Difference between revisions of "Prize Fighter"

From Sega Retro

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| system=[[Sega Mega-CD]]
 
| system=[[Sega Mega-CD]]
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| players=1
 
| players=1
 
| genre=Virtual Cinema (バーチャルシネマ){{fileref|PrizeFighter MCD JP Box Back.jpg}}, Sports{{ref|https://web.archive.org/web/20200622192404/https://sega.jp/history/hard/mega-cd/software.html}}
 
| genre=Virtual Cinema (バーチャルシネマ){{fileref|PrizeFighter MCD JP Box Back.jpg}}, Sports{{ref|https://web.archive.org/web/20200622192404/https://sega.jp/history/hard/mega-cd/software.html}}
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}}
 
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{{stub}}'''''{{PAGENAME}}''''' (プライズファイター) is a full motion video boxing game for the [[Sega Mega-CD]].
+
'''''{{PAGENAME}}''''' (プライズファイター) is a [[full-motion video]] boxing game for the [[Sega Mega-CD]].
  
Mega Drive and Game Gear versions of the game were considered earlier in development.{{magref|gamepro|51|136}} A [[Sega Saturn]] version was finished (or nearly finished){{magref|sv|25|40}}, with a planned release date of June 1996{{magref|igf|0208|47}}. Prototype builds are known to exist.
+
==Gameplay==
 +
{{ScreenThumb|Prize Fighter, Cutscene.png|width=200|Cutscene}}
 +
{{ScreenThumb|Prize Fighter, Power Points.png|width=200|Power point distribution}}
 +
The game is a boxing game played from a first-person perspective and using full-motion video to depict the bouts. The video is filmed in black-and-white in the style of the 1980 boxing film ''[[wikipedia:Raging Bull|Raging Bull]]'', and boxers are portrayed by Hollywood stuntmen. The player plays as a heavyweight boxer nicknamed "The Kid," who must challenge four boxers, each more difficult than the last, to win the title and become the champion. The game spans two discs, with two contenders per disc.
 +
 
 +
Matches are three rounds lasting three minutes each, unless ended early by a knockout. Fights consist of multiple video segments, with opponents leaving openings in predictable patterns that the player must learn. Boxers occasionally clinch and block the camera so the game can load in a different video segment, which are played in a random order each match.
 +
 
 +
The player does not control the movement of the Kid around the ring but can choose from a variety of punches. The Kid can bob with {{left}} or {{right}} to avoid hits. He jabs with his left hand with {{A}} or with his right hand with {{C}}. He throws a hook to the head with his left hand with {{up}}+{{A}} (or {{X}}) or with his right hand with {{up}}+{{C}} (or {{Z}}). He throws a hook to the body with his left hand with {{left}}/{{right}}+{{A}} or with his right hand with {{left}}/{{right}}+{{C}}.  He throws an uppercut with his left hand with {{down}}+{{A}} or with his right hand with {{down}}+{{C}}. He blocks with his left glove with {{left}}+{{B}} or with his right glove with {{right}}+{{B}}. He blocks with both gloves with {{B}} with no direction (or {{Y}}).
 +
 
 +
Enabling the Training Mode in the options before a fight displays arrows around the video that shows the right move for every point in the fight, but only for the first round of each match. When an arrow appears on a side edge of the video, an arrow on the top indicates an opening for a hook to the head, the middle is for a jab, and the bottom is for a hook to the body. When an arrow appears on the bottom edge, it indicates an opening for an uppercut.
 +
 
 +
The player earns "power points" from fights that can be allocated to improve the Kid's stamina and left- and right-handed power. At the start of the game, the player has 321 points, evenly split between the three categories. The Kid becomes stronger by defeating weaker opponents and gaining points in order to compete against the stronger boxers. The player can fight opponents even after defeating them in order to gain more points. Points are allocated with {{up}} or {{down}}. They can be allocated 10 points at a time by holding {{A}}, 50 points at a time by holding {{B}}, or 100 points at a time by holding {{C}}. Newly gained points are automatically allocated in the same ratio as existing points.
 +
 
 +
Boxers have health meters that fill as they take punches. The Kid is knocked out when his health meter is filled, but he recovers part of his health meter if he blocks the hit instead. Opponents have a chance of reviving and recovering some health after their health meters are filled. The game cuts to close-ups of the player's punches landing.
 +
 
 +
The game saves the player's progress and high scores to the console's internal memory.
 +
 
