Lemmings 2: The Tribes

From Sega Retro

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Lemmings 2: The Tribes
System(s): Sega Mega Drive
Publisher: Psygnosis
Developer:
Supporting companies:
Distributor: Sony Electronic Publishing (Europe)
Original system(s): Amiga
Sound driver: Krisalis sound driver
Peripherals supported: Six Button Control Pad, Sega Mouse
Genre: Puzzle, Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-113036
Videogame Rating Council: GA
Sega Mega Drive
EU
T-113036-50
ELSPA: 3+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
£44.9944.99[2][3] T-113036-50
ELSPA: 3+ OK
Sega Mega Drive
AU
OFLC: G
Non-Sega versions

Lemmings 2: The Tribes is a sequel to Lemmings, and was released, among other consoles, for the Sega Mega Drive in 1994.

Sega Master System and Game Gear versions were reportedly completed (and even reviewed), but never released. In 2014, the main programmer Matt Taylor released them both in the SMS Power! community boards.

Story

Unlike the prequel, Lemmings 2 has a story set on Lemming Island. The Great Darkness is soon to come and devour the island and all those who live on it according to a prophecy, and each of the tribes must carry their piece of the Talisman, which was split into pieces for safekeeping when the Lemmings first settled on the island, to the ark in the center of the island so that they may safely escape to a new home with the Talisman's guidance.

Gameplay

Gameplay is much the same as in its prequel in that the player must safely guide as many Lemmings as possible to the goal making sure they don't kill themselves in transit, however now Lemmings are split into 12 "tribes", each with their own special skills. There are over 120 levels and 50 different skills. In addition to skills, the player has access to a fan which can be used to blow around Lemmings who are using wind-based skills. It can be accessed by selecting its icon or pressing C twice, then used by holding A.

Each tribe has 10 levels to complete and 50 Lemmings to rescue, however only Lemmings that survive through each level can move on to the next one (e.g. if 5 Lemmings die in the first level, only 45 will be available in subsequent levels). Thus, if the player wishes to have more Lemmings available in later levels, they will need to replay earlier levels to rescue the Lemmings they lost. A bronze medal is awarded at the end of a level if only a few Lemmings survive, while a silver medal is awarded if only a few Lemmings are lost, and a gold medal if the maximum number of Lemmings have been saved. The medals earned will also affect the quality of the Talisman at the end of the game, with the Gold Talisman being the best possible result.

A practice mode is available that lets the player choose up to 8 of the skills in the game to get an idea of how each one works. There are four levels available in this mode and neither of them have exits, so the only way to quit is to use the Nuke button.

While undocumented in any instruction manual, a Six Button Control Pad can be used to easily switch between skills by pressing the X and Y buttons. A Sega Mouse may also be used, replicating the control setup used in home computer versions of the game.

Tribes

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Classic

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Beach

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Cavelem

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Circus

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Egyptian

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Highland

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Medieval

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Outdoor

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Polar

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Shadow

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Space

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Sports

Skills

As there are many different kinds of skills in the game, they have been grouped into multiple sub-sections below. Lemmings that have not been given a skill will be referred to as Walkers.

