The King of Fighters: Dream Match 1999

From Sega Retro

For the unlicensed Sega Mega Drive game, see The King of Fighters '99 (Mega Drive).

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KoFDreamMatch1999 title.png

KoF99 DC JP Title.png

The King of Fighters: Dream Match 1999
System(s): Sega Dreamcast
Publisher: SNK
Developer:
Original system(s): Neo Geo
Peripherals supported: Dreamcast Arcade Stick, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3]

















Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Español
  • Português
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[2] T-3101M
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Dorikore)
    ¥2,800 (2,940)2,800e[4] T-3105M
    Sega Dreamcast
    US
    $49.9549.95[6] T-3101N
    ESRB: Teen
    Sega Dreamcast
    BR
    197156
    Tectoy: 14+

    The King of Fighters: Dream Match 1999 (ザ・キング・オブ・ファイターズ ドリーム・マッチ 1999) is an entry in the The King of Fighters series, released by SNK for the Sega Dreamcast in 1999. It was not released in Europe. It is an enhanced version of The King of Fighters '98, originally released for the Neo Geo in 1998.

    The game supports the Neo Geo Pocket/Dreamcast Setsuzoku Cable so players can transfer data between it and The King of Fighters R-2 for the Neo Geo Pocket Color.

    Gameplay

    King of Fighters Dream Match 1999 DC, Character Select.png

    Character select

    King of Fighters Dream Match 1999 DC, Gameplay.png

    Gameplay

    The game is a team fighting game based on The King of Fighters '98. It is a special, non-canonical "Dream Match" with no story (similar to Fatal Fury Special and Real Bout Garou Densetsu Special), released as an intermission between the conclusion of the Orochi Saga and the start of the next story arc. It collects most of the characters from the previous games and refines (but does not radically alter) the gameplay. As in The King of Fighters '97, players have a choice between two playing styles, Advanced and Extra, with a few slight modifications. In Advanced mode, performing a Super Desperation move while in "MAX mode" returns the character to a normal state. Another change is the addition of the "Advantage System"; when one character loses a round, the losing team is given a handicap in its favor. In Advanced mode, this means that the player's stock of power gauges is increased by one. In Extra mode, this means that the power gauge is shortened so it can be charged faster, and the maximum remaining health requirement for performing a Desperation move is increased. The Dreamcast version is mostly the same as the original release, but it adds an arranged soundtrack, an anime introduction cinematic, and 3D backgrounds and runs at 60 frames per second.

    As before, the playable characters are divided into multiple teams of three, though players can form a custom team consisting of any combination of characters (but not the same character more than once). Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.

    Characters move with Left and Right and crouch with Down. They jump upward with Up and jump behind and ahead with Up-left or Up-right. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing Down, then Up-left or Up-right quickly. Characters can perform a weak punch with X, a strong punch with Y, a weak kick with A, or a strong kick with B. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.

    Characters have knockdown attacks, which knock the opponent over, that are performed with Y+B. This can be done while standing or jumping. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with X+Y+A if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Sie Kensou always helps his teammate Athena Asamiya, while Billy Kane never helps the Bogard brothers.

    Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding Left or Right and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing Y+B, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing X+A at the start of the grab. Characters can also recover from a knockdown by rolling away quickly by pressing X+A upon landing.

    Characters can taunt with L or R which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.

    Fighting styles

    Players choose one of two modes before selecting their characters.

    King of Fighters 98 DC, Modes.png
    Advanced
    The Advanced mode is a more offense-oriented playstyle based on the gameplay of The King of Fighters '96.

    Characters backstep or run with Left Left or Right Right. They can perform short hops by pressing Up-left, Up, or Up-right, followed by Down quickly. Characters can perform evasive rolls with X+A to roll backward or Right+X+A to roll forward (or Left+X+A when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close.

    The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing X+Y+A, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move while in "MAX mode" performs a more powerful Super Desperation move (which ends the "MAX mode" state).

    When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge (up to a maximum of five stocks).

    King of Fighters 98 DC, Modes.png
    Extra
    The Extra mode is a more defense-oriented playstyle based on the gameplay of the first two games in the series, The King of Fighters '94 and The King of Fighters '95.

    Characters hop back or forth with Left Left or Right Right. Characters can dodge attacks with X+A, which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge.

    The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding X+Y+A, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge.

    When a character is defeated, the power gauge is shortened for the next character on the team so that it charges faster, and the maximum remaining health requirement for performing a Desperation move is increased.

    Modes

    King of Fighters Dream Match 1999 DC, Shingo.png

    Shingo challenge

    King of Fighters Dream Match 1999 DC, NGPC Link, Download.png

    King of Fighters Dream Match 1999 DC, NGPC Link, Visual.png

    Neo Geo Pocket linking

    The game has the following modes:

    • Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. This is the main mode.
    • Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
    • Single Play: A single-player mode where the player chooses a character and fights one-on-one matches against five individual opponents, then against a member of one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 9 matches. Matches are fought to the best of three rounds.
    • Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
    • Survivor: A single-player mode where the player chooses a character and fights one-on-three matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
    • Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive) and whether the opponent guards or not. There is no time limit, the power gauge is permanently charged (with the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
    • Neo Geo Pocket: The game supports transferring save data to or from a Neo Geo Pocket Color via a Neo Geo Pocket/Dreamcast Setsuzoku Cable. Points can be earned by completing the game with any characters, then those points can be transferred to King of Fighters R-2 for the Neo Geo Pocket Color to unlock skills in its Making mode. Likewise, points earned in King of Fighters R-2 can be transferred to the Dreamcast to unlock ten art galleries, which feature artwork for The King of Fighters '99 (which would be ported to the Dreamcast as The King of Fighters: Evolution).

    In any of the single-player modes, a second player can enter the game for a challenge match by pressing  START  on a second control pad. If certain conditions are met, Shingo challenges the player to a match before fighting the sub-boss team. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). When continuing a game, the player can optionally receive a bonus, such as lowering the difficulty or reducing the health of the opponent, selected similarly to playing a slot machine. Since the game has no storyline, none of the teams have endings, though every canonical team (and every Special Edit Team) has a special piece of artwork that appears after the credits roll.

    Characters

    Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

    P Any punch button
     LP  Light punch
     HP  Hard punch
    K Any kick button
     LK  Light kick
     HK  Hard kick

    The game contains a total of 51 playable characters.

    Almost of the characters from the previous games return, with the following exceptions:

    Alternate versions of several characters, representing their movesets from other games, are also available.

