Foreman for Real
From Sega Retro
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Foreman for Real | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment Acclaim Japan (JP) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Software Creations of America, The Grey Team | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Sound Images v1.2 | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1][2][3][4] (boxing) | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Foreman for Real (フォアマン フォーリアル) is a boxing game staring George Foreman. It is a spiritual sequel to George Foreman's KO Boxing, being both published by Acclaim, but having slightly different gameplay and different developers. Also unlike KO Boxing, the player is able to play as George Foreman in this game, among other boxers.
Índice
Gameplay
Boxers
"Big" George Foreman | |
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Ahmad "Axeman" Williams | |
Rob "The Killer" Jones | |
"Savage Sammy Swift | |
JJ "The Bull" Mazzo | |
Eric "The Kid" Wilson | |
Carmen "Fist" Paradiso | |
"Jammin" Johnny O'Grady | |
Yuri "Fabulous" Fadiman | |
Willie "The Lion" Ramos | |
Joe "The Dragon" Hoffman | |
Jeff "Rock Jaw" Rianda | |
Mike "The Anvil" Aubry | |
"Dangerous" Dan Jones | |
"Quickdraw" Tom Robinson | |
Derrick "The Legend" Lee | |
"Lightning" Lou Janetti | |
George "Stallion" Shawkey | |
Nick "The Nightmare" Cruiser | |
Keith "Hammerhead" Glascoe | |
Production credits
Mega Drive version
- Acclaim Development: The Gray Team
- Producer: Rob Leingang
- Associate Producers: Ken Kajikawa, Gregg Giles, James Johnson
- Analysts: Steffan Levine, Mark Mermelstien
- Administrative Assistant: Diana Cambria
- Technical Director: Howard Schwartz
- Digital Production Group: Rob Zimmelman, Mark Neumann, Marvin Tate
- Advanced Technology Group: Jerermy Schwartz, Roger Booth, Larry Kelly, Mike Passuello
- Control Code Designer: Mike Hong
- Quality Assurance: Carol Caracciolo, Mat Kraemer, Tom Falzone
- Lead Tester: Mike Hong
- Boxing Consultant: Keith Glascoe
- Interactive Director: Glenn Wissner
- Special Thanks: Tyrone Miller, Mike Archer
- Executive Producers: Richard Kay, Mike Webb, Michele Ahearn
- Designed By: Jeff Carnell, Brian Ulrich
- Additional Design By: David McLachlan, Stephen Ruddy
- Programmed By: Peter Andrew
- Produced By: Jeff Carnell
- Technical Direction By: Stephen Ruddy
- Art Direction By: David McLachlan
- Animation Direction By: Ste Thomas
- Main Artist: Chris Collins
- Artwork By: Jimmy Kowalski, Jeff Sturgeon
- Animation By: Alan Moult, Andy Wilson
- Additional Artwork By: Mat Medina, Adrian Bourne
- Sound Effects and Music By: Chris Jojo, Paul Tonge, Suddi Raval
- Game Testing By: Andy Abramovici
- Special Thanks: Robert Ahearn, Rob Sturdevant, The Tacoma Boxing Club, John Pickford, Ste Pickford, Lorraine Starr, Kevin Edwards, Mark Dawson, Jennifer Knapper, Irene J Kruppa, Joe Hawkins, Sam The Dog, Stephen Ruddy, Andrew Routledge, Evan Dean
Magazine articles
- Main article: Foreman for Real/Magazine articles.
Promotional material
Print advert in VideoGames (US) #80: "September 1995" (1995-08-22)
also published in:
also published in:
- EGM² (US) #15: "September 1995" (1995-0x-xx)[6]
- Electronic Gaming Monthly (US) #75: "October 1995" (1995-xx-xx)[7]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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48 | |
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Based on 11 reviews |
Mega Drive, AU (Sega Sport) |
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Game Gear version
Sega Retro Average | ||||||||||||||
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63 | |
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Based on 2 reviews |
Technical information
- Main article: Foreman for Real/Technical information.
References
- ↑ File:ForemanForReal MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:ForemanForReal GG JP Box Front.jpg
- ↑ 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ 5.0 5.1 GamePro, "November 1995" (US; 1995-xx-xx), page 116
- ↑ EGM², "September 1995" (US; 1995-0x-xx), page 113
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 119
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 121
- ↑ Famitsu, "1995-11-03" (JP; 1995-10-20), page 1
- ↑ Game Players, "Vol. 8 No. 12 December 1995" (US; 1995-1x-xx), page 82
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 53
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 73
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 90
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 187
- ↑ Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 86
- ↑ Svet Igara, "Jun 1996" (YU; 1996-xx-xx), page 64
- ↑ VideoGames, "November 1995" (US; 1995-10-24), page 91
- ↑ Famitsu, "1995-11-03" (JP; 1995-10-20), page 36
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 87
Foreman for Real | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
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