Difference between revisions of "Dragon's Fury"

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{{Bob
 
{{Bob
 
| bobscreen=DragonsFury Title.png
 
| bobscreen=DragonsFury Title.png
 +
| bobscreen2=DevilCrashMD MD JP Title.png
 +
| tab1=NTSC-U/PAL
 +
| tab2=NTSC-J
 
| title=Devil Crash MD/Dragon's Fury
 
| title=Devil Crash MD/Dragon's Fury
| publisher=[[Technosoft]] (JP), [[Tengen]]
+
| publisher={{company|[[Technosoft]]|region=Japan}}, {{company|[[Tengen]]|region=US, Europe}}
 
| developer=[[Technosoft]]
 
| developer=[[Technosoft]]
| distributor=[[Domark]] (EU)
+
| distributor={{company|[[Domark]]|region=EU}}
 +
| licensor=[[Naxat Soft]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=512kB
+
| sounddriver=T.S v1.30 (Technosoft)
| sounddriver=
 
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Action
+
| genre=Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
| originalpublishers=
 
 
| originaldevelopers=[[Naxat Soft]], [[Compile]]
 
| originaldevelopers=[[Naxat Soft]], [[Compile]]
| consolescompilation=PC Engine
+
| originalsystem=[[PC Engine]]
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_us=1992-07{{fileref|GamePro US 036.pdf|page=48}}
+
| md_date_jp=1991-10-10{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
| md_rrp_us=54.95{{fileref|GamePro US 036.pdf|page=48}}
+
| md_code_jp=T-18053
 +
| md_rrp_jp=6,800e{{magref|bemega|1991-08|139}}
 +
| md_date_us=1992-07{{magref|gamepro|36|48}}
 +
| md_rrp_us=54.95{{magref|gamepro|36|48}}{{magref|vgce|43|54}}
 
| md_code_us=301034-0150
 
| md_code_us=301034-0150
| md_date_eu=1992-09-24
+
| md_date_eu=1992-09-24{{magref|ctw|406|6}}<!--1992-08{{magref|segapower|33|10}}-->
 
| md_code_eu=301034-0150
 
| md_code_eu=301034-0150
| md_rrp_uk=34.99{{fileref|CVG UK 150.pdf|page=77}}
+
| md_date_uk=1992-09-24{{magref|ctw|406|6}}<!--1992-08{{magref|segapower|33|10}}-->
| md_date_jp=1991-10-10
+
| md_code_uk=301034-0150
| md_code_jp=T-18053
+
| md_rrp_uk=39.99{{magref|ctw|406|6}}{{magref|segapower|34|27}}<!--34.99{{magref|cvg|150|77}}-->
| md_rrp_jp=6,800
 
 
| md_date_au=199x
 
| md_date_au=199x
 +
| md_date_pt=199x
 +
| md_date_se_r=199x
 
}}
 
}}
 +
| otherformats={{NonSega|PCE}}
 +
| savetype={{SaveType
 +
|MD|password
 
}}
 
}}
'''''Devil Crash''''' (JP)/'''''Devil's Crush''''' (US) is a pinball game ghost-developed by [[Compile]] under license from [[Naxat Soft]] originally for the TurboGrafx-16, as part of Naxat's ''Crush'' series of pinball games. [[Technosoft]] acquired a license to port the game to the [[Sega Mega Drive]], calling it '''''Devil Crash MD''''' (デビルクラッシュMD) and releasing it in Japan. They would then license it to [[Tengen]] for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as '''''Dragon's Fury''''' in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand. While Naxat furthered the series itself, Tengen would later release a sequel, ''[[Dragon's Revenge]]'', not under license from anyone.
+
}}
 +
'''''{{PAGENAME}}''''' is a pinball game ghost-developed by [[Compile]] under license from [[Naxat Soft]] originally for the [[PC Engine]] and [[TurboGrafx-16]], as part of Naxat's ''Crush'' series of pinball games. [[Technosoft]] acquired a license to port the game to the [[Sega Mega Drive]], calling it '''''Devil Crash MD''''' (デビルクラッシュMD) and releasing it in Japan.
 +
 
 +
They would then license it to [[Tengen]] for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as '''''Dragon's Fury''''' in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand as '''''Devil's Crush'''''. While Naxat furthered the series itself, Tengen would later release a sequel, ''[[Dragon's Revenge]]'', not under license from anyone.
  
