Difference between revisions of "Night Warriors: Darkstalkers' Revenge"

From Sega Retro

(→‎Characters: portraits)
(18 intermediate revisions by 4 users not shown)
Line 8: Line 8:
 
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive Entertainment]]|region=Europe}}
 
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive Entertainment]]|region=Europe}}
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
 +
| support={{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio}}
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP (1 track)
 
| sounddriver=SCSP (1 track)
Line 26: Line 28:
 
| sat_code_eu=T-7009H-50
 
| sat_code_eu=T-7009H-50
 
| sat_rating_eu=11
 
| sat_rating_eu=11
| sat_date_uk=1996-10-04{{magref|cvg|179|53}}
+
| sat_date_uk=1996-10-25{{magref|ctw|610|20}}<!--1996-10-04{{magref|cvg|179|53}}-->
 
| sat_code_uk=T-7009H-50
 
| sat_code_uk=T-7009H-50
 
| sat_rating_uk=11
 
| sat_rating_uk=11
Line 51: Line 53:
 
==Gameplay==
 
==Gameplay==
 
{{ScreenThumb|Night Warriors, Character Select.png|width=200|Character select}}
 
{{ScreenThumb|Night Warriors, Character Select.png|width=200|Character select}}
 +
{{ScreenThumb|Night Warriors, Gameplay.png|width=200|Gameplay}}
 
The game is a fighting game similar to the ''[[:Category:Street Fighter|Street Fighter]]'' series, but it is set in a gothic horror universe with characters based on monsters from folklore. The series has been celebrated for its bizarre aesthetics and lively, exaggerated animation, featuring a cast of outlandish characters who often change in size and form while performing their moves. New gameplay features include air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins.
 
The game is a fighting game similar to the ''[[:Category:Street Fighter|Street Fighter]]'' series, but it is set in a gothic horror universe with characters based on monsters from folklore. The series has been celebrated for its bizarre aesthetics and lively, exaggerated animation, featuring a cast of outlandish characters who often change in size and form while performing their moves. New gameplay features include air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins.
  
Line 57: Line 60:
 
Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks).
 
Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks).
  
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can pursue knocked down opponents by holding {{up}} with the medium or hard kick button simultaneously. Knocked down characters can recover and leap away with {{left}} or {{right}}.
+
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} with a kick button simultaneously. Knocked down characters can recover and slide away by holding {{left}} or {{right}}.
  
Guarding is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
+
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack the opponent.
  
The game features a Special meter similar to the Super Combo gauge from ''Super Street Fighter II Turbo'', which fills as characters perform regular and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. Many characters can cancel chain combos into EX moves. The Special meter can have multiple levels, gaining a new level each time it fills, and using an ES or EX move costs a level. The Special meter levels are retained between rounds but not battles.
+
The game features a Special meter similar to the Super Combo gauge from ''[[Super Street Fighter II Turbo]]'', which fills as characters perform normal moves (except light attacks) and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. Many characters can cancel chain combos into EX moves. The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES or EX move costs a level. The Special meter levels are retained between rounds but not battles.
  
 
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
 
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
  
 
===Characters===
 
===Characters===
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
+
{{MoveListNote|legend=StreetFighter}}
  
All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, with the exception of teleports and command throws.
+
All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, with the exception of teleports and some command throws.
  
Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard counter or any throws.
+
Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard cancel or any throws.
 
{{InfoTable|
 
{{InfoTable|
{{InfoRow|
+
{{InfoFighter|
| title=Demitri Maximoff
+
| name=Demitri Maximoff
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=0 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=264 | crop_height=144 | crop_x=0 | crop_y=0}}
| desc=A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
+
| desc=Demitri is a noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a fireball across the screen. This move can be performed in midair.}}
+
{{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a fireball across the screen that burns his opponent on impact. This move can be performed in midair.
{{MoveListRow | Demon Cradle<br>''(guard counter)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle.}}
+
{{ESMove | Demitri throws a fireball that can hit multiple times and throws his opponent into the air on impact.}}}}
{{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral. This move can be performed in midair.}}
+
{{MoveListRow | Demon Cradle<br>''(guard cancel)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle.
 +
{{ESMove | Demitri performs a variant of the move that can hit multiple times before knocking his opponent down.}}}}
 +
{{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral, hitting multiple times. The distance that Demitri reappears depends on the strength of the button used. This move can be performed in midair.
 +
{{ESMove | Demitri performs a variant of the move that hits more times.}}}}
 +
{{MoveListRow | Hell Ride<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Demitri jumps onto his opponent with a dive kick.
 +
{{ESMove | Demitri follows up the dive kick by transforming into his monstrous true form and kicking his opponent more, then takes a bow.}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Negative Stolen | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.}}
+
{{MoveListRow | Negative Stolen | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 89: Line 100:
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Jon Talbain (Gallon)
+
| name=Jon Talbain (Gallon)
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=352 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=0 | crop_y=144}}
| desc=An English werewolf seeking to lift the curse of his lycanthropy.
+
| desc=Jon Talbain is an English werewolf seeking to lift the curse of his lycanthropy.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Jon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}.}}
+
{{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Jon Talbain shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}.
{{MoveListRow | Beast Cannon (rising)<br>''(guard counter)'' | {{DPF}} {{punch}} | Jon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}.}}
+
{{ESMove | Jon Talbain performs a faster version of the move.}}}}
{{MoveListRow | Beast Cannon (diving) | {{up}} {{upright}} {{right}} {{downright}} {{punch}} | Jon shoots himself through the air diagonally downward. He can shoot himself a second time by holding any direction while pressing {{punch}}.}}
+
{{MoveListRow | Beast Cannon (rising)<br>''(guard cancel)'' | {{DPF}} {{punch}} | Jon Talbain shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}.
{{MoveListRow | Climb Laser | {{down}} {{up}} {{kick}} | Jon jumps upward while kicking.}}
+
{{ESMove | Jon Talbain performs a faster version of the move.}}}}
{{MoveListRow | Million Flicker | {{RDP}} {{punch}} | Jon quickly swipes a set of nunchaku multiple times.}}
+
{{MoveListRow | Beast Cannon (diving) | {{up}} {{upright}} {{right}} {{downright}} {{punch}} | Jon Talbain shoots himself through the air diagonally downward. He can shoot himself a second time by holding any direction while pressing {{punch}}.
 +
{{ESMove | Jon Talbain performs a faster version of the move.}}}}
 +
{{MoveListRow | Climb Laser | {{down}} {{up}} {{kick}} | Jon Talbain jumps upward while kicking, knocking down his opponent on impact.
 +
{{ESMove | Jon Talbain performs a variant of the move that can hit multiple times before knocking his opponent down.}}}}
 +
{{MoveListRow | Million Flicker | {{RDP}} {{punch}} | Jon Talbain quickly swipes a set of nunchaku multiple times.
 +
{{ESMove | Jon Talbain performs a variant of the move that knocks his opponent over. It can juggle his opponent in the air if cornered.}}}}
 +
{{MoveListRow | Strike Wolf<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Jon Talbain dives onto his opponent with a vicious bite.
 +
{{ESMove | Jon Talbain follows up the bite with an additional strike.}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Jon Talbain pounces backwards or forwards. He can pounce through his opponent if close.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Wild Circular | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Jon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground.}}
+
{{MoveListRow | Wild Circular | {{HCB}} {{MK}} or {{HK}} (close) | Jon Talbain grabs his opponent, jumps into the air with them in a ball, and slams them on the ground.
 +
{{ESMove | Jon Talbain performs a variant of the move where he slams his opponent into the ground twice.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
{{MoveListRow | Dragon Cannon | {{HCB}} + two {{punch}} simultaneously | Jon summons a large fire dragon to rush across the screen.}}
+
{{MoveListRow | Dragon Cannon | {{HCB}} + two {{punch}} simultaneously | Jon Talbain summons a large fire dragon to rush across the screen.}}
{{MoveListRow | Mirage Body | {{HCF}} + two {{kick}} simultaneously | Jon howls, creating mirror images of himself that follow him and duplicate his moves for a duration, allowing him to perform long chain combos.}}
+
{{MoveListRow | Mirage Body | {{HCF}} + two {{kick}} simultaneously | Jon Talbain howls, creating mirror images of himself that follow him and duplicate his moves for a duration, allowing him to perform long chain combos.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Victor von Gerdenheim
+
| name=Victor von Gerdenheim
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=704 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=256 | crop_y=144}}
| desc=A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
+
| desc=Victor is a Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Giga Hammer | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with an electrified fist.}}
+
{{MoveListRow | Giga Hammer | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with an electrified fist, knocking down his opponent on impact.
{{MoveListRow | Giga Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Victor charges forward, then does a sweep kick.}}
+
{{ESMove | Victor charges forward three times, stopping each time to perform an electrified uppercut.}}}}
{{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead).}}
+
{{MoveListRow | Giga Buster | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Victor charges forward, then does a sweep kick.
{{MoveListRow | Giga Burn<br>''(guard counter)'' | {{QCB}} {{punch}} | Victor jumps diagonally in the air with his knee out.}}
+
{{ESMove | Victor hops in the air and performs three fast kicks.}}}}
 +
{{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead).
 +
{{ESMove | Victor spins around twice with his fists extended, then follows up with a punch forward.}}}}
 +
{{MoveListRow | Giga Burn<br>''(guard cancel)'' | {{QCB}} {{kick}} | Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact.
 +
{{ESMove | Victor performs a variant of the move that hits multiple times.}}}}
 +
{{MoveListRow | Victor Finger<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Victor punches down at his opponent with two enlarged hands.
 +
{{ESMove | Victor punches twice with his enlarged hands.}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} | Victor slides about half the screen width back.}}
 +
{{MoveListRow | Dengeki Touki | Hold {{MP}}, {{HP}}, {{MK}}, or {{HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Mega Shock | {{QCF}} {{button|text=MK}} or {{button|text=HK}} (close) | Victor grabs his opponent with both fists and shocks them repeatedly.}}
+
{{MoveListRow | Mega Shock | {{QCF}} {{MK}} or {{HK}} (close) | Victor grabs his opponent with both fists and shocks them repeatedly.}}
{{MoveListRow | Mega Spike | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.}}
+
{{MoveListRow | Mega Spike | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 127: Line 159:
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Hsien-Ko (Lei-Lei)
+
| name=Hsien-Ko (Lei-Lei)
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=1056 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=512 | crop_y=144}}
| desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul.
+
| desc=Hsien-Ko is a jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{button|text=LP}} for low and downward, {{button|text=MP}} for high, and {{button|text=HP}} for very high.}}
+
{{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{LP}} for low and downward, {{MP}} for high, and {{HP}} for very high.
{{MoveListRow | Henkyou Ki | {{QCB}} {{punch}} | Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. It can also damage nearby enemies. This move can be performed in midair.}}
+
{{ESMove | Hsien-Ko rolls a spiked ball on the ground three times.}}}}
{{MoveListRow | Senpuu Bu<br>''(guard counter)'' | {{DPF}} {{punch}} | Hsien-Ko swings while suspended from a chain, acting as a spinning blade.}}
+
{{MoveListRow | Henkyou Ki<br>''(guard cancel)'' | {{QCB}} {{punch}} | Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair.
 +
{{ESMove | Hsien-Ko performs a variant of the move with more sound waves that can hit enemies from farther away.}}}}
 +
{{MoveListRow | Senpuu Bu | {{DPF}} {{punch}} | Hsien-Ko swings while suspended from a chain, acting as a spinning blade.
 +
{{ESMove | Hsien-Ko performs a variant of the move that hits more times.}}}}
 +
{{MoveListRow | Zanpa<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Hsien-Ko spins around on her opponent, dicing them with her claws.
 +
{{ESMove | Hsien-Ko performs a variant of the move that hits more times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Hsien-Ko slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.}}
 