    Hero Team

    A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif




    Kyo Kusanagi
    The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣). He has inherited his clan's ability to control fire.
    Move list (Special moves)
    Name Command Description
    114 Shiki: Aragami Down Down-right Right  LP  Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with Down Down-right Right P or an elbow smash (127 Shiki: Yano Sabi) with Right Down-right Down Down-left Left P. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with P or a side kick (125 Shiki: Nanase) with K.
    115 Shiki: Dokugami Down Down-right Right  HP  Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with Right Down-right Down Down-left Left P or a jumping attack (402 Shiki: Batsu Yomi) with Right+P.
    100 Shiki Oni Yaki Right Down Down-right P Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    910 Shiki Nue Tumi Down Down-left Left P Kyo launches his opponent into the air with an uppercut.
    75 Shiki Kai Down Down-right Right K Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with  HK . It can be followed up with another kick by pressing K again.
    202 Shiki Koto Tsuki You Right Down-right Down Down-left Left K Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.
    707 Shiki Kooma Ho Furi Left Down Down-left K Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Ge Shiki Naraku Otoshi Down+ HP  in midair Kyo clasps his hands together and swings them down like a hammer.
    Ge Shiki Gou Fu You Right+ LK  Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    88 Shiki Down-right+ HK  Kyo kicks twice while crouched. The second hit knocks the opponent away.
    Move list (Desperation moves)
    Name Command Description
    Ura 108 Shiki Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
    Saishuu Kessen Ougi "Mu Shiki" Down Down-right Right Down Down-right Right P Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif




    Benimaru Nikaido
    A young model and Kyo's best friend. He is a professional fighter and the son of a multimillionaire family. He fights with shootboxing and electrokinetic abilities.
    Move list (Special moves)
    Name Command Description
    Raijin Ken Down Down-right Right P Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with  LP  or at an upward angle with  HP . This move can be performed in midair (which is done at a downward angle regardless of the button used).
    Iai Geri Down Down-right Right K Benimaru does a rapid knee strike. If the player presses Down Up+K during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over.
    Shinku Kakate Goma Right Down-right Down Down-left Left P Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact.
    Super Inazuma Kick Right Down Down-right K Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.
    Handou Sandan Geri Right Down-right Down Down-left Left K Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.
    Benimaru Coleda Right Down-right Down Down-left Left Right P (close) Benimaru grabs and electrocutes his opponent.
    Move list (Command normals)
    Name Command Description
    Spinning Knee Drop Left+ HP / HK , Right+ HP / HK , or Down+ HP  in midair (close) Benimaru grabs and knees his opponent to the ground.
    Flying Drill Down+ HK  in midair Benimaru dive kicks diagonally downwards while spinning like a drill.
    Jackknife Kick Right+ LK  Benimaru skips forward with a front kick.
    Move list (Desperation moves)
    Name Command Description
    Raikou Ken Down Down-right Right Down Down-right Right P Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
    Electro Trigger Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Goro Daimon.gif




    Goro Daimon
    A former Olympic gold medalist judoka who has geokinetic abilities.
    Move list (Special moves)
    Name Command Description
    Jirai Shin Right Down Down-right  LP 
    Right Down Down-right  HP  (fake)
    Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.
    Tenchi Gaeshi Right Down-right Down Down-left Left Right P (close) Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.
    Uru Nage Right Down-right Down Down-left Left Right K (close) Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.
    Kumo Tsukami Nage Left Down-left Down Down-right Right  LP  (close) Daimon grabs an airborne opponent, then slams them against the ground.
    Kiri Kabu Gaeshi Left Down-left Down Down-right Right  HP  (close) Daimon grabs a grounded opponent, then slams them against the ground.
    Chou Ousoto Gari Right Down Down-right K (close) Daimon grabs and trips his opponent.
    Chou Ukemi Down Down-left Left K Daimon rolls forwards. He rolls farther when the move is performed with  HK .
    Nekko Gaeshi Down Down-right Right K Daimon holds a defensive posture. If he is attacked while doing this, he grabs his opponent, turns around, and rolls into the ground with them.
    Move list (Command normals)
    Name Command Description
    Takra Tsubushi Right+ LP  Daimon pulls his hand back, then smashes his fist down, which knocks down his opponent on impact.
    Zuju Barai Down-right+ HP  Daimon punches into the air with his back hand.
    Move list (Desperation moves)
    Name Command Description
    Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.
    Arashi Noyama: Nekko Meki Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing Left Down-left Down Down-right Right K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing Right Down Down-right K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.

    Fatal Fury Team

    A team representing characters from the Fatal Fury series of fighting games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Terry Bogard.gif




    Terry Bogard
    The protagonist of the Fatal Fury series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
    Move list (Special moves)
    Name Command Description
    Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
    Power Wave Down Down-right Right P Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with  HP .
    Power Dunk Right Down Down-right K Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with  HK .
    Rising Tackle Right Down Down-right P Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with  HP .
    Crack Shoot Down Down-left Left K Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with  HK .
    Power Charge Left Down-left Down Down-right Right K Terry charges forward with a shoulder ram that knocks his opponent into the air.
    Move list (Command normals)
    Name Command Description
    Back Knuckle Right+ LP  Terry steps forward with a backfist.
    Rising Upper Down-right+ HP  Terry does an uppercut.
    Move list (Desperation moves)
    Name Command Description
    Power Geyser Down Down-left Left Down-left Down Down-right Right P Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
    High Angle Geyser Down Down-right Right Down Down-right Right K Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes downward with a burning fist.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Andy Bogard.gif




    Andy Bogard
    Terry's brother and a ninja of the Shiranui-ryuu style.
    Move list (Special moves)
    Name Command Description
    Hishou Ken Down Down-left Left P Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with  HP .
    Shouryuu Dan Right Down Down-right P Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    Zan'ei Ken Hold Down-left for 1 second, then Right+P Andy charges forward while ramming with his shoulder and knee. If the player presses Down Down-right Right P during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.
    Kuuhaa Dan Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with  HK .
    Gen'ei Shiranui Down Down-right Right K in midair Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with P or a rolling kick with K.
    Geki Heki Haisui Shou Left Down-left Down Down-right Right P Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.
    Move list (Command normals)
    Name Command Description
    Jou Agito Right+ LK  Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Chou Reppa Dan Down Down-left Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
    Hisho Ryusei Ken Down Down-right Right Down Down-right Right P Andy swings his hands around and channels his ki into a concentrated burst.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Joe Higashi.gif




    Joe Higashi
    A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
    Move list (Special moves)
    Name Command Description
    Hurricane Upper Left Down-left Down Down-right Right P Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with  HP .
    Baku Retsu Ken PPPPP Joe punches rapidly while sliding forward slowly. If the player presses Down Down-right Right P during the move, Joe follows up with a downward elbow strike.
    Slash Kick Left Down-left Down Down-right Right K Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with  HK .
    Tiger Kick Right Down Down-right K Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with  HK .
    Ougon no Kakato Down Down-left Left K Joe jumps forward while doing a rolling kick that can hit multiple times.
    Move list (Command normals)
    Name Command Description
    Slide Kick Down-right+ LK  Joe slides forward with a sweep kick.
    Low Kick Right+ LK  Joe does a low roundhouse kick.
    Move list (Desperation moves)
    Name Command Description
    Screw Upper Down Down-right Right Down Down-right Right P Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
    Baku Retsu Hurricane Tiger Kakato Down Down-right Right Down Down-left Left P Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.

