Halley Wars
From Sega Retro
Halley Wars | |||||||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | |||||||||||||||||||||||||||||||||||
Publisher: Taito (Japan), Sega (US, Europe) | |||||||||||||||||||||||||||||||||||
Developer: ITL | |||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||
Developer(s) of original games: Taito | |||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2][3] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Halley Wars (ハレーウォーズ), known as Space Battle in Brazil, is a shoot-'em-up developed by ITL and published by Taito in Japan, and Sega internationally, for the Sega Game Gear.
This game is a sequel to the arcade game Halley's Comet, which was released in 1986 by Taito. The name is a reference to Halley's Comet, which was last in the inner part of the solar system and visible to the naked eye in 1986.
Contents
Story
In the middle of the 21st century, Lord Halley has led numerous assaults against the Earth at the cost of billions of human lives. It is believed that he will strike again soon. As a last ditch effort, the nations of the world have developed a spacecraft to intercept the enemy's attacking forces, break their defenses, and destroy them, securing a future for Earth and its inhabitants.
Gameplay
The game is a vertically scrolling space shooter. The player pilots a spaceship, which can move in all directions with the D-pad. Enemy forces swarm in and attack the player. The craft is equipped with a destructive beam with infinite ammunition, which is fired with and can be held down for rapid-fire. There are several power-ups that can be found inside asteroids or satellites and collected by the player. The destructive beam can be upgraded six times through upgrade items. It is also possible to obtain explosive pods that shoot their own destructive beams with or detonate to destroy all enemies on the screen (except bosses) with .
If the player's ship is hit by enemy fire or collides with an enemy or an obstacle (such as asteroids or debris), it is destroyed but a new one spawns in place if the player has remaining ships. The player starts the game with two extra ships. If the player loses a ship without any extra ships left, the game ends. The player gets another extra ship every 10,000 points scored.
Additionally, there is a damage meter in the corner of the screen that tracks damage inflicted to the Earth. It increases by 1-3% points when certain enemies get past the player. There are also comets in some stages that increase the damage meter by 7% points if they are not destroyed by the player. If the damage meter reaches 100%, the Earth has been devastated and the game ends regardless of any extra ships the player may have remaining. The damage meter retains its value from stage to stage. However, at the end of each stage, the game reduces the damage meter by 1% point for every 2,000 points scored in the current stage.
Weapons
The player's weapon is upgraded to the next level each time a Weapon Upgrade item is collected.
Items
Items are collected by shooting open asteroids or satellites, depending on the stage, and then flying over the item.
Asteroid | |
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Blast open to release an item. | |
Satellite | |
Blast open to release an item. | |
Weapon Upgrade | |
Upgrades the destructive beam, up to five times. The player's weapon is downgraded one level after losing a ship; if the player only has one ship remaining, it is downgraded to the starting weapon. | |
Explosive Pod | |
Collects an explosive pod that follows the ship. Explosive pods shoot their own destructive beam along with the main ship's primary weapon or can be detonated to destroy all enemies on screen. Explosive pods can also be destroyed by enemies or obstacles. If the player loses a ship while possessing explosive pods, they can be gathered again after a new ship spawns. | |
Speed Upgrade | |
Upgrades the movement speed of the ship, up to four times. | |
Laser Shield | |
Provides a protective shield that absorbs damage that would otherwise destroy the ship. Dissipates after a few hits. | |
4 Explosive Pods | |
Arms the ship with four explosive pods. Each has its own destructive beam or can be detonated. | |
Bomb | |
Destroys all enemies on screen and neutralizes any enemy fire. |
Stages
Stage 1 | |
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Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
Production credits
- Program: Masaru Mizuno
- Help and Tools: Seiichi Tajima
- Sound Program: Kusatsu Onsen
- Sound: Star Watanabe
- Graphic Design: Takeshi Narita
- Special Thanks: Ojamamushi, Yuuichi Kanno
- Produced by: Taito
Magazine articles
- Main article: Halley Wars/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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128kB | Cartridge (JP) | |||||||||||
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128kB | Cartridge (US/EU) |
References
- ↑ File:HalleyWars EU backcover.jpg
- ↑ File:HalleyWars JP cover.jpg
- ↑ 3.0 3.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ Electronic Gaming Monthly, "October 1991" (US; 1991-xx-xx), page 27
- ↑ 5.0 5.1 VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 92
- ↑ Computer Trade Weekly, "" (UK; 1991-12-09), page 27
- ↑ Computer Trade Weekly, "" (UK; 1992-01-13), page 19
- ↑ Games-X, "30th January-5th February 1992" (UK; 1992-01-30), page 5
- ↑ 9.0 9.1 Computer & Video Games, "June 1994" (UK; 1994-05-15), page 110
- ↑ 10.0 10.1 Sega Power, "July 1992" (UK; 1992-06-04), page 39
- ↑ Supergame, "Abril 1992" (BR; 1992-04-xx), page 47
- ↑ File:Halley Wars GG credits.pdf
- ↑ ACE, "September 1991" (UK; 1991-08-08), page 75
- ↑ ACE, "December 1991" (UK; 1991-11-08), page 116
- ↑ Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 142
- ↑ Beep! MegaDrive, "July 1991" (JP; 1991-06-08), page 32
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 148
- ↑ Famitsu, "1991-xx-xx" (JP; 1991-06-28), page 20
- ↑ GamePro, "February 1992" (US; 199x-xx-xx), page 106
- ↑ Games-X, "18th-24th July 1991" (UK; 1991-07-18), page 40
- ↑ Game Zone, "November 1991" (UK; 1991-10-08), page 62
- ↑ Hippon Super, "July 1991" (JP; 1991-06-04), page 115
- ↑ Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 52
- ↑ Joypad, "Octobre 1991" (FR; 1991-09-17), page 70
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 185
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 45
- ↑ Micromanía (segunda época), "Febrero 1992" (ES; 1992-0x-xx), page 27
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Player One, "Février 1992" (FR; 1992-xx-xx), page 82
- ↑ Play Time, "3/92" (DE; 1992-02-05), page 80
- ↑ Power Play, "2/92" (DE; 1992-01-xx), page 169
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 69
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 47
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 32
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "April 1992" (UK; 1992-03-19), page 58
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Mártios 1993" (GR; 1993-0x-xx), page 50
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