 +
===Boxers===
 +
Opponents can be challenged in any order, though they increase in difficulty (indicated by their power points). Nuke "The Duke" Johnson cannot be challenged unless T. Rex Hawkins has been defeated at least once.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Honeyboy Hernandez
 +
| screenshot=Prize Fighter, Cards, Honeyboy.png
 +
| screenshot2=Prize Fighter, Fights, Honeyboy.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Weight
 +
| info1=190
 +
| info2name=Power points
 +
| info2=703
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Mega Joe Falco
 +
| screenshot=Prize Fighter, Cards, Mega Joe.png
 +
| screenshot2=Prize Fighter, Fights, Mega Joe.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Weight
 +
| info1=209
 +
| info2name=Power points
 +
| info2=1,439
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=T. Rex Hawkins
 +
| screenshot=Prize Fighter, Cards, T. Rex.png
 +
| screenshot2=Prize Fighter, Fights, T. Rex.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Weight
 +
| info1=245
 +
| info2name=Power points
 +
| info2=2,974
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Nuke "The Duke" Johnson
 +
| screenshot=Prize Fighter, Cards, The Duke.png
 +
| screenshot2=Prize Fighter, Fights, The Duke.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Weight
 +
| info1=228
 +
| info2name=Power points
 +
| info2=5,312
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==History==
 +
===Development===
 +
[[Sega Mega Drive]] and [[Sega Game Gear]] versions of the game were considered earlier in development.{{magref|gamepro|51|136}}
 +
 
 +
A [[Sega Saturn]] version was finished (or nearly finished){{magref|sv|25|40}}, with a planned release date of June 1996{{magref|igf|0208|47}}. Prototype builds are known to exist.
  
 
==Production credits==
 
==Production credits==

Revision as of 04:25, 24 May 2023

n/a

PrizeFighter title.png

Prize Fighter
System(s): Sega Mega-CD
Publisher: Sega
Developer:
Peripherals supported: Six Button Control Pad
Genre: Virtual Cinema (バーチャルシネマ)[1], Sports[2]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥6,8006,800 G-6037
Sega Rating: All Ages
Sega Mega-CD
US
$59.9959.99[4] 4206
Videogame Rating Council: MA-13
Sega Mega-CD
EU
4206
Sega Mega-CD
PT
CDJ4206
Sega Mega-CD
UK
£49.9949.99[6] 4206
BBFC: Suitable for 15 years and over (15)
Sega Mega-CD
AU
OFLC: M15
Sega Mega-CD
BR
063270

Prize Fighter (プライズファイター) is a full-motion video boxing game for the Sega Mega-CD.

Gameplay

Prize Fighter, Cutscene.png

Cutscene

Prize Fighter, Power Points.png

Power point distribution

The game is a boxing game played from a first-person perspective and using full-motion video to depict the bouts. The video is filmed in black-and-white in the style of the 1980 boxing film Raging Bull, and boxers are portrayed by Hollywood stuntmen. The player plays as a heavyweight boxer nicknamed "The Kid," who must challenge four boxers, each more difficult than the last, to win the title and become the champion. The game spans two discs, with two contenders per disc.

Matches are three rounds lasting three minutes each, unless ended early by a knockout. Fights consist of multiple video segments, with opponents leaving openings in predictable patterns that the player must learn. Boxers occasionally clinch and block the camera so the game can load in a different video segment, which are played in a random order each match.

The player does not control the movement of the Kid around the ring but can choose from a variety of punches. The Kid can bob with Left or Right to avoid hits. He jabs with his left hand with A or with his right hand with C. He throws a hook to the head with his left hand with Up+A (or X) or with his right hand with Up+C (or Z). He throws a hook to the body with his left hand with Left/Right+A or with his right hand with Left/Right+C. He throws an uppercut with his left hand with Down+A or with his right hand with Down+C. He blocks with his left glove with Left+B or with his right glove with Right+B. He blocks with both gloves with B with no direction (or Y).

Enabling the Training Mode in the options before a fight displays arrows around the video that shows the right move for every point in the fight, but only for the first round of each match. When an arrow appears on a side edge of the video, an arrow on the top indicates an opening for a hook to the head, the middle is for a jab, and the bottom is for a hook to the body. When an arrow appears on the bottom edge, it indicates an opening for an uppercut.