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}}
 
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}}
{{MoveListRow | Rantetsu | {{right}}+{{button|text=MP}} | Hsien-Ko punches with a swinging spiked ball.}}
+
{{MoveListRow | Rantetsu | {{right}}+{{MP}} | Hsien-Ko punches with a swinging spiked ball.}}
{{MoveListRow | Edoga | {{right}}+{{button|text=HP}} | Hsien-Ko shoots her claws diagonally to the top of the screen.}}
+
{{MoveListRow | Edoga | {{right}}+{{HP}} | Hsien-Ko shoots her claws diagonally to the top of the screen.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Houten Geki | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.}}
+
{{MoveListRow | Houten Geki | {{HCB}} {{MP}} or {{HP}} (close) | Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
{{MoveListRow | Tenrai Ha | {{button|text=LK}} {{button|text=HK}} {{button|text=MP}} {{button|text=MP}} {{up}} | Hsien-Ko transforms holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.}}
+
{{MoveListRow | Tenrai Ha | {{LK}} {{HK}} {{MP}} {{MP}} {{up}} | Hsien-Ko holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.}}
 
{{MoveListRow | Chireitou | {{HCF}} + two {{kick}} simultaneously | Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.}}
 
{{MoveListRow | Chireitou | {{HCF}} + two {{kick}} simultaneously | Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Lord Raptor (Zabel Zarock)
+
| name=Lord Raptor (Zabel Zarock)
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=1408 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=264 | crop_height=144 | crop_x=264 | crop_y=0}}
| desc=A zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
+
| desc=Lord Raptor is a zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Death Hurricane<br>''(guard counter)'' | {{QCB}} {{kick}} | Lord Raptor spins his body like a top diagonally upward. This move can be performed in midair.}}
+
{{MoveListRow | Death Hurricane<br>''(guard cancel)'' | {{QCB}} {{kick}} | Lord Raptor spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair.
{{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Lord Raptor jumps in the air, then dives down with a sawblade on his leg. This move can be performed in midair.}}
+
{{ESMove | Lord Raptor performs a variant of the move that can hit multiple times before knocking his opponent over.}}}}
{{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used: {{button|text=LK}} spits him out in the same location, {{button|text=MK}} spits him out a half-screen away, and {{button|text=HK}} spits him out a full screen away.}}
+
{{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Lord Raptor jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair.
 +
{{ESMove | Lord Raptor performs a variant of the move that hits more times.}}}}
 +
{{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used: {{LK}} spits him out in the same location, {{MK}} spits him out a half-screen away, and {{HK}} spits him out a full screen away.}}
 +
{{MoveListRow | Skull Javelin<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Lord Raptor dances on top of his opponent with a few kicks.
 +
{{ESMove | Lord Raptor performs a variant of the move that hits more times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Lord Raptor can walk while crouched.}}
 
{{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Lord Raptor can walk while crouched.}}
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Lord Raptor crouch walks a short distance quickly.}}
 
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Lord Raptor can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.}}
 
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Lord Raptor can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.}}
 
{{MoveListRow | Alternate Attacks  | {{right}}+{{punch}} or {{kick}} | All of Lord Raptor's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}}
 
{{MoveListRow | Alternate Attacks  | {{right}}+{{punch}} or {{kick}} | All of Lord Raptor's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}}
Line 166: Line 209:
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Skull Punish | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Lord Raptor jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground.}}
+
{{MoveListRow | Skull Punish | {{HCB}} {{MP}} or {{HP}} (close) | Lord Raptor jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground.
 +
{{ESMove | Lord Raptor performs a variant of the move where he stabs his opponent more.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 174: Line 218:
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Morrigan Aensland
+
| name=Morrigan Aensland
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=1760 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=264 | crop_height=144 | crop_x=768 | crop_y=144}}
| desc=A Scottish succubus with a particular fascination with the souls of human men.
+
| desc=Morrigan is a Scottish succubus with a particular fascination with the souls of human men.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen.}}
+
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen.
{{MoveListRow | Soul Fist (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Morrigan shoots a flying bat projectile at a diagonal angle in the air.}}
+
{{ESMove | Morrigan shoots a larger and faster projectile that hits multiple times.}}}}
{{MoveListRow | Shadow Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}}
+
{{MoveListRow | Soul Fist (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Morrigan shoots a flying bat projectile at a diagonal angle in the air.
 +
{{ESMove | Morrigan shoots a larger and faster projectile that hits multiple times.}}}}
 +
{{MoveListRow | Shadow Blade<br>''(guard cancel)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.
 +
{{ESMove | Morrigan performs a variant of the move that hits multiple times before knocking her opponent over.}}}}
 +
{{MoveListRow | Shell Pierce<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Morrigan dives straight down onto her opponent with her wings wrapped around her legs in a pointed cone.
 +
{{ESMove | Morrigan performs a variant of the move that hits more times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}}
 +
{{MoveListRow | Vertical Vernier Dash | {{hold|{{LK}}|{{left}} {{left}}}} or {{hold|{{LK}}|{{right}} {{right}}}} | Morrigan transforms her wings into a jetpack and flies upwards at a diagonal angle. She drops back to the ground when the direction is released. Releasing {{LK}} while continuing to hold {{left}} or {{right}} changes to a horizontal dash.}}
 
{{MoveListRow | Shell Kick | {{down}}+{{kick}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
 
