Warcraft II: The Dark Saga

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WarcraftII title.png

Warcraft II: The Dark Saga
System(s): Sega Saturn
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP)
Developer:
Distributor: Tec Toy (BR)
Licensor: Blizzard Entertainment
Original system(s): IBM PC
Developer(s) of original games: Blizzard Entertainment
Sound driver: SCSP/CD-DA (1 track)
Peripherals supported: Saturn Backup Memory
Genre: Simulation[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Español
  • Italiano
  • 日本語
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥5,8005,800 T-10623G
    Sega Saturn
    US
    $49.9549.95[3] T-5023H
    ESRB: Teen
    Sega Saturn
    EU
    T-5023H-50
    EAX02501273I
    ELSPA: 11+ OK
    Sega Saturn
    DE
    T-5023H-50
    EAX02501273I
    USK: 16
    Sega Saturn
    PT
    Sega Saturn
    UK
    £44.9944.99[5] T-5023H-50
    EAX02501273I
    ELSPA: 11+ OK
    Sega Saturn
    GR
    Sega Saturn
    PL
    Sega Saturn
    BR
    191366
    Tectoy: 13+
    Non-Sega versions

    Warcraft II: The Dark Saga (ウォークラフトIIダークサーガ) is a Sega Saturn real-time strategy game developed by Climax. A combined port of the 1995 Blizzard Entertainment game Warcraft II: Tides of Darkness and its expansion pack Beyond the Dark Portal, it was first published in the United States and Europe by Electronic Arts in August 1997, and was later localized and published in Japan by Electronic Arts Victor the following November.

    The game is the only title in the Warcraft series released for home consoles.

    Story

    Tides of Darkness

    The bloodthirsty orcs originated on the world of Draenor, where they slaughtered the other races of their planet. The orcish warlock Gul'dan and the human mage Medivh, both corrupted by the demon lord Sargeras, open a portal between Draenor and the human realm of Azeroth. Gul'dan manipulates the Orcish Warchief, Blackhand the Destroyer, into conquering Azeroth. Blackhand is ultimately killed by his trusted general Ogrim Doomhammer, who replaces him as Warchief and expands the Horde with the ogres of Draenor and the trolls and goblins of Azeroth.

    Lord Anduin Lothar, acting as regent after the death of King Llane by an Orcish assassin, concedes that the Kingdom of Azeroth is lost and rallies his countrymen across Great Sea to the shores of Lordaeron. He hopes to forge an Alliance between the human kingdoms as well as with the elves, the dwarves, and gnomes.

    Beyond the Dark Portal

    The humans have driven back the orcish invaders and destroyed the Dark Portal, but the rift between the two worlds remains. The humans seek to close the rift between the two worlds forever, but the mage Khadgar needs the Book of Medivh and the Skull of Gul'dan to accomplish it. The orcs, now under the leadership of the shaman Ner'zhul, who has gathered the remaining clans on Draenor, have staged a new invasion of Azeroth. Ner'zhul wants the same artifacts to create new rifts to new worlds.

    Gameplay

    WarCraft II The Dark Saga, Town.png

    WarCraft II The Dark Saga, Auto-Build.png

    WarCraft II The Dark Saga, Unit Select.png

    WarCraft II The Dark Saga, Multiple Unit Select.png

    Gameplay

    The game is a real-time strategy game with two playable factions. The Human Alliance represents the human inhabitants of Lordaeron and allied races, and the Orcish Horde represents the invading orcs and their allied races. Each side tries to destroy the other by collecting resources and creating an army. The game is played in a medieval fantasy setting, where both sides have melee, ranged, naval, and aerial units, and spellcasters. Both factions have similar units and buildings but with different names and graphics and few other differences, but the more advanced combat units have different spells.

    The game contains separate Human and Orc campaigns for both Tides of Darkness and the expansion pack Beyond the Dark Portal, totaling 52 missions. Campaign missions mostly involve collecting resources, building units, and destroying all enemy forces, though some missions have other objectives such as rescuing units or escorting important units through enemy territory. Some campaign missions feature hero units, which are more powerful than normal units of the same type, have unique pictures and names, and must not die, as that causes the failure of the mission. The player can also play stand-alone scenarios on a number of included maps.

    Players must gather resources in order to produce an army with which to defeat their opponents. Buildings produce units, research upgrades, or provide technology to enable the production of more advanced buildings and units. All units, buildings, and upgrades require gold, which is collected from gold mines. More advanced technology requires lumber, which is harvested from chopping down trees. Naval units require oil, which is gathered from oil patches found in the sea. Players must also build farms to provide food, which is necessary to build new units. The screen shows an overhead depiction of the game world with a cursor for making selections and issuing commands. The player can select a unit or building with C or cancel a selection with B. The player can select multiple units by holding C and dragging a box over the units (if the player does not already have units selected); a unit can be added to an existing selection by holding L while selecting it with C. Players can select up to sixteen units but only one building at a time. The player can view statistics on the currently selected unit with Z, including the amount of damage done and the number of hit points remaining. If multiple units are selected, it shows a portrait for each unit with a bar indicating its remaining hit points instead of detailed information.

    Selected units can be issued a default command with C. If the cursor is over terrain, it orders the unit to move to that location; if it is over an enemy unit, it orders the unit to attack that unit. Workers can additionally be ordered to mine from gold mines or trees. Alternatively, the player can invoke a menu showing all of the unit's possible commands with A. These commands include building or repairing for workers, casting spells for spellcasters, or producing units or researching upgrades for buildings. Buildings have an Auto-Build option that automatically trains a specified number of units when resources become available; this can be set to infinitely build a unit as resources are provided. Buildings also have an Auto-Upgrade option that automatically researches all of their upgrades as resources become available.

    The player can invoke a minimap with L+R that shows a miniaturized map of the entire battlefield (as well as showing the player's current resources). The player can use the D-Pad to pan around the map while it is visible. The "fog of war" hides unexplored territory; terrain that has been explored is always visible in gray tones, but enemy units are only visible if they are within the visual radius of a friendly unit and buildings remain displayed as the player last saw them. The player can save up to three map locations by holding L and pressing X, Y, or Z and recall the location by holding R and pressing X, Y, or Z, allowing the player to move quickly between important parts of the map.

    The player can save the game at any point (by pausing the game with  START ) to be continued later. The campaigns also use a password system so that they can be continued without using a conventional save.

    Structures

    The Orc and Human structures are largely equivalent. The Blacksmith weapon upgrades are priced differently: the Orc upgrades cost gold and lumber, while the Human upgrades cost more gold but no lumber. Berserkers/Rangers, Ogre-Magi/Paladins, and Death Knights/Mages have different upgrades and spells, which have different costs and research times.

