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Death Duel

From Sega Retro

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DeathDuel title.png
Death Duel
Publisher: RazorSoft
Developer:
System(s): Sega Mega Drive
Genre: Action































Release Date RRP Code
Sega Mega Drive
US
$59.95[1] T-56036
Sega Mega Drive
AU
$? ?



Death Duel is a 1992 action game for the Sega Mega Drive developed by Punk Development. In the far future, interstellar disputes are resolved by duels to the death. Nine alien races have blocked the Federation's nine flight paths, leaving it unable to operate. The player character must battle against the champion of each race to save the Federation, using his own personal giant robot to battle each champion.

Gameplay

The game takes place from the view of the player's robot, with the player and his opponent always facing each other. Each match takes 90 seconds, and if the opponent is not defeated by the end of that time, the player loses a continue and must restart the duel. The goal of each match is to destroy the opponent by depleting their health bar, using weapons attached to the robot such as cannons, missiles, and machine guns. The player must also dodge projectiles fired by their enemies, while destroying barriers scattered across the battlefield that both the player and the opponent can use for cover.

Specific body parts on both the player and their opponent can be destroyed if they take enough damage. Normally, health will regenerate for both the player and their enemy if they avoid damage for a long enough time, but damaged body parts will add permanent damage onto their life bar that cannot be recovered.

The player has three weapon slots, left, middle, and right, assigned to the A. B, and C buttons, respectively. The left and right shots will fire at an angle, needing a more careful aim to get successful hits on an enemy. Each weapon also has its own ammo count, and when the ammo count is depleted, it can no longer be used in that duel. If the player runs out of ammo for all three weapons, they will lose a try and must restart the duel.

After each match, the player receives money based on how well they did, and move onto a qualifying round they must complete to proceed to the next duel. In the qualifying round, players must fire at creatures to earn extra money, needing to reach a certain amount of money that grows with each qualifying round before a timer expires. If the money goal is not reached in the time limit, the player loses a try and must restart the qualifying round. After every qualifying round, the player is taken to a shop where they can purchase different weapons with their earned money. Each weapon behaves differently, and some opponents are more susceptible to different weapons than others.

Controls

D-Pad: Move cursor
A: Fire left weapon
B: Fire middle weapon
C: Fire right weapon
Start: Switch between aim/movement modes

Promotional material

{{|}}}}

EGM US 027.pdfEGM US 027.pdf

PDF
Print advert in
Electronic Gaming Monthly (US) #27: "October 1991" (1991-xx-xx)
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GamePro US 029.pdfGamePro US 029.pdf

PDF
Print advert in
GamePro (US) #29: "December 1991" (1991-xx-xx)
also published in:
  • Sega Visions (US) #7: "Winter 1991/1992" (1991-xx-xx)[2]
  • Electronic Gaming Monthly (US) #30: "January 1992" (199x-xx-xx)[3]
  • GamePro (US) 16-bit Video Gaming: "February 1992" (1992-xx-xx)[4]
{{|}}}}

EGM US 041.pdfEGM US 041.pdf

PDF
Print advert in
Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)

Physical scans

Sega Retro Average 
Publication Score Source
85 №15, p140/141
80 №39, p54[1]
50 №5, p32/33
61 №4, p50/51[5]
34 №13, p46/47
34 №39, p32
82 №14, p68/69
62 №18, p65
30 №14, p70/71[6]
Sega Mega Drive
58
Based on
9 reviews

Mega Drive, US
DeathDuel MD US Box.jpg
Cover
DeathDuel MD US Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 a9804dcc
MD5 2bd0bcddda80b6dac8be82dc7e3a3d76
SHA-1 21390cc3036047f3de4a58c5f41f588079b0e56f
1MB 1991-11 Cartridge (US)

References

  1. 1.0 1.1 1.2 File:GamePro US 039.pdf, page 56
  2. File:SegaVisions US 07.pdf, page 34
  3. File:EGM US 030.pdf, page 150
  4. File:16BitVideoGaming US.pdf, page 80
  5. File:Mega UK 04.pdf, page 50
  6. File:SegaForce UK 14.pdf, page 70