{{MoveListRow | Shell Kick | {{down}}+{{kick}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
+
{{MoveListRow | Vector Drain | {{HCB}} {{MP}} or {{HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
 +
{{ESMove | Morrigan performs a variant of the move that does more damage.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
{{MoveListRow | Darkness Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
+
{{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
 
{{MoveListRow | Valkyrie Turn | {{HCB}} + two {{kick}} simultaneously, then {{punch}} or {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}}
 
{{MoveListRow | Valkyrie Turn | {{HCB}} + two {{kick}} simultaneously, then {{punch}} or {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}}
{{MoveListRow | Astral Vision | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=MP}} {{button|text=HP}} | A double of Morrigan appears on the other side of the screen and mirrors her moves. This move can be performed in midair.}}
+
{{MoveListRow | Astral Vision | {{LP}} {{LP}} {{right}} {{MP}} {{HP}} | A double of Morrigan appears on the other side of the screen and mirrors her moves. This move can be performed in midair.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Anakaris
+
| name=Anakaris
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=2112 | crop_y=0}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=0 | crop_y=288}}
| desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
+
| desc=Anakaris is a 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hitsugi no Mai | {{punch}} and {{kick}} of the same strength | Anakaris drops a sarcophagus on his opponent. Stronger buttons drop the sarcophagus further away from him. This move can be performed in midair.}}
+
{{MoveListRow | Hitsugi no Mai | {{left}}/{{right}} + {{punch}} and {{kick}} of the same strength | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}}+{{LK}} (closest), {{MK}}+{{MP}}, and {{HP}}+{{HK}} (furthest). This move can be performed in midair.
{{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.}}
+
{{ESMove | Anakaris drops eight sarcophagi at varying distances in a barrage.}}}}
 +
{{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.
 +
{{ESMove | Anakaris blows out more ghosts, covering a larger area.}}}}
 
{{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}}
 
{{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}}
{{MoveListRow | Kotodama Gaeshi (exhale) | {{QCF}} {{kick}} | Anakaris launches a projectile after swallowing it. This move can be performed in midair.}}
+
{{MoveListRow | Kotodama Gaeshi (exhale) | {{QCF}} {{kick}} | Anakaris launches a projectile after swallowing it. This move can be performed in midair.
{{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them.}}
+
{{ESMove | Anakaris exhales the ES version of the swallowed projectile.}}}}
 +
{{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them.
 +
{{ESMove | Anakaris performs a variant of the move that can hit more times.}}}}
 +
{{MoveListRow | Imashime no Bohi<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Anakaris drops over his opponent with the bottom of his body transformed into a pyramid.
 +
{{ESMove | Anakaris performs a variant of the move where he catches a giant sarcophagus that drops onto him, driving the pyramid further into his opponent.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Hover | {{up}} | Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with {{left}} and {{right}}, attack with {{punch}} or {{kick}}, hover higher with {{up}} again, or return to the ground with {{down}}. He jumps back and ahead normally with {{upleft}} and {{upright}}.}}
 
{{MoveListRow | Hover | {{up}} | Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with {{left}} and {{right}}, attack with {{punch}} or {{kick}}, hover higher with {{up}} again, or return to the ground with {{down}}. He jumps back and ahead normally with {{upleft}} and {{upright}}.}}
 
{{MoveListRow | Double Jump | {{upleft}} {{upleft}} or {{upright}} {{upright}} | Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.}}
 
{{MoveListRow | Double Jump | {{upleft}} {{upleft}} or {{upright}} {{upright}} | Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.}}
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Anakaris dashes a short distance backwards or forwards.}}
 
{{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}}
 
{{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}}
 +
{{MoveListRow | Seija no Ayumi | {{left}}+{{MK}} or {{right}}+{{MK}} | Anakaris does a high axe kick.}}
 
{{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}}
 
{{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}}
 
{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.}}
 
{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away. If he succeeds, he wraps the opponent like a mummy and slams them against the ground.}}
+
{{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground.
 +
{{ESMove | Anakaris performs a variant of the move where the hands move forward trying to grab his opponent, rather than appearing a set distance away.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
{{MoveListRow | Naraku Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}}
+
{{MoveListRow | Naraku no Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}}
{{MoveListRow | Pharaoh Magic | {{button|text=MK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=MP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them.}}
+
{{MoveListRow | Pharaoh Magic | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them.}}
{{MoveListRow | Pharoah Split | {{button|text=LP}} {{button|text=LP}} {{down}} {{button|text=MK}} {{button|text=HK}} | Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with {{punch}} attacking with the top half and {{kick}} attacking with the bottom half).}}
+
{{MoveListRow | Pharoah Split | {{LP}} {{LP}} {{down}} {{MK}} {{HK}} | Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with {{punch}} attacking with the top half and {{kick}} attacking with the bottom half).}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Felicia
+
| name=Felicia
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=0 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=256 | crop_y=288}}
| desc=A cheerful catwoman from the United States.
+
| desc=Felicia is a cheerful catwoman from the United States.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}.}}
+
{{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}.
{{MoveListRow | Rolling Scratch | {{QCB}} {{punch}} | Felicia rolls into a ball and bounces on the ground while moving forward. If she lands on her opponent from above, she can follow up this move with scratches by pressing {{punch}}.}}
+
{{ESMove | Felicia continues rolling into her opponent rather than bouncing off. If followed up with {{punch}}, her uppercut hits more times.}}}}
{{MoveListRow | Sand Splash | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent.}}
+
{{MoveListRow | Rolling Scratch | {{QCB}} {{punch}} | Felicia rolls into a ball and bounces on the ground while moving forward. She damages and bounces off her opponent on collision. If she lands on her opponent from above, she can follow up this move with scratches by pressing {{punch}}.
{{MoveListRow | Delta Kick<br>''(guard counter)'' | {{RDP}} {{kick}} | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.}}
+
{{ESMove | Felicia performs a variant of the move that continues rolling into her opponent rather than bouncing off.}}}}
 +
{{MoveListRow | Sand Splash<br>''(guard cancel)'' | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent.
 +
{{ESMove | Felicia performs a variant of the move that can hit twice.}}}}
 +
{{MoveListRow | Delta Kick | {{RDP}} {{kick}} | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.
 +
{{ESMove | Felicia performs a variant of the move that can hit more times.}}}}
 +
{{MoveListRow | Toy Touch<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Felicia rolls into a ball and bounces off her opponent.
 +
{{ESMove | Felicia follows up the bounce attack with multiple claw scratches.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Wall Jump | Hold {{right}} when jumping onto the edge of the screen | Felicia can jump off the side of the screen.}}
 
{{MoveListRow | Wall Jump | Hold {{right}} when jumping onto the edge of the screen | Felicia can jump off the side of the screen.}}
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Felicia pounces backwards or forwards. She can pounce through her opponent if close.}}
 
{{MoveListRow | EX Charge | {{down}} {{down}} + two {{kick}} simultaneously | Felicia increases her Special meter for as long as the {{kick}} buttons are held, though she is vulnerable to attack while doing this.}}
 
{{MoveListRow | EX Charge | {{down}} {{down}} + two {{kick}} simultaneously | Felicia increases her Special meter for as long as the {{kick}} buttons are held, though she is vulnerable to attack while doing this.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Hell Cat | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them.}}
+
{{MoveListRow | Hell Cat | {{HCB}} {{MK}} or {{HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them.
 +
{{ESMove | Felicia performs a variant of the move where she spins around more times and does more damage.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
 
{{MoveListRow | Dancing Flash | {{DPF}} + two {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}}
 
{{MoveListRow | Dancing Flash | {{DPF}} + two {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}}
{{MoveListRow | Please Help Me! | {{HCF}} + two {{kick}} simultaneously (half screen away or closer) | Felicia cries for help, and a group of other catwomen pounce her opponent.}}
+
{{MoveListRow | Please Help Me! | {{HCF}} + two {{kick}} simultaneously | Felicia cries for help, and a group of other catwomen pounce her opponent.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Bishamon
+
| name=Bishamon
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=352 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=264 | crop_height=144 | crop_x=528 | crop_y=0}}
| desc=A ghostly Japanese samurai who wears a cursed suit of armor.
+
| desc=Bishamon is a ghostly Japanese samurai who wears a cursed suit of armor.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}.}}
+
{{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}.
{{MoveListRow | Karame Dama | {{up}} {{upright}} {{right}} {{punch}} in midair | Bishamon swings his sword and shoots a fireball diagonally downward while airborne.}}
+
{{ESMove | Bishamon swings his sword back and forth, hitting more times.}}}}
{{MoveListRow | Hane Ha | {{HCF}} {{punch}} | Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can pull both the sword and the opponent towards him with {{left}}+{{punch}} or he can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.}}
+
{{MoveListRow | Karame Dama | {{up}} {{upright}} {{right}} {{punch}} in midair | Bishamon swings his sword and shoots a fireball diagonally downward while airborne.
 +
{{ESMove | Bishamon shoots two fireballs simultaneously, which cross paths and spread apart.}}}}
 +
{{MoveListRow | Hane Ha | {{HCF}} {{punch}} | Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can pull both the sword and the opponent towards him with {{left}}+{{punch}} or he can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.
 +
{{ESMove | Bishamon's spirit leaves his armor, possesses his opponent, and commits ritual suicide.}}}}
 