    Orc

    Warcraft II, Orc Buildings.png
    Great Hall
    Hit points:
    1,200
    Cost:
    1,200 gold, 800 lumber
    Provides:
    1 food
    The Great Hall is the center of the Orc town. It produces Peons and serves as a drop-off point for gold and lumber. It can be upgraded to the Stronghold and then the Fortress. Each upgrade unlocks additional buildings and upgrades, as well as increasing the amount of gold returned with each trip (which is 100 gold with only a Great Hall). Every Great Hall provides 1 food so that it can produce a Peon even if the player has no other units and structures.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Train Peon
    400 gold, 1 food 45
    Warcraft II, Orc Icons.png
    Upgrade to Stronghold
    2,000 gold, 1,000 lumber, 200 oil 200
    Warcraft II, Orc Icons.png
    Barracks
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Stronghold
    Hit points:
    1,400
    Cost:
    2,000 gold, 1,000 lumber, 200 oil
    Provides:
    1 food
    Requires:
    Warcraft II, Orc Icons.png
    Barracks
    A Stronghold is upgraded from a Great Hall. It produces Peons and serves as a drop-off point for gold and lumber. When the player has a Stronghold, Peons can build the Ogre Mound and Goblin Alchemist and return 110 gold with each trip.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Train Peon
    400 gold, 1 food 45
    Warcraft II, Orc Icons.png
    Upgrade to Fortress
    2,500 gold, 1,200 lumber, 500 oil 200
    Warcraft II, Orc Icons.png
    Barracks,
    Warcraft II, Orc Icons.png
    Troll Lumber Mill,
    Warcraft II, Orc Icons.png
    Blacksmith,
    Warcraft II, Orc Icons.png
    Ogre Mound
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Fortress
    Hit points:
    1,600
    Cost:
    2,500 gold, 1,200 lumber, 500 oil
    Provides:
    1 food
    Requires:
    Warcraft II, Orc Icons.png
    Barracks,
    Warcraft II, Orc Icons.png
    Troll Lumber Mill,
    Warcraft II, Orc Icons.png
    Blacksmith,
    Warcraft II, Orc Icons.png
    Ogre Mound
    A Fortress is upgraded from a Stronghold. It produces Peons and serves as a drop-off point for gold and lumber. When the player has a Fortress, Peons can build the Altar of Storms, Temple of the Damned, and Dragon Roost and return 120 gold with each trip.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Train Peon
    400 gold, 1 food 45
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Pig Farm
    Hit points:
    400
    Cost:
    500 gold, 250 lumber
    Provides:
    4 food
    Pig Farms provide 4 food each, which is necessary for producing new units.
    Warcraft II, Orc Buildings.png
    Barracks
    Hit points:
    800
    Cost:
    700 gold, 400 lumber
    Basic combat units are produced from the Barracks.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Train Grunt
    600 gold, 1 food 60
    Warcraft II, Orc Icons.png
    Train Axethrower or Berserker
    500 gold, 50 lumber, 1 food 70
    Warcraft II, Orc Icons.png
    Troll Lumber Mill
    Warcraft II, Orc Icons.png
    Train Catapult
    900 gold, 300 lumber, 1 food 250
    Warcraft II, Orc Icons.png
    Troll Lumber Mill,
    Warcraft II, Orc Icons.png
    Blacksmith
    Warcraft II, Orc Icons.png
    Train Two-Headed Ogre or Ogre-Mage
    800 gold, 100 lumber, 1 food 90
    Warcraft II, Orc Icons.png
    Blacksmith,
    Warcraft II, Orc Icons.png
    Ogre Mound
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Troll Lumber Mill
    Hit points:
    600
    Cost:
    600 gold, 450 lumber
    Lumber Mills act as drop-off points for Peons returning lumber. When the player has a Lumber Mill, Peons return 125 lumber with every trip (up from 100 lumber). They allow the player to produce Troll Axethrowers from the Barracks and to upgrade Watch Towers to Guard Towers. They contain upgrades for throwing axes (used by Troll Axethrowers and Berserkers) and can upgrade Troll Axethrowers to Berserkers.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Upgrade Throwing Axes (Damage +1)
    300 gold, 300 lumber 200
    Warcraft II, Orc Icons.png
    Upgrade Throwing Axes (Damage +1)
    900 gold, 500 lumber 250 Previous upgrade
    Warcraft II, Orc Icons.png
    Troll Berserker Training
    1,500 gold 250
    Warcraft II, Orc Icons.png
    Stronghold
    Warcraft II, Orc Icons.png
    Berserker Scouting (Sight: 9)
    1,500 gold 250
    Warcraft II, Orc Icons.png
    Troll Berserker Training
    Warcraft II, Orc Icons.png
    Research Lighter Axes (Range +1)
    2,000 gold 250
    Warcraft II, Orc Icons.png
    Troll Berserker Training
    Warcraft II, Orc Icons.png
    Berserker Regeneration
    3,000 gold 250
    Warcraft II, Orc Icons.png
    Troll Berserker Training
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Buildings.png
    Blacksmith
    Hit points:
    775
    Cost:
    800 gold, 450 lumber, 100 oil
    Blacksmiths contain weapon and armor upgrades for ground units. The first set of weapons upgrades affect Grunts, Ogres, Ogre-Magi, and Sappers; there is a second set of upgrades for Catapults. The armor upgrades affect Grunts, Ogres, and Ogre-Magi.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Upgrade Weapons (Damage +2)
    500 gold, 100 lumber 200
    Warcraft II, Orc Icons.png
    Upgrade Weapons (Damage +2)
    1,500 gold, 300 lumber 250 Previous upgrade
    Warcraft II, Orc Icons.png
    Upgrade Shields (Armor +2)
    300 gold, 300 lumber 200
    Warcraft II, Orc Icons.png
    Upgrade Shields (Armor +2)
    900 gold, 500 lumber 250 Previous upgrade
    Warcraft II, Orc Icons.png
    Upgrade Catapults (Damage +15)
    1,500 gold 200
    Warcraft II, Orc Icons.png
    Upgrade Catapults (Damage +15)
    4,000 gold 250 Previous upgrade
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Buildings.png
    Watch Tower
    Hit points:
    100
    Cost:
    550 gold, 150 lumber
    Watch Towers provide vision of an area. They can see enemy Giant Turtles/Gnomish Submarines, which are normally invisible. They can be upgraded to Guard Towers or Cannon Towers.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Upgrade to Guard Tower
    500 gold, 150 lumber 200
    Warcraft II, Orc Icons.png
    Troll Lumber Mill
    Warcraft II, Orc Icons.png
    Upgrade to Cannon Tower
    1,000 gold, 300 lumber 250
    Warcraft II, Orc Icons.png
    Blacksmith
    Warcraft II, Orc Buildings.png
    Guard Tower
    Hit points:
    130
    Cost:
    550 gold, 150 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Troll Lumber Mill
    Guard Towers are upgraded from Watch Towers. They can shoot arrows at ground, air, and sea targets.
    Warcraft II, Orc Buildings.png
    Cannon Tower
    Hit points:
    160
    Cost:
    1,000 gold, 300 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Blacksmith
    Cannon Towers are upgraded from Watch Towers. They can fire cannons at ground and sea targets. Cannons do a small amount of area damage.
    Warcraft II, Orc Buildings.png
    Goblin Alchemist
    Hit points:
    500
    Cost:
    1,000 gold, 400 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Stronghold
    The Goblin Alchemist produces two specialty units: the Zeppelin, which is used for scouting, and Sappers, which can blow up units and terrain.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Build Goblin Zeppelin
    500 gold, 100 lumber, 1 food 65
    Warcraft II, Orc Icons.png
    Train Goblin Sappers
    700 gold, 250 lumber, 1 food 200
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Ogre Mound
    Hit points:
    500
    Cost:
    1,000 gold, 300 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Stronghold
    The Ogre Mound enables Ogres to be produced from the Barracks.
    Warcraft II, Orc Buildings.png
    Altar of Storms
    Hit points:
    700
    Cost:
    900 gold, 500 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Fortress
    The Altar of Storms allows Ogres to be upgraded to Ogre-Magi and researches two additional spells for them.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Upgrade Ogres to Mages
    1,000 gold 250
    Warcraft II, Orc Icons.png
    Research Bloodlust
    1,000 gold 100
    Warcraft II, Orc Icons.png
    Upgrade Ogres to Mages
    Warcraft II, Orc Icons.png
    Research Runes
    1,000 gold 150
    Warcraft II, Orc Icons.png
    Upgrade Ogres to Mages
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Buildings.png
    Temple of the Damned
    Hit points:
    500
    Cost:
    1,000 gold, 200 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Fortress
    The Temple of the Damned trains Death Knights and researches additional spells for them.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Train Death Knight
    1,200 gold, 1 food 120
    Warcraft II, Orc Icons.png
    Research Haste
    500 gold 100
    Warcraft II, Orc Icons.png
    Research Raise Dead
    1,500 gold 100
    Warcraft II, Orc Icons.png
    Research Whirlwind
    1,500 gold 150
    Warcraft II, Orc Icons.png
    Research Unholy Armor
    2,500 gold 200
    Warcraft II, Orc Icons.png
    Research Death and Decay
    2,000 gold 200
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Dragon Roost
    Hit points:
    500
    Cost:
    1,000 gold, 400 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Fortress
    Dragons can be produced from the Dragon Roost.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Build Dragon
    2,500 gold, 1 food 250
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Shipyard
    Hit points:
    1,100
    Cost:
    800 gold, 450 lumber
    Requires:
    Warcraft II, Orc Icons.png
    Troll Lumber Mill
    Naval units are produced from the Shipyard, and it acts as a drop-off point for Oil Tankers returning oil.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Build Oil Tanker
    400 gold, 200 lumber, 1 food 60
    Warcraft II, Orc Icons.png
    Build Destroyer
    700 gold, 350 lumber, 700 oil, 1 food 70
    Warcraft II, Orc Icons.png
    Build Transport
    600 gold, 200 lumber, 500 oil, 1 food 250
    Warcraft II, Orc Icons.png
    Foundry
    Warcraft II, Orc Icons.png
    Build Juggernaught
    1,000 gold, 500 lumber, 1,000 oil, 1 food 90
    Warcraft II, Orc Icons.png
    Foundry
    Warcraft II, Orc Icons.png
    Build Giant Turtle
    800 gold, 150 lumber, 900 oil, 1 food 90
    Warcraft II, Orc Icons.png
    Goblin Alchemist
    Warcraft II, Orc Icons.png
    Auto-Build
    Warcraft II, Orc Buildings.png
    Foundry
    Hit points:
    700
    Cost:
    700 gold, 400 lumber, 400 oil
    Requires:
    Warcraft II, Orc Icons.png
    Shipyard
    The Foundry contains weapon and armor upgrades for ships. The cannon upgrades affect Destroyers and Juggernaughts. The armor upgrades affect Destroyers, Transports, and Juggernaughts.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Orc Icons.png
    Upgrade Cannons (Damage +5)
    700 gold, 100 lumber, 1,000 oil 200
    Warcraft II, Orc Icons.png
    Upgrade Cannons (Damage +5)
    2,000 gold, 250 lumber, 3,000 oil 250 Previous upgrade
    Warcraft II, Orc Icons.png
    Upgrade Ship Armor (Armor +5)
    500 gold, 500 lumber 200
    Warcraft II, Orc Icons.png
    Upgrade Ship Armor (Armor +5)
    1,500 gold, 900 lumber 250 Previous upgrade
    Warcraft II, Orc Icons.png
    Auto-Upgrade
    Warcraft II, Orc Buildings.png
    Oil Refinery
    Hit points:
    600
    Cost:
    800 gold, 350 lumber, 200 oil
    Requires:
    Warcraft II, Orc Icons.png
    Shipyard
    Refineries act as drop-off points for Oil Tankers returning oil. When the player has an Oil Refinery, Tankers return 125 oil with every trip (up from 100 oil).
    Warcraft II, Orc Buildings.png
    Oil Platform
    Hit points:
    650
    Cost:
    700 gold, 450 lumber
    Oil Platforms are built by Oil Tankers to extract oil from oil patches, similar to how Peons extract gold from gold mines.

