Galahad
From Sega Retro
Galahad | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||||||||||||
Developer: Traveller's Tales | |||||||||||||||||||||||||||||||||||
Supporting companies: Krisalis Software (audio) | |||||||||||||||||||||||||||||||||||
Distributor: Hent Gruppen (SE rental), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Licensor: Psygnosis | |||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Galahad, also known as The Legend of Galahad, is a Sega Mega Drive action platform game developed by Traveller's Tales and published by Electronic Arts. Released in late 1992, it is a port of the 1991 Commodore Amiga game Leander.
Galahad is notable for featuring anime-inspired visuals at a time where such was largely unknown in the West.
Contents
Gameplay
Galahad contains three worlds, with each world containing seven levels each. At the beginning of each level, Galahad is tasked with acquiring a hidden item and locating the exit. Items and currency can be acquired, and shops can be visited for the purchase of new weapons and armor.
Versions
Compared to the Commodore Amiga original, the Sega Mega Drive version changes various colors and gradients, features multiple parallax scrolling background planes, and sports a new design for the protagonist.
Production credits
- Programming: David Dootson
- Source Code: Jon Burton
- Graphics: Andy Ingram
- Music: Krisalis Software
- Sound FX: Krisalis Software
- Map Designs: Andy Ingram, Graham Watkinson, Joanne Lynch
- Creature Attributes: Jon Burton
- Documentation: Phil McNair
- Project Management: Steve Riding
- Project Direction: Ian Hetherington, John White
- Additional Design Sketches: Simon James
- Rain Graphics: Jon Burton
- moveq.l #0,d0: Andy Ingram
- Initial Meeting Arranged by: Stuart McNair
- Equipment Supplied by: Psygnosis Central Exchange
- Playtesting by: Greg, Nick, Chris, Chaz Waters, Chaz McNair, John Clinton, Andy Ingram, Gra Watkinson, Dave Dootson, Jon Burton
- Core Concepts by: Jon Burton, Chris Stanforth, Dave Dootson
- Art Direction: Andy Ingram
- Key Grip: What?
- Thanks to: DMA Design, Raising Hell
- Spinning Chip by: Neil and Mike
- Decrunch Code by: Chris (Big M.) Wylie
- Game Design: Jon Burton, Andy Ingram
- Programming: David Dootson, Jon Burton
- Producer: Keith Francart
- Assistant Producer: Lon Meinecke
- Graphics: Will Thompson, Andy Ingram
- Music and Sound Effects: Krisalis Software, Matt Furniss, S. Hollingworth
- Technical Director: Lon Meinecke
- Product Manager: Lesley Mansford
- Package Design: James C. Blair
- Package Illustration: Randy Berrett
- Package Art Direction: Nancy Waisanen
- Documentation: Marti McKenna
- Documentation Layout: Evelyn Spire
- Product Testing: Jeff Glazier
- Quality Assurance: Jim Newman, Eric DeSantis
- Special Thanks to Paul Vernon for the GALAHAD title screen, to David Jones for the use of Lemmings and to Martyn R. Chudley for the use of the Killing Game Show graphics.
Magazine articles
- Main article: Galahad/Magazine articles.
Physical scans
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78 | |
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Based on 28 reviews |
Mega Drive, SE (rental; Hent; black) |
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Technical information
- Main article: Galahad/Technical information.
References
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 24
- ↑ 2.0 2.1 GamePro, "January 1993" (US; 199x-xx-xx), page 62
- ↑ 3.0 3.1 Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 43
- ↑ Computer Trade Weekly, "" (UK; 1992-10-19), page 4
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 30
- ↑ File:Galahad MD credits.pdf
- ↑ File:Galahad MD US Manual.pdf, page 9
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 49
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 77
- ↑ Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 88
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 66
- ↑ Joystick, "Octobre 1992" (FR; 1992-xx-xx), page 147
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 42
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega, "November 1992" (UK; 1992-10-15), page 65
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Force, "Octobre 1992" (FR; 1992-xx-xx), page 74
- ↑ MegaTech, "September 1992" (UK; 1992-08-20), page 38
- ↑ Mean Machines, "September 1992" (UK; 1992-08-27), page 76
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 100
- ↑ Play Time, "1/93" (DE; 1992-12-09), page 96
- ↑ Power Up!, "Saturday, October 10, 1992" (UK; 1992-10-10), page 1
- ↑ Sega Power, "November 1992" (UK; 1992-10-01), page 46
- ↑ Sega Pro, "December 1992" (UK; 1992-11-12), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 28
- ↑ Sega Force, "3/93" (SE; 1993-05-13), page 8
- ↑ Sega Force, "December 1992" (UK; 1992-11-05), page 38
- ↑ Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
- ↑ Video Games, "1/93" (DE; 1992-12-16), page 93
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