{{MoveListRow | Kaeshi Ha | {{left}}+{{punch}} after Hane Ha | After performing the Hane Ha, while the sword is in his opponent, Bishamon can pull both the sword and the opponent back towards him with {{left}}+{{punch}} or he can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.}}
 
{{MoveListRow | Kaeshi Ha | {{left}}+{{punch}} after Hane Ha | After performing the Hane Ha, while the sword is in his opponent, Bishamon can pull both the sword and the opponent back towards him with {{left}}+{{punch}} or he can dash forward, pull the sword out, and dash back with {{QCF}} {{punch}}.}}
 
{{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Hane Ha | After performing the Hane Ha, while the sword is in his opponent, Bishamon can dash forward, pull the sword out, and dash back.}}
 
{{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Hane Ha | After performing the Hane Ha, while the sword is in his opponent, Bishamon can dash forward, pull the sword out, and dash back.}}
{{MoveListRow | Kien Zan<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after performing the Kaeshi Ha.}}
+
{{MoveListRow | Kien Zan<br>''(guard cancel)'' | {{DPF}} {{punch}} while blocking | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after performing the Kaeshi Ha.
 +
{{ESMove | Bishamon performs a variant of the move that does more damage.}}}}
 +
{{MoveListRow | Shikabanenui<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Bishamon somersaults into the air, then dives onto his opponent with a sword stab.
 +
{{ESMove | Bishamon performs a variant of the move where he stabs the opponent multiple times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Bishamon hops back or dashes ahead.}}
 
{{MoveListRow | Alternate Attacks  | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}}
 
{{MoveListRow | Alternate Attacks  | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword.}}
+
{{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword.
 +
{{ESMove | Bishamon performs a variant of the move that hits more times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 267: Line 344:
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Rikuo (Aulbath)
+
| name=Rikuo (Aulbath)
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=704 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=512 | crop_y=288}}
| desc=A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
+
| desc=Rikuo is a merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Sonic Wave<br>''(guard counter)'' | {{QCF}} {{punch}} | Rikuo emits damaging sound waves in front of him, which does a light amount of damage but momentarily stuns his opponent.}}
+
{{MoveListRow | Sonic Wave<br>''(guard cancel)'' | {{QCF}} {{punch}} | Rikuo emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent.
{{MoveListRow | Poison Breath | {{QCF}} {{kick}} | Rikuo releases a poison gas, which does a light amount of damage but momentarily stuns his opponent.}}
+
{{ESMove | Rikuo emits larger sound waves that travel the full width of the screen and do more damage.}}}}
{{MoveListRow | Screw Shot | {{left}} {{right}} {{punch}} | Rikuo shoots himself at his opponent like a torpedo.}}
+
{{MoveListRow | Poison Breath | {{QCF}} {{kick}} | Rikuo releases a poison gas, which does a light amount of damage but momentarily stuns his opponent.
{{MoveListRow | Trick Fish | {{left}} {{left}} {{kick}} | Rikuo jumps diagonally into the air feet first from a retreating dash.}}
+
{{ESMove | Rikuo performs a variant of the move where the poison gas cloud moves across the screen rather than dissipating in place.}}}}
 +
{{MoveListRow | Screw Shot | {{left}} {{right}} {{punch}} | Rikuo shoots himself at his opponent like a torpedo.
 +
{{ESMove | Rikuo performs a variant of the move that hits more times.}}}}
 +
{{MoveListRow | Trick Fish | {{left}} {{left}} {{kick}} | Rikuo jumps diagonally into the air feet first from a retreating dash, which knocks his opponent over on impact.
 +
{{ESMove | Rikuo performs a variant of the move that hits multiple times before knocking his opponent over.}}}}
 +
{{MoveListRow | Riverside Drop<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Rikuo rolls into a ball and bounces off his opponent.
 +
{{ESMove | Rikuo performs a variant of the move where he bounces three times on his opponent.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Spinning Current | {{button|text=HP}} while dashing | Rikuo turns into a giant shell and drills his opponent while dashing.}}
+
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Rikuo somersaults backwards or swims forward low to the ground.}}
 +
{{MoveListRow | Spinning Current | {{HP}} while dashing | Rikuo turns into a giant shell and drills his opponent while dashing.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Crystal Lancer | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Rikuo jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent.}}
+
{{MoveListRow | Crystal Lancer | {{HCB}} {{MP}} or {{HP}} (close) | Rikuo jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent.
{{MoveListRow | Gem's Anger | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Rikuo lifts and body slams his opponent.}}
+
{{ESMove | Rikuo performs a variant of the move where he hits his opponent more times.}}}}
 +
{{MoveListRow | Gem's Anger | {{HCB}} {{MK}} or {{HK}} (close) | Rikuo lifts and body slams his opponent.
 +
{{ESMove | Rikuo performs a variant of the move where he jumps on his opponent after slamming them to the ground.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 288: Line 374:
 
{{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Rikuo calls forth a flood.}}
 
{{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Rikuo calls forth a flood.}}
 
{{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Rikuo creates a giant bubble that can capture his opponent.}}
 
{{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Rikuo creates a giant bubble that can capture his opponent.}}
{{MoveListRow | Direct Scissors | {{down}} {{down}} + two {{punch}} simultaneously (close) | Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with {{button|text=HK}}).}}
+
{{MoveListRow | Direct Scissors | {{down}} {{down}} + two {{punch}} simultaneously (close) | Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with {{HK}}).}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Donovan Baine
+
| name=Donovan Baine
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=1056 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=264 | crop_height=144 | crop_x=768 | crop_y=288}}
| desc=A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.  
+
| desc=Donovan is a dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.  
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Killshread | {{punch}} and {{kick}} of the same strength | Donovan plants his sword into the ground. While the sword is planted, he can summon it back to him by again pressing a {{punch}} and {{kick}} of the same strength (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him.}}
+
{{MoveListRow | Killshread | {{punch}} and {{kick}} of the same strength | Donovan plants his sword into the ground. While the sword is planted, he can summon it back to him by again pressing a {{punch}} and {{kick}} of the same strength (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him.
{{MoveListRow | Ifrit Sword<br>''(guard counter)'' | {{DPF}} {{punch}} | Donovan summons a fire spirit, which slashes a fiery sword upward.}}
+
{{ESMove | The sword hits more times when it is summoned back.}}}}
{{MoveListRow | Blizzard Sword | {{HCF}} {{punch}} | Donovan summons an ice spirit, which tosses a large snowflake downward.}}
+
{{MoveListRow | Ifrit Sword<br>''(guard cancel)'' | {{DPF}} {{punch}} | Donovan summons a fire spirit, which slashes a fiery sword upward.
{{MoveListRow | Lightning Sword | {{RDP}} {{punch}} | Donovan summons a lightning spirit, which shoots electricity in front of them.}}
+
{{ESMove | The fire spirit slashes its sword twice.}}}}
 +
{{MoveListRow | Blizzard Sword | {{HCF}} {{punch}} | Donovan summons an ice spirit, which tosses a large snowflake downward.
 +
{{ESMove | The ice spirit tosses multiple snowflakes downward.}}}}
 +
{{MoveListRow | Lightning Sword | {{RDP}} {{punch}} | Donovan summons a lightning spirit, which shoots electricity in front of him.
 +
{{ESMove | The lightning spirit does slightly more damage.}}}}
 +
{{MoveListRow | Foot Stab<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Donovan jumps onto his opponent with a foot stab.
 +
{{ESMove | Donovan follows up the foot stab with a diving palm strike.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Killshread Surf | {{down}}+{{button|text=LK}} or {{button|text=MK}} in midair | Donovan rides his sword down from the air.}}
+
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Donovan dashes backwards or forwards.}}
{{MoveListRow | Killshread Dive | {{down}}+{{button|text=HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}}
+
{{MoveListRow | Killshread Surf | {{down}}+{{LK}} or {{MK}} in midair | Donovan rides his sword down from the air.}}
{{MoveListRow | Hop Kick | {{right}}+{{button|text=HK}} | Donovan hops ahead while kicking.}}
+
{{MoveListRow | Killshread Dive | {{down}}+{{HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}}
 +
{{MoveListRow | Hop Kick | {{right}}+{{HK}} | Donovan hops ahead while kicking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
Line 311: Line 404:
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
 
