special Thanks To:''' Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
+
'''Story By:''' Keith Herber<br>
:Blackthorne™ is a trademark of Interplay Productions.<br>
+
'''Special Thanks To:''' Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
:All Rights Reserved.
 
 
}}
 
}}
  

Revision as of 19:43, 23 September 2015

n/a

Blackthorne Title.png

Blackthorne
System(s): Sega 32X
Publisher: Interplay
Developer:
Genre: Action

















Release Date RRP Code

This teeny-tiny article needs some work. You can help us by expanding it.


Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by Paradox Development and brought to the Sega 32X the following year.

Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood.

Production Credits

~In-game credits~

Game Design: Blizzard Entertainment
Level Design: Ronald Millar
Programming: Frank Pearce, Patrick Wyatt
Additional Programming: James Anhalt
Producers: Ronald Millar, Matt Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
Art Technician: Joeyray Hall
Sound and Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
Play Test: Interplay Productions, Blizzard Entertainment

32X Quality Assurance

Director: Jeremy S. Barnes
Assistant Director: David Simon
Lead Tester: Dan Forsyth
Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer

32X Conversion by Paradox

Programming: Chris Sehy & James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon Dubois
Sound & Music: Mike Bartlow & Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer: Reg Arnedo

~US manual~

Blackthorne 32X Credits

Game Design: Paradox Development
Snow World Design: Terry Lloyd
Manual By: Sean Cramer
Manual Edited By: Reginald J. Arnedo
Manual Illustration: Scott Bieser
Story By: Keith Herber
Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson

Physical Scans

Sega Retro Average 
Publication Score Source
80 №37, p72-74[1]
Sega 32X
80
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[2]
GamePro (US) NTSC-U
83
[3]
Mega Force (FR) NTSC-U
84
[4]
Mean Machines Sega (UK) NTSC-U
80
[1]
Sega 32X
74
Based on
4 reviews

Blackthorne

32X, US
BlackThorne 32X US Box Back.jpgBlackThorne 32X US Box Front.jpg
Cover
BlackThorne 32X US Cart.jpg
Cart
Blackthorne 32x us manual.pdf
Manual
32X, BR
Blackthorne 32X BR Box.jpg
Cover
Blackthorne 32X BR Cart.jpg
Cart
  1. 1.0 1.1 File:MeanMachinesSega37UK.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega37UK.pdf_p72" defined multiple times with different content
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
  3. GamePro, "October 1995" (US; 1995-xx-xx), page 56
  4. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66