From Sega Retro
|System(s): Sega Mega Drive, Virtual Console|
|Developer: Now Production M2|
|Number of players: 1|
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Splatterhouse 2, known as Splatterhouse Part 2 (スプラッターハウス PART2) in Japan, is the sequel to Splatterhouse(the first game was not released on a Sega platform) and was released exclusively for the Sega Mega Drive in 1992.
Its sequel, Splatterhouse 3 would also be a Mega Drive exclusive.
Three months have gone by since the events of the first game. The Terror Mask, which has reformed after breaking at the climax of the first game, appears to Rick and repeatedly tempts him to "go back to the house", telling him that Jennifer "doesn't have to die". It closes by telling Rick "You need me".
-The Japanese Mega Drive version doesn't feature a password system like the overseas European and North American versions (it has a limited number of continues instead).
-Instead of the skull-shaped mask of the overseas release, the Japanese version features a different design for the mask, resembling a Japanese Kabuki theater mask. These changes are present in Rick's sprites in-game but also in game artwork and cutscenes.
-The difficulty options are different. The overseas release features "Normal," "Difficult" and "Game Master" difficulty levels. The Japanese release features "Normal," "Difficult" and "Very Difficult" instead.
-The overseas release game starts with three lives and four heart hit points in the Normal difficulty (three in Difficult, two in Game Master). The Japanese release starts with two lives and five hearts in Normal, three in Difficult, and only one in Very Difficult.
-The default control schemes are "A-Jump B-Attack C-Jump" for the overseas release, and "A-Attack B-Jump C-Attack" for the Japanese release.
-Both versions feature English text in the cutscenes, but the Japanese version also features Japanese text and some incorrect "Engrish" bad English grammar.
-The main screen title is different. The overseas version is titled "Splatterhouse 2" in bloody letters, while the Japanese release adds "Part 2" underneath to the bloody Splatterhouse logo, with "Part" written in black with white outline and an external bluish aura, and the number 2 superimposed over it in plain red. The overseas release features a TM "™" trademark at the end of the logo, while the Japanese release features a circle R "®" registered logo.
-The Japanese release features a "NAMCOT" company logo, which is changed in the overseas release to "NAMCO."
-The story is more fleshed out in the Japanese version, both in the cutscenes' text and in the game manual. The overseas release saw several changes to the plot, mentioning things not present in the Japanese version, and generating confusion for veterans of the original game in terms of continuity.
-Aside from the trademark text at the beginning and the 50hz ratio, the European PAL release is identical to the North American Genesis version.
- Graphic Designer: A Chan
- Graphic Designer: Gyoee~! Miyachan
- Graphic Designer: Oni Taiji
- Composer: Milky Eiko
- Sound Programmer: Senkan Kiyoshi
- Sub Programmer: Big & Black
- Special Thanks: Ken Lobb, Jim Curry
- Main Programmer: Pori2 Poritan!
- Producer: Papaya Payapaya
- Director: 100 Taro
- Main article: Splatterhouse 2/Magazine articles.
|Sega Retro Average|
|Mega Drive, PT|
ROM dump status
- https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- GamePro, "May 1992" (US; 1992-xx-xx), page 39
- VideoGames & Computer Entertainment, "June 1992" (US; 1992-0x-xx), page 37
- Mean Machines, "August 1992" (UK; 1992-07-22), page 54
- MegaTech, "August 1992" (UK; 1992-07-20), page 34
- http://www.nintendolife.com/games/megadrive/splatterhouse_2 (Wayback Machine: 2017-07-04 14:13)
- http://www.nintendo.com:80/games/detail/bnDHCTweQeU8tJBltXtgJvhWACE_Y5j- (Wayback Machine: 2011-02-15 05:05)
- https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/SPLATTERHOUSE-2-279250.html (archive.today)
- http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19775&pageID=4 (Wayback Machine: 2012-04-03 03:23)
- https://www.nintendo.co.jp/wii/vc/software/07.html (Wayback Machine: 2018-03-05 23:01)
- http://vc.sega.jp:80/vc_house2/ (Wayback Machine: 2008-08-03 04:10)
- GamePro, "July 1992" (US; 1992-xx-xx), page 39
- GamePro, "August 1992" (US; 1992-xx-xx), page 79
- Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 46
- Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 10
- Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 26 (28)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84 (86)
- Computer & Video Games, "September 1992" (UK; 1992-08-15), page 74
- Console Mania, "Ottobre 1992" (IT; 1992-xx-xx), page 32/33 (32)
- Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 66/67 (66)
- GamePro, "May 1992" (US; 1992-xx-xx), page 36/37 (38)
- Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 96/97 (96)
- Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 166
- Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 18-21 (18)
- Mean Machines, "August 1992" (UK; 1992-07-22), page 52-54 (52)
- Sega Pro, "August 1992" (UK; 1992-07-16), page 30-32 (30)
- Sega Force, "August 1992" (UK; 1992-07-09), page 22/23 (22)