{{MoveListRow | Press of Death | {{HCB}} + two {{kick}} simultaneously | Donovan summons a giant air spirit to stomp his opponent.}}
 
{{MoveListRow | Press of Death | {{HCB}} + two {{kick}} simultaneously | Donovan summons a giant air spirit to stomp his opponent.}}
{{MoveListRow | Change Immortal | {{button|text=MP}} {{button|text=LP}} {{left}} {{button|text=LK}} {{button|text=MK}} | Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with {{up}} and {{down}} in this state.}}
+
{{MoveListRow | Change Immortal | {{MP}} {{LP}} {{left}} {{LK}} {{MK}} | Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with {{up}} and {{down}} in this state.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Sasquatch
+
| name=Sasquatch
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=1408 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=0 | crop_y=432}}
| desc=A bigfoot from the mountains of Canada.
+
| desc=Sasquatch is a bigfoot from the mountains of Canada.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Big Snow | {{QCF}} {{punch}} | Sasquatch belches a snowman across the screen, which momentarily freezes his opponent on impact.}}
+
{{MoveListRow | Big Snow | {{QCF}} {{punch}} | Sasquatch belches a snowman across the screen, which momentarily freezes his opponent on impact.
{{MoveListRow | Big Towers | {{down}} {{down}} {{punch}} | Sasquatch surrounds himself in sharp ice towers.}}
+
{{ESMove | Sasquatch belches a beam of ice that covers the width of the screen and knocks over his opponent.}}}}
{{MoveListRow | Big Cyclone | {{QCB}} {{kick}} | Sasquatch spins through the air with his legs extended.}}
+
{{MoveListRow | Big Towers | {{down}} {{down}} {{punch}} | Sasquatch surrounds himself in sharp ice towers.
{{MoveListRow | Big Typhoon<br>''(guard counter)'' | {{DPF}} {{kick}} | Sasquatch kicks ahead with his foot, which twists around and grows in size.}}
+
{{ESMove | Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him.}}}}
 +
{{MoveListRow | Big Cyclone | {{QCB}} {{kick}} | Sasquatch spins through the air with his legs extended, knocking down his opponent on impact.
 +
{{ESMove | Sasquatch performs a variant of the move that can hit multiple times before knocking his opponent over.}}}}
 +
{{MoveListRow | Big Typhoon<br>''(guard cancel)'' | {{DPF}} {{kick}} | Sasquatch kicks ahead with his foot, which twists around and grows in size.
 +
{{ESMove | Sasquatch performs a variant of the move that freezes and knocks over his opponent.}}}}
 +
{{MoveListRow | Big Wheel<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Sasquatch rolls into a ball and bounces off his opponent.
 +
{{ESMove | Sasquatch follows up the bounce by falling and sitting on his opponent.}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Sasquatch leaps backwards or forwards.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Big Brunch | {{right}} {{downright}} {{down}} {{button|text=MP}} or {{button|text=HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily.}}
+
{{MoveListRow | Big Brunch | {{HCB}} {{MP}} or {{HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily.
{{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{button|text=MK}} or {{button|text=HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them.}}
+
{{ESMove | Sasquatch performs a variant of the move that freezes his opponent for longer.}}}}
 +
{{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{MK}} or {{HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them.
 +
{{ESMove | Sasquatch performs a variant of the move that does more damage.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 333: Line 437:
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Huitzil (Phobos)
+
| name=Huitzil (Phobos)
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=1760 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=256 | crop_y=432}}
| desc=One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game.
+
| desc=Huitzil is one of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Huitzil shoots a laser beam. The angle of the beam depends on the button used: {{button|text=LP}} for a crouching beam forward, {{button|text=MP}} for a standing beam forward, and {{button|text=HP}} for a beam straight above.}}
+
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Huitzil shoots a laser beam. The angle of the beam depends on the button used: {{LP}} for a crouching beam forward, {{MP}} for a standing beam forward, and {{HP}} for a beam straight above.
{{MoveListRow | Might Launcher | {{QCF}} {{kick}} | Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair.}}
+
{{ESMove | Huitzil shoots a large beam across the screen while hovering.}}}}
{{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air.}}
+
{{MoveListRow | Might Launcher | {{QCF}} {{kick}} | Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair.
{{MoveListRow | Reflect Wall<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | Huitzil generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.}}
+
{{ESMove | Huitzil shoots a larger rocket that does more damage.}}}}
 +
{{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air.
 +
{{ESMove | Huitzil performs a variant of the move that shoots for longer.}}}}
 +
{{MoveListRow | Reflect Wall<br>''(guard cancel)'' | {{DPF}} {{punch}} while blocking | Huitzil generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.}}
 +
{{MoveListRow | Drill Dive<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Huitzil stomps its opponent with two bladed legs.
 +
{{ESMove | Huitzil performs a variant of the move that hits more times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Huitzil can walk while crouched.}}
 
{{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Huitzil can walk while crouched.}}
 
{{MoveListRow | Hover | {{upleft}}, {{up}}, or {{upright}} in midair | Huitzil hovers in the air for a duration instead of jumping.}}
 
{{MoveListRow | Hover | {{upleft}}, {{up}}, or {{upright}} in midair | Huitzil hovers in the air for a duration instead of jumping.}}
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Huitzil uses its arms as rockets to dash backwards or forwards.}}
 
{{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Huitzil moves horizontally in midair.}}
 
{{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Huitzil moves horizontally in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Circuit Scrapper | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Huitzil throws its opponent high into the air with giant magnets.}}
+
{{MoveListRow | Circuit Scrapper | {{HCB}} {{MP}} or {{HP}} (close) | Huitzil throws its opponent high into the air with giant magnets.
 +
{{ESMove | Huitzil performs a variant of the move that slams its opponent back and forth before throwing them high into the air.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 356: Line 467:
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title=Pyron
+
| name=Pyron
| sprite={{ScaleX|{{sprite | Night Warriors, Characters.png | crop_width=352 | crop_height=144 | crop_x=2112 | crop_y=144}}|currentwidth=352|wantedwidth=320}}
+
| portrait={{sprite | Night Warriors Saturn, Characters.png | crop_width=256 | crop_height=144 | crop_x=512 | crop_y=432}}
| desc=An alien that can control fire. The final boss of the game.
+
| desc=Pyron is an alien that can control fire. The final boss of the game.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron throws a large fireball. The angle of the throw depends on the button used: {{button|text=LP}} for straight ahead, {{button|text=MP}} for a middle angle, and {{button|text=HP}} for a high angle.}}
+
{{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{LP}} for straight ahead, {{MP}} for a middle angle, and {{HP}} for a high angle.
{{MoveListRow | Sol Smasher (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Pyron throws a large fireball downward diagonally.}}
+
{{ESMove | Pyron throws a large fireball forwards that hits multiple times.}}}}
{{MoveListRow | Zodiac Fire<br>''(guard counter)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel.}}
+
{{MoveListRow | Sol Smasher (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Pyron throws a large fireball diagonally downward.
{{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him.}}
+
{{ESMove | Pyron throws a large fireball diagonally downward that hits multiple times. If it hits the ground, it forms a tall column of fire.}}}}
{{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen, {{button|text=MP}} for the middle, and {{button|text=HP}} for the right side of the screen.}}
+
{{MoveListRow | Zodiac Fire<br>''(guard cancel)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel, which knocks over opponents on impact.
{{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen, {{button|text=MK}} for the middle, and {{button|text=HK}} for the right side of the screen.}}
+
{{ESMove | Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}}}}
 +
{{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact.
 +
{{ESMove | Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}}}}
 +
{{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{LP}} for the left side of the screen, {{MP}} for the middle, and {{HP}} for the right side of the screen.}}
 +
{{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{LK}} for the left side of the screen, {{MK}} for the middle, and {{HK}} for the right side of the screen.}}
 +
{{MoveListRow | Flame Cone<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames.
 +
{{ESMove | Pyron performs a variant of the move that hits more times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.}}
 
{{MoveListRow | Rushing Punch | {{right}}+{{punch}} | Pyron punches forward while moving.}}
 
{{MoveListRow | Rushing Punch | {{right}}+{{punch}} | Pyron punches forward while moving.}}
 
{{MoveListRow | Diving Punch | {{down}}+{{punch}} in midair | Pyron punches while diving diagonally downward.}}
 