The player earns "power points" from fights that can be allocated to improve the Kid's stamina and left- and right-handed power. At the start of the game, the player has 321 points, evenly split between the three categories. The Kid becomes stronger by defeating weaker opponents and gaining points in order to compete against the stronger boxers. The player can fight opponents even after defeating them in order to gain more points. Points are allocated with Up or Down. They can be allocated 10 points at a time by holding A, 50 points at a time by holding B, or 100 points at a time by holding C. Newly gained points are automatically allocated in the same ratio as existing points.

Boxers have health meters that fill as they take punches. The Kid is knocked out when his health meter is filled, but he recovers part of his health meter if he blocks the hit instead. Opponents have a chance of reviving and recovering some health after their health meters are filled. The game cuts to close-ups of the player's punches landing.

The game saves the player's progress and high scores to the console's internal memory.

Boxers

Opponents can be challenged in any order, though they increase in difficulty (indicated by their power points). Nuke "The Duke" Johnson cannot be challenged unless T. Rex Hawkins has been defeated at least once.

Prize Fighter, Cards, Honeyboy.png

Prize Fighter, Fights, Honeyboy.png

  • Prize Fighter, Cards, Honeyboy.png

  • Prize Fighter, Fights, Honeyboy.png

Honeyboy Hernandez
Weight:
190
Power points:
703

Prize Fighter, Cards, Mega Joe.png

Prize Fighter, Fights, Mega Joe.png

  • Prize Fighter, Cards, Mega Joe.png

  • Prize Fighter, Fights, Mega Joe.png

Mega Joe Falco
Weight:
209
Power points:
1,439

Prize Fighter, Cards, T. Rex.png

Prize Fighter, Fights, T. Rex.png

  • Prize Fighter, Cards, T. Rex.png

  • Prize Fighter, Fights, T. Rex.png

T. Rex Hawkins
Weight:
245
Power points:
2,974

Prize Fighter, Cards, The Duke.png

Prize Fighter, Fights, The Duke.png

  • Prize Fighter, Cards, The Duke.png

  • Prize Fighter, Fights, The Duke.png

Nuke "The Duke" Johnson
Weight:
228
Power points:
5,312

History

Development

Sega Mega Drive and Sega Game Gear versions of the game were considered earlier in development.[7]

A Sega Saturn version was finished (or nearly finished)[8], with a planned release date of June 1996[9]. Prototype builds are known to exist.

Production credits

  • : Jimmy Nickerson, Manny Perry, Billy Lucas, Ben Bray
  • Executive Producer: Tom Zito
  • Original Concept: Kevin Welsh, Mark Klein
  • Screenplay: Laurie Frank, John Richardson
  • Director of Photography: Paul McIlvaine
  • Interactive Design: Kevin Welsh, Steve DeFrisco
  • Computer Programming: Steve DeFrisco
  • Produced by: Kevin Welsh, Charles J.D. Schlissel
  • Directed by: Ron Stein
Source:
In-game credits (opening)
PrizeFighter MCD JP SSCredits Intro.pdf
[10]

Source:
US manual
Error creating thumbnail: /bin/bash: line 1: /usr/bin/gs: Permission denied convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/587. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_af9ad05820b2.jpg' @ error/convert.c/ConvertImageCommand/3229.
[11]

Magazine articles

Main article: Prize Fighter/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in SuperGamePower (BR) #7: "Outubro 1994" (1994-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
83
[12]
Electronic Gaming Monthly (US) NTSC-U
62
[13]
Famitsu (JP) NTSC-J
58
[14]
Game Players (US) NTSC-U
67
[15]
GamePro (US) NTSC-U
88
[16]
Gamers (DE)
0
[17]
Games World: The Magazine (UK) PAL
76
[18]
Hyper (AU)
70
[19]
Joypad (FR) PAL
79
[20]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
52
[21]
Mega (UK) NTSC-U
48
[22]
Mega Fun (DE) PAL
38
[23]
MegaTech (UK) NTSC-U
62
[24]
Player One (FR)
75
[25]
Power Up! (UK)
63
[26]
Power Unlimited (NL)
48
[27]
Saturn Fan (JP) NTSC-J
64
[28]
Sega Magazin (DE) PAL
79
[29]
Sega Magazine (UK) PAL
70
[30]
Sega Power (UK) NTSC-U
79
[31]
Sega Pro (UK) NTSC-U
81
[32]
Sega Zone (UK) NTSC-U
60
[33]
Sega Saturn Magazine (JP) NTSC-J
68
[34]
Sega Saturn Magazine (JP) NTSC-J
71
[35]
Sonic the Comic (UK) PAL
75
[36]
The Zone (AU)The Zone (AU)
70
[37]
Todo Sega (ES)
85
[38]
Video Games (DE) NTSC-U
35
[39]
Sega Mega-CD
64
Based on
28 reviews

