Robotica: Cybernation Revolt
From Sega Retro
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Robotica: Cybernation Revolt | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), Acclaim Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Micronet, Genki | ||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: T's Music (audio) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Robotica: Cybernation Revolt, known simply as Robotica in North America and Deadalus (ダイダロス) in Japan is an first person shooter for the Sega Saturn.
Contents
Gameplay
Robotica: Cybernation Revolt is a first-person shooter similar in design to Wolfenstein 3D and Doom, where the player controls a bipedal walking mechanoid shooting at robots. When entering a level, the player is tasked with finding a light switch, then finding a key, before making their way to the exit without being killed by enemies.
Despite debuting after Doom, the technology on show in Robotica is not as advanced - levels do not vary in height, and it is impossible to look up or down. Similar to the aforementioned games, enemies are represented as 2D sprites which are scaled to give the illusion of depth, however the levels themselves are seemingly rendered as polygons, as opposed to the raycasting techniques seen in Doom (and the PC version of Duke Nukem 3D).
Robotica does not perform well, generally failing to hit 30FPS (or sometimes even 20FPS) in most scenes, particularly when the lights are switched on and multiple enemies are on-screen at once. The game's design partially mitigates this problem by featuring levels constructed out of tight corridors, and by forcing the player to traverse the map and dispatch enemies in the dark, fewer objects are likely to be in the room when the lights are switched on.
A map is included in the top left to guide players when visibility is low.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Robotica: Cybernation Revolt | Robotica: Cybernation Revolt |
English (US) | Robotica | Robotica |
Japanese | ダイダロス | Deadalus |
Production credits
- Produce: Akihiko Murakami
- Main Program: Toshiyuki Kobori
- Program: Kenichi Shimizu, Yoshimitsu Tamura
- Movie Design: Manabu Tamura
- Screen Design: Ichirou Kojima
- Map Design: Kentarou Noguchi
- Enemy Design: Nobuyuki Suzuki
- Rendering: Hiroshi Hamagaki
- Sound Produce: T's Music
- Music: Takeshi Sato
- Sound Effect: Munetaka Sakamoto
- Plan: Masanobu Fukasawa
- Special Thanks: Syuich Ohira, Kenji Ota, Yoshinari Sunazuka, Kaoru Ogi, Isao Nakasugi, Shuji Fukui, You-Ichirou Naraoka, Tomoyuki Takahashi, Yukie Takahashi
- © Sega Enterprises, Ltd. 1995
- Computer Designed by: Micronet
Magazine articles
- Main article: Robotica: Cybernation Revolt/Magazine articles.
Promotional material
Physical scans
64 | |
---|---|
Based on 40 reviews |
Technical information
- Main article: Robotica: Cybernation Revolt/Technical information.
External links
- Sega of Japan catalogue page (Japanese): Saturn
References
- ↑ File:Deadalus Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/l4CQODnIYis/m/sRhAVixkLS4J
- ↑ 4.0 4.1 GamePro, "November 1995" (US; 1995-xx-xx), page 66
- ↑ Computer Trade Weekly, "" (UK; 1995-10-16), page 32
- ↑ 6.0 6.1 Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 92
- ↑ 7.0 7.1 CD Player, "1/96" (DE; 1996-xx-xx), page 26
- ↑ File:Deadalus Saturn JP SSEnding.pdf
- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 7
- ↑ Fusion, "Volume 1, Number 2: September 1995" (US; 1995-0x-xx), page 39
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 140
- ↑ Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 22
- ↑ Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 77
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 34
- ↑ Famitsu, "1995-03-31" (JP; 1995-03-17), page 39
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 68
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 62
- ↑ Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 44
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 63
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 46
- ↑ Maximum, "October 1995" (UK; 1995-09-01), page 147
- ↑ Mega, "August 1995" (UK; 1995-07-30), page 16
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 84
- ↑ Mega Fun, "09/95" (DE; 1995-08-23), page 90
- ↑ Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 68
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 67
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 154
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 40
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 60
- ↑ Secret Service, "Czerwiec 1996" (PL; 1996-06-01), page 67
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 56
- ↑ Sega Power, "July 1995" (UK; 1995-05-18), page 42
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 60
- ↑ Świat Gier Komputerowych, "3/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 25
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 70
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 105
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 104
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 46
- ↑ Ultimate Future Games, "June 1995" (UK; 1995-05-01), page 80
- ↑ Última Generación, "Junio 1995" (ES; 1995-0x-xx), page 90
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 93
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 68
Robotica: Cybernation Revolt | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information |
- 1 player games
- JP Saturn games
- All JP games
- US Saturn games
- All US games
- EU Saturn games
- All EU games
- DE Saturn games
- All DE games
- PT Saturn games
- All PT games
- UK Saturn games
- All UK games
- PL Saturn games
- All PL games
- AU Saturn games
- All AU games
- BR Saturn games
- All BR games
- Saturn games
- 1995 Saturn games
- All 1995 games
- Saturn shoot-'em-up games
- All shoot-'em-up games
- Saturn games using the Sega Sound Library
- All games
- Old-style rating (digitiser)
- Update ratings template
- 0 old ratings
- Robotica: Cybernation Revolt