{{MoveListRow | Diving Punch | {{down}}+{{punch}} in midair | Pyron punches while diving diagonally downward.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command throws |
 
{{MoveListTable | desc=Command throws |
{{MoveListRow | Planet Burning | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground.}}
+
{{MoveListRow | Planet Burning | {{HCB}} {{MP}} or {{HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground.
 +
{{ESMove | Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=EX moves |
 
{{MoveListTable | desc=EX moves |
Line 382: Line 501:
  
 
===Stages===
 
===Stages===
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
+
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
 
{{gitem|Night Warriors, Stages, Demitri.png|Demitri Maximoff}}
 
{{gitem|Night Warriors, Stages, Demitri.png|Demitri Maximoff}}
{{gitem|Night Warriors, Stages, Jon Talbain.png|John Talbain}}
+
{{gitem|Night Warriors, Stages, Jon Talbain.png|Jon Talbain}}
 
{{gitem|Night Warriors, Stages, Victor.png|Victor von Gerdenheim}}
 
{{gitem|Night Warriors, Stages, Victor.png|Victor von Gerdenheim}}
 
{{gitem|Night Warriors, Stages, Hsien-Ko.png|Hsien-Ko}}
 
{{gitem|Night Warriors, Stages, Hsien-Ko.png|Hsien-Ko}}

Revision as of 08:55, 2 September 2024

n/a

  • NTSC-U
  • NTSC-J
  • PAL

NightWarriors title.png

NightWarriors Saturn JP SSTitle.png

NightWarriors Saturn EU Title.png

Night Warriors: Darkstalkers' Revenge
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe)
Developer:
Supporting companies:
Distributor: Tec Toy (BR)
Original system(s): Capcom CPS-2
Sound driver: SCSP (1 track)
Genre: Action[2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥6,8006,800 T-1202G
Sega Saturn
US
$64.9964.99[6] T-1208H
ESRB: Teen
Sega Saturn
EU
T-7009H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-7009H-50
USK: 16
Sega Saturn
UK
£44.9944.99[8] T-7009H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
BR
193296
Tectoy: 13+
Non-Sega versions

Night Warriors: Darkstalkers' Revenge, known as Vampire Hunter: Darkstalkers' Revenge (ヴァンパイア ハンター) in Japan, is a versus fighting game released for the Sega Saturn by Capcom. It is the second game in the Darkstalkers series. It was followed by Vampire Savior: The Lord of Vampire.

Story

The powerful alien demon Pyron invades Earth to add to his collection of planets that he has devoured. The world's most fearsome monsters are the last defense of mankind.

Gameplay

Night Warriors, Character Select.png

Character select

Night Warriors, Gameplay.png

Gameplay

The game is a fighting game similar to the Street Fighter series, but it is set in a gothic horror universe with characters based on monsters from folklore. The series has been celebrated for its bizarre aesthetics and lively, exaggerated animation, featuring a cast of outlandish characters who often change in size and form while performing their moves. New gameplay features include air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins.

There is a single-player mode where the player chooses any character and fights eight opponents before facing the bosses Huitzil and Pyron. A second player can challenge the first at any point by pressing  START  on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.

Characters move with Left and Right and dash with Left Left and Right Right. They jump upward with Up and jump behind and ahead with Up-left and Up-right. They crouch with Down. Punches are done with X (light), Y (medium), and Z (hard) and kicks are done with A (light), B (medium), and C (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks).

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters have special pursuit moves where they can attack knocked down opponents by holding Up with a kick button simultaneously. Knocked down characters can recover and slide away by holding Left or Right.

Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack the opponent.

The game features a Special meter similar to the Super Combo gauge from Super Street Fighter II Turbo, which fills as characters perform normal moves (except light attacks) and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. Many characters can cancel chain combos into EX moves. The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES or EX move costs a level. The Special meter levels are retained between rounds but not battles.

Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

All special moves can be performed as ES moves if two P or K buttons are used instead of one, with the exception of teleports and some command throws.

Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard cancel or any throws.

Night Warriors Saturn, Characters.png




Demitri Maximoff
Demitri is a noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
Move list (Special moves)
Name Command Description
Chaos Flare Down Down-right Right P Demitri throws a fireball across the screen that burns his opponent on impact. This move can be performed in midair.
ES move: Demitri throws a fireball that can hit multiple times and throws his opponent into the air on impact.
Demon Cradle
(guard cancel)
Right Down Down-right P Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle.
ES move: Demitri performs a variant of the move that can hit multiple times before knocking his opponent down.
Bat Spin Down Down-left Left K Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral, hitting multiple times. The distance that Demitri reappears depends on the strength of the button used. This move can be performed in midair.
ES move: Demitri performs a variant of the move that hits more times.
Hell Ride
(pursuit)
Up+K near downed opponent Demitri jumps onto his opponent with a dive kick.
ES move: Demitri follows up the dive kick by transforming into his monstrous true form and kicking his opponent more, then takes a bow.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.
Move list (Command throws)
Name Command Description
Negative Stolen D-Pad in a 360° rotation, then  MP  or  HP  (close) Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.
Move list (EX moves)
Name Command Description
Demon Blast Down Right Down-right + two K simultaneously Demitri transforms into a giant bat and bombards his opponent with smaller bats.
Midnight Pleasure Down Right Down-right + two P simultaneously (half screen away or closer) Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.
Night Warriors Saturn, Characters.png




Jon Talbain (Gallon)
Jon Talbain is an English werewolf seeking to lift the curse of his lycanthropy.
Move list (Special moves)
Name Command Description
Beast Cannon (forward) Down Down-right Right P Jon Talbain shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing P.
ES move: Jon Talbain performs a faster version of the move.
Beast Cannon (rising)
(guard cancel)
Right Down Down-right P Jon Talbain shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing P.
ES move: Jon Talbain performs a faster version of the move.
Beast Cannon (diving) Up Up-right Right Down-right P Jon Talbain shoots himself through the air diagonally downward. He can shoot himself a second time by holding any direction while pressing P.
ES move: Jon Talbain performs a faster version of the move.
Climb Laser Down Up K Jon Talbain jumps upward while kicking, knocking down his opponent on impact.
ES move: Jon Talbain performs a variant of the move that can hit multiple times before knocking his opponent down.
Million Flicker Left Down Down-left P Jon Talbain quickly swipes a set of nunchaku multiple times.
ES move: Jon Talbain performs a variant of the move that knocks his opponent over. It can juggle his opponent in the air if cornered.
Strike Wolf
(pursuit)
Up+K near downed opponent Jon Talbain dives onto his opponent with a vicious bite.
ES move: Jon Talbain follows up the bite with an additional strike.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Jon Talbain pounces backwards or forwards. He can pounce through his opponent if close.
Move list (Command throws)
Name Command Description
Wild Circular Right Down-right Down Down-left Left  MK  or  HK  (close) Jon Talbain grabs his opponent, jumps into the air with them in a ball, and slams them on the ground.
ES move: Jon Talbain performs a variant of the move where he slams his opponent into the ground twice.
Move list (EX moves)
Name Command Description
Dragon Cannon Right Down-right Down Down-left Left + two P simultaneously Jon Talbain summons a large fire dragon to rush across the screen.
Mirage Body Left Down-left Down Down-right Right + two K simultaneously Jon Talbain howls, creating mirror images of himself that follow him and duplicate his moves for a duration, allowing him to perform long chain combos.
Night Warriors Saturn, Characters.png




Victor von Gerdenheim
Victor is a Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
Move list (Special moves)
Name Command Description
Giga Hammer Hold Left for 2 seconds, then Right+P Victor charges forward with an electrified fist, knocking down his opponent on impact.
ES move: Victor charges forward three times, stopping each time to perform an electrified uppercut.
Giga Buster Hold Left for 2 seconds, then Right+K Victor charges forward, then does a sweep kick.
ES move: Victor hops in the air and performs three fast kicks.
Gyro Crush Down Down-left Left P Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead).
ES move: Victor spins around twice with his fists extended, then follows up with a punch forward.
Giga Burn
(guard cancel)
Down Down-left Left K Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact.
ES move: Victor performs a variant of the move that hits multiple times.
Victor Finger
(pursuit)
Up+K near downed opponent Victor punches down at his opponent with two enlarged hands.
ES move: Victor punches twice with his enlarged hands.
Move list (Command normals)
Name Command Description
Dash Left Left Victor slides about half the screen width back.
Dengeki Touki Hold  MP ,  HP ,  MK , or  HK  while standing or crouching Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.
Move list (Command throws)
Name Command Description
Mega Shock Down Down-right Right  MK  or  HK  (close) Victor grabs his opponent with both fists and shocks them repeatedly.
Mega Spike D-Pad in a 360° rotation, then  MP  or  HP  (close) Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.
Move list (EX moves)
Name Command Description
Thunder Break Hold Down for 2 seconds, then Up + two P simultaneously Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.
Great Geldenheim Left Down-left Down Down-right Right + two K simultaneously, then P (close) Victor electrifies himself. He can then grab his opponent in close range with P, spin like a helicopter rotor in the air, and throw them against the ground.
Night Warriors Saturn, Characters.png