    Human

    Warcraft II, Human Buildings.png
    Town Hall
    Hit points:
    1,200
    Cost:
    1,200 gold, 800 lumber
    Provides:
    1 food
    The Town Hall is the center of the Human town. It produces Peasants and serves as a drop-off point for gold and lumber. It can be upgraded to the Keep and then the Castle. Each upgrade unlocks additional buildings and upgrades, as well as increasing the amount of gold returned with each trip (which is 100 gold with only a Great Hall). Every Town Hall provides 1 food so that it can produce a Peasant even if the player has no other units and structures.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Train Peasant
    400 gold, 1 food 45
    Warcraft II, Human Icons.png
    Upgrade to Keep
    2,000 gold, 1,000 lumber, 200 oil 200
    Warcraft II, Human Icons.png
    Barracks
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Keep
    Hit points:
    1,400
    Cost:
    2,000 gold, 1,000 lumber, 200 oil
    Provides:
    1 food
    Requires:
    Warcraft II, Human Icons.png
    Barracks
    A Keep is upgraded from a Town Hall. It produces Peasants and serves as a drop-off point for gold and lumber. When the player has a Keep, Peasants can build the Stables and Gnomish Inventor and return 110 gold with each trip.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Train Peasant
    400 gold, 1 food 45
    Warcraft II, Human Icons.png
    Upgrade to Castle
    2,500 gold, 1,200 lumber, 500 oil 200
    Warcraft II, Human Icons.png
    Barracks,
    Warcraft II, Human Icons.png
    Elven Lumber Mill,
    Warcraft II, Human Icons.png
    Blacksmith,
    Warcraft II, Human Icons.png
    Stables
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Castle
    Hit points:
    1,600
    Cost:
    2,500 gold, 1,200 lumber, 500 oil
    Provides:
    1 food
    Requires:
    Warcraft II, Human Icons.png
    Barracks,
    Warcraft II, Human Icons.png
    Elven Lumber Mill,
    Warcraft II, Human Icons.png
    Blacksmith,
    Warcraft II, Human Icons.png
    Stables
    A Castle is upgraded from a Keep. It produces Peasants and serves as a drop-off point for gold and lumber. When the player has a Castle, Peasants can build the Church, Mage Tower, and Gryphon Aviary and return 120 gold with each trip.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Train Peasant
    400 gold, 1 food 45
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Farm
    Hit points:
    400
    Cost:
    500 gold, 250 lumber
    Provides:
    4 food
    Farms provide 4 food each, which is necessary for producing new units.
    Warcraft II, Human Buildings.png
    Barracks
    Hit points:
    800
    Cost:
    700 gold, 400 lumber
    Basic combat units are produced from the Barracks.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Train Footman
    600 gold, 1 food 60
    Warcraft II, Human Icons.png
    Train Archer or Ranger
    500 gold, 50 lumber, 1 food 70
    Warcraft II, Human Icons.png
    Elven Lumber Mill
    Warcraft II, Human Icons.png
    Train Ballista
    900 gold, 300 lumber, 1 food 250
    Warcraft II, Human Icons.png
    Elven Lumber Mill,
    Warcraft II, Human Icons.png
    Blacksmith
    Warcraft II, Human Icons.png
    Train Knight or Paladin
    800 gold, 100 lumber, 1 food 90
    Warcraft II, Human Icons.png
    Blacksmith,
    Warcraft II, Human Icons.png
    Stables
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Elven Lumber Mill
    Hit points:
    600
    Cost:
    600 gold, 450 lumber
    Lumber Mills act as drop-off points for Peasants returning lumber. When the player has a Lumber Mill, Peasants return 125 lumber with every trip (up from 100 lumber). They allow the player to produce Elven Archers from the Barracks and to upgrade Scout Towers to Guard Towers. They contain upgrades for arrows (used by Elven Archers and Rangers) and can upgrade Elven Archers to Rangers.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Upgrade Arrows (Damage +1)
    300 gold, 300 lumber 200
    Warcraft II, Human Icons.png
    Upgrade Arrows (Damage +1)
    900 gold, 500 lumber 250 Previous upgrade
    Warcraft II, Human Icons.png
    Elven Ranger Training
    1,500 gold 250
    Warcraft II, Human Icons.png
    Keep
    Warcraft II, Human Icons.png
    Ranger Scouting (Sight: 9)
    1,500 gold 250
    Warcraft II, Human Icons.png
    Elven Ranger Training
    Warcraft II, Human Icons.png
    Research Longbow (Range +1)
    2,000 gold 250
    Warcraft II, Human Icons.png
    Elven Ranger Training
    Warcraft II, Human Icons.png
    Ranger Marksmanship (Damage +3)
    2,500 gold 250
    Warcraft II, Human Icons.png
    Elven Ranger Training
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Buildings.png
    Blacksmith
    Hit points:
    775
    Cost:
    800 gold, 450 lumber, 100 oil
    Blacksmiths contain weapon and armor upgrades for ground units. The first set of weapons upgrades affect Footmen, Knights, Paladins, and Demolition Squads; there is a second set of upgrades for Ballistas. The armor upgrades affect Footmen, Knights, and Paladins.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Upgrade Swords (Damage +2)
    800 gold 200
    Warcraft II, Human Icons.png
    Upgrade Swords (Damage +2)
    2,400 gold 250 Previous upgrade
    Warcraft II, Human Icons.png
    Upgrade Shields (Armor +2)
    300 gold, 300 lumber 200
    Warcraft II, Human Icons.png
    Upgrade Shields (Armor +2)
    900 gold, 500 lumber 250 Previous upgrade
    Warcraft II, Human Icons.png
    Upgrade Ballistas (Damage +15)
    1,500 gold 200
    Warcraft II, Human Icons.png
    Upgrade Ballistas (Damage +15)
    4,000 gold 250 Previous upgrade
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Buildings.png
    Scout Tower
    Hit points:
    100
    Cost:
    550 gold, 150 lumber
    Scout Towers provide vision of an area. They can see enemy Giant Turtles/Gnomish Submarines, which are normally invisible. They can be upgraded to Guard Towers or Cannon Towers.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Upgrade to Guard Tower
    500 gold, 150 lumber 200
    Warcraft II, Human Icons.png
    Elven Lumber Mill
    Warcraft II, Human Icons.png
    Upgrade to Cannon Tower
    1,000 gold, 300 lumber 250
    Warcraft II, Human Icons.png
    Blacksmith
    Warcraft II, Human Buildings.png
    Guard Tower
    Hit points:
    130
    Cost:
    550 gold, 150 lumber
    Requires:
    Warcraft II, Human Icons.png
    Elven Lumber Mill