 
==Gameplay==
 
==Gameplay==
The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all your balls. By default, the D-pad buttons each shoot the left flipper, {{B}} shoots the right, and {{A}} tilts; this can be configured in the Options menu. Holding {{B}} charges a new ball for launch. Each section of the table has portals into bonus stages (see below). Completing the six regular bonus stages takes you to a seventh table which must be cleared by destroying all the on-screen bosses to win the game.
+
The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all balls. By default, the D-Pad buttons each shoot the left flipper, {{B}} shoots the right, and {{A}} tilts; this can be configured in the Options menu. Holding {{B}} charges a new ball for launch. Each section of the table has portals into bonus stages (see below). Completing the six regular bonus stages takes the player to a seventh table which must be cleared by destroying all the on-screen bosses to win the game.
  
The game ends with a loss when you lose all your balls; in typical arcade fashion, there is a high score screen where winning players enter their initials. Before the game actually ends, you are given a "LAST CHANCE" to increase your score — point values between 0 and 1000 shuffle quickly on screen; hit {{B}} to choose the point value you want. You can get a new ball after a certain number of points, even on the LAST CHANCE (though if you get a bonus ball in the LAST CHANCE, you will not get another LAST CHANCE after losing it).
+
The game ends with a loss when the player loses all their balls; in typical arcade fashion, there is a high score screen where winning players enter their initials. Before the game actually ends, the player is given a "LAST CHANCE" to increase their score — point values between 0 and 1000 shuffle quickly on screen, and the player must hit {{B}} to choose the point value they want. They can get a new ball after a certain number of points, even on the LAST CHANCE (though if they get a bonus ball in the LAST CHANCE, they will not get another LAST CHANCE after losing it).
  
Pressing {{A}} while paused gives you a password you may use to return to the game later. Pressing {{B}} while paused shows a more detailed HUD. Pressing {{C}} while paused shows the top 5 scores.
+
Pressing {{A}} while paused displays a password that the player may use to return to the game later. Pressing {{B}} while paused shows a more detailed HUD. Pressing {{C}} while paused shows the top 5 scores. Passwords collected from the TurboGrafx-16 version are incompatible with the Mega Drive version and vice versa. To move the password cursor when entering a password, hold {{B}} while using the D-Pad.
 
 
Passwords collected from the TurboGrafx-16 version are incompatible with the Mega Drive version and vice versa. To move the password cursor when entering a password, hold {{B}} while using the D-pad.
 
  
 
The Options menu is accessible by pressing {{A}}+{{Start}} in ''Devil Crash MD'', but is made directly accessible from the title screen in ''Dragon's Fury''.
 
The Options menu is accessible by pressing {{A}}+{{Start}} in ''Devil Crash MD'', but is made directly accessible from the title screen in ''Dragon's Fury''.
  
 
===Bonus Stages===
 
===Bonus Stages===
Each portal takes you to a bonus stage; which one depends on a number of preconditions. You have one ball to complete the mission in each bonus stage, but even if you lose that ball, you will still receive points for playing the bonus stage. In some cases, pockets on the sides of each table shoot the ball out again when entered; in others, you will have two sets of flippers. Completing a bonus stage successfully wins you a jackpot of points and a different colored ball.
+
Each portal takes the player to a bonus stage; which one depends on a number of preconditions. The player only has one ball to complete the mission in each bonus stage, but even if they lose that ball, they will still receive points for playing the bonus stage. In some cases, pockets on the sides of each table shoot the ball out again when entered; in others, the player will have two sets of flippers. Completing a bonus stage successfully awards the player a jackpot of points and a different colored ball.
{{sectionsNewStart|imagewidths=200px}}
+
{{InfoTable|imagewidths=200|
{{SectionsNew
+
{{InfoRow
| name=Bonus Stage 1
+
| title=Bonus Stage 1
| image=DevilCrash_BonusStage1.png
+
| screenshot=DevilCrash BonusStage1.png
| desc=Destroy the dragons shooting fire at you.
+
| desc=Destroy the dragons shooting fire.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bonus Stage 2
+
| title=Bonus Stage 2
| image=DevilCrash_BonusStage2.png
+
| screenshot=DevilCrash BonusStage2.png
 