Moving skills

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Runner
Makes a Lemming run faster than a Walker. This is a permanent skill.
Lemmings2 MD Sprite Skills.png
Roller
Makes a Lemming roll very quickly on the ground. This lasts until he's given another skill.
Lemmings2 MD Sprite Skills.png
Jumper
Makes a Lemming jump once when clicked. If he is a Runner, he will have greater jumping distance.
Lemmings2 MD Sprite Skills.png
Hopper
Makes a Lemming hop continuously on the ground until he hits an obstacle or is given another skill. He can only be given another skill when he's on the ground.
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Pole Vaulter
Makes a Lemming do a short run, then lift himself into the air with a pole. This will fail if the pole touches any obstacles.
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Skater
Allows a Lemming to skate across ice without slipping. This is a permanent skill.
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Kayaker
Allows a Lemming to cross water in a kayak until he reaches land. He can only be given this skill when in water.
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Swimmer
Allows a Lemming to swim through water and climb out of it. This is a permanent skill.
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Diver
Allows a Lemming to survive long falls if they land into water.
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Climber
Allows a Lemming to climb walls, but will fall if they reach an overhang. This is a permanent skill.
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Rock Climber
Allows a Lemming to climb walls as well as overhangs up to 45 degrees. This is a permanent skill.
Lemmings2 MD Sprite Skills.png
Slider
Allows a Lemming to slide down from an edge as long as it is a vertical surface. If a Slider drops off onto the ground, he will move the opposite way that he was facing originally. He will hang from drops for a second, giving the player a chance to change him into a Shimmier. This is a permanent skill.
Lemmings2 MD Sprite Skills.png
Shimmier
Makes a Lemming jump into the air and attempt to grab a ceiling. If he succeeds, he will shimmy along the ceiling until he cannot go further, after which he will hang for a second before falling, giving the player a brief window to give him another skill.
Lemmings2 MD Sprite Skills.png
Magno Boots
Allows a Lemming to walk on walls and upside-down along ceilings. He can only be given another skill when he is not on a wall or ceiling.

Shooting skills

Lemmings2 MD Sprite Skills.png
Archer
Equips a Lemming with a bow and arrow, who will then aim for the player's cursor. Press A again to make him fire the arrow, which will stick into the landscape. The distance from bow to cursor will determine the power of the shot.
Lemmings2 MD Sprite Skills.png
Thrower
Makes a Lemming throw a rock which will stick to the landscape. If he is a Runner to begin with, his throwing distance will be greater.
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Spearer
Makes a Lemming throw a spear which will stick into the landscape. If he is a Runner to begin with, his throwing distance will be greater.
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Bazooker
Equips a Lemming with a bazooka, who will then fire a shell in an arc that will destroy part of the landscape.
Lemmings2 MD Sprite Skills.png
Mortar
Equips a Lemming with a mortar cannon, who will then fire a shell into the air that will destroy part of the landscape.
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Roper
Equips a Lemming with a grappling hook, who will then aim for the player's cursor. Press A again to make him fire the grappling hook, which will stick into the landscape. The Lemmings can then walk on the line.

Ground removing skills

Lemmings2 MD Sprite Skills.png
Basher
Makes a Lemming dig horizontally through any suitable terrain that's directly in front of him with his bare hands, and will continue to do so until there is no more suitable terrain to dig through or he is given another task.
Lemmings2 MD Sprite Skills.png
Club Basher
Makes a Lemming dig horizontally through any suitable terrain that's directly in front of him with a club, and will continue to do so until there is no more suitable terrain to dig through or he is given another task. Club Bashers are slower than Bashers, but have greater coverage.
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Miner
Makes a Lemming dig in a diagonally downward direction through any suitable terrain with a pickaxe, and will continue to do so until there is no more suitable terrain to dig through or he is given another task.
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Scooper
Makes a Lemming dig in a diagonally downward direction through any suitable terrain with a spade, and will continue to do so until there is no more suitable terrain to dig through or he is given another task. The angle at which a Scooper will dig is steeper than that of a Miner.
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Digger
Makes a Lemming dig straight down through any suitable terrain beneath him, and will continue to do so until there is no more suitable terrain to dig through or he is given another task.
Lemmings2 MD Sprite Skills.png
Stomper
Makes a Lemming stomp straight down through any suitable terrain beneath him at a faster rate than Diggers, and will continue to do so until there is no more suitable terrain to stomp or he is given another task.
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Fencer
Makes a Lemming dig in a diagonally upward direction through any suitable terrain with a spade, and will continue to do so until there is no more suitable terrain to dig through or he is given another task.
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Laser Blaster
Makes a Lemming vaporise terrain that is directly above him until he is given another task.
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Flame Thrower
Makes a Lemming destroy a chunk of the landscape in front of him with a flamethrower. He cannot be given another skill until he finishes.
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Bomber
Makes a Lemming place a bomb where he is standing, which will explode and destroy part of the terrain. The explosion will send nearby Lemmings flying (including the user) and make them dizzy for a few seconds, but will not kill them.
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Exploder
Makes a Lemming explode after 5 seconds, killing him and destroying part of the terrain around him in the process. The explosion will send nearby Lemmings flying and make them dizzy for a few seconds, but will not kill them.