Hsien-Ko (Lei-Lei)
Hsien-Ko is a jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul.
Move list (Special moves)
Name Command Description
Anki Hou Down Down-right Right P Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used:  LP  for low and downward,  MP  for high, and  HP  for very high.
ES move: Hsien-Ko rolls a spiked ball on the ground three times.
Henkyou Ki
(guard cancel)
Down Down-left Left P Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair.
ES move: Hsien-Ko performs a variant of the move with more sound waves that can hit enemies from farther away.
Senpuu Bu Right Down Down-right P Hsien-Ko swings while suspended from a chain, acting as a spinning blade.
ES move: Hsien-Ko performs a variant of the move that hits more times.
Zanpa
(pursuit)
Up+K near downed opponent Hsien-Ko spins around on her opponent, dicing them with her claws.
ES move: Hsien-Ko performs a variant of the move that hits more times.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Hsien-Ko slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.
Air Walk Left Left or Right Right in midair Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
Rantetsu Right+ MP  Hsien-Ko punches with a swinging spiked ball.
Edoga Right+ HP  Hsien-Ko shoots her claws diagonally to the top of the screen.
Move list (Command throws)
Name Command Description
Houten Geki Right Down-right Down Down-left Left  MP  or  HP  (close) Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.
Move list (EX moves)
Name Command Description
Tenrai Ha  LK   HK   MP   MP  Up Hsien-Ko holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
Chireitou Left Down-left Down Down-right Right + two K simultaneously Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.
Night Warriors Saturn, Characters.png




Lord Raptor (Zabel Zarock)
Lord Raptor is a zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
Move list (Special moves)
Name Command Description
Death Hurricane
(guard cancel)
Down Down-left Left K Lord Raptor spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair.
ES move: Lord Raptor performs a variant of the move that can hit multiple times before knocking his opponent over.
Skull Sting Down Up K Lord Raptor jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair.
ES move: Lord Raptor performs a variant of the move that hits more times.
Hell's Gate Left Down-left Down Down-right Right K Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used:  LK  spits him out in the same location,  MK  spits him out a half-screen away, and  HK  spits him out a full screen away.
Skull Javelin
(pursuit)
Up+K near downed opponent Lord Raptor dances on top of his opponent with a few kicks.
ES move: Lord Raptor performs a variant of the move that hits more times.
Move list (Command normals)
Name Command Description
Crouch Walk Down-left or Down-right Lord Raptor can walk while crouched.
Dash Left Left or Right Right Lord Raptor crouch walks a short distance quickly.
Air Walk Left Left or Right Right in midair Lord Raptor can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.
Alternate Attacks Right+P or K All of Lord Raptor's standing punches and kicks have alternate forms with longer reach when combined with Right.
Aerial Punches Down+P in midair Lord Raptor punches downward.
Loudness Screw Down+K in midair Lord Raptor glides downward while spinning his body like a drill.
Move list (Command throws)
Name Command Description
Skull Punish Right Down-right Down Down-left Left  MP  or  HP  (close) Lord Raptor jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground.
ES move: Lord Raptor performs a variant of the move where he stabs his opponent more.
Move list (EX moves)
Name Command Description
Evil Scream Right Left + two P simultaneously Lord Raptor impales his opponent and pulls them near him, then uppercuts them with an electrified claw.
Death Voltage Right Down-right Down Down-left Left + two K simultaneously Lord Raptor spins his body like a top diagonally upward while electrified. This move can be performed in midair.
Hell Dunk Right Down Down-right + two P simultaneously Le Malta swallows Lord Raptor's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Lord Raptor dunks the ball, which transforms back into his opponent after hitting the ground.
Night Warriors Saturn, Characters.png




Morrigan Aensland
Morrigan is a Scottish succubus with a particular fascination with the souls of human men.
Move list (Special moves)
Name Command Description
Soul Fist Down Down-right Right P Morrigan shoots a flying bat projectile across the screen.
ES move: Morrigan shoots a larger and faster projectile that hits multiple times.
Soul Fist (aerial) Up Up-right Right P in midair Morrigan shoots a flying bat projectile at a diagonal angle in the air.
ES move: Morrigan shoots a larger and faster projectile that hits multiple times.
Shadow Blade
(guard cancel)
Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.
ES move: Morrigan performs a variant of the move that hits multiple times before knocking her opponent over.
Shell Pierce
(pursuit)
Up+K near downed opponent Morrigan dives straight down onto her opponent with her wings wrapped around her legs in a pointed cone.
ES move: Morrigan performs a variant of the move that hits more times.
Move list (Command normals)
Name Command Description
Vernier Dash Left Left or Right Right Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Vertical Vernier Dash HOLD  LK Left Left or HOLD  LK Right Right Morrigan transforms her wings into a jetpack and flies upwards at a diagonal angle. She drops back to the ground when the direction is released. Releasing  LK  while continuing to hold Left or Right changes to a horizontal dash.
Shell Kick Down+K in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Move list (Command throws)
Name Command Description
Vector Drain Right Down-right Down Down-left Left  MP  or  HP  (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
ES move: Morrigan performs a variant of the move that does more damage.
Move list (EX moves)
Name Command Description
Darkness Illusion  LP   LP  Right  LK   HP  (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Valkyrie Turn Right Down-right Down Down-left Left + two K simultaneously, then P or K Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair.
Astral Vision  LP   LP  Right  MP   HP  A double of Morrigan appears on the other side of the screen and mirrors her moves. This move can be performed in midair.
Night Warriors Saturn, Characters.png




Anakaris
Anakaris is a 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
Move list (Special moves)
Name Command Description
Hitsugi no Mai Left/Right + P and K of the same strength Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of  LP + LK  (closest),  MK + MP , and  HP + HK  (furthest). This move can be performed in midair.
ES move: Anakaris drops eight sarcophagi at varying distances in a barrage.
Ouke no Sabaki Down Down-right Right P in midair Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.
ES move: Anakaris blows out more ghosts, covering a larger area.
Kotodama Gaeshi (inhale) Down Down-left Left K Anakaris swallows a projectile with his body. This move can be performed in midair.
Kotodama Gaeshi (exhale) Down Down-right Right K Anakaris launches a projectile after swallowing it. This move can be performed in midair.
ES move: Anakaris exhales the ES version of the swallowed projectile.
Cobra Blow Left Right P Anakaris turns his arms into a long cobra and punches with them.
ES move: Anakaris performs a variant of the move that can hit more times.
Imashime no Bohi
(pursuit)
Up+K near downed opponent Anakaris drops over his opponent with the bottom of his body transformed into a pyramid.
ES move: Anakaris performs a variant of the move where he catches a giant sarcophagus that drops onto him, driving the pyramid further into his opponent.
Move list (Command normals)
Name Command Description
Hover Up Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with Left and Right, attack with P or K, hover higher with Up again, or return to the ground with Down. He jumps back and ahead normally with Up-left and Up-right.
Double Jump Up-left Up-left or Up-right Up-right Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.
Dash Left Left or Right Right Anakaris dashes a short distance backwards or forwards.
Warp Left Left on the edge of the screen Anakaris can walk through the edge of the stage and reappear on the other side of the screen.
Seija no Ayumi Left+ MK  or Right+ MK  Anakaris does a high axe kick.
Seinaru Bohi Down+K during diagonal jump Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
Ooinaru Bohi Down-right+K during diagonal jump Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.
Move list (Command throws)
Name Command Description
Miira Drop Down Down-right Right P Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground.
ES move: Anakaris performs a variant of the move where the hands move forward trying to grab his opponent, rather than appearing a set distance away.
Move list (EX moves)
Name Command Description
Naraku no Ana Left Down-left Down Down-right Right + two K simultaneously Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.
Pharaoh Magic  MK   LP  Down  LK   MP  Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them.
Pharoah Split  LP   LP  Down  MK   HK  Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with P attacking with the top half and K attacking with the bottom half).
Night Warriors Saturn, Characters.png