    Art of Fighting Team

    A team representing characters from the Art of Fighting series of fighting games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif




    Ryo Sakazaki
    The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with  HP .
    Kohou Right Down Down-right P Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    Mouko Raijin Gou Down Down-left Left P Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with  HP .
    Mouko Rai Jin Setsu Down Down-right Right K Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with  HK .
    Hien Shippu Kyaku Right Down-right Down Down-left Left K Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
    Kyokugen Ryu Ranbu Ken Left Down-left Down Down-right Right  HP  (close) Ryo does a combo of three quick punches that knocks his opponent over.
    Move list (Command normals)
    Name Command Description
    Hyouchuu Wari Right+ LP  Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with  HP .
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
    Tenchi Haoh Ken Down Down-right Right Down Down-right Right P Ryo performs a straight punch that sends his opponent flying away.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Robert Garcia.gif




    Robert Garcia
    Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
    Move list (Special moves)
    Name Command Description
    Ryuu Geki Ken Down Down-right Right P Robert thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with  HP .
    Ryuu Ga Right Down Down-right P Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with  HP .
    Ryuu Zan Shou Right Down Down-right K Robert flips backward with a kick. He flips higher when the move is performed with  HK .
    Hien Ryuu Jin Kyaku Down Down-left Left K in midair Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with  HK .
    Hien Shippu Kyaku Right Down-right Down Down-left Left K Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He kicks two times when the move is performed with  LK  and four times when the move is performed with  HK .
    Kyokugen Ryu Ranbu Kyaku Left Down-left Down Down-right Right K (close) Robert does a combo of four quick kicks that knock his opponent over.
    Move list (Command normals)
    Name Command Description
    Kou Ryuu Go Kya Geri Right+ LP  Robert jumps in the air with a spinning back kick.
    Ryuu Han Shuu Right+ LK  Robert does a high side kick.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with  HP .
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.
    Muei Shippuu Juudan Kyaku Down Down-right Right Down Down-right Right K Robert jumps in the air with a blur of rapid kicks.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif




    Yuri Sakazaki
    The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with  HP .
    Rai'oh Ken Down Down-right Right K Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with  HK .
    Kuu Ga Right Down Down-right P Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with  HP , she ascends higher, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with Right Down Down-right P again.
    Hien Senpuu Ken Down Down-left Left P Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with  HP .
    Hien Senpuu Kyaku Down Down-left Left K Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Tsubame Otoshi Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Yuri grabs and slams her opponent to the ground.
    En Yoku Right+ LK  Yuri throws herself forward while striking with her rear.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shokou Ken Right Left Down-left Down Down-right Right P Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with  HP .
    Hien Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Yuri dashes forward, then runs up her opponent with a series of stomps.
    Hien Rekkou Down Down-right Right Down Down-right Right K Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.

    Ikari Warriors Team

    A team representing characters from the Ikari Warriors series of run-and-gun games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Leona.gif




    Leona
    The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi.
    Move list (Special moves)
    Name Command Description
    Baltic Launcher Hold Left for 2 seconds, then Right+P Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with  HP .
    Moon Slasher Hold Down for 2 seconds, then Up+P Leona slashes the air around her in a circle, which knocks down her opponent on impact.
    Grand Saber Hold Left for 2 seconds, then Right+K Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. When the move is performed with  HK , it can be followed up by a somersault kick (Gliding Buster) with Right+ HK .
    I-Slasher Down Down-left Left P Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with  HP .
    X-Calibur Hold Down for 2 seconds, then Up+K Leona jumps onto her opponent's head, then flips off and slashing her hands in an X pattern in the air.
    Earring Bakudan Down Down-left Left K Leona removes one of her earrings and throws it at the ground, which explodes when it hits her opponent. If it hits the ground, it bounces until it hits an opponent or bounces away. She throws the earring farther when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Critical Dive Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Leona mounts her opponent like a surfboard, then kicks them away.
    Strike Arc Right+ LK  Leona swings her leg down in a circle, knocking down her opponent on impact.
    Move list (Desperation moves)
    Name Command Description
    V-Slasher Down Down-right Right Down-right Down Down-left Left P in midair Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
    Gravity Storm Down Down-right Right Down Down-right Right P Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.
    Rebel Spark Down Down-left Left Down-left Down Down-right Right K Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 95 Saturn, Sprites, Ralf Jones.gif




    Ralf Jones
    The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
    Move list (Special moves)
    Name Command Description
    Vulcan Punch PPPPP Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with Right while doing this.
    Gatling Attack Hold Left for 2 seconds, then Right+P Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with  HP .
    Kyukoka Bakudan Punch Hold Down for 2 seconds, then Up+P or
    Down Down-right Right P in midair
    Ralf jumps in the air, then drops down with an explosive dive punch.
    Ralf Kick Hold Left for 2 seconds, then Right+K Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with  HK .
    Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.
    Move list (Desperation moves)
    Name Command Description
    Bari Bari Vulcan Punch Down Down-right Right Down-right Down Down-left Left P Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.
    Unamori Vulcan Punch Down Down-right Right Down-right Down Down-left Left K Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches.
    Galactica Phantom Down Down-right Right Down Down-right Right P Ralf pulls his arm back and winds up for a powerful, unblockable punch.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Clark Still.gif




    Clark Still
    Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
    Move list (Special moves)
    Name Command Description
    Vulcan Punch PPPPP Clark does a series of rapid upward punches that toss his opponent back. He can move forward with Right while doing this.
    Napalm Stretch Right Down Down-right P Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing Down Down-right Right P after he hits the ground with the opponent.
    Super Arabian Burglary Back Breaker Left Down-left Down Down-right Right  LP  Clark runs forward, then grabs the opponent, kneels, and drives the opponent into his knee.
    Rolling Cradler Left Down-left Down Down-right Right  HP  Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing Down Down-right Right P after he slams the opponent.
    Frankensteiner Right Down Down-right K (close) Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing Down Down-right Right P after he turns around and throws the opponent.
    Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing Down Down-right Right P after he turns around and throws the opponent.
    Move list (Command normals)
    Name Command Description
    Death Lake Driver Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Clark grabs and throws his opponent to the ground.
    Stomp Kick Right+ LK  Clark stomps his leg forward.
    Move list (Desperation moves)
    Name Command Description
    Ultra Argentine Back Breaker Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.
    Running Three Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.