| desc=Destroy three coffins filled with bats.
 
| desc=Destroy three coffins filled with bats.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bonus Stage 3
+
| title=Bonus Stage 3
| image=DevilCrash_BonusStage3.png
+
| screenshot=DevilCrash BonusStage3.png
 
| desc=Destroy the enemies around the two "eyes" to destroy the enemy within.
 
| desc=Destroy the enemies around the two "eyes" to destroy the enemy within.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bonus Stage 4
+
| title=Bonus Stage 4
| image=DevilCrash_BonusStage4.png
+
| screenshot=DevilCrash BonusStage4.png
 
| desc=Destroy the three skulls at the top of the screen.
 
| desc=Destroy the three skulls at the top of the screen.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bonus Stage 5
+
| title=Bonus Stage 5
| image=DevilCrash_BonusStage5.png
+
| screenshot=DevilCrash BonusStage5.png
 
| desc=The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO).
 
| desc=The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO).
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bonus Stage 6
+
| title=Bonus Stage 6
| image=DevilCrash_BonusStage6.png
+
| screenshot=DevilCrash BonusStage6.png
 
| desc=Destroy the monster shooting fireballs by hitting its head.
 
| desc=Destroy the monster shooting fireballs by hitting its head.
 
}}
 
}}
|}
+
}}
 
<!-- note: if Dragon's Fury censors these, add a new column for the censored screenshot - andlabs -->
 
<!-- note: if Dragon's Fury censors these, add a new column for the censored screenshot - andlabs -->
  
===Built-in Passwords===
+
==Versions==
In addition to the standard passwords the game generates, Tecnosoft added these 1-player passwords, which are explicitly checked for in ROM:
+
===Localised names===
{|class="prettytable"
+
{{aka
|-
+
|en_name=Dragon's Fury
! Password
+
|us_name=Dragon's Fury
! Description
+
|jp_name=デビルクラッシュMD
|-
+
|jp_trans=Devil Crash MD
| '''OMAKEBGM00'''
+
|jp_rom=
| Change main table music to "Knights of Legend," the Stage 1 theme from ''[[Thunder Force II]]''
+
}}
|-
 
| '''OMAKEBGM01'''
 
| Change main table music to "A Breach of Contract" from ''[[Herzog Zwei]]''
 
|-
 
| '''OMAKEBGM02'''
 
| Change main table music to "Venus Fire," the Planet Gorgon theme from ''[[Thunder Force III]]''
 
|-
 
| '''OMAKEBGM03'''
 
| Change main table music to "Blood-Stained Lake," the theme of the rightmost selectable stage of the four selectable stages of ''[[Elemental Master]]''
 
|-
 
| '''OMAKEBGM04'''
 
| Change main table music to "Etude of Wind" from ''Shin Kyuugyokuden'', an RPG Tecnosoft made for Japanese home computers
 
|-
 
| '''BGMOFFMODE'''
 
| Turns background music off
 
|-
 
| '''TIMETRIAL0'''
 
| Gives you 99 balls and disables pausing the game, forcing you to beat it in one sitting
 
|-
 
| '''TIMETRIAL1'''
 
| TIMETRIAL0 + BGMOFFMODE
 
|}
 
Since Tecnosoft added these, none of these will work in the TurboGrafx-16 version. It is unknown whether or not ''Dragon's Fury'' adds its own codes.
 
