Difference between revisions of "RazorSoft"

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{{CompanyBob
 
{{CompanyBob
 
| logo=RazorSoft logo.png
 
| logo=RazorSoft logo.png
| width=
 
 
| founded=1984{{ref|https://web.archive.org/web/20210116221417/https://www.inc.com/profile/razorsoft-international-inc-formerly-softw}}
 
| founded=1984{{ref|https://web.archive.org/web/20210116221417/https://www.inc.com/profile/razorsoft-international-inc-formerly-softw}}
 
| defunct=1994{{ref|https://casetext.com/case/razorsoft-inc-v-maktal-inc}}{{ref|https://www.oklahoman.com/article/2476326/inventors-program-shifts-to-classroom}}
 
| defunct=1994{{ref|https://casetext.com/case/razorsoft-inc-v-maktal-inc}}{{ref|https://www.oklahoman.com/article/2476326/inventors-program-shifts-to-classroom}}
 
| tseries=T-56
 
| tseries=T-56
| mergedwith=
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| headquarters=7416 N. Broadway, Suite A, [[wikipedia:Oklahoma City, Oklahoma|Oklahoma City]], Oklahoma, 73116, United States{{magref|egrn|8|36}}{{ref|https://web.archive.org/web/20210116221417/https://www.inc.com/profile/razorsoft-international-inc-formerly-softw}}
| mergedinto=
 
| headquarters=[[wikipedia:Oklahoma City, Oklahoma|Oklahoma City, Oklahoma, United States]]{{ref|https://web.archive.org/web/20210116221417/https://www.inc.com/profile/razorsoft-international-inc-formerly-softw}}
 
 
}}
 
}}
{{sub-stub}}'''''RazorSoft, Inc.''''' was an American toy manufacturer and video game publisher, and one of the earliest third-party publishers for the North American [[Sega Genesis]].
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{{stub}}'''RazorSoft, Inc.''' was an American toy manufacturer{{ref|https://web.archive.org/web/20200310160719/https://www.questia.com/newspaper/1P2-5592804/razorsoft-to-market-toys-developed-in-state}} and video game publisher, and one of the earliest third-party publishers for the North American [[Sega Genesis]].
  
 
The majority of RazorSoft's releases were developed by their subsidiary [[Punk Development]].
 
The majority of RazorSoft's releases were developed by their subsidiary [[Punk Development]].
  
==History==
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==Company==
 
In 1991, the relationship between [[Punk Development]] was ended, and its founder [[Jeff Spangenberg]] started a new studio composed mostly of former Punk Development staff: [[Iguana Entertainment]].{{ref|http://www.nintendoplayer.com/unreleased/shooter/}}
 
In 1991, the relationship between [[Punk Development]] was ended, and its founder [[Jeff Spangenberg]] started a new studio composed mostly of former Punk Development staff: [[Iguana Entertainment]].{{ref|http://www.nintendoplayer.com/unreleased/shooter/}}
  
===Lawsuits===
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===''RazorSoft v. Sega''===
====RazorSoft, Inc. v. Sega of America, Inc.====
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[[File:Stormlord US cartridge alt.png|thumb|360px|The self-manufactured [[Sega Genesis]] cartridge design that RazorSoft used for the game's United States release.]]
In 1991, disagreements between RazorSoft and [[Sega]] over the cost and order size of Sega's proprietary [[Sega Mega Drive]] cartridges{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} led to the game [[Stormlord]] being released in a smaller run of self-manufactured cartridges (as opposed to purchasing them directly from [[Sega]], as contractually-obliged.){{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}} While the company still paid full royalties to [[Sega]]{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, their developer license was revoked in June 1991, and Sega refused to publish any of their future games. RazorSoft then sued for breach of the Sherman Antitrust Act on July 22, 1991, with [[Sega]] then counter-suing both RazorSoft and [[Punk Development]] in August for copyright infringement and breach of contract.{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}
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{{MainArticle|RazorSoft v. Sega}}
 +
In 1991, disagreements between RazorSoft and [[Sega]] over the cost and order size of Sega's proprietary [[Sega Mega Drive]] cartridges{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} led to ''Stormlord'' being released in a smaller run of self-manufactured cartridges (as opposed to purchasing them directly from [[Sega]], as contractually-obliged.){{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}} While the company still paid full royalties to Sega{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, their developer license was revoked in June 1991, and Sega refused to publish any of their future games. [[RazorSoft v. Sega|RazorSoft then sued Sega of America]] for breach of the Sherman Antitrust Act on July 22, 1991.
  
The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from [[Sega]], having their developer license restored, and Sega dropping the lawsuit. {{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}
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===''Sega v. RazorSoft''===
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{{MainArticle|Sega v. RazorSoft}}
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Following RazorSoft's earlier lawsuit against the company, [[Sega v. RazorSoft|Sega then counter-sued both RazorSoft and Punk Development]] in August for copyright infringement and breach of contract.{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}}
  
====Razorsoft, Inc. v. Maktal, Inc.====
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The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from Sega, having their developer license restored, and Sega dropping the lawsuit.{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}
  
 
==Softography==
 
==Softography==
{{CompanyHistoryAll|RazorSoft}}
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{{CompanyHistoryAll|{{PAGENAME}}}}
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 23:04, 7 March 2024

https://segaretro.org/images/0/02/RazorSoft_logo.png

RazorSoft logo.png
RazorSoft
Founded: 1984[1]
Defunct: 1994[2][3]
T-series code: T-56
Headquarters:
7416 N. Broadway, Suite A, Oklahoma City, Oklahoma, 73116, United States[4][1]

This short article is in need of work. You can help Sega Retro by adding to it.


RazorSoft, Inc. was an American toy manufacturer[5] and video game publisher, and one of the earliest third-party publishers for the North American Sega Genesis.

The majority of RazorSoft's releases were developed by their subsidiary Punk Development.

Company

In 1991, the relationship between Punk Development was ended, and its founder Jeff Spangenberg started a new studio composed mostly of former Punk Development staff: Iguana Entertainment.[6]

RazorSoft v. Sega

The self-manufactured Sega Genesis cartridge design that RazorSoft used for the game's United States release.
Main article: RazorSoft v. Sega.

In 1991, disagreements between RazorSoft and Sega over the cost and order size of Sega's proprietary Sega Mega Drive cartridges[7][8] led to Stormlord being released in a smaller run of self-manufactured cartridges (as opposed to purchasing them directly from Sega, as contractually-obliged.)[7][9] While the company still paid full royalties to Sega[7][8], their developer license was revoked in June 1991, and Sega refused to publish any of their future games. RazorSoft then sued Sega of America for breach of the Sherman Antitrust Act on July 22, 1991.

Sega v. RazorSoft

Main article: Sega v. RazorSoft.

Following RazorSoft's earlier lawsuit against the company, Sega then counter-sued both RazorSoft and Punk Development in August for copyright infringement and breach of contract.[10][11][9]

The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from Sega, having their developer license restored, and Sega dropping the lawsuit.[7]

Softography

References