    Psycho Soldier Team

    A team representing characters from the Psycho Soldier series of platforming games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Athena Asamiya.gif




    Athena Asamiya
    The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
    Move list (Special moves)
    Name Command Description
    Psycho Ball Down Down-left Left P Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
    Phoenix Arrow Down Down-left Left K in midair Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with  HP .
    Psycho Sword Right Down Down-right P Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with  HP . This move can be performed in midair.
    Nu Psycho Reflector Right Down-right Down Down-left Left K Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with  HK .
    Psycho Teleport Down Down-right Right K Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She runs farther when the move is performed with  HK .
    Super Psychic Throw Left Down-left Down Down-right Right P (close) Athena psychically throws her opponent into the air.
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Athena can jump off the edges of the screen.
    Psychic Shoot Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Athena grabs and throws her opponent in midair.
    Phoenix Bomb Down+ LK  in midair Athena drops back-first at her opponent. She bounces off her opponent if she hits.
    Renkan Tai Right+ LK  Athena hops forward with a high kick.
    Move list (Desperation moves)
    Name Command Description
    Shining Crystal Bit Left Right Down-right Down Down-left Left P Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing  LP + HP + LK + HK . If the player presses Down Down-left Left P during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with  LP  or at an upward angle with  HP .
    Phoenix Fang Arrow Down Down-right Right Down Down-right Right P in midair Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Sie Kensou.gif




    Sie Kensou
    The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
    Move list (Special moves)
    Name Command Description
    Chou Kyuu Dan Down Down-left Left P Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
    Ryu Renda Right Down Down-right PPPPP Kensou leans forward on one leg while swinging repeatedly with alternating arms.
    Ryuu Ren Ga Chi Left Down-left Down Down-right Right  LP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.
    Ryuu Ren Ga Gen Left Down-left Down Down-right Right  HP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.
    Ryuu Sou Geki Down Down-left Left P in midair Kensou dives diagonally downwards with a palm strike that hits multiple times.
    Ryuu Gaku Sai Left Down Down-left K Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Kobokushu Right+ LP  Kensou pulls both arms into the air, then slaps down with both of them.
    Kousentai Right+ LK  Kensou hops forward with a turning kick.
    Move list (Desperation moves)
    Name Command Description
    Shinryuu Seiou Kyaku Down Down-right Right Down-right Down Down-left Left  LK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.
    Shinryuu Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left  HK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.
    Sen Ki Hakkei Down Down-right Right Down Down-right Right P (close) Kensou thrusts his palms out and hits his opponent with an orb of psychic energy.
    Niku Man O Kuu Down Down-left Left Down Down-left Left P Kensou eats a meat bun, which restores a small portion of his health.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Chin Gentsai.gif




    Chin Gentsai
    The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
    Move list (Special moves)
    Name Command Description
    Hyoutan Geki Jaku Down Down-left Left  LP  Chin whips a gourd through the air in front of him.
    Hyoutan Geki Kyou Down Down-left Left  HP  Chin whips a gourd through the air in front of him twice, once high and once low.
    Ki Sui Shu Down Down-right Right P Chin spits sake diagonally upwards.
    Ryuu Rin Hou Rai Right Down Down-right P Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with  HP .
    Suikan Kan Ou Down Down P Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with Right+P. Or the move can be canceled by pressing  LP + HP + LK + HK .
    Kaiten Tekikuu Totsu Ken Left Down-left Down Down-right Right K Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with  HK .
    Bugetsu Sui Down Down K Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with Up+ LK , cartwheel backward (Rigyo Hanhou) with Up+ HK , or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with Right+K. Or he can move with Left or Right or stand back up by pressing  LP + HP + LK + HK .
    Move list (Command normals)
    Name Command Description
    Suiho Hyoutan Shuu Right+ LP  Chin falls on his back while swinging his gourd.
    Move list (Desperation moves)
    Name Command Description
    Gou Ran Enpou Down Down-right Right Down Down-right Right P Chin takes a drink from his gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with  LP  or straight ahead with  HP .
    Gou En Shourai Down Down-right Right Down-right Down Down-left Left P Chin takes a drink from his gourd and explodes with fire, then stumbles drunkenly forward.

    Women Fighters Team

    A team consisting of female characters, formed by King from Art of Fighting.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Chizuru Kagura.gif




    Chizuru Kagura
    The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked.
    Move list
    Name Command Description
    108 Katsu Tamayura no Shitsune Left Down-left Down Down-right Right P Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with  HP .
    100 Katso Tenjin no Kotowari Right Down Down-right P Chizuru creates a mirror image that spins upward with her arms outstretched.
    202 Katsu Otsu Shiki Choumon no Isshin Down Down P or K Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with  HP  or  HK . She takes the place of the mirror image after the move is complete when the move is performed with K.
    212 Katsu Shinsoku no Noroti Right Down-right Down Down-left Left P or K Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with P, which knocks the opponent back, or a lateral palm swipe when it is performed with K, which knocks the opponent down. It can be followed up by a jumping strike with Down Down-left Left P or K. She takes the place of the mirror image after the move is complete when the move is performed with  HP  or  HK .
    Move list (Command normals)
    Name Command Description
    Jo Katsu Zheng Zheng Right+ LP  Chizuru spins around with a wide downward hand swipe.
    Jo Katsu Cang Cang Right+ LK  Chizuru hops forward with a high side kick.
    Jo Katsu Cong Cong Down-right+ LK  Chizuru slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Ichimen Ikatsu San Rai no Fui Jin Down Down-right Right Down Down-right Right K Chizuru creates a mirror image that twirls forward with her arms outstretched.
    Ichimen 85 Katsu Reigi no Ishizue Down Down-left Left Down-left Down Down-right Right P Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif




    Mai Shiranui
    A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
    Move list (Special moves)
    Name Command Description
    Ka Chou Sen Down Down-right Right P Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with  HP .
    Ryuu En Bu Down Down-left Left P Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly when the move is performed with  HP .
    Hakuro no Mai Right Down Down-right P Mai twirls forward while swinging her fans around her.
    Hishou Ryuu'en Jin Right Down Down-right K Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with  HK .
    Hissatsu Shinobi Bachi Left Down-left Down Down-right Right K Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with  HK .
    Musasabi no Mai (Chijou) Hold Down for 2 seconds, then Up+P Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold P after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with  HP  (for the first button press).
    Musasabi no Mai (Kuuchuu) Down Down-left Left P in midair Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Mai can jump off the edges of the screen.
    Yume Zakura Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Mai grabs and stomps her opponent to the ground.
    Daiwa Fuusha Otoshi Down+ LP  in midair Mai clasps her hands together and swings them down like a hammer.
    Kuro Tsubame no Mai Right+ LK  Mai hops forward with a front kick.
    Benitsuru no Mai Down-right+ LK  Mai slides forward with a low kick, then rolls back with a high kick.
    Move list (Desperation moves)
    Name Command Description
    Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right K Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
    Hou'ou no Mai Down Down-left Left Down Down-left Left P Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.
    Sui Chou no Mai Down Down-right Right Down Down-right Right P Mai throws three folding fans at her opponent.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, King.gif




    King
    A bar owner who fights with her own kick-heavy take on Muay Thai.
    Move list (Special moves)
    Name Command Description
    Venom Strike Down Down-right Right K King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with  HK .
    Double Strike Down Down-right Right Down Down-right Right K King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with  HK . The second projectile always travels the full width of the screen.
    Trap Shot Right Down Down-right K King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.
    Tornado Kick Right Down-right Down Down-left Left K King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with  HK .
    Mirage Kick Left Down-left Down Down-right Right K King runs forward, then hits her opponent with alternating high and low kicks.
    Surprise Rose Right Down Down-right P King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Slide Kick Down-right+ HK  King slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Illusion Dance Down Down-right Right Down-right Down Down-left Left K King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.
    Silent Flash Down Down-left Left Down Down-left Left K King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.