Prize Fighter

Mega-CD, JP
PrizeFighter MCD JP Box Back.jpgPrizeFighter MCD JP Box Front.jpg
Cover
PrizeFighter MCD JP spinecard.jpg
Spinecard
PrizeFighter MCD JP Disc1.jpg
Disc 1
PrizeFighter MCD JP Disc2.jpg
Disc 2
PrizeFighter MD jp manual.pdf
Manual
Mega-CD, US
PrizeFighter MCD US Box Back.jpgPrizeFighter MCD US Box Front.jpg
Cover
PrizeFighter MCD US Disc1.jpg
Disc 1
PrizeFighter MCD US Disc2.jpg
Disc 2
Prizefighter mcd us manual.pdf
Manual
Mega-CD, US (X'Eye pack-in)
PrizeFighterSegaCDUSCoverBundled.jpg
Cover
PrizeFighterSegaCDUSinsideBundled.jpg
Inside
Mega-CD, EU
PrizeFighter MCD EU Box Back.jpgPrizeFighter MCD EU Box Front.jpg
Cover
PrizeFighter MCD EU spinecard.jpg
Spinecard
Prize Fighter MCD EU Disc1.jpg
Disc 1
Prize Fighter MCD EU Disc2.jpg
Disc 2
Prize Fighter MCD EU Manual.jpg
Manual
Mega-CD, UK
PrizeFighter MCD UK back.jpgNospine-small.pngPrizeFighter MCD UK front.jpg
Cover
Prize Fighter MCD EU Disc1.jpg
Disc 1
Prize Fighter MCD EU Disc2.jpg
Disc 2
Prize Fighter MCD EU Manual.jpg
Manual
Mega-CD, PT

Mega-CD, AU
PrizeFighter MCD AU front.jpg
Cover
Mega-CD, BR
PrizeFighter MCD BR Box Back.jpgNospine.pngPrizeFighter MCD BR Box Front.jpg
Cover

Technical information

Main article: Prize Fighter/Technical information.

References

  1. File:PrizeFighter MCD JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
  3. https://groups.google.com/g/rec.games.video.sega/c/ShP3uYuhgM4/m/Uk0p3j-SgzUJ
  4. GamePro, "February 1994" (US; 199x-xx-xx), page 87
  5. Sega Pro, "April 1994" (DE; 1994-03-23), page 43
  6. Mega Power, "February 1994" (UK; 1994-01-20), page 48
  7. GamePro, "October 1993" (US; 1993-xx-xx), page 136
  8. Sega Visions, "September 1995" (US; 1995-xx-xx), page 40
  9. Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 47
  10. File:PrizeFighter MCD JP SSCredits Intro.pdf
  11. File:Prizefighter mcd us manual.pdf, page 18
  12. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 90
  13. Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 42
  14. Famitsu, "1995-03-31" (JP; 1995-03-17), page 1
  15. Game Players, "Vol. 7 No. 2 February 1994" (US; 1994-0x-xx), page 82
  16. GamePro, "April 1994" (US; 1994-xx-xx), page 106
  17. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 45
  18. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 23
  19. Hyper, "June 1994" (AU; 1994-xx-xx), page 50
  20. Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 111
  21. Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 56
  22. Mega, "March 1994" (UK; 1994-02-17), page 45
  23. Mega Fun, "03/94" (DE; 1994-02-23), page 119
  24. MegaTech, "April 1994" (UK; 1994-03-18), page 24
  25. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 88
  26. Power Up!, "Saturday, August 13, 1994" (UK; 1994-08-13), page 1
  27. Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 64
  28. Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
  29. Sega Magazin, "März 1994" (DE; 1994-02-16), page 90
  30. Sega Magazine, "March 1994" (UK; 1994-02-15), page 113
  31. Sega Power, "March 1994" (UK; 1994-02-03), page 48
  32. Sega Pro, "March 1994" (UK; 1994-01-27), page 52
  33. Sega Zone, "March 1994" (UK; 1994-02-24), page 52
  34. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 131
  35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  36. Sonic the Comic, "March 4th 1994" (UK; 1994-02-19), page 10
  37. The Zone (AU)The Zone (AU) "Season 1, episode 3" (1994-05-14, ) (+9:43)
  38. Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 34
  39. Video Games, "2/94" (DE; 1994-01-26), page 44


Prize Fighter

PrizeFighter title.png

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