From Sega Retro
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|Publisher: Psygnosis (EU), Imagineer (JP)|
|Developer: Clockwork Games, Perfect Entertainment|
|System(s): Sega Saturn|
|Sound driver: SCSP/CD-DA (23 tracks)|
|Peripherals supported: Shuttle Mouse (JP version only)|
|Genre: Action, Puzzle|
|Number of players: 1|
3D Lemmings (３Ｄ レミングス) is an entry in the Lemmings series of games for the Sega Saturn, and the first game to be presented in 3D. Notably, 3D Lemmings was not developed by the franchise's creators, DMA Design, instead being produced by Clockwork Games for publisher Psygnosis. The Saturn version was not released in North America.
3D Lemmings follows a similar format to the previous titles Lemmings and Lemmings 2: The Tribes - to get as many lemmings to the exit as possible, all levels are presented in 3D (though the lemmings themselves are still 2D sprites). Lemmings can still be assigned certain skills to assist in negotiating obstacles, though there is a new action to turn approaching lemmings 90 degrees to the left or gith.
Usually, but not always, the player has control over the camera, and parts of the game rely on the player's use this camera to correctly judge where actions should be performed. In some situations this requires using the "virtual lemming" camera option, which gives a first person view from a selected lemming.
The Japanese version supports the Shuttle Mouse.
3D Lemmings was written primarily in the C programming language, so could be ported to the Saturn from the PlayStation with relatively few changes. Full motion video clips needed to be re-rendered for the differing hardware, however.
- Main article: 3D Lemmings/Magazine articles.
|Sega Retro Average|
| Based on|
- File:MeanMachinesSega44UK.pdf, page 46
- File:CVG UK 177.pdf, page 52
- File:MeanMachinesSega45UK.pdf, page 84
- File:ConsolesNews FR 04.pdf, page 107
- File:Joypad FR 057.pdf, page 76
- File:MAN!AC DE 1996-09.pdf, page 65
- File:MeanMachinesSega45UK.pdf, page 74
- File:MegaForce FR 54.pdf, page 93
- File:MegaFun DE 1996-09.pdf, page 64
- File:PlayerOne FR 068.pdf, page 110
- File:SSM UK 08.pdf, page 72
- File:SSM JP 19960823 1996-14.pdf, page 239
- File:SnGwSISDRZK Book JP.pdf, page 16
- File:VideoGames DE 1996-08.pdf, page 112