  
Restarting from a password after using one of these passwords reverses the effect of the first password.
+
==Production credits==
 +
{{creditstable|
 +
*'''Program:''' Indick Mst, Yotaro, Zako
 +
*'''Graphic:''' Gaja, Hunter, Krp, Shion, Silver Hammer, Two Socks, Ushimatsu
 +
*'''Music:''' [[Toshiharu Yamanishi|FUNKY SUROUNIN]], Omen, Yunker Matai
 +
*'''Direct:''' Myhome Papa
 +
*'''Produce:''' Sigotonin
 +
*'''[[Tecno Soft]] ®'''
 +
*'''All Rights Reserved'''
 +
*'''(C)1991 [[Technosoft|Technosoft Co.,Ltd]]'''
 +
*'''(C)1990 [[Naxat Soft]] / [[Red]]'''
 +
| source=In-game credits (JP)
 +
| pdf=Devil Crash MD credits.pdf
 +
| console=MD
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 115: Line 116:
  
 
==Promotional material==
 
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 +
==Artwork==
 
<gallery>
 
<gallery>
DevilCrashMD MD JP PrintAdvert.jpg|JP print advert
+
DragonsFury Art Cover.jpg
File:JuegateloTodo ES PrintAd 1992-10.jpg|ES print advert
 
 
</gallery>
 
</gallery>
{{gallery
 
|{{GalleryPrintAd
 
|SegaVisions US 08.pdf|sv|8|7
 
|EGM US 036.pdf|egm|36|39
 
|GamePro US 036.pdf|gamepro|36|13
 
|GameInformer US 005.pdf|gi|5|19
 
|GamePro US 037.pdf|gamepro|37|91
 
}}
 
|{{GalleryPrintAd
 
|Mega UK 01.pdf|mega|1|38-39
 
}}
 
|{{GalleryPrintAd
 
|SegaPro DE 01.pdf|segaprode|1|2-3
 
}}
 
}}
 
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| badinfluence=93
 
| badinfluence_source={{num|1|page=52/53}}
 
| ace=60
 
| ace_source={{num|52|page=102|pdf=ACE UK 52.pdf}}
 
| consolesplus=89
 
| consolesplus_source={{num|3|page=64/65|pdf=ConsolesPlus FR 003.pdf|pdfpage=64}}
 
