Jimmy White's Whirlwind Snooker
From Sega Retro
|Jimmy White's Whirlwind Snooker|
|System(s): Sega Mega Drive|
|Publisher: Virgin Interactive Entertainment|
|Developer: Archer MacLean|
|Sound driver: GEMS|
|Peripherals supported: Sega Mouse|
|Number of players: 1-2 (alternating)|
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Jimmy White's Whirlwind Snooker is a snooker game developed originally released for IBM PC, Amiga and Atari ST computers in 1991. It was ported to the the Sega Mega Drive three years later exclusively for Europe and Australia.
Jimmy White's Whirlwind Snooker is one of the earliest attempts at rendering a billiards game in 3D, and is very simplistic in design. The camera is positioned behind the cue ball, and will rotate and pan while the balls are moving to give a wider perspective of the table. While the table itself is constructed out of flat-shaded 3D polygons, no backgrounds (or humans) are rendered.
If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.
On the Mega Drive, Whirlwind Snooker operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).
The game was built to take advantage of computer mice, and while the game is playable with a standard control pad, it is best experienced with the Sega Mouse.
- Game Design and Programming: Archer Maclean
- Title Music: Allister Brimble, Mike Powell
- Producer for Virgin: Ian Mathias
Note: Allister Brimble is credited for the title music. However, he was only the sound programmer.
- Main article: Jimmy White's Whirlwind Snooker/Magazine articles.
|Sega Retro Average|
|Mega Drive, SE (Rental)|
|Mega Drive, AU (Sega Sport)|
ROM dump status
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- Sega Pro, "December 1994" (UK; 1994-11-03), page 46
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-xx-xx), page 94
- Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 127