    Guard Towers are upgraded from Watch Towers. They can shoot arrows at ground, air, and sea targets.
    Warcraft II, Human Buildings.png
    Cannon Tower
    Hit points:
    160
    Cost:
    1,000 gold, 300 lumber
    Requires:
    Warcraft II, Human Icons.png
    Blacksmith
    Cannon Towers are upgraded from Watch Towers. They can fire cannons at ground and sea targets. Cannons do a small amount of area damage.
    Warcraft II, Human Buildings.png
    Gnomish Inventor
    Hit points:
    500
    Cost:
    1,000 gold, 400 lumber
    Requires:
    Warcraft II, Human Icons.png
    Keep
    The Gnomish Inventor produces two specialty units: the Flying Machine, which is used for scouting, and Demolition Squads, which can blow up units and terrain.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Build Flying Machine
    500 gold, 100 lumber, 1 food 65
    Warcraft II, Human Icons.png
    Train Dwarven Demolition Squad
    700 gold, 250 lumber, 1 food 200
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Stables
    Hit points:
    500
    Cost:
    1,000 gold, 300 lumber
    Requires:
    Warcraft II, Human Icons.png
    Keep
    The Stables enables Knights to be produced from the Barracks.
    Warcraft II, Human Buildings.png
    Church
    Hit points:
    700
    Cost:
    900 gold, 500 lumber
    Requires:
    Warcraft II, Human Icons.png
    Castle
    The Church allows Knights to be upgraded to Paladins and researches two additional spells for them.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Upgrade Knights to Paladins
    1,000 gold 250
    Warcraft II, Human Icons.png
    Research Healing
    1,000 gold 100
    Warcraft II, Human Icons.png
    Upgrade Knights to Paladins
    Warcraft II, Human Icons.png
    Research Exorcism
    2,000 gold 150
    Warcraft II, Human Icons.png
    Upgrade Knights to Paladins
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Buildings.png
    Mage Tower
    Hit points:
    500
    Cost:
    1,000 gold, 200 lumber
    Requires:
    Warcraft II, Human Icons.png
    Castle
    The Mage Tower trains Paladins and researches additional spells for them.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Train Mage
    1,200 gold, 1 food 120
    Warcraft II, Human Icons.png
    Research Slow
    500 gold 100
    Warcraft II, Human Icons.png
    Research Flame Shield
    1,000 gold 100
    Warcraft II, Human Icons.png
    Research Invisibility
    2,500 gold 200
    Warcraft II, Human Icons.png
    Research Polymorph
    2,000 gold 200
    Warcraft II, Human Icons.png
    Research Blizzard
    2,000 gold 200
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Gryphon Aviary
    Hit points:
    500
    Cost:
    1,000 gold, 400 lumber
    Requires:
    Warcraft II, Human Icons.png
    Castle
    Gryphons can be produced from the Gryphon Aviary.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Train Gryphon Rider
    2,500 gold, 1 food 250
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Shipyard
    Hit points:
    1,100
    Cost:
    800 gold, 450 lumber
    Requires:
    Warcraft II, Human Icons.png
    Elven Lumber Mill
    Naval units are produced from the Shipyard, and it acts as a drop-off point for Oil Tankers returning oil.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Build Oil Tanker
    400 gold, 200 lumber, 1 food 60
    Warcraft II, Human Icons.png
    Build Destroyer
    700 gold, 350 lumber, 700 oil, 1 food 70
    Warcraft II, Human Icons.png
    Build Transport
    600 gold, 200 lumber, 500 oil, 1 food 250
    Warcraft II, Human Icons.png
    Foundry
    Warcraft II, Human Icons.png
    Build Battleship
    1,000 gold, 500 lumber, 1,000 oil, 1 food 90
    Warcraft II, Human Icons.png
    Foundry
    Warcraft II, Human Icons.png
    Build Gnomish Submarine
    800 gold, 150 lumber, 900 oil, 1 food 90
    Warcraft II, Human Icons.png
    Gnomish Inventor
    Warcraft II, Human Icons.png
    Auto-Build
    Warcraft II, Human Buildings.png
    Foundry
    Hit points:
    700
    Cost:
    700 gold, 400 lumber, 400 oil
    Requires:
    Warcraft II, Human Icons.png
    Shipyard
    The Foundry contains weapon and armor upgrades for ships. The cannon upgrades affect Destroyers and Battleships. The armor upgrades affect Destroyers, Transports, and Battleships.
    Command Cost Time (seconds) Requirement
    Commands
    Warcraft II, Human Icons.png
    Upgrade Cannons (Damage +5)
    700 gold, 100 lumber, 1,000 oil 200
    Warcraft II, Human Icons.png
    Upgrade Cannons (Damage +5)
    2,000 gold, 250 lumber, 3,000 oil 250 Previous upgrade
    Warcraft II, Human Icons.png
    Upgrade Ship Armor (Armor +5)
    500 gold, 500 lumber 200
    Warcraft II, Human Icons.png
    Upgrade Ship Armor (Armor +5)
    1,500 gold, 900 lumber 250 Previous upgrade
    Warcraft II, Human Icons.png
    Auto-Upgrade
    Warcraft II, Human Buildings.png
    Oil Refinery
    Hit points:
    600
    Cost:
    800 gold, 350 lumber, 200 oil
    Requires:
    Warcraft II, Human Icons.png
    Shipyard
    Refineries act as drop-off points for Oil Tankers returning oil. When the player has an Oil Refinery, Tankers return 125 oil with every trip (up from 100 oil).
    Warcraft II, Human Buildings.png
    Oil Platform
    Hit points:
    650
    Cost:
    700 gold, 450 lumber
    Oil Platforms are built by Oil Tankers to extract oil from oil patches, similar to how Peasants extract gold from gold mines.

    Units

    The Orc and Human units are mostly identical, but three units differ with their upgrades and spells:

    • Berserkers and Rangers have one different upgrade. Rangers are generally considered superior since the extra damage given by Ranger Marksmanship is considered more impactful than the slow health regeneration granted by Berserker Regeneration.
    • Ogre-Magi and Paladins have different spells. Ogre-Magi are considered significantly stronger than Paladins because of the power of Bloodlust (which cannot be fully negated even by Mages with Slow). Healing increases the longevity of Human units, but it is difficult to micromanage and usually only helps after battles.
    • Death Knights and Mages have different spells. Mages are considered to have better magic. Death and Decay and Blizzard are powerful area damage spells that work the same and do the same damage. Mages additionally have Polymorph, which effectively "kills" any biological unit instantly, and Invisibility, which can be used in a variety of circumstances. Death Knights are also vulnerable to the Exorcism spell by Paladins.