    Korea Justice Team

    A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Kim Kaphwan.gif




    Kim Kaphwan
    A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
    Move list (Special moves)
    Name Command Description
    Han Getsu Zan Down Down-left Left K Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with  HK .
    Kuusa Jin Hold Down for 2 seconds, then Up+P Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with  HP .
    Hien Zan Hold Down for 2 seconds, then Up+K Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with  HK , he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing Down+ HK .
    Hishou Kyaku Down Down-right Right K in midair Kim dives diagonally downward while stomping repeatedly.
    Ryuusei Ranku Hold Left for 2 seconds, then Right+K Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with  HK .
    San Ren Geki Down Down-left Left P (up to 3 times) Kim performs a standing kick. The motion can be repeated up to three times, in which case he follows up with an additional kick, then a jumping kick that knocks the opponent down.
    Haki Kyaku Down Down K Kim stomps the ground, hitting opponents in front of him.
    Move list (Command normals)
    Name Command Description
    Neri Chagi Right+ LK  Kim lifts his leg high and comes down with an axe kick, which hits up to two times and can hit opponents who are crouch blocking.
    Dora Yup Chagi Right+ LP  Kim hops forward with a turnaround kick.
    Move list (Desperation moves)
    Name Command Description
    Hou'ou Kyaku Down Down-left Left Down-left Down Down-right Right K Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.
    Hou'ou Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left K in midair Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a heel kick in midair.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Chang Koehan.gif




    Chang Koehan
    A very large criminal who fights with a big metal ball attached to a chain.
    Move list (Special moves)
    Name Command Description
    Tekkyuu Dai Kaiten PPPPP Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses  LP + HP + LK + HK , and he can move with Left or Right while doing this.
    Tekkyuu Funsai Geki Hold Left for 2 seconds, then Right+P Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with  HP .
    Tekkyu Hien Zan Hold Down for 2 seconds, then Up+K Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with  HK .
    Dai Hakai Nage Right Down-right Down Down-left Left Right P Chang grabs and slams his opponent back and forth multiple times.
    Move list (Command normals)
    Name Command Description
    Hiki Nige Down-right+ LP  Chang slides along the ground, holding his ball out in front of him.
    Move list (Desperation moves)
    Name Command Description
    Tekkyuu Dai Bousou Down Down-right Right Down-right Down Down-left Left P Chang charges forward with a series of strikes, then swings his ball by its chain over his head and flips backwards through the air with a kick, falling on his back.
    Tekkyu Dai Assatsu Down Down-right Right Down Down-right Right P Chang flies diagonally upward, then falls with a body attack.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Choi Bounge.gif




    Choi Bounge
    A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
    Move list (Special moves)
    Name Command Description
    Kaiten Hien Zan Down Down-left Left P Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses P during the move, Choi lunges forward with his claws.
    Kaiten Hien Zuki Hold Left for 2 seconds, then Right+P Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with  HP .
    Tatsumaki Shippuu Zan Hold Down for 2 seconds, then Up+P Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with  HP .
    Hishou Kuuretsu Zan Hold Down for 2 seconds, then Up+K Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold K after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with  LK  or straight ahead with  HK .
    Hishou Kyaku Down Down-right Right K in midair Choi dives diagonally downward, then stomps repeatedly on his opponent.
    Senpuu Hien Shitotsu Hold Left for 2 seconds, then Right+K Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with  HK . He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Choi can jump off the edges of the screen.
    Nidan Giri Right+ LP  Choi rolls forwards, then slashes upwards.
    Toorima Geri Right+ LK  Choi somersaults forward with a kick.
    Move list (Desperation moves)
    Name Command Description
    Shin! Chouzetsu Tatsumaki Shinkuu Zan Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with Left or Right while doing this.
    Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left P Choi slides forward with a series of claw slashes, ending with a somersault kick.

    New Faces Team

    A team consisting of the members of the band C.Y.S., who are also members of the Hakkesshu and three of the four Heavenly Kings of Orochi.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Yashiro Nanakase.gif




    Yashiro Nanakase
    The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
    Move list (Special moves)
    Name Command Description
    Upper Duel Right Down Down-right P Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut. He ascends higher when the move is performed with  HP .
    Sledgehammer Down Down-left Left K Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.
    Missile Might Bash Right Down-right Down Down-left Left P Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back.
    Jet Counter Left Down-left Down Down-right Right P Yashiro dashes forward with a punch that knocks his opponent back.
    Move list (Command normals)
    Name Command Description
    Regret Bash Right+ LP  Yashiro smashes his fist down to the ground.
    Step Side Kick Right+ LK  Yashiro does a side kick.
    Move list (Desperation moves)
    Name Command Description
    Million Bash Stream Down Down-left Left Down-left Down Down-right Right P Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.
    Final Impact Down Down-right Right Down Down-right Right P Yashiro hits with a powerful punch that sends the opponent flying back. Holding P charges the punch to do more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Shermie.gif




    Shermie
    A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
    Move list (Special moves)
    Name Command Description
    Axle Spin Kick Down Down-left Left K Shermie does an axle spin through the air, followed by a crescent kick when she lands. She jumps slightly farther when the move is performed with  HK .
    Shermie Shoot Left Down-left Down Down-right Right K Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with  HK .
    Shermie Clutch Right Down Down-right K Shermie jumps into the air with her legs tucked back. If he catches an airborne opponent, she grabs them with her legs and takes them down to the ground. She jumps with an axle spin when the move is performed with  HK . This can be followed up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K at the end of the move.
    Shermie Whip Down Down-left Left K (close) Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw. This can be followed up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K (in the opposite direction since Shermie turned around) at the end of the move.
    Shermie Spiral Left Down-left Down Down-right Right P (close) Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground. This can be followed up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K (in the opposite direction since Shermie turned around) at the end of the move.
    Move list (Command normals)
    Name Command Description
    Shermie Stand Right+ LK  Shermie does a front walkover while kicking, which can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Shermie Flash Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.
    Shermie Carnival Left Down-left Down Down-right Right Left Down-left Down Down-right Right P (close) Shermie grabs her opponent and performs three suplexes in alternating directions.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Chris.gif




    Chris
    The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed.
    Move list (Special moves)
    Name Command Description
    Slide Touch Down Down-right Right P Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with  HP .
    Scramble Dash Down Down-right Right K Chris dashes at high speed. He dashes straight ahead with  LK  or through the air with  HK . He can pass through his opponent while dashing.
    Glider Stomp Down Down-right Right K in midair Chris zooms downward with a dive kick.
    Direction Change Right Down Down-right P Chris flips through the air. If he passes over his opponent, he grabs the opponent's head. He covers more horizontal distance when the move is performed with  HP .
    Hunting Air Right Down Down-right K Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with  HK .
    Shooting Dancer Thrust Right Down-right Down Down-left Left P Chris dashes forward, then slides to the ground with a low kick when the move is performed with  LP  or a jumps into the air with a spinning heel kick when the move is performed with  HP .
    Shooting Dancer Step Right Down-right Down Down-left Left K Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.
    Move list (Command normals)
    Name Command Description
    Spinning Array Right+ LP  Chris lunges forward with a punch that spins his body around.
    Reverse Anchor Kick Right+ LK  Chris does a back walkover while kicking, which can hit opponents who are crouch blocking.
    Carry Off Kick Down-right+ LK  Chris slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Chain Slide Touch Down Down-right Right Down Down-right Right P Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.
    Twister Drive Down Down-left Left Down Down-left Left K Chris jumps into the air with multiple backflip kicks.

