Difference between revisions of "Outlaw Racing"

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==Development==
 
==Development==
Originally known as ''''' Sprint Cars''''', the game was in development from 1993 to 1994. Working with [[Sega of America]] producer [[Carl Mey]], the studio was one of few developers granted access to the upcoming [[Sega VR]] peripheral for the [[Sega Mega Drive]].
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Originally known as ''''' Sprint Cars''''', the game was in development from 1993 to 1994. Working with [[Sega of America]] producer [[Carl Mey]], the small Canadian studio was one of few developers granted access to the upcoming [[Sega VR]] peripheral for the [[Sega Mega Drive]].
  
 
Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and turning the player vehicle would drop that to nearly half.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 
Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and turning the player vehicle would drop that to nearly half.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}

Revision as of 08:12, 20 April 2021

OutlawRacingtitle.jpeg

Outlaw Racing
System(s): Sega Mega Drive
Developer: Artech Digital Entertainments
Genre: Racing
Number of players: 1
Status of prototype(s): Unreleased
Peripheral(s): Sega VR

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Outlaw Racing is an unreleased Sega Mega Drive racing game for use with the Sega VR headset, developed by Artech Digital Entertainments and slated to be published by Sega. Problems with achieving an acceptable framerate led to the game’s eventual cancellation.

History

The game was briefly described in the August/September 1993 issue of Sega Visions magazine, where it was advertised as a racing game with vehicular combat and advanced stereo sound.

Development

Originally known as Sprint Cars, the game was in development from 1993 to 1994. Working with Sega of America producer Carl Mey, the small Canadian studio was one of few developers granted access to the upcoming Sega VR peripheral for the Sega Mega Drive.

Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and turning the player vehicle would drop that to nearly half.[1]

Promotional material

1993 Sega Catalog.pdf

PDF
1993 Sega of America trade catalogue. The game’s logo is erroneously swapped with Nuclear Rush.
1993 Sega Catalog.pdf

External Links

References


Sega VR
Topics Technical specifications | Magazine articles | Promotional material | Ono-Sendai Corporation
Games Iron Hammer | Matrix Runner | Nuclear Rush | Outlaw Racing