    Orc

    Warcraft II, Orc Units.png
    Peon
    Hit points:
    30
    Damage:
    1-5
    Cost:
    400 gold, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Great Hall,
    Warcraft II, Orc Icons.png
    Stronghold,
    Warcraft II, Orc Icons.png
    Fortress
    Peons are the worker unit of the Horde. They can chop lumber from trees and mine gold from gold mines. They can create basic structures, which have no prerequisites, and advanced structures, which require other structures to be built first. They can also repair damaged buildings. While they can defend themselves if necessary, they are weak and vulnerable to enemy combat units and should be protected.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure.
    Warcraft II, Orc Icons.png
    Repair
    Repairs a structure. Transports can also be repaired if on a shore.
    Warcraft II, Orc Icons.png
    Harvest Lumber/Mine Gold
    Harvests lumber from a forest or gold from a gold mine.
    Warcraft II, Orc Icons.png
    Return with Goods
    Returns lumber or gold if the worker is carrying a load.
    Warcraft II, Orc Icons.png
    Build Basic Structure
    Builds a basic structure.
    Warcraft II, Orc Icons.png
    Build Advanced Structure
    Builds an advanced structure.
    Command Cost Time (seconds)
    Build Basic Structure
    Warcraft II, Orc Icons.png
    Build Farm
    500 gold, 250 lumber 100
    Warcraft II, Orc Icons.png
    Build Barracks
    700 gold, 450 lumber 200
    Warcraft II, Orc Icons.png
    Build a Great Hall
    1,200 gold 255
    Warcraft II, Orc Icons.png
    Build Lumber Mill
    600 gold, 450 lumber 150
    Warcraft II, Orc Icons.png
    Build Blacksmith
    800 gold, 450 lumber 200
    Warcraft II, Orc Icons.png
    Build Tower
    550 gold, 200 lumber 60
    Command Cost Time (seconds) Requirement
    Build Advanced Structure
    Warcraft II, Orc Icons.png
    Build Shipyard
    800 gold, 450 lumber 200
    Warcraft II, Orc Icons.png
    Troll Lumber Mill
    Warcraft II, Orc Icons.png
    Build Foundry
    700 gold, 400 lumber, 400 oil 175
    Warcraft II, Orc Icons.png
    Shipyard
    Warcraft II, Orc Icons.png
    Build Oil Refinery
    800 gold, 350 lumber, 200 oil 225
    Warcraft II, Orc Icons.png
    Shipyard
    Warcraft II, Orc Icons.png
    Build Goblin Alchemist
    1,000 gold, 400 lumber 150
    Warcraft II, Orc Icons.png
    Stronghold
    Warcraft II, Orc Icons.png
    Build Ogre Mound
    1,000 gold, 300 lumber 150
    Warcraft II, Orc Icons.png
    Stronghold
    Warcraft II, Orc Icons.png
    Build Altar of Storms
    900 gold, 500 lumber 175
    Warcraft II, Orc Icons.png
    Fortress
    Warcraft II, Orc Icons.png
    Build Temple of the Damned
    1,000 gold, 200 lumber 125
    Warcraft II, Orc Icons.png
    Fortress
    Warcraft II, Orc Icons.png
    Make Dragon Roost
    1,000 gold, 400 lumber 150
    Warcraft II, Orc Icons.png
    Fortress
    Warcraft II, Orc Units.png
    Grunt
    Hit points:
    60
    Damage:
    2-9
    Cost:
    600 gold, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Barracks
    Grunts are the basic combat unit. They are armed with axes and can attack other ground units and structures. They can be produced early as they are inexpensive and require no lumber or special buildings to produce. However, they are eventually made obsolete by Ogres, which are hardier and stronger.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Units.png
    Troll Axethrower or Berserker
    Hit points:
    40
    Damage:
    3-9
    Cost:
    500 gold, 50 lumber, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Barracks
    Requires:
    Warcraft II, Orc Icons.png
    Troll Lumber Mill
    Axethrowers are the basic ranged combat unit. They are fairly weak and should be protected by a frontline of Grunts and Ogres. Unlike those units, they can attack air and sea units. Axethrowers can be upgraded to Berserkers, which have an additional trio of upgrades that give them increased sight range, increased range, and the ability to slowly regenerate lost hit points.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Units.png
    Ogre or Ogre-Mage
    Hit points:
    90
    Damage:
    2-12
    Cost:
    800 gold, 100 lumber, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Barracks
    Requires:
    Warcraft II, Orc Icons.png
    Ogre Mound
    Ogres are advanced ground units. They are melee units that are stronger defensively and offensively than Grunts. They also have increased sight range and movement speed. They can be upgraded to Ogre-Magi, which retain their combat prowess while gaining the ability to learn powerful new spells. Ogre-Magi initially have the Eye of Kilrogg spell, but two other spells can be researched at the Altar of Storms.
    Command Mana cost Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Icons.png
    Eye of Kilrogg
    70 Summons the Eye of Kilrogg, a fast flying unit that can be used to explore the map. The Eye expires after a time.
    Warcraft II, Orc Icons.png
    Bloodlust
    50 Imbues a friendly unit with Bloodlust, which greatly increases its damage output for a duration. Cannot be cast on Catapults or ships.
    Warcraft II, Orc Icons.png
    Runes
    200 Casts Runes on an area, which are temporary, invisible mines that deal 50 damage to any unit that touches them (including friendly units).
    Warcraft II, Orc Units.png
    Catapult
    Hit points:
    110
    Damage:
    25-80
    Cost:
    900 gold, 300 lumber, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Barracks
    Requires:
    Warcraft II, Orc Icons.png
    Troll Lumber Mill,
    Warcraft II, Orc Icons.png
    Blacksmith
    Catapults are siege units with a powerful, long-ranged attack. They are especially effective against grouped together units because of their splash damage effect and against structures. They cannot target units adjacent to themselves or flying units. Their attack outranges enemy towers and Juggernaughts/Battleships.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Icons.png
    Attack Ground
    The unit attacks a targeted area of terrain until ordered to stop, whether or not there is an enemy unit there.
    Warcraft II, Orc Units.png
    Goblin Zeppelin
    Hit points:
    150
    Cost:
    500 gold, 100 lumber, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Goblin Alchemist
    Zeppelins are fast, unarmed flying units used for scouting. They can see Giant Turtles/Submarines.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action.
    Warcraft II, Orc Units.png
    Goblin Sappers
    Hit points:
    40
    Damage:
    1-6
    Cost:
    750 gold, 250 lumber, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Goblin Alchemist
    Sappers are suicide units that can detonate themselves to deal high damage in an area (which is their default action when ordered onto a unit or structure). This demolition is strong against enemy structures and clustered units and can also destroy trees and rocks. Sappers move quickly but have light defense. They have a standard melee attack, though it is very weak.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Demolish
    Explodes in an area, killing the unit but dealing large area damage. Can be targeted on a unit, structure, or terrain.
    Warcraft II, Orc Units.png
    Death Knight
    Hit points:
    60
    Damage:
    5-9
    Cost:
    1,200 gold, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Temple of the Damned
    Death Knights are powerful spellcasters. They can initially cast the Touch of Darkness and Death Coil spells, but more spells can be researched at the Temple of the Damned. They have a weak standard attack (but can attack air units) and run if attacked. As undead units, they are vulnerable to the Paladin's Exorcism spell.
    Command Mana cost Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action.
    Warcraft II, Orc Icons.png
    Touch of Darkness
    The Death Knight's basic attack, which costs no mana. Death Knights do not attack most units unless ordered, with the exception of Zeppelins/Flying Machines.
    Warcraft II, Orc Icons.png
    Death Coil
    100 Fires a blast of unholy energy that does 50 damage to biological enemy units in an area, healing the Death Knight for the amount of damage done.
    Warcraft II, Orc Icons.png
    Haste
    50 Increases the movement speed of the targeted unit. Also increases the attack speed if the targeted unit is a Dragon. Some already fast units are unaffected. Hastened Peons can harvest faster.
    Warcraft II, Orc Icons.png
    Raise Dead
    50 Summons up to 5 Skeletons from corpses on the ground to serve the Death Knight. Skeletons are basic melee units that last for a limited amount of time.
    Warcraft II, Orc Icons.png
    Whirlwind
    100 Summons a tornado that wanders the area, damaging units and structures that touch it. The movement of the whirlwind is random and cannot be controlled.
    Warcraft II, Orc Icons.png
    Unholy Armor
    100 Makes a targeted unit invulnerable for a duration, at the cost of half of the unit's hit points. Instantly destroys Sappers/Demolition Squads rather than making them invulnerable.
    Warcraft II, Orc Icons.png
    Death and Decay
    25 Corrupts a large area (the size of a Great Hall), doing a large amount of damage to any units or structures caught within it. The Death Knight casts this spell repeatedly until out of mana or given a different order. It grows more powerful the longer it is cast. The caster is immune to its effects, so a Death Knight can cast Death and Decay on himself without being damaged by it.
    Warcraft II, Orc Units.png
    Dragon
    Hit points:
    100
    Damage:
    8-16
    Cost:
    2,500 gold, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Dragon Roost
    Dragons are powerful aerial combat units. They can move quickly over any terrain. They breathe fire, an attack that can hit multiple units in a line. They can target land, air, and sea units. However, they are expensive and slow to train, and their attacks have a long cooldown and do friendly fire.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Units.png
    Oil Tanker
    Hit points:
    90
    Cost:
    400 gold, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Shipyard
    Tankers are the naval worker unit. They can build Oil Platforms on top of oil patches and then harvest oil from them.
    Command Cost Time (seconds) Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action.
    Warcraft II, Orc Icons.png
    Build Oil Platform
    700 gold, 450 lumber 200 Builds an Oil Platform on an oil patch, which the Tanker can then harvest for oil.
    Warcraft II, Orc Icons.png
    Haul Oil
    Targets an Oil Platform to collect oil from it.
    Warcraft II, Orc Icons.png
    Return with Goods
    Returns oil if the Tanker is hauling a load.
    Warcraft II, Orc Units.png
    Troll Destroyer
    Hit points:
    100
    Damage:
    2-35
    Cost:
    700 gold, 350 lumber, 700 oil, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Shipyard
    Destroyers are light warships. They can attack land, air, and sea. While outclassed in naval combat by Juggernaughts, they are versatile and swift.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Units.png
    Transport
    Hit points:
    150
    Cost:
    600 gold, 200 lumber, 500 oil, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Shipyard
    Requires:
    Warcraft II, Orc Icons.png
    Foundry
    Transports are unarmed ships used for ferrying ground units across the sea. Units can be loaded by ordering them to move onto the the Transport while it is ashore. A single Transport can only carry a limited number of units at a time. Transports can be repaired by workers or attacked by melee units while on the shore.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action.
    Warcraft II, Orc Icons.png
    Unload Transport
    Unloads all units onto the nearby shoreline.
    Warcraft II, Orc Units.png
    Ogre Juggernaught
    Hit points:
    150
    Damage:
    50-130
    Cost:
    1,000 gold, 500 lumber, 1,000 oil, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Shipyard
    Requires:
    Warcraft II, Orc Icons.png
    Foundry
    Juggernaughts are heavy warships. While they do massive damage, they move and fire slowly. They are devastating against enemy ships and also good at bombarding enemy units and structures that are near the shore. Their attack does splash damage but cannot attack air units. Like Catapults, they have the ability to Attack Ground, which can be used to target Giant Turtles/Submarines without being able to see them.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Orc Icons.png
    Attack Ground
    The unit attacks a targeted area of terrain until ordered to stop, whether or not there is an enemy unit there.
    Warcraft II, Orc Units.png
    Giant Turtle
    Hit points:
    60
    Damage:
    10-50
    Cost:
    800 gold, 150 lumber, 800 oil, 1 food
    Produced from:
    Warcraft II, Orc Icons.png
    Shipyard
    Requires:
    Warcraft II, Orc Icons.png
    Goblin Alchemist
    Giant Turtles are special naval units that move beneath the waves, making them invisible to the enemy. Since they can only be seen by towers, flying units, and other Giant Turtles/Submarines, they are good for ambushing enemy naval units. They can also attack coastal buildings (such as Shipyards) but not land units or buildings.
    Command Description
    Commands
    Warcraft II, Orc Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Orc Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Orc Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Orc Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Orc Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.