| cvg=93
 
| cvg_source={{num|121|page=56/57|pdf=CVG UK 121.pdf|pdfpage=56}}
 
| gamepro=88
 
| gamepro_source={{num|36|page=46|pdf=GamePro US 036.pdf|pdfpage=48}}
 
| gamesx=90
 
| gamesx_source={{num|28}}
 
| gz=80
 
| gz_source={{num|2|page=56}}
 
| gz_1=89
 
| gz_source_1={{num|10|page=19-21}}
 
| joypad=91
 
| joypad_source={{num|12|page=161}}
 
| joystick=88
 
| joystick_source={{num|21|page=172|pdf=Joystick FR 021.pdf}}
 
| mdag=87
 
| mdag_source={{num|1|page=40/41|pdf=MDAG UK 01.pdf|pdfpage=40}}
 
| mega=83
 
| mega_source={{num|1|page=60|pdf=Mega UK 01.pdf}}
 
| megatech=93
 
| megatech_source={{num|1|page=34-36|pdf=MegaTech UK 01.pdf|pdfpage=34}}
 
| megatech_1=90
 
| megatech_source_1={{num|1|page=77|pdf=MegaTech UK 01.pdf}}
 
| mm=92
 
| mm_source={{num|22|page=52-54|pdf=MeanMachines UK 22.pdf|pdfpage=52}}
 
| segapower=90
 
| segapower_source={{num|34|page=26/27}}
 
| segapower_1=100
 
| segapower_source_1={{num|46|page=97|pdf=SegaPower UK 46.pdf}}
 
| segapro=92
 
| segapro_source={{num|2|page=60/61|pdf=SegaPro UK 02.pdf|pdfpage=62}}
 
| segapro_1=85
 
| segapro_source_1={{num|18|page=65}}
 
| sfsw=92
 
| sfsw_source={{num|2/92|page=20|pdf=SegaForce SE 1992 02.pdf}}
 
| sfuk=93
 
| sfuk_source={{num|9|page=32/33|pdf=SegaForce UK 09.pdf|pdfpage=32}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Mega Drive
 +
| region=JP
 +
| cover=DragonsCrush MD JP Box.jpg
 +
| cart=DragonsCrush MD JP Cart.jpg
 +
| carttop=DevilCrashMD MD JP CartTop.jpg
 +
| manual=Devilcrash md jp manual.pdf
 +
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
 
| cover=DragonsFury MD US Box.jpg
 
| cover=DragonsFury MD US Box.jpg
 
| cart=Dragonsfury md us cart.jpg
 
| cart=Dragonsfury md us cart.jpg
 +
| manual=DragonsFury MD US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 193: Line 145:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=JP
+
| region=FR
| cover=DragonsCrush MD JP Box.jpg
+
| manual=Dragon's Fury MD FR Manual.pdf
| cart=DragonsCrush MD JP Cart.jpg
+
}}{{Scanbox
| carttop=DevilCrashMD MD JP CartTop.jpg
+
| console=Mega Drive
| manual=Devilcrash md jp manual.pdf
+
| region=PT
 +
| cover=DragonsFury MD PT cover.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE rental (HENT black)
 +
| cover=DragonsFury MD SE Box Rental.jpg
 +
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=FR
+
| region=AU
| manual=
+
| cover=
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=bcbafa6c4ab0b16ddb4f316a1ef8c0eecd0cd990|md5=5fabe199a9dbc28df33598944140e1db|crc32=58037bc6|size=512kB|date=1992-03|source=Cartridge (US/EU)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=58d447ecd6a6af9845cdd90ac3df0b5503535117|md5=f93c0545385edce6ccef288ac767c670|crc32=4c4caad8|size=512kB|date=1991-07|source=Cartridge (JP)|comments=|quality=good|prototype=}}
 
}}
 
  
 
==References==
 
==References==
 
{{NECRetro|title=Devil's Crush|italics=yes}}
 
{{NECRetro|title=Devil's Crush|italics=yes}}
{{multicol|
 
 
<references/>
 
<references/>
|cols=3}}
+
{{DragonsFuryOmni}}

Latest revision as of 16:48, 17 March 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

DragonsFury Title.png

DevilCrashMD MD JP Title.png

Devil Crash MD/Dragon's Fury
System(s): Sega Mega Drive
Publisher: Technosoft (Japan), Tengen (US, Europe)
Developer:
Distributor: Domark (EU)
Licensor: Naxat Soft
Original system(s): PC Engine
Developer(s) of original games: Naxat Soft, Compile
Sound driver: T.S v1.30 (Technosoft)
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,800 (7,004)6,800e[2] T-18053
Sega Mega Drive
US
$54.9554.95[3][4] 301034-0150
Sega Mega Drive
EU
301034-0150
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[5][6] 301034-0150
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Non-Sega versions

Dragon's Fury is a pinball game ghost-developed by Compile under license from Naxat Soft originally for the PC Engine and TurboGrafx-16, as part of Naxat's Crush series of pinball games. Technosoft acquired a license to port the game to the Sega Mega Drive, calling it Devil Crash MD (デビルクラッシュMD) and releasing it in Japan.

They would then license it to Tengen for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as Dragon's Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand as Devil's Crush. While Naxat furthered the series itself, Tengen would later release a sequel, Dragon's Revenge, not under license from anyone.

Gameplay

The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all balls. By default, the D-Pad buttons each shoot the left flipper, B shoots the right, and A tilts; this can be configured in the Options menu. Holding B charges a new ball for launch. Each section of the table has portals into bonus stages (see below). Completing the six regular bonus stages takes the player to a seventh table which must be cleared by destroying all the on-screen bosses to win the game.