    '97 Special Team

    A team of "outlaws" originating from the Fatal Fury series.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Ryuji Yamazaki.gif




    Ryuji Yamazaki
    A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
    Move list (Special moves)
    Name Command Description
    Sabaki no Aikuchi Right Down Down-right P Ryuji slides forward while slashing with his knife. He slides further when the move is performed with  HP .
    Hebi Tsukai Gedan Down Down-left Left  LP  Ryuji charges his arm. When  LP  is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
    Hebi Tsukai Uwadan Down Down-left Left  HP  Ryuji charges his arm. When  LP  is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
    Hebi Tsukai Chuudan Down Down-left Left  LK  Ryuji charges his arm. When  LP  is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
    Bai Gaeshi Kyuushuu Down Down-right Right  LP  Ryuji swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he can throw a projectile back by pressing Down Down-right Right P again.
    Bai Gaeshi Dan Hassha Down Down-right Right  HP  Ryuji swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.
    Suna Kake Right Down Down-right K Ryuji does a high kick that kicks up dust from the ground.
    Sadomazo Left Down-left Down Down-right Right K Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
    Badukan Pachiki Right Down-right Down Down-left Left Right P Ryuji grabs and hits his opponent with an explosive headbutt.
    Move list (Command normals)
    Name Command Description
    Bussashi Right+ LP  Ryuji punches downward, which hits up to two times and can attack opponents who are crouch blocking.
    Move list (Power moves)
    Name Command Description
    Guillotine Down Down-right Right Down Down-right Right P Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
    Yondan Drill Driller Right Down-right Down Down-left Left Right Down-right Down Down-left Left (close) Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Blue Mary.gif




    Blue Mary
    A freelance agent who is hired by Billy Kane, unknowingly working in the service of the criminal boss Geese Howard. She is a love interest of Terry Bogard, and she fights with grappling techniques, with a particular emphasis on flying jointlocks.
    Move list (Special moves)
    Name Command Description
    Spin Fall Down Down-right Right K Mary leaps forward and falls with an axe kick.
    Vertical Arrow Right Down Down-right K Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing Right Down Down-right K again during the move.
    Mary Spider Down Down-right Right P Mary flips over her opponent, then takes them down with a neck hold.
    Straight Slicer Hold Left for 2 seconds, then Right+K Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing Down Down-right Right K during the move.
    Mary Reverse Facelock Down Down-left Left  LK  Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.
    Mary Head Buster Down Down-left Left  HK  Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.
    Back Drop Right Down-right Down Down-left Left Right P (close) Mary grabs her opponent and performs a suplex.
    Move list (Command normals)
    Name Command Description
    Hammer Arc Right+ LP  Mary hops forward while swinging her fists down.
    Double Rolling Right+ LK  Mary jumps in the air with a spinning back kick, then does a low crouching kick.
    Climbing Arrow Down-right+ LK  Mary does a donkey kick into the air.
    Move list (Power moves)
    Name Command Description
    Mary Typhoon Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.
    Mary Splash Rose Down Down-right Right Down-right Down Down-left Left P Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
    Mary Dynamite Swing Down Down-right Right Down Down-right Right K Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Billy Kane.gif




    Billy Kane
    The right-hand man of Geese Howard, who organizes the team under orders from Geese in order to investigate the power of Orochi.
    Move list (Special moves)
    Name Command Description
    Senpuu Kon  LP  LP  LP  LP  LP  Billy twirls his cudgel in front of him rapidly.
    Shuuten Ren Ha Kon  HP  HP  HP  HP  HP  Billy stabs his cudgel in front of him rapidly.
    Senen Satsu Kon Right Down Down-right P Billy jumps into the air while holding his cudgel out.
    Sansetsu Kon Chuudan Uchi Left Down-left Down Down-right Right P Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing Down Down-right Right P before it is fully extended.
    Kyoushuu Hishoukon Right Down Down-right K Billy vaults into the air with his cudgel, then drops back to the ground with a kick.
    Ka Ryuu Tsuigeki Kon Down Down-left Left  LK  Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
    Sui Ryuu Tsuigeki Kon Down Down-left Left  HK  Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
    Move list (Command normals)
    Name Command Description
    Dai Kaiten Geri Right+ LP  Billy hops forward, striking with his cudgel, then spinning with a kick.
    Boukou Tobi Geri Right+ LK  Billy vaults on his cudgel and does a side kick that knocks his opponent over.
    Move list (Desperation moves)
    Name Command Description
    Chou Kaen Senpuukon Down Down-right Right Down-right Down Down-left Left P Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with  HP .
    Dai Senpuu Down Down-right Right Down Down-right Right P Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.

    Yagami Team

    A team consisting of Iori Yagami, rival to protagonist Kyo Kusanagi, and two members of the Hakkesshu, Mature and Vice.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Iori Yagami.gif




    Iori Yagami
    The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉).
    Move list (Special moves)
    Name Command Description
    108 Shiki Yami Barai Down Down-right Right P Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with  HP .
    127 Shiki Aoi Hana Down Down-left Left P (up to 3 times) Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.
    100 Shiki Oniyaki Right Down Down-right P Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    311 Shiki Sou Kushi Right Down Down-right K Iori hops forward and swipes a flaming hand downward. The move covers more horizontal distance when it is performed with  HK .
    212 Shiki Kototsuki In Right Down-right Down Down-left Left K Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.
    Kuzukaze Right Down-right Down Down-left Left Right P (close) Iori grabs and shoves his opponent away.
    Move list (Command normals)
    Name Command Description
    Ge Shiki Yumebiki HOLD Right LP   LP  Iori claws with an open hand, then swings it back in a fist.
    Ge Shiki Gou Fu In Shinigami Right+ LK  Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    Ge Shiki Yuri Ori Left+ LK  in midair Iori kicks behind him.
    Move list (Desperation moves)
    Name Command Description
    Kin 1211 Shiki Ya Otome Down Down-right Right Down-right Down Down-left Left P Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.
    Ura 108 Shiki Ya Sakazuki Down Down-left Left Down-left Down Down-right Right P Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with  HP .
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Mature.gif