    Human

    Warcraft II, Human Units.png
    Peasant
    Hit points:
    30
    Damage:
    1-5
    Cost:
    400 gold, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Town Hall,
    Warcraft II, Human Icons.png
    Keep,
    Warcraft II, Human Icons.png
    Castle
    Peasants are the worker unit of the Alliance. They can chop lumber from trees and mine gold from gold mines. They can create basic structures, which have no prerequisites, and advanced structures, which require other structures to be built first. They can also repair damaged buildings. While they can defend themselves if necessary, they are weak and vulnerable to enemy combat units and should be protected.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure.
    Warcraft II, Human Icons.png
    Repair
    Repairs a structure. Transports can also be repaired if on a shore.
    Warcraft II, Human Icons.png
    Harvest Lumber/Mine Gold
    Harvests lumber from a forest or gold from a gold mine.
    Warcraft II, Human Icons.png
    Return with Goods
    Returns lumber or gold if the worker is carrying a load.
    Warcraft II, Human Icons.png
    Build Basic Structure
    Builds a basic structure.
    Warcraft II, Human Icons.png
    Build Advanced Structure
    Builds an advanced structure.
    Command Cost Time (seconds)
    Build Basic Structure
    Warcraft II, Human Icons.png
    Build Farm
    500 gold, 250 lumber 100
    Warcraft II, Human Icons.png
    Build Barracks
    700 gold, 450 lumber 200
    Warcraft II, Human Icons.png
    Build a Town Hall
    1,200 gold 255
    Warcraft II, Human Icons.png
    Build Lumber Mill
    600 gold, 450 lumber 150
    Warcraft II, Human Icons.png
    Build Blacksmith
    800 gold, 450 lumber 200
    Warcraft II, Human Icons.png
    Build Tower
    550 gold, 200 lumber 60
    Command Cost Time (seconds) Requirement
    Build Advanced Structure
    Warcraft II, Human Icons.png
    Build Shipyard
    800 gold, 450 lumber 200
    Warcraft II, Human Icons.png
    Elven Lumber Mill
    Warcraft II, Human Icons.png
    Build Foundry
    700 gold, 400 lumber, 400 oil 175
    Warcraft II, Human Icons.png
    Shipyard
    Warcraft II, Human Icons.png
    Build Oil Refinery
    800 gold, 350 lumber, 200 oil 225
    Warcraft II, Human Icons.png
    Shipyard
    Warcraft II, Human Icons.png
    Build Gnomish Inventor
    1,000 gold, 400 lumber 150
    Warcraft II, Human Icons.png
    Keep
    Warcraft II, Human Icons.png
    Build Stables
    1,000 gold, 300 lumber 150
    Warcraft II, Human Icons.png
    Keep
    Warcraft II, Human Icons.png
    Build Church
    900 gold, 500 lumber 175
    Warcraft II, Human Icons.png
    Castle
    Warcraft II, Human Icons.png
    Build Mage Tower
    1,000 gold, 200 lumber 125
    Warcraft II, Human Icons.png
    Castle
    Warcraft II, Human Icons.png
    Build Gryphon Aviary
    1,000 gold, 400 lumber 150
    Warcraft II, Human Icons.png
    Castle
    Warcraft II, Human Units.png
    Footman
    Hit points:
    60
    Damage:
    2-9
    Cost:
    600 gold, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Barracks
    Footmen are the basic combat unit. They are armed with swords and can attack other ground units and structures. They can be produced early as they are inexpensive and require no lumber or special buildings to produce. However, they are eventually made obsolete by Knights, which are hardier and stronger.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Units.png
    Elven Archer or Ranger
    Hit points:
    40
    Damage:
    3-9
    Cost:
    500 gold, 50 lumber, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Barracks
    Requires:
    Warcraft II, Human Icons.png
    Elven Lumber Mill
    Archers are the basic ranged combat unit. They are fairly weak and should be protected by a frontline of Footmen and Knights. Unlike those units, they can attack air and sea units. Archers can be upgraded to Rangers, which have an additional trio of upgrades that give them increased sight range, increased range, and additional damage.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Units.png
    Knight or Paladin
    Hit points:
    90
    Damage:
    2-12
    Cost:
    800 gold, 100 lumber, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Barracks
    Requires:
    Warcraft II, Human Icons.png
    Stables
    Knights are advanced ground units. They are melee units that are stronger defensively and offensively than Footmen. They also have increased sight range and movement speed. They can be upgraded to Paladins, which retain their combat prowess while gaining the ability to learn powerful new spells. Paladins initially have the Holy Vision spell, but two other spells can be researched at the Church.
    Command Mana cost Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Icons.png
    Holy Vision
    70 Reveals any area of the map for a short duration. After the effect fades, the terrain is still uncovered through the fog of war.
    Warcraft II, Human Icons.png
    Healing
    6 per HP Heals a biological unit for all of its lost hit points (or until the Paladin runs out of mana). The spell costs 6 mana per hit point healed.
    Warcraft II, Human Icons.png
    Exorcism
    4 per HP Exorcises undead units in an area (Death Knights and summoned Skeletons). The spell costs 4 mana per hit point lost.
    Warcraft II, Human Units.png
    Ballista
    Hit points:
    110
    Damage:
    25-80
    Cost:
    900 gold, 300 lumber, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Barracks
    Requires:
    Warcraft II, Human Icons.png
    Elven Lumber Mill,
    Warcraft II, Human Icons.png
    Blacksmith
    Ballistas are siege units that shoot giant bolts at long range. They are especially effective against grouped together units because of their splash damage effect and against structures. They cannot target units adjacent to themselves or flying units. Their attack outranges enemy towers and Juggernaughts/Battleships.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Icons.png
    Attack Ground
    The unit attacks a targeted area of terrain until ordered to stop, whether or not there is an enemy unit there.
    Warcraft II, Human Units.png
    Gnomish Flying Machine
    Hit points:
    150
    Cost:
    500 gold, 100 lumber, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Gnomish Inventor
    Flying Machines are fast, unarmed flying units used for scouting. They can see Giant Turtles/Submarines.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action.
    Warcraft II, Human Units.png
    Dwarven Demolition Squad
    Hit points:
    40
    Damage:
    1-6
    Cost:
    750 gold, 250 lumber, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Gnomish Inventor
    Demolition Squads are suicide units that can detonate themselves to deal high damage in an area (which is their default action when ordered onto a unit or structure). This demolition is strong against enemy structures and clustered units and can also destroy trees and rocks. Demolition Squads move quickly but have light defense. They have a standard melee attack, though it is very weak.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Demolish