Ground adding skills

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Builder
Makes a Lemming build an upward bridge in front of him. He will lay down up to 12 bricks, after which he will shrug at the player before going back to being a Walker unless the player commands him to continue building. A Builder will stop prematurely if the bridge hits a solid object, he bumps his head on a ceiling or the player gives him another skill.
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Platformer
Makes a Lemming build a horizontal bridge in front of him. He will lay down up to 12 bricks, after which he will shrug at the player before going back to being a Walker unless the player commands him to continue building. A Builder will stop prematurely if the bridge hits a solid object, he bumps his head on a ceiling or the player gives him another skill.
Lemmings2 MD Sprite Skills.png
Stacker
Makes a Lemming build a wall where he is standing. He will lay down up to 12 bricks, then resume walking in the direction he was going in from the top of the wall. He can be given another skill while doing this.
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Planter
Makes a Lemming grow a plant where he's standing, which will become part of the landscape when fully grown and can be walked on by other Lemmings.
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Filler
Makes a Lemming pour cement onto the ground, which will follow the shape of the landscape as much as possible and harden when it comes to rest. A Filler cannot be given any other skill until he finishes.
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Sand Pourer
Makes a Lemming pour a mound of sand where he's standing, which will become part of the landscape. A Sand Pourer cannot be given any other skill until he finishes.
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Glue Pourer
Makes a Lemming pour glue onto the ground. Unlike the cement poured by Fillers, glue will continue to extend over holes, and will stop when it hits an obstacle.

Wind skills

Lemmings2 MD Sprite Skills.png
Ballooner
Gives a Lemming a balloon that will make them rise and be susceptible to being blown about with the fan. Ballooners cannot be given other skills until the balloon bursts.
Lemmings2 MD Sprite Skills.png
Magic Carpet
Gives a Lemming a magic carpet that will float above the ground and adjust its height to follow the terrain. If the carpet goes over the edge of a cliff, it will sink downwards until it settles again. The Lemming will get off the magic carpet when it hits an obstacle.
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Jet Pack
Gives a Lemming a jet pack, which will make them float in the air and can only move with the aid of the fan. Jet Packs only have 10 seconds worth of fuel, after which the Lemmings will fall.
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Twister
Makes a Lemming spin on the spot. The fan can then be used to push him around through the terrain, leaving a tunnel in his wake. He will stop being a Twister when blown off the ground.
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Surfer
Gives a Lemming who is drowning or swimming in water a surfboard, and can only move with the aid of the fan. He will jump off his surfboard once he reaches land.
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Parachuter
Allows a Lemming to survive long falls and can be pushed around horizontally using the fan. This is a permanent skill.
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Hang Glider
Gives a Lemming a hang glider, who will then use it to sail downwards until he hits an angle and can't be given another skill until he finishes. His hang time and distance can be affected by the fan.
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Icarus Wings
Gives a Lemming wings, who will then fly horizontally until he hits an obstacle. He can be blown in any direction with the fan while flying.

Miscellaneous skills

Lemmings2 MD Sprite Skills.png
Floater
Allows a Lemming to use an umbrella to survive falls that would normally kill a Lemming. This is a permanent skill.
Lemmings2 MD Sprite Skills.png
Blocker
Makes a Lemming stop moving and block other Lemmings from passing him. A Blocker cannot use any other skill (other than Exploder) unless the ground beneath him is destroyed, after which he will become a Walker again.
Lemmings2 MD Sprite Skills.png
Attractor
Makes a Lemming play music, causing nearby Lemmings to stop and dance. He can be stopped by giving him another skill.
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Super Lem
Makes a Lemming transform into a superhero, who will fly in the direction of the player's cursor. He will change back to normal if he hits the cursor or an obstacle.