    Mature
    A member of the Hakkesshu brotherhood. She fights with her sharp nails.
    Move list (Special moves)
    Name Command Description
    Despair Down Down-right Right P Mature flips forward while slashing the air with her nails. The move covers more horizontal distance when it is performed with  HP .
    Sacrilege Right Down Down-right P Mature spins diagonally into the air with one hand up and one down. She ascends higher when the move is performed with  HP .
    Death Row Down Down-left Left P (up to 3 times) Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes.
    Metal Massacre Down Down-left Left K Mature runs forward, then does a lateral hand swipe when she is near her opponent. She runs slightly further when the move is performed with  HK .
    Deceaser Left Down-left Down Down-right Right K Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with  HP .
    Ebony Tears Down Down-right Right Down-right Down Down-left Left P Mature slashes her nails in a circle around her, sending a large, arc-shaped projectile flying across the screen. The projectile moves faster when the move is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Crematory Right+ LK  Mature does a front kick.
    Move list (Desperation moves)
    Name Command Description
    Heaven's Gate Down Down-left Left Down-left Down Down-right Right K Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
    Nocturnal Lights Down Down-right Right Down Down-right Right P Mature advances forward while slashing with her nails, finishing by slashing through the air in a large circle.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Vice.gif




    Vice
    A member of the Hakkesshu brotherhood. She fights with her monstrous strength.
    Move list (Special moves)
    Name Command Description
    Mayhem Down Down-left Left P Vice charges forward with a shoulder ram that knocks her opponent into the air.
    Outrage Down Down-left Left K Vice kicks rapidly in front of her. She hops first when the move is performed with  HK .
    Ravenous Down Down-left Left K in midair Vice kicks rapidly in front of her while falling.
    Black End Left Down-left Down Down-right Right P (close) Vice grabs her opponent, lifts them over her head, and slams them opponent into the ground, then tosses them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing Down Down-right Right P when the opponent is tossed into the air.
    Decider Left Down-left Down Down-right Right K Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with  HP .
    Gore Fest Right Down-right Down Down-left Left Right P (close) Vice grabs her opponent by the head, slides forward while dragging the opponent against the ground, then throws them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing Down Down-right Right P when the opponent is tossed into the air.
    Move list (Command normals)
    Name Command Description
    Monstrosity Right+ LK  Vice slams her fist downward.
    Move list (Desperation moves)
    Name Command Description
    Negative Gain Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.
    Withering Surface Down Down-right Right Down Down-right Right P (close) Vice grabs her opponent, then lifts them over her head and slams them opponent into the ground multiple times. Then she jumps into the air with them and slams them into the ground again, which causes a pillar of dark energy to explode.

    Masters Team

    A team of masters who trained some of the other fighters in the game.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Heidern.gif




    Heidern
    The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives.
    Move list (Special moves)
    Name Command Description
    Cross Cutter Hold Left for 2 seconds, then Right+P Heidern slashes the air in front of him with his hands, shooting ahead projectiles in the shape of his slashes. The projectiles move faster when the move is performed with  HP .
    Moon Slasher Hold Down for 2 seconds, then Up+P Heidern slashes the air around him in a circle, which knocks down his opponent on impact.
    Neck Roller Hold Down for 2 seconds, then Up+K Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent's neck and spins his body around.
    Storm Bringer Right Down-right Down Down-left Left P (close) Heidern grabs his opponent and siphons some of their health away (and into his health bar).
    Killing Bringer Right Down-right Down Down-left Left K Heidern holds a defensive posture. If he is attacked while doing this, he grabs his opponent and siphons some of their health away (and into his health bar).
    Move list (Command normals)
    Name Command Description
    Critical Dive Left+ HP / HK  or Right+ HP / HK  in midair (close) Heidern grabs and stomps his opponent to the ground.
    Shooter Narnagel Right+ LK  Heidern turns around with a knee strike that can hit twice.
    Move list (Desperation moves)
    Name Command Description
    Final Bringer Down Down-right Right Down Down-right Right P Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent and siphons some of their health away (and into his health bar).
    Heidern End Down Down-left Left Down-left Down Down-right Right K Heidern dashes forward a short distance and stabs his opponent with his hand. If it connects, his hand explodes while he is grabbing his opponent.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif




    Takuma Sakazaki
    The father of Ryo and Yuri. He is the master and creator of Kyokugen-ryuu.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with  HP .
    Mou Ko Murai Gan Down Down-left Left P Takuma does a straight punch that knocks his opponent into the air.
    Zanransetsu Right Left Right P Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
    Hien Shippu Kyaku Hold Down-left for 1 second, then Right+K Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
    Shou Ran Kyaku Right Down-right Down Down-left Left K Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes.
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Oniguruma Right+ LP  Takuma swings his arm with a hook punch that knocks the opponent over on impact.
    Kawara Wari Right+ LK  Takuma does an overhead elbow strike that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken.
    Shin Kishin Geki Down Down-right Right Down Down-right Right P (close) Takuma performs multiple hard-hitting punches.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Saisyu Kusanagi.gif




    Saisyu Kusanagi
    Kyo's father and leader of the Kusanagi clan.
    Move list (Special moves)
    Name Command Description
    108 Shiki Yami Barai Down Down-right Right P Saisyu throws fiery red sparks across the ground. The projectile moves faster when the move is performed with  HP .
    702 Shiki En Jou Down Down-left Left P (up to 2 times) Saisyu swipes a fiery hand upward. The motion can be repeated a second time, in which case he does another upward hand swipe that knocks the opponent over.
    100 Shiki Oni Yaki Right Down Down-right P Saisyu twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    110 Shiki Nata Guruma Right Down Down-right K Saisyu launches the opponent into the air with a shoulder lean, then follows them into the air with a turnaround kick. He attacks an additional time with his shoulder while jumping into the air when the move is performed with  HK .
    427 Shiki Shin Ken Right Down-right Down Down-left Left K Saisyu leaps forward while swinging his fist down, then follows up with a flaming backfist. He leaps farther when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Ge Shiki Gou Tsuchi Right+ LP  Saisyu steps forward with a downward fist slam. This is an overhead strike that can hit characters who are crouch blocking.
    Ge Shiki Zu Tsui Right+ LK  Saisyu jumps with a turnaround kick.
    Move list (Desperation moves)
    Name Command Description
    Ura 108 Shiki Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Saisyu gathers a ball of fire between his hands, then dashes forward while his arms are spread apart and surrounded by flames.
    1207 Shiki To Bou Gai Down Down-right Right Down Down-right Right P Saisyu steps forward with a flaming punch and an uppercut, then he causes the ground to explode under the opponent into a pillar of red fire.