    Explodes in an area, killing the unit but dealing large area damage. Can be targeted on a unit, structure, or terrain.
    Warcraft II, Human Units.png
    Mage
    Hit points:
    60
    Damage:
    5-9
    Cost:
    1,200 gold, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Mage Tower
    Mages are powerful spellcasters. They can initially cast the Lightning and Fireball spells, but more spells can be researched at the Mage Tower. They have a weak standard attack (but can attack air units) and run if attacked.
    Command Mana cost Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action.
    Warcraft II, Human Icons.png
    Lightning
    The Mage's basic attack, which costs no mana. Mages do not attack most units unless ordered, with the exception of Zeppelins/Flying Machines.
    Warcraft II, Human Icons.png
    Fireball
    100 Hurls a large fireball that inflicts damage in a line, similar to the attack used by Dragons/Gryphon Riders. It can damage both land and air units.
    Warcraft II, Human Icons.png
    Slow
    50 Cuts the movement and attack speed of a unit in half. A unit that has both Bloodlust and Slow cast on it is still faster than normal.
    Warcraft II, Human Icons.png
    Flame Shield
    80 Surrounds a unit in a spinning barrier of fireballs that damage any units around it (including air units).
    Warcraft II, Human Icons.png
    Invisibility
    200 Makes a unit invisible to the enemy. Invisibility lasts until the unit attacks or casts a spell or until the spell expires. Casting Invisibility on Sappers/Demolition Squads instantly kills them.
    Warcraft II, Human Icons.png
    Polymorph
    200 Transforms the targeted unit into a critter. Only works on biological units (which includes Dragons/Gryphon Riders).
    Warcraft II, Human Icons.png
    Blizzard
    25 Bombards a large area (the size of a Town Hall) with ice shards, doing a large amount of damage to any units or structures caught within it. The Mage casts this spell repeatedly until out of mana or given a different order. It grows more powerful the longer it is cast. The caster is immune to its effects, so a Mage can cast Blizzard on himself without being damaged by it.
    Warcraft II, Human Units.png
    Gryphon Rider
    Hit points:
    100
    Damage:
    8-16
    Cost:
    2,500 gold, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Gryphon Aviary
    Gryphon Riders are powerful aerial combat units. They can move quickly over any terrain. They throw mystic hammers, an attack that can hit multiple units in a line. They can target land, air, and sea units. However, they are expensive and slow to train, and their attacks have a long cooldown and do friendly fire.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Units.png
    Oil Tanker
    Hit points:
    90
    Cost:
    400 gold, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Shipyard
    Tankers are the naval worker unit. They can build Oil Platforms on top of oil patches and then harvest oil from them.
    Command Cost Time (seconds) Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action.
    Warcraft II, Human Icons.png
    Build Oil Platform
    700 gold, 450 lumber 200 Builds an Oil Platform on an oil patch, which the Tanker can then harvest for oil.
    Warcraft II, Human Icons.png
    Haul Oil
    Targets an Oil Platform to collect oil from it.
    Warcraft II, Human Icons.png
    Return with Goods
    Returns oil if the Tanker is hauling a load.
    Warcraft II, Human Units.png
    Elven Destroyer
    Hit points:
    100
    Damage:
    2-35
    Cost:
    700 gold, 350 lumber, 700 oil, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Shipyard
    Destroyers are light warships. They can attack land, air, and sea. While outclassed in naval combat by Battleships, they are versatile and swift.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Units.png
    Transport
    Hit points:
    150
    Cost:
    600 gold, 200 lumber, 500 oil, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Shipyard
    Requires:
    Warcraft II, Human Icons.png
    Foundry
    Transports are unarmed ships used for ferrying ground units across the sea. Units can be loaded by ordering them to move onto the the Transport while it is ashore. A single Transport can only carry a limited number of units at a time. Transports can be repaired by workers or attacked by melee units while on the shore.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action.
    Warcraft II, Human Icons.png
    Unload Transport
    Unloads all units onto the nearby shoreline.
    Warcraft II, Human Units.png
    Battleship
    Hit points:
    150
    Damage:
    50-130
    Cost:
    1,000 gold, 500 lumber, 1,000 oil, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Shipyard
    Requires:
    Warcraft II, Human Icons.png
    Foundry
    Battleships are heavy warships. While they do massive damage, they move and fire slowly. They are devastating against enemy ships and also good at bombarding enemy units and structures that are near the shore. Their attack does splash damage but cannot attack air units. Like Ballistas, they have the ability to Attack Ground, which can be used to target Giant Turtles/Submarines without being able to see them.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.
    Warcraft II, Human Icons.png
    Attack Ground
    The unit attacks a targeted area of terrain until ordered to stop, whether or not there is an enemy unit there.
    Warcraft II, Human Units.png
    Gnomish Submarine
    Hit points:
    60
    Damage:
    10-50
    Cost:
    800 gold, 150 lumber, 800 oil, 1 food
    Produced from:
    Warcraft II, Human Icons.png
    Shipyard
    Requires:
    Warcraft II, Human Icons.png
    Gnomish Inventor
    Submarines are special naval units that move beneath the waves, making them invisible to the enemy. Since they can only be seen by towers, flying units, and other Giant Turtles/Submarines, they are good for ambushing enemy naval units. They can also attack coastal buildings (such as Shipyards) but not land units or buildings.
    Command Description
    Commands
    Warcraft II, Human Icons.png
    Move/Follow
    Moves to a location or follows a targeted unit, ignoring enemies if encountered.
    Warcraft II, Human Icons.png
    Stop
    Stops the current action. The unit still engages nearby enemies.
    Warcraft II, Human Icons.png
    Attack
    Attacks a targeted unit or structure. If targeted on the ground, moves to the location while engaging enemies when encountered.
    Warcraft II, Human Icons.png
    Patrol
    The unit patrols between its current location and the selected point, attacking enemies that come near.
    Warcraft II, Human Icons.png
    Stand Ground
    The unit holds position and does not move even if attacked.

