Difference between revisions of "Pitfall: The Mayan Adventure"
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Revision as of 16:07, 25 September 2016
Pitfall: The Mayan Adventure | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console | |||||||||||||||||||||||||||||||||||
Publisher: Activision | |||||||||||||||||||||||||||||||||||
Developer: Activision, Zombie Virtual Reality Entertainment, Big Bang Software | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Pitfall: The Mayan Adventure is a platform game developed and published by Activision in 1994. It is part of the Pitfall series, and is notable for being one of the few games to be released on both the Sega 32X and Sega Mega-CD Sega Mega Drive add-ons, as well as being a stand-alone title for the standard Mega Drive system. It was also released for the Atari Jaguar, Super Nintendo, Windows and more recently the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.
In the game the player controls Pitfall Harry Jr., the son of the hero from the first game(s) who must rescue his father. The original Atari 2600 Pitfall! game is also hidden and can be played.
The game was highly praised for its detailed graphics and smooth animations, similar to Disney's Aladdin. Though the 32X version of the game has a larger color palette, it is let down by slower framerates (despite the systems superior processing power, hinting that this version was rushed out and/or not carefully programmed). The Mega-CD version, as well as including a CD audio soundtrack, contains full motion video sequences and extra stages. Compared to the 32X version, it runs stable. The SNES version has brighter, more balanced color palette, but technical issues such as slowdown, missing animations etc. The "definitive" version is a tie between the Mega-CD, Jaguar and PC version.
One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.
Contents
Gameplay
Controls can be configured. The game supports the 6 button controller. shoots the selected weapon, jumps and is for a physical attack. , and can be used to access rocks, boomerang or smart bomb respectively. On a 3 button controller, START cycles through available weapons. Holding START pressed for some time pauses the game. Pushing and together makes Harry Jr. crawl. Levers are used by pushing .
All stages contain a magnitude of secrets to collect, including hidden letters that for the word "Pitfall".
Extra stages
- The extra stages in the Sega Mega-CD version are located after the nightime jungle stage. They were meshed into the game and don't require any special method the be accessed. These stages mainly reuse graphics instead of having newly drawn ones. Difficulty wise, they compare to the end game stages of the regular version.
Production credits
Mega Drive version
- Producers: Nathalie Deschatres, John Spinale
- Programmed by: George Allan
- Lead Designer: John Spinale
- Level Design: Scott Krager, David Pavoni, John Spinale
- Additional Design:Nathalie Deschatres, Tin Guerrero, Sean Vesce
- Associate Producer: Kelly W Rogers
- Production Assistant: Sean Vesce
- Background Art: Lin Shen, Tim May
- Additional Tile Art: Scott Krager
- Animation and Rendering: Danny Matson
- Additional Rendering: Evelyn Hom, Kara Blohm
- Art Processing: Thomas Lamb, Christopher Smith
- Quality Assurance Director: Jon Doellstedt
- Lead Tester: Tin Guerrero
- Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
- Additional Testing by: Lobotomy Software Inc, Gametest
- Development Tools: George Allan, Dan Chang
- Background Conversion by Cygnus Multimedia
- Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
- Color Coordination: Lin Shen
- Director: Bill Kroyer
- Supervising Art Director: Sue Kroyer
- Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
- Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
- Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
- Color Stylist: Christopher Naylor, Leslie Hinton
- Layout Supervisor: Anthony Christov
- Background Printer and Box Illustrator: Nadia Staroselska
- Character Designs: David Boudreau
- Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
- Production Managers: Jan Naylor, Steve Kellener
- Production Assistants: Josh Williams, Brian Masters
- Animation Processing by Freestyle
- Animation Rendering by Karen Johnson Productions
- Producer: Denise Roberts McKee
- Art Director: Karen Johnson
- Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina
- Original Music and Sound Effects by Soundelux Media Labs
- Music and Sound Effects Conversion by Krisalis
- Audio by: Matt Furniss
- Music Driver by: S Hollingworth
- Special Thanks to: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, Trish Wright, And the Fellas Down South