Production credits

  • Sega Conversion: Digital Developments
  • Program Code: Andrew Bond, Graeme Love, Tim Swan
  • Sega Graphics: Lee Doyle, Andrew Bond
  • Audio Soundtracks: Krysalis Software
  • Original Game: DMA Design
  • Quality Control: Mark O'Connor, Paul Evason, Stuart Allan
  • Thanks To: Dave Jones, Mike Dailly, Russell Kay
  • Project Manager: Tony Parkes
(C)1994 Psygnosis
Source:
In-game credits


Magazine articles

Main article: Lemmings 2: The Tribes/Magazine articles.

Promotional material

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Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
also published in:
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Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[5]
Alaab Alcomputtar (SA)
91
[6]
Consoles + (FR)
90
[7]
Cool Gamer (RU)
70
[8]
Computer & Video Games (UK) PAL
79
[2]
Computer + Video Giochi (IT)
79
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[11]
GamePro (US) NTSC-U
73
[12]
Games World: The Magazine (UK) PAL
71
[13]
Joypad (FR) PAL
79
[14]
MAN!AC (DE) PAL
79
[15]
Mega (UK) PAL
93
[3]
Mega Fun (DE) PAL
90
[16]
Mean Machines Sega (UK) PAL
89
[17]
Next Generation (US) NTSC-U
75
[18]
Player One (FR)
90
[19]
Play Time (DE) PAL
86
[20]
Power Up! (UK)
88
[21]
Sega Magazin (DE) PAL
91
[22]
Sega Magazine (UK) PAL
75
[23]
Sega Power (UK) PAL
90
[24]
Sega Pro (UK) PAL
91
[25]
Super Juegos (ES)
88
[26]
Tricks 16 bit (RU)
88
[27]
Video Games (DE) PAL
79
[28]
Sega Mega Drive
83
Based on
26 reviews

Lemmings 2: The Tribes

Mega Drive, US
Lemmings2 MD US Box.jpg
Cover
Lemmings2 MD US Cart.jpg
Cart
Lemmings2thetribes md us manual.pdf
Manual
Mega Drive, EU
Lemmings2 MD EU Box.jpg
Cover
Lemmings-2-AU-cart.jpg
Cart
Lemmings-2-e-manual.jpg
Manual
Mega Drive, FR (Blister pack)
Lemmings2 MD FR blister front.jpg
Cover
Mega Drive, PT

Mega Drive, AU
Lemmings2 MD AU cover.jpg
Cover

Technical information

Main article: Lemmings 2: The Tribes/Technical information.

References

  1. File:DailyMirror UK 1994-10-28 Sup D.jpg
  2. 2.0 2.1 Computer & Video Games, "December 1994" (UK; 1994-11-15), page 80
  3. 3.0 3.1 Mega, "November 1994" (UK; 1994-10-27), page 58
  4. GamePro, "March 1995" (US; 1995-xx-xx), page 73
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 114
  6. Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 24
  7. Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 130
  8. Cool Gamer, "9" (RU; 2002-10-13), page 114
  9. Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 122
  10. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 325
  11. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 234
  12. GamePro, "April 1995" (US; 1995-xx-xx), page 49
  13. Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 18
  14. Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 108
  15. MAN!AC, "12/94" (DE; 1994-11-09), page 42
  16. Mega Fun, "11/94" (DE; 1994-10-19), page 61
  17. Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 108
  18. Next Generation, "May 1995" (US; 1995-04-18), page 101
  19. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 100
  20. Play Time, "12/94" (DE; 1994-11-09), page 106
  21. Power Up!, "Saturday, November 12, 1994" (UK; 1994-11-12), page 1
  22. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 30
  23. Sega Magazine, "December 1994" (UK; 1994-11-15), page 84
  24. Sega Power, "November 1994" (UK; 1994-09-29), page 39
  25. Sega Pro, "December 1994" (UK; 1994-11-03), page 74
  26. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 114
  27. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 18
  28. Video Games, "12/94" (DE; 1994-11-23), page 96


Lemmings 2: The Tribes

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Lemmings games for Sega systems
Lemmings (1992) | Lemmings 2: The Tribes (8-bit) (1994) | 3D Lemmings (1996)