Wild Woody

From Sega Retro

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WildWoody title.png

Wild Woody
System(s): Sega Mega-CD
Publisher: Sega of America (US) Tec Toy (BR)
Developer:
Distributor: Tec Toy (BR)
Sound driver: GEMS (sound effects)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
4440
ESRB: Kids to Adults
Sega Mega-CD
BR
Tectoy: Todas as Idades

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Wild Woody is a Sega Mega-CD action platform game developed by Sega Multimedia Studio and published by Sega. The only original property created by the Sega of America-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by Tec Toy the following October.

History

Development

After hearing the Adventures Of Bumblefoot CD, I was hired to score all the music for the Sega CD-ROM video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.


I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to Sega of America for approval, and to drummer Brad Kaiser who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February 96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the Sega recording studio in San Francisco and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). Tough game - I suck at it - I still can't get past level 2.

Ron Thal[3]


Production credits

Source:
In-game credits
Wild Woody MCD credits.pdf
[4]


Source:
US manual
Error creating thumbnail: /bin/bash: line 1: 3267900 Done '/usr/bin/gs' '-sDEVICE=jpeg' '-sOutputFile=-' '-dFirstPage=1' '-dLastPage=1' '-dSAFER' '-r150' '-dBATCH' '-dNOPAUSE' '-q' '/home/sonicret/domains/segaretro.org/public_html/images/0/03/Wildwoody_mcd_us_manual.pdf' 3267901 Segmentation fault | '/usr/bin/convert' '-depth' '8' '-quality' '95' '-resize' '2197' '-' '/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_98a24bdec94c.jpg'
[5]


Source:
Uncredited[3]

Magazine articles

Main article: Wild Woody/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
56
[6]
GamePro (US) NTSC-U
35
[7]
VideoGames (US) NTSC-U
60
[8]
Sega Mega-CD
50
Based on
3 reviews

Wild Woody

Mega-CD, US
WildWoody MCD US Box Back.jpgWildWoody MCD US Box Front.jpg
Cover
WildWoody MCD US Disc.jpg
Disc
Wildwoody mcd us manual.pdf
Manual
Mega-CD, BR
WildWoody MCD BR front.jpg
Cover
WildWoody MCD US Disc.jpg
Disc

Technical information

Main article: Wild Woody/Technical information.

External links

References


Wild Woody

WildWoody title.png

Main page | Maps | Hidden content | Magazine articles | Reception | Technical information


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