- Manual Copy: Scott Krager and David Pavoni
- Package Illustrator: Nadia Staroselska
- Package Design: Ron Graening
- Documentation Manager: Michael Rivera
- Manual Writer/Editor: Veronica Milito
- Special Thanks to: Mary, The Pizza Delivery Guy, Ralph the Goldfish (RIP), Michael Schwartz, Snoopy the Dwarf Hamster
Mega-CD version
- Producers: Nathalie Deschatres, John Spinale
- Associate Producer: Kelly W Rogers
- Genesis Code by George Allan
- CD Conversion by: Tom McWilliams, George Allan
- Lead Designer: John Spinale
- Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
- Additional Design: Nathalie Deschatres, Sean Vesce
- Production Coordinators: Tin Guerrero, Scott Krager
- Production Assistant: Rawson Law Stovall
- Background Art: Lin Shen, Tim May
- Additional Tile Art: Scott Krager
- Animation and Rendering: Danny Matson
- Additional Rendering: Evelyn Hom, Kara Blohm
- Art Processing: Thomas Lamb, Christopher Smith
- Quality Assurance Director: Jon Doellstedt
- Lead Tester: Andrew Held
- Game Testers: Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe Heward, Kenny Ramirez, Mike Schneider, Dustin Sorenson, Mike Turner
- Additional Testing by: Tyron Chookolingo, Sean Espinoza, Danny Lee, Doug Pearson, Lance Powell, David White, Sung Hoon Yoo, Gametest
- Development Tools: George Allan, Dan Chang, PsyQ, Rob Northern Computing
- Background Conversion by Cygnus Multimedia
- Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
- Color Coordination: Lin Shen
- Director: Bill Kroyer
- Supervising Art Director: Sue Kroyer
- Animators: Joe Mcdonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
- Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
- Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
- Color Stylist: Christopher Naylor, Leslie Hinton
- Layout Supervisor: Anthony Cristov
- Background Painter: Nadia Staroselska
- Character Designs: David Boudreau
- Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
- Production Managers: Jan Naylor, Steve Kellener
- Production Assistants: Josh Williams, Brian Masters
- Animation Processing by Freestyle
- Animation Rendering by Karen Johnson Productions
- Producer: Denise Roberts Mckee
- Art Director: Karen Johnson
- Pixel Retouch Artists: Robert Churchill, Paul E. Nunn, Mary Kay Omelina
- Original Music and Sound Effects by Soundelux Media Labs
- Soundtrack Produced by: Scott Martin Gershin, Kelly Walker Rogers
- Composers: Lee Scott, Robert Higgins, David Kneupper
- Sound Design: Michael Reagan, Caron Weidner
- FM SFX: Matt Furniss
- FM Driver by: S. Hollingworth
- Special Thanks to: The Atari 2600, Beam Software, Esther The Squish, David Crane, Peter Doctorow, Jefferson Eliot, Mary Eubank, Garry B. Frank, Alan Gershenfeld, Cindy Gershin, My Hamster, Brian Kelly, Tom Ketola, Renee MK, Robert Kotick, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization, Jim Mitchell, Tonnie Rogers, Sol Rosenberg, Tom Sloper, Michael Schwartz, Chuck Workman and the Fellas down south
- Manual Copy: Scott Krager and David Pavoni
- Package Illustration: TDC Group
- Package Design: Ron Graening
- Documentation Manager: Michael Rivera
- Manual Writer/Editor: Veronica Milito
- Soundtrack created and mixed at Soundelux Media Labs
- Sound Effects Conversion by Krisalis
32X version
- Consulting Producers: Nathalie Deschatres, John Spinale
- Associate Producer: Kelly W Rogers
- Production Coordinators: Tin Guerrero, Scott Krager
- Original Genesis Programming: George Allan
- Original Sega CD Programming: Tom McWilliams, George Allan
- 32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
- 32X Programmers: Robert Champagne, Chris Phillips
- Lead Designer: John Spinale
- Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
- Additional Design:Nathalie Deschatres, Sean Vesce
- Quality Assurance Director: Jon Doellstedt
- Quality Assurance Manager: David Arnspiger
- Lead Tester: Rawson Stovall
- Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
- Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
- Package Design: Ron Graening
- Documentation Manager: Michael Rivera
- Copywriter: Veronica Milito
- Manual Layout: Sylvia Orzel
- 256 Color Art:
- Art Director: Danny Matson
- Animation Rendering By Karen Johnson Productions
- Producer: Denise Roberts McKee
- Art Director: Karen Johnson, Mary Kay Omelina
- Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina
- Background Conversion By Cygnus Multimedia
- Manager: Ruth Stahnke
- Sub Manager: Tylor Lybbert
- Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood
- Original Art:
- Background Art: Lin Shen, Tim May
- Additional Tile Art: Scott Krager
- Animation and Rendering: Danny Matson