The game ends with a loss when the player loses all their balls; in typical arcade fashion, there is a high score screen where winning players enter their initials. Before the game actually ends, the player is given a "LAST CHANCE" to increase their score — point values between 0 and 1000 shuffle quickly on screen, and the player must hit B to choose the point value they want. They can get a new ball after a certain number of points, even on the LAST CHANCE (though if they get a bonus ball in the LAST CHANCE, they will not get another LAST CHANCE after losing it).

Pressing A while paused displays a password that the player may use to return to the game later. Pressing B while paused shows a more detailed HUD. Pressing C while paused shows the top 5 scores. Passwords collected from the TurboGrafx-16 version are incompatible with the Mega Drive version and vice versa. To move the password cursor when entering a password, hold B while using the D-Pad.

The Options menu is accessible by pressing A+ START  in Devil Crash MD, but is made directly accessible from the title screen in Dragon's Fury.

Bonus Stages

Each portal takes the player to a bonus stage; which one depends on a number of preconditions. The player only has one ball to complete the mission in each bonus stage, but even if they lose that ball, they will still receive points for playing the bonus stage. In some cases, pockets on the sides of each table shoot the ball out again when entered; in others, the player will have two sets of flippers. Completing a bonus stage successfully awards the player a jackpot of points and a different colored ball.

DevilCrash BonusStage1.png

Bonus Stage 1
Destroy the dragons shooting fire.

DevilCrash BonusStage2.png

Bonus Stage 2
Destroy three coffins filled with bats.

DevilCrash BonusStage3.png

Bonus Stage 3
Destroy the enemies around the two "eyes" to destroy the enemy within.

DevilCrash BonusStage4.png

Bonus Stage 4
Destroy the three skulls at the top of the screen.

DevilCrash BonusStage5.png

Bonus Stage 5
The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO).

DevilCrash BonusStage6.png

Bonus Stage 6
Destroy the monster shooting fireballs by hitting its head.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Dragon's Fury Dragon's Fury
English (US) Dragon's Fury Dragon's Fury
Japanese デビルクラッシュMD Devil Crash MD

Production credits

Source:
In-game credits (JP)
Devil Crash MD credits.pdf
[7]


Magazine articles

Main article: Dragon's Fury/Magazine articles.

Promotional material

Main article: Dragon's Fury/Promotional material.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
40
[8]
(UK) NTSC-J
50
[9]
(UK) PAL
93
[10]
(JP) NTSC-J
80
[11]
(FR)
89
[12]
(UK) NTSC-J
91
[13]
(UK) NTSC-J
93
[14]
(US) NTSC-U
68
[15]
(RU)
60
[16]
(UK)
92
[17]
(UK)
90
[18]
(UK)
87
[19]
(US) NTSC-U
88
[3]
(UK)
90
[20]
(UK) NTSC-J
80
[21]
(UK)
89
[22]
(JP) NTSC-J
80
[23]
(ES)
88
[24]
(FR) NTSC-J
93
[25]
(FR)
91
[26]
(FR) NTSC-J
88
[27]
(UK)
87
[28]
(UK) PAL
87
[29]
(JP) NTSC-J
71
[30]
(UK) PAL
83
[31]
(US) NTSC-U
70
[32]
(UK) NTSC-J
92
[33]
(ES)
78
[34]
(UK) NTSC-J
92
[35]
(UK)
90
[36]
(FR)
88
[37]
(DE)
81
[38]
(UK)
92
[39]
(DE)
77
[40]
(UK) PAL
90
[41]
(UK) NTSC-J
92
[42]
(UK) PAL
85
[43]
(SE)
92
[44]
(UK) PAL
93
[45]
(JP) NTSC-J
82
[46]
(FR)
91
[47]
(RU)
80
[48]
(US) NTSC-U
80
[4]
(DE)
73
[49]
Sega Mega Drive
83
Based on
44 reviews