    Versions

    The console versions of the game contain a number of changes to make it easier to play with a control pad (rather than a keyboard and mouse, as the original PC version is played). The game does not support the Shuttle Mouse. It adds Auto-Build, which produces units automatically as resources become available, and Auto-Upgrade, which researches all the upgrades in a building as resources are provided, to buildings. It also allows up to sixteen units to be selected at once, up from nine in the original. The game adds a password system for campaign missions.

    The PC version runs at VGA resolution (640x480); since the Saturn version runs at 352x240, most of the user interface is concealed unless explicitly invoked by the player.

    Most of the cinematic sequences from the PC version of the game are absent, but the Saturn and PlayStation versions of the game have brief new cinematic sequences that are unavailable in any other version (including a unique introduction). Some minor art, such as splash screens for campaign missions, are also unique to the console versions.

    Production credits

    • Original WarCraft II Game Design: Blizzard Entertainment
    • Beyond the Dark Portal Development: CyberLore Studios
    • Executive Producer: Steve Rechtschaffner
    • Associate Producer: Dennis Hirsch
    • Assistant Producer: Kevin Loh
    • Senior Development Director: Pauline Moller
    • Production Assistants: Wendell Harlow. Adrienne Travica
    • Technical Director: Yggy King
    • Product Manager: Peter Rovea
    • UK Marketing Manager: Sean Ratcliffe
    • Public Relations Manager: Keith Dundas
    • President: Karl Jeffery
    • Executive Producer: Tim May
    • Vice President: Chris Bergstresser
    • Lead Programmer: Dave Looker
    • Programmers: Damian Stones, Tom Pinnock, Darren White, Dave Thorburn, Tony Mack
    • Art Director: Thor Hayton
    • Artists: Mike Baxter, Andy Oakley, Alan Weaver, Mike Oakley, Lewis Cooper
    • Audio Lead: Matt Simmonds
    Electronic Arts QA
    • QA Project Coordinator: Rod Higo
    • Lead Testers: Tim Lewinson, Geoffrey Ball
    • Assistant Leads: Edwin Singh, Lori Wilson
    • Testers: Aaron Watmough, Ryan Yewell, Octavio Izaurralde, Ryan Savella, Colin Currie, Ian Ritchie, Greg Chan-Eather, Randy Deluna, Fausto Mazzuto, Joel Frigon, Avinash Narayan, Koji Sato, RJ Thompson, Patrick Donaghy, Justin Wiebe
    • Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson
    • QA Database Support Guru: Bob Purewal
    • Documentation: Jason Armatta
    • Documentation Layout: Corinne Mah
    • Package Design: Mary Mitchell
    • Package Illustration: Courtesy of Blizzard Entertainment, Inc.
    • Package Art Direction: Jennie Maruyama
    • Quality Assurance: Matthew "The Tick" Murphy, Big John Hanley, Gregg Pollack
    • Thanks to the gang at Blizzard: Shane Dabiri, Mike Morhaime, Joeray Hall, Pattrick Wyatt, Bill Roper, Duane Stinnett, Paul Sams
    • Special Thanks: Don Mattrick, Paulette Doudelle, Steve Fitton, Julio Valladares, James Fairweather, Patrick Ratto, Sue Garfield, Louis Mutter (Davidson), Chris Yashimora (Davidson), Susan Wooley (Davidson), Kirby Leung
    Source:
    US manual
    Warcraft2 sat us manual.pdf
    [6]

    Magazine articles

    Main article: Warcraft II: The Dark Saga/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Consoles + (FR) #67: "Juillet 1997" (1997-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Sega Magazin (DE) #45: "August 1997" (1997-07-09)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    81 №59, p34/35
    Sega Saturn
    81
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    Consoles News (FR) PAL
    88
    [7]
    Computer & Video Games (UK)
    75
    [5]
    Electronic Gaming Monthly (US) NTSC-U
    85
    [8]
    Famitsu (JP) NTSC-J
    68
    [9]
    Fun Generation (DE) NTSC
    100
    [10]
    Game Power (IT)
    81
    [11]
    GamePro (US) NTSC-U
    68
    [12]
    Hobby Consolas (ES)
    91
    [13]
    Level (TR)
    75
    [14]
    MAN!AC (DE) PAL
    85
    [15]
    Mega Force (FR) PAL
    95
    [16]
    Mega Fun (DE) PAL
    92
    [17]
    neXt Level (DE) PAL
    85
    [18]
    Playmag (FR) PAL
    85
    [19]
    Saturn Fan (JP) NTSC-J
    78
    [20]
    Saturn Fan (JP) NTSC-J
    75
    [21]
    Saturn Power (UK) PAL
    88
    [22]
    Sega Magazin (DE) PAL
    94
    [23]
    Sega Saturn Magazine (UK) PAL
    91
    [24]
    Sega Saturn Magazine (JP) NTSC-J
    70
    [25]
    Super Juegos (ES)
    89
    [26]
    Video Games (DE) PAL
    89
    [27]
    Sega Saturn
    84
    Based on
    22 reviews

    Warcraft II: The Dark Saga

    Saturn, JP
    Warcraft2 Saturn JP Box Back.jpgWarcraftII Saturn JP Box Front.jpg
    Cover
    Warcraft2 Saturn JP Disc.jpg
    Disc
    Saturn, US
    WarcraftII Saturn US Box Back.jpgWarcraftII Saturn US Box Front.jpg
    Cover
    WarcraftII Saturn US Disc.jpg
    Disc
    Warcraft2 sat us manual.pdf
    Manual
    Saturn, EU
    WarcraftII Saturn EU Box.jpg
    Cover
    Warcraft II The Dark Saga saturn eu cd.jpg
    Disc
    Saturn, PT
    WarcraftII Saturn PT cover.jpg
    Cover
    Warcraft II The Dark Saga saturn eu cd.jpg
    Disc
    Saturn, GR

    Saturn, BR
    Back-war2-saturn.jpgWarcraftII Sat BR cover.jpg
    Cover
    WarcraftII Saturn BR Manual.pdf
    Manual

    Technical information

    Main article: Warcraft II: The Dark Saga/Technical information.

    References

    1. File:Warcraft2 Saturn JP Box Back.jpg
    2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
    3. 3.0 3.1 Press release: 1997-08-20: Electronic Arts to Ship Warcraft II: The Dark Saga for the PlayStation and Sega Saturn
    4. Computer Trade Weekly, "" (UK; 1997-08-25), page 48
    5. 5.0 5.1 Computer & Video Games, "September 1997" (UK; 1997-08-13), page 76
    6. File:Warcraft2 sat us manual.pdf, page 24
    7. Consoles News, "Septembre 1997" (FR; 1997-08-28), page 120
    8. Electronic Gaming Monthly, "September 1997" (US; 1997-0x-xx), page 50
    9. Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
    10. Fun Generation, "09/97" (DE; 1997-08-13), page 80
    11. Game Power, "Ottobre 1997" (IT; 1997-xx-xx), page 44
    12. GamePro, "September 1997" (US; 1997-xx-xx), page 100
    13. Hobby Consolas, "Agosto 1997" (ES; 1997-xx-xx), page 76
    14. Level, "11/97" (TR; 1997-xx-xx), page 1
    15. MAN!AC, "09/97" (DE; 1997-08-06), page 80
    16. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 54
    17. Mega Fun, "09/97" (DE; 1997-08-06), page 40
    18. neXt Level, "September 1997" (DE; 1997-08-22), page 72
    19. Playmag, "Septembre 1997" (FR; 1997-0x-xx), page 110
    20. Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 187
    21. Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
    22. Saturn Power, "September 1997" (UK; 1997-07-29), page 76
    23. Sega Magazin, "September 1997" (DE; 1997-08-13), page 68
    24. Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 76
    25. Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 186
    26. Super Juegos, "Septiembre 1997" (ES; 1997-0x-xx), page 102
    27. Video Games, "8/97" (DE; 1997-07-30), page 94


    Warcraft II: The Dark Saga

    WarcraftII title.png

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