- Background Conversion By Cygnus Multimedia
- Original Animation By Kroyer Films
- Director: Bill Kroyer
- Supervising Art Director: Sue Kroyer
- Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
- Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
- Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
- Color Stylist: Christopher Naylor, Leslie Hinton
- Layout Supervisor: Anthony Christov
- Background Painter: Nadia Staroselska
- Character Designs: David Boudreau
- Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
- Production Managers: Jan Naylor, Steve Kellener
- Production Assistants: Josh Williams, Brian Masters
- Animation Processing By Freestyle
- Animation Rendering By Karen Johnson Productions
- Original Music and Sound Effects By Soundelux Media Labs
- Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
- Composers: Lee Scott, Robert Higgins, David Kneupper
- Sound Design: Michael Regan, Craon Weidner
- Sound Effects Conversion By Krisalis
- FM SFX: Matt Furniss
- FM Driver by: S Hollingworth
- Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell,Tom Sloper, The Smashing Pumpkins, And the Fellas Down South
- Manual Copy: Scott Krager and David Pavoni
- Soundtrack designed and produced by Scott Gershin and Kelly Rogers
- Soundtrack created and mixed at Soundelux Media Labs
Magazine articles
- Main article: Pitfall: The Mayan Adventure/Magazine articles.
Promotional material
- Pitfall MCD MD UK PrintAd 2.jpg
Mega Drive/Mega-CD UK print advert
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[3]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[4]
also published in:
- Mega Force (FR) #34: "Décembre 1994" (1994-12-02)[5]
Physical scans
Mega Drive version
84 | |
---|---|
Based on 37 reviews |
Mega-CD version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
80 | |
---|---|
Based on 12 reviews |
32X version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
66 | |
---|---|
Based on 7 reviews |
External links
References
- ↑ 1.0 1.1 File:GamePro US 068.pdf, page 54 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 068.pdf_p54" defined multiple times with different content - ↑ 2.0 2.1 2.2 File:GamePro US 076.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 076.pdf_p68" defined multiple times with different content - ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 50
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 152
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 97
- ↑ 6.0 6.1 File:CVG UK 157.pdf, page 51 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 157.pdf_p51" defined multiple times with different content - ↑ 7.0 7.1 File:Joypad FR 037.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 037.pdf_p78" defined multiple times with different content - ↑ 8.0 8.1 File:MegaForce FR 34.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:MegaForce FR 34.pdf_p50" defined multiple times with different content - ↑ 9.0 9.1 File:MeanMachinesSega27UK.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega27UK.pdf_p92" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 157
- ↑ Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
- ↑ Digitiser (UK) (1995-01-02)
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 82
- ↑ GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
- ↑ Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 20
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 73
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 24
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 36
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 109
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 50
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 74
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
- ↑ Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 104
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 64
- ↑ 43.0 43.1 File:NextGeneration US 04.pdf, page 95 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 04.pdf_p95" defined multiple times with different content - ↑ 44.0 44.1 File:PlayerOne FR 052.pdf, page 119 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 052.pdf_p119" defined multiple times with different content - ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 47
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 84
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 108
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 57
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 87
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 29
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 51
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 118
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