Sega Mega Drive
Sound driver: SMPS Z80 (banked)
Number of players: 1
This short article is in need of work. You can help Sega Retro by adding to it. (ダイナブラザーズ) is a 1992 strategy game by Dyna Brothers CRI for the Sega Mega Drive released exclusively in Japan. It was followed by .
Dyna Brothers 2
The game is a real-time strategy title. The player must guide an army of dinosaurs to victory against their opponents, who are aliens that have invaded Earth. The player's main base and source of life is "The Egg", from which other life forms are spawned. The enemy's base is represented by a UFO. Players have the choice of creating over five different types of dinosaurs: a stegosaurus, triceratops, tyrannosaurus rex, allosaurus, and lastly, an oviraptor. The player uses each dinosaur's unique ability to gather power points to spend in executing commands. This includes sending rain showers to grow vegetation, causing disasters, giving specific directions, and so on.
Sutego (ステゴ) -- Stegosaurus. The player's initial character and an herbivore. He eats grass to gather more power points for the player to spend on using commands. His specialty is laying eggs.
Torikera (トリケラ) -- Triceratops. Herbivore with emphasis on endurance from enemy attacks.
Tirano (ティラノ) -- Tyrannosaurus Rex. As a carnivore, his focus is on attacking enemies and eating them. Slow, but can travel long distances.
Aro (アロ) -- Allosaurus. Like Tirano, he deals in attacking as a carnivore. Fast, but moves in smaller increments. Pii-chan (ピーちゃん) -- Oviraptor. The sole ovivore (egg-eater) of the game. He is weak in strength and defense, but is very agile. His specialty is to find and swallow enemy eggs before they hatch.
Supervision: ♥ Licca Kayama ♥
Executive Producer: ISAO OHKAWA
Producer: Bogeyman Yasuda
Game Design: CSK Amusement Buis Dept, Project Eggs
Director: Keith Ogawa
Concept Design: Keith Ogawa
Chief Programmer: Shinya Womba Izumi
Programmer: Sato Jp, Katumi Asuka Yabuno, Sachie Saya Endo
Sound Support: Michael Mizuno
Sales Staff: Susumu Tanaka, Tadashi Hikita, Taizan Suzuki, Taketoshi Endo, Akinori Oguri, Katsumi Tanaka, Michael Mizuno
Title Design: Studio Melfan
Chief Designer: Kiyoshi Fujita
Animation Designer: Kiyoshi Fujita
Character Designer: Kiyoshi Fujita
Screen Design: Kiyoshi Fujita
Character Basic Design: Takehiro Katsura
Background: Kenji Toki
Map Design: Toshikazu Nagasato
Music Composer: Mikan Yuzuno
Sound Effect: Mikan Yuzuno
Debugger: Kentarou Noguchi, Shirou Ei Special Thanks
Sega Planning Division: Toshihisa Ugata, Kazutaka Yano, Naoki Aoki, Yasuhide Kobayashi, Seiji Hayashi, Kaori Asai, Yasushi Nagumo
Sega HE Division: Shigeo Kamata, Seigo Tabira
Sega R&D Dept: Tokuhiko Uwabo, Hiroshi Kubota Jack Fujieda, Dandy Tanaka, Hirorin Kawamura, Toshiya Inoue, Miki Hattori, Hungry Rei, CSK Research Institute
CSK Corporation 1992 May 1
Source: In-game credits (JP)
Main article: Dyna Brothers/Magazine articles.
Print advert in
(JP) #1992-05: "May 1992" (1992-04-08)
also published in:
Print advert in
(JP) #1992-08: "August 1992" (1992-07-08)
also published in:
Mega Drive, JP
Mega Drive, KR
ROM dump status
(archived: 2018-03-05 23:11) https://www.nintendo.co.jp/wii/vc/software/02.html
(archived: 2007-04-03 22:30) http://vc.sega.jp:80/vc_dyna/
Beep! MegaDrive, "June 1992" (JP; 1992-05-08), page 12
Beep! MegaDrive, "September 1992" (JP; 1992-08-08), page 11
Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 25 (27)
Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 43-45 (43)