Penguin Land
From Sega Retro
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Penguin Land | |||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | |||||||||||||||||||||||||||||||||||
Genre: Puzzle[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Penguin Land, known in Japan as Doki Doki Penguin Land: Uchuu Daibouken (どきどき ペンギンランド 宇宙大冒険), is a Sega Master System puzzle platforming game developed by Sega R&D 2 and published by Sega. First released in Japan in August 1987, it was later brought to the United States and Europe in early 1988, making it the only entry in the Doki Doki Penguin Land series to be released internationally.
The direct sequel to the 1985 Sega SG-1000 game Doki Doki Penguin Land, the game evolves on the previous entry by introducing more block types, enemies, and level layouts and including a level editor.
The Japanese version's subtitle "Uchuu Daibouken" means "Space Adventure."
Contents
Story
Three penguin eggs are lost on a distant planet. Penguin Mission Commander Overbite must guide these eggs down to the bottom of a frigid cavern filled with traps, enemies, and secret passages to rescue them and carry them to safety.
Gameplay
The game is a platforming game where the player controls a penguin named Adelie (アデリー) in the Japanese version or Overbite in the Western versions. The goal of each round is to successfully push and drop an egg down a cavern of ice. Overbite can push the egg left and right, push it off cliffs onto lower platforms, and melt ice blocks to create a passage for the egg, avoiding polar bears, rocks, and other hazards. The round is completed when the egg is successfully delivered to the "Spaceship Crew" (ペンギンの 子どもたち) under the lowest platform of the level. There are 50 rounds; the first 30 rounds can be selected in any order, and clearing them all unlocks the last 20 rounds.
Overbite moves with and and jumps with . Walking into the egg rolls it in same direction. Jumping on the egg rolls it out of the way in the opposite direction. Overbite can break the platform in front of him with , which melts a hole through the ice that he and the egg can go through. Levels scroll vertically, but the screen only scrolls when the egg is moved; if the egg is not moved to force the screen to scroll, Overbite can fall through the bottom of the screen and reappear at the top. When the game is paused with PAUSE , the level layout can be panned downward with ; the game unpauses when the player pans to the bottom of the level.
If the egg falls more than three blocks downward, it breaks. A blinking bar under the egg shows this distance. If Overbite lands on the egg but there is no room for it to roll left or right, it breaks. The round must be restarted if the egg breaks (and the game ends if the player runs out of eggs). Overbite is knocked out if touched by an enemy or hazard but recovers after a moment without needing to restart the round. There is a timer (starting at 99 seconds for each round), but it only provides bonus points at the end of the round for the amount of time remaining; the round does not end if time expires.
Blocks
Items
These items are hidden in some of the blocks and appear when the block is destroyed.
Score | |
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Awards 100 or 200 bonus points. | |
Clock | |
Adds additional time to the timer. | |
Iron Shield | |
Protects the egg so it can be dropped from a longer distance without breaking it. Normally, it can fall 3 squares down, but this item lets it fall 4 squares down for the rest of the round. | |
Spring | |
Lets Overbite jump higher into the air. Normally, he can jump 3 squares up, but this item lets him jump 4 squares up for the rest of the round. |
Enemies
Gangow (ゲンゴウ) | |
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Polar bears that attack both Overbite and the egg when they are nearby. If they back the egg into a corner or land on the egg, it breaks. Rocks can be dropped on or pushed into them to crush them. | |
Cameel (カミール) | |
Birds that fly across the screen if the egg is not moved after a set time. They drop bricks that can crack the egg. | |
Ghost | |
Some blocks contain ghosts that invert the player's directional controls for the rest of the round if they catch Overbite. Overbite wears sunglasses and smokes a cigarette while this effect is active. |
Rounds
- Main article: Penguin Land/Maps.
Editor
The game includes a level editor that can save up to 15 user-made levels to the cartridge's battery backup.
The level is a grid of tiles. The player can move the cursor across the grid using the D-Pad. Pressing toggles a menu that allows the player to select an object to place. Pressing places the selected object at the cursor's current location. The player can hold the D-Pad in a direction while holding to place multiple objects.
The level is divided into two halves (with the second half accessed by scrolling through the bottom of the first half).
Versions
Localised names
Language | Localised Name | English Translation |
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English | Penguin Land | Penguin Land |
English (US) | Penguin Land | Penguin Land |
Japanese | どきどき ペンギンランド 宇宙大冒険 | Doki Doki Penguin Land: Uchuu Daibouken |
Production credits
Penguin Land features the following text hidden within its ROM, listing some developers:
- Programmer: Y.TOYOSHIMA, T.MATSUDA, H.MOMOTA
- Sound Maker: S.TATEISHI, HIYAKASHI-TAK.HAM
Digital manuals
Magazine articles
- Main article: Penguin Land/Magazine articles.
Promotional material
also published in:
- Guida Video Giochi (IT) #8: "Febbraio 1990" (1990-xx-xx)[5]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 14 reviews |
Master System, SE |
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Master System, KR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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128kB | Cartridge (EU/US) | 8kB backup | ||||||||||
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128kB | Cartridge (JP) | 8kB backup |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ Computer Entertainer, "January 1988" (US; 1988-01-21), page 06
- ↑ File:1988 89 SMS UK Catalogue.pdf, page 2
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 166
- ↑ Guida Video Giochi, "Febbraio 1990" (IT; 1990-xx-xx), page 2
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 64
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 103
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 59
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 143
- ↑ Computer & Video Games, "October 1988" (UK; 1988-09-16), page 119
- ↑ The Games Machine, "October 1988" (UK; 1988-09-15), page 58
- ↑ Micromanía (segunda época), "Agosto 1990" (ES; 1990-0x-xx), page 34
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Power Play, "11/88" (DE; 1988-10-10), page 52
- ↑ S: The Sega Magazine, "August 1990" (UK; 1990-07-05), page 10
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Software Gids, "Nov./Dec. 1990" (NL; 1990-11-xx), page 39
Penguin Land | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs |
Games in the Doki Doki Penguin Land series | |
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Doki Doki Penguin Land (1985) | Penguin Land (1987) | Penguin Land (1990) | Ikasuze! Koi no Doki Doki Penguin Land MD (1992) | Doki Doki Penguin Land (2001) | |
Sega Ages 2500 Series Vol. 23: Sega Memorial Selection (2005) |
- FM Sound Unit-compatible games
- 1 player games
- JP Master System games
- All JP games
- US Master System games
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- EU Master System games
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- UK Master System games
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- SE Master System games
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- KR Master System games
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- Master System games
- 1987 Master System games
- All 1987 games
- Master System puzzle games
- All puzzle games
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- Bad translation
- Credits without reference
- Old technical information
- Penguin Land
- Doki Doki Penguin Land (franchise)