Difference between revisions of "Blackthorne"
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~In-game credits~ | ~In-game credits~ | ||
− | + | '''Game Design:''' Blizzard Entertainment<br> | |
− | + | '''Level Design''': Ronald Millar<br> | |
− | + | '''Programming''': Frank Pearce, Patrick Wyatt<br> | |
− | + | '''Additional Programming''': James Anhalt<br> | |
− | + | '''Producers''': Ronald Millar, Matt Findley<br> | |
− | + | '''Executive Producers''': Allen Adham, Alan Pavlish<br> | |
− | + | '''Artwork''': Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier<br> | |
− | + | '''Art Technician''': Joeyray Hall<br> | |
− | + | '''Sound and Music''': Glenn Stafford<br> | |
− | + | '''Text and Dialog''': Micky Neilson, Ronald Millar, Frank Pearce<br> | |
− | + | '''Play Test''': Interplay Productions, Blizzard Entertainment | |
− | + | : '''32X Quality Assurance''' | |
− | + | '''Director''': Jeremy S. Barnes<br> | |
− | + | '''Assistant Director''': David Simon<br> | |
− | + | '''Lead Tester''': Dan Forsyth<br> | |
− | + | '''Testers''': Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer<br> <!-- Chris "Baby needs a new pair of shoes" Parker, Larry "The Mouth" Smith, Derek "Turtle" Gibbs, Jeff "Clown Boy" Woods in the manual --> | |
− | + | : '''32X Conversion by Paradox''' | |
− | + | '''Programming''': Chris Sehy & James Higgins<br> | |
− | + | '''Artwork''': Paul Interante, Terry Lloyd, Damon Dubois<br> <!-- Paul -Interrante- in the manual --> | |
− | + | '''Sound & Music''': Mike Bartlow & Brian Schmidt<br> | |
− | + | '''Additional Level Design''': Terry Lloyd<br> | |
− | + | '''Interplay Producer''': Feargus Urquhart<br> | |
− | + | '''Assistant Producer''': Reg Arnedo <!-- -Listed as "Line Producer" in the manual --> | |
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~US manual~ | ~US manual~ | ||
− | + | : '''Blackthorne 32X Credits''' | |
− | :'''Snow World Design:''' Terry Lloyd | + | '''Game Design:''' Paradox Development<br> |
− | + | '''Snow World Design:''' Terry Lloyd<br> | |
− | + | '''Manual By:''' Sean Cramer<br> | |
− | + | '''Manual Edited By:''' Reginald J. Arnedo<br> | |
− | + | '''Manual Illustration:''' Scott Bieser<br> | |
− | + | '''Story By:''' Keith Herber<br> | |
− | + | '''Special Thanks To:''' Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson | |
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}} | }} | ||
Revision as of 19:43, 23 September 2015
Blackthorne | |||||
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System(s): Sega 32X | |||||
Publisher: Interplay | |||||
Developer: Blizzard Entertainment, Paradox Development | |||||
Genre: Action | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by Paradox Development and brought to the Sega 32X the following year.
Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood.
Production Credits
~In-game credits~
Game Design: Blizzard Entertainment
Level Design: Ronald Millar
Programming: Frank Pearce, Patrick Wyatt
Additional Programming: James Anhalt
Producers: Ronald Millar, Matt Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
Art Technician: Joeyray Hall
Sound and Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
Play Test: Interplay Productions, Blizzard Entertainment
- 32X Quality Assurance
Director: Jeremy S. Barnes
Assistant Director: David Simon
Lead Tester: Dan Forsyth
Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer
- 32X Conversion by Paradox
Programming: Chris Sehy & James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon Dubois
Sound & Music: Mike Bartlow & Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer: Reg Arnedo
~US manual~
- Blackthorne 32X Credits
Game Design: Paradox Development
Snow World Design: Terry Lloyd
Manual By: Sean Cramer
Manual Edited By: Reginald J. Arnedo
Manual Illustration: Scott Bieser
Story By: Keith Herber
Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||
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74 | |
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Based on 4 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega37UK.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega37UK.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 56
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66