    American Sports Team

    An American team consisting of sports players. The team's only other appearance was in The King of Fighters '94.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Heavy-D!.gif




    Heavy-D!
    A former professional boxer who has been banned from normal competition after seriously injuring another fighter. He forms and leads the team.
    Move list (Special moves)
    Name Command Description
    Rolling Soul Diver Down Down-right Right P Heavy-D! slides forward with a jab while a vacuum whirls around his arm like a drill, hitting multiple times. He slides further when the move is performed with  HP .
    Shadow: If performed after Shadow, Heavy-D! follows up with a second punch with the other hand.
    Ducking Combination Down Down-left Left P (up to 2 times) Heavy-D! slides forward and swings with a hook punch with his following arm. The motion can be repeated a second time, in which case he does another hook with his leading arm. The second punch knocks the opponent over. He slides further when the move is performed with  HP .
    Shadow: If performed after Shadow, Heavy-D! does a hook punch followed by an uppercut when the motion is performed once. If the motion is repeated a second time, he does a hook punch with each arm, then a Rolling Soul Diver with  LP  or an uppercut with  HP .
    Blast Upper Down Down-right Right K Heavy-D! swings his arm into the air, knocking a spray of dirt off the ground. He steps forward slightly when the move is performed with  HK .
    Shadow: If performed after Shadow, Heavy-D! quickly knocks another spray of dirt off the ground with his other arm.
    Soul Flower Down Down-left Left K Heavy-D! punches the ground, causing a burst of energy to surround him.
    Shadow: If performed after Shadow, two bursts of energy explode from the ground after Heavy-D! punches it.
    Dancing Beat Right Down Down-right P (close) Heavy-D! does a combo of five quick punches that knocks his opponent over.
    Shadow: If performed after Shadow, Heavy-D! does a six-punch combo instead.
    Shadow Down Down P Heavy-D! shadowboxes, which empowers his next special move.
    Move list (Command normals)
    Name Command Description
    Rock Crush Right+ LP  Heavy-D! punches downward, which can attack opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    D.Magnum Down Down-right Right Down Down-right Right P Heavy-D! hits his opponent with an especially strong straight punch.
    D.Crazy Down Down-left Left Down-left Down Down-right Right P Heavy-D! hits his opponent with a barrage of punches, ending with an uppercut that launches the opponent into the air.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Lucky Glauber.gif




    Lucky Glauber
    A karate champion and former professional basketball player.
    Move list (Special moves)
    Name Command Description
    Death Bound Down Down-right Right P Lucky catches a basketball from off-screen, then bounces it off the ground at an angle. It bounces at a lower angle when the move is performed with  HP .
    Lucky Vision Down Down-right Right K Lucky runs forward at high speed. He can be hit while doing this but can pass through opponents. He runs farther when the move is performed with  HK .
    Death Dunk Down Down-left Left P Lucky jumps in the air, then dunks a basketball downward. If the basketball hits the ground, it bounces off at an angle. He jumps higher and dunks the ball further when the move is performed with  HP .
    Cyclone Break Down Down-left Left K Lucky leaps through the air while kicking in a circle. The move covers more horizontal distance when it is performed with  HK .
    Death Heel Right Down Down-right K Lucky jumps into the air with a knee strike, then does an axe kick. He jumps higher when the move is performed with  HK .
    Death Shoot Down Down P or K Lucky jumps into the air and catches a basketball from off-screen, then shoots it into the air. The basketball drops back down it in front of him with  LP , a third of the screen in front of him with  LK , two thirds of the screen in front of him with  HP , or across the screen with  HK .
    Move list (Command normals)
    Name Command Description
    Dunk Drop Down+ LP  in midair Lucky drops his hands down like dunking a basketball, which knocks down his opponent on impact.
    Lucky Kick Down+ LK  Lucky kicks high into the air.
    Move list (Desperation moves)
    Name Command Description
    Hell Bound Down Down-right Right Down Down-right Right P Lucky touches the ground, causing a pillar of energy to explode from it.
    Lucky Driver Down Down-right Right Down Down-right Right K Lucky pounces forward, then propels himself into the air with a split-leg kick.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Brian Battler.gif




    Brian Battler
    An American football player who loves tackling opponents.
    Move list (Special moves)
    Name Command Description
    Brian Tornado Left Down-left Down Down-right Right P Brian flies forward through the air while spinning like a corkscrew. He flies farther when the move is performed with  HP .
    Hyper Tackle Left Down-left Down Down-right Right K Brian dashes forward with a shoulder tackle. He dashes further when the move is performed with  HK .
    Rocket Tackle Right Down Down-right K Brian jumps diagonally into the air with a shoulder tackle. He jumps higher when the move is performed with  HK .
    Screw Body Press Down Down-right Right P in midair Brian spins in the air with his body parallel to the ground.
    Brian Hammer Down Down-left Left P Brian holds his hands in the air, then swings them down with a double axe-handle punch that knocks down his opponent on impact. After the first swing, he can swing his hands back into the air (Double Hammer) with Down Down-left Left P, then finish with a DDT with Down Down-left Left P. Or he can follow up with a powerbomb (Tiger Driver) with Left Down-left Down Down-right Right P, then finish with a second powerbomb (Samurai Bomb) with Down Down P or a shoulder backbreaker with Down Down Down P.
    Move list (Command normals)
    Name Command Description
    Buster Tomahawk Down+ HP  in midair Brian punches downward.
    Move list (Desperation moves)
    Name Command Description
    American Supernova Down Down-right Right Down Down-right Right P Brian jumps diagonally into the air to catch an airborne opponent. If it connects, he brings them down for a shoulder backbreaker, a piledriver, and finally a jumping powerbomb.
    Big Bang Tackle Down Down-right Right Down Down-right Right K Brian dashes back and forth three times with a shoulder tackle that launches his opponent into the air each time.

    Single-Entry Fighters

    These characters are not members of any team.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Shingo Yabuki.gif




    Shingo Yabuki
    Kyo Kusanagi's biggest fan, who has imitated his style of dress and his fighting moves. Though he cannot control fire like Kyo can and often messes up or forgets moves (and must consult his notepad), he is good-natured and indefatigable. His moves uniquely have a chance of landing a "Critical Hit" that does extra damage. He can be fought as a secret challenger before the sub-boss team if certain conditions are fulfilled.
    Move list (Special moves)
    Name Command Description
    114 Shiki: Aragami Mikansei Down Down-right Right  LP  Shingo lunges forward with a hook punch using his following arm.
    115 Shiki: Dokugami Mikansei Down Down-right Right  HP  Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.
    100 Shiki Oni Yaki Mikansei Right Down Down-right P Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    101 Shiki Oboro Guruma Mikansei Down Down-left Left K Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with  HK , he follows up with two additional kicks.
    Hiji Otoshi Down Down-left Left P Shingo hits downward with a standing elbow drop that knocks down his opponent on impact.
    Shingo Kick Left Down-left Down Down-right Right K Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
    Shingo Kinsei Ore Shiki Nie Togi Right Down Down-right K Shingo turns around with two elbow strikes, then jumps into the air with a back attack.
    Move list (Command normals)
    Name Command Description
    Ge Shiki Gou Fu Nage Fukanzen Right+ LK  Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Burning Shingo Down Down-left Left Down-left Down Down-right Right P Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.
    Ge Shiki Kake Hou Rin Down Down-right