Dragon's Fury

Mega Drive, JP
DragonsCrush MD JP Box.jpg
Cover
DevilCrashMD MD JP CartTop.jpg
DragonsCrush MD JP Cart.jpg
Cart
Devilcrash md jp manual.pdf
Manual
Mega Drive, US
DragonsFury MD US Box.jpg
Cover
Dragonsfury md us cart.jpg
Cart
DragonsFury MD US Manual.pdf
Manual
Mega Drive, EU
DragonsFury MD EU Box.jpg
Cover
DragonsFury MD EU Cart.jpg
Cart
Mega Drive, FR

Dragon's Fury MD FR Manual.pdf
Manual
Mega Drive, PT
DragonsFury MD PT cover.jpg
Cover
Mega Drive, SE rental (HENT black)
DragonsFury MD SE Box Rental.jpg
Cover
Mega Drive, AU

Technical information

Main article: Dragon's Fury/Technical information.

References

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NEC Retro has more information related to Devil's Crush
  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. Beep! MegaDrive, "August 1991" (JP; 1991-07-08), page 139
  3. 3.0 3.1 3.2 GamePro, "July 1992" (US; 1992-xx-xx), page 48
  4. 4.0 4.1 VideoGames & Computer Entertainment, "August 1992" (US; 1992-0x-xx), page 54
  5. 5.0 5.1 5.2 Computer Trade Weekly, "" (UK; 1992-09-28), page 6
  6. Sega Power, "September 1992" (UK; 1992-08-06), page 27
  7. File:Devil Crash MD credits.pdf
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 58
  9. ACE, "January 1992" (UK; 1991-12-08), page 102
  10. Bad Influence!, "Christmas 1992" (UK; 1992-11-19), page 52
  11. Beep! MegaDrive, "November 1991" (JP; 1991-10-08), page 36
  12. Consoles +, "Novembre 1991" (FR; 1991-11-07), page 64
  13. Console XS, "June/July 1992" (UK; 1992-04-23), page 128
  14. Computer & Video Games, "December 1991" (UK; 1991-11-15), page 56
  15. Electronic Gaming Monthly, "July 1992" (US; 1992-xx-xx), page 22
  16. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 306
  17. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 39
  18. (UK) (+0:00)
  19. Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
  20. Games-X, "31st October-6th November 1991" (UK; 1991-10-31), page 34
  21. Game Zone, "December 1991" (UK; 1991-11-22), page 56
  22. Game Zone, "August 1992" (UK; 1992-07-xx), page 16
  23. Hippon Super, "November 1991" (JP; 1991-10-04), page 89
  24. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 128
  25. Joypad, "Décembre 1991" (FR; 1991-11-19), page 78
  26. Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 161
  27. Joystick, "Novembre 1991" (FR; 1991-1x-xx), page 172
  28. Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 40
  29. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
  30. Mega Drive Fan, "January 1992" (JP; 1991-12-07), page 101
  31. Mega, "October 1992" (UK; 1992-09-17), page 60
  32. Mega Play, "August 1992" (US; 1992-0x-xx), page 64
  33. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 34
  34. Micromanía (segunda época), "Enero 1993" (ES; 199x-xx-xx), page 56
  35. Mean Machines, "July 1992" (UK; 1992-06-27), page 52
  36. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
  37. Player One, "Octobre 1992" (FR; 1992-10-10), page 86
  38. Play Time, "1/93" (DE; 1992-12-09), page 96
  39. Power Up!, "Saturday, October 17, 1992" (UK; 1992-10-17), page 1
  40. Power Play, "1/92" (DE; 1991-12-11), page 174
  41. Sega Power, "September 1992" (UK; 1992-08-06), page 26
  42. Sega Pro, "December 1991" (UK; 1991-11-21), page 62
  43. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  44. Sega Force, "2/92" (SE; 1992-11-19), page 20
  45. Sega Force, "September 1992" (UK; 1992-08-13), page 32
  46. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  47. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 15
  48. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 58
  49. Video Games, "4/91" (DE; 1991-12-06), page 24
Dragon's Fury

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