Felicia
Felicia is a cheerful catwoman from the United States.
Move list (Special moves)
Name Command Description
Rolling Buckler Down Down-right Right P Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing P.
ES move: Felicia continues rolling into her opponent rather than bouncing off. If followed up with P, her uppercut hits more times.
Rolling Scratch Down Down-left Left P Felicia rolls into a ball and bounces on the ground while moving forward. She damages and bounces off her opponent on collision. If she lands on her opponent from above, she can follow up this move with scratches by pressing P.
ES move: Felicia performs a variant of the move that continues rolling into her opponent rather than bouncing off.
Sand Splash
(guard cancel)
Down Down-right Right K Felicia kicks dirt off the ground at her opponent.
ES move: Felicia performs a variant of the move that can hit twice.
Delta Kick Left Down Down-left K Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.
ES move: Felicia performs a variant of the move that can hit more times.
Toy Touch
(pursuit)
Up+K near downed opponent Felicia rolls into a ball and bounces off her opponent.
ES move: Felicia follows up the bounce attack with multiple claw scratches.
Move list (Command normals)
Name Command Description
Wall Jump Hold Right when jumping onto the edge of the screen Felicia can jump off the side of the screen.
Dash Left Left or Right Right Felicia pounces backwards or forwards. She can pounce through her opponent if close.
EX Charge Down Down + two K simultaneously Felicia increases her Special meter for as long as the K buttons are held, though she is vulnerable to attack while doing this.
Move list (Command throws)
Name Command Description
Hell Cat Right Down-right Down Down-left Left  MK  or  HK  (close) Felicia digs her claws into her opponent and spins around them before throwing them.
ES move: Felicia performs a variant of the move where she spins around more times and does more damage.
Move list (EX moves)
Name Command Description
Dancing Flash Right Down Down-right + two P simultaneously Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
Please Help Me! Left Down-left Down Down-right Right + two K simultaneously Felicia cries for help, and a group of other catwomen pounce her opponent.
Night Warriors Saturn, Characters.png




Bishamon
Bishamon is a ghostly Japanese samurai who wears a cursed suit of armor.
Move list (Special moves)
Name Command Description
Iaigiri Hold Left for 2 seconds, then Right+P or K Bishamon swings his sword in a wide slash. He swings high with P and low with K.
ES move: Bishamon swings his sword back and forth, hitting more times.
Karame Dama Up Up-right Right P in midair Bishamon swings his sword and shoots a fireball diagonally downward while airborne.
ES move: Bishamon shoots two fireballs simultaneously, which cross paths and spread apart.
Hane Ha Left Down-left Down Down-right Right P Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can pull both the sword and the opponent towards him with Left+P or he can dash forward, pull the sword out, and dash back with Down Down-right Right P.
ES move: Bishamon's spirit leaves his armor, possesses his opponent, and commits ritual suicide.
Kaeshi Ha Left+P after Hane Ha After performing the Hane Ha, while the sword is in his opponent, Bishamon can pull both the sword and the opponent back towards him with Left+P or he can dash forward, pull the sword out, and dash back with Down Down-right Right P.
Tsuji Hayate Down Down-right Right P after Hane Ha After performing the Hane Ha, while the sword is in his opponent, Bishamon can dash forward, pull the sword out, and dash back.
Kien Zan
(guard cancel)
Right Down Down-right P while blocking Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after performing the Kaeshi Ha.
ES move: Bishamon performs a variant of the move that does more damage.
Shikabanenui
(pursuit)
Up+K near downed opponent Bishamon somersaults into the air, then dives onto his opponent with a sword stab.
ES move: Bishamon performs a variant of the move where he stabs the opponent multiple times.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Bishamon hops back or dashes ahead.
Alternate Attacks Right+P or K All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with Right.
Move list (Command throws)
Name Command Description
Kirisute Gomen D-Pad in a 360° rotation, then  MP  or  HP  (close) Bishamon pulls his opponent toward him, then slashes upward with his sword.
ES move: Bishamon performs a variant of the move that hits more times.
Move list (EX moves)
Name Command Description
Oni Kubi Hineri Right Down-right Down Down-left Left + two P simultaneously (close) Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.
Tsurane Giri Left Down-left Down Down-right Right + two K simultaneously Bishamon summons five ghostly samurai, who slash their swords down in sequence.
Night Warriors Saturn, Characters.png




Rikuo (Aulbath)
Rikuo is a merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
Move list (Special moves)
Name Command Description
Sonic Wave
(guard cancel)
Down Down-right Right P Rikuo emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent.
ES move: Rikuo emits larger sound waves that travel the full width of the screen and do more damage.
Poison Breath Down Down-right Right K Rikuo releases a poison gas, which does a light amount of damage but momentarily stuns his opponent.
ES move: Rikuo performs a variant of the move where the poison gas cloud moves across the screen rather than dissipating in place.
Screw Shot Left Right P Rikuo shoots himself at his opponent like a torpedo.
ES move: Rikuo performs a variant of the move that hits more times.
Trick Fish Left Left K Rikuo jumps diagonally into the air feet first from a retreating dash, which knocks his opponent over on impact.
ES move: Rikuo performs a variant of the move that hits multiple times before knocking his opponent over.
Riverside Drop
(pursuit)
Up+K near downed opponent Rikuo rolls into a ball and bounces off his opponent.
ES move: Rikuo performs a variant of the move where he bounces three times on his opponent.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Rikuo somersaults backwards or swims forward low to the ground.
Spinning Current  HP  while dashing Rikuo turns into a giant shell and drills his opponent while dashing.
Move list (Command throws)
Name Command Description
Crystal Lancer Right Down-right Down Down-left Left  MP  or  HP  (close) Rikuo jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent.
ES move: Rikuo performs a variant of the move where he hits his opponent more times.
Gem's Anger Right Down-right Down Down-left Left  MK  or  HK  (close) Rikuo lifts and body slams his opponent.
ES move: Rikuo performs a variant of the move where he jumps on his opponent after slamming them to the ground.
Move list (EX moves)
Name Command Description
Aqua Spread Right Down-right Down + two P or K simultaneously Rikuo calls a burst of water from the ground in front of him.
Sea Rage Left Down-left Down Down-right Right + two P simultaneously Rikuo calls forth a flood.
Water Jail Right Down Down-right + two P simultaneously Rikuo creates a giant bubble that can capture his opponent.
Direct Scissors Down Down + two P simultaneously (close) Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with  HK ).
Night Warriors Saturn, Characters.png




Donovan Baine
Donovan is a dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.
Move list (Special moves)
Name Command Description
Killshread P and K of the same strength Donovan plants his sword into the ground. While the sword is planted, he can summon it back to him by again pressing a P and K of the same strength (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him.
ES move: The sword hits more times when it is summoned back.
Ifrit Sword
(guard cancel)
Right Down Down-right P Donovan summons a fire spirit, which slashes a fiery sword upward.
ES move: The fire spirit slashes its sword twice.
Blizzard Sword Left Down-left Down Down-right Right P Donovan summons an ice spirit, which tosses a large snowflake downward.
ES move: The ice spirit tosses multiple snowflakes downward.
Lightning Sword Left Down Down-left P Donovan summons a lightning spirit, which shoots electricity in front of him.
ES move: The lightning spirit does slightly more damage.
Foot Stab
(pursuit)
Up+K near downed opponent Donovan jumps onto his opponent with a foot stab.
ES move: Donovan follows up the foot stab with a diving palm strike.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Donovan dashes backwards or forwards.
Killshread Surf Down+ LK  or  MK  in midair Donovan rides his sword down from the air.
Killshread Dive Down+ HK  in midair Donovan rides his sword down, which transforms to be large and anchor-shaped.
Hop Kick Right+ HK  Donovan hops ahead while kicking.
Move list (Command throws)
Name Command Description
Sword Grapple Right Down-right Down Down-left Left P (close) Donovan causes his opponent to levitate while his sword slashes them.
Move list (EX moves)
Name Command Description
Press of Death Right Down-right Down Down-left Left + two K simultaneously Donovan summons a giant air spirit to stomp his opponent.
Change Immortal  MP   LP  Left  LK   MK  Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with Up and Down in this state.
Night Warriors Saturn, Characters.png




Sasquatch
Sasquatch is a bigfoot from the mountains of Canada.
Move list (Special moves)
Name Command Description
Big Snow Down Down-right Right P Sasquatch belches a snowman across the screen, which momentarily freezes his opponent on impact.
ES move: Sasquatch belches a beam of ice that covers the width of the screen and knocks over his opponent.
Big Towers Down Down P Sasquatch surrounds himself in sharp ice towers.
ES move: Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him.
Big Cyclone Down Down-left Left K Sasquatch spins through the air with his legs extended, knocking down his opponent on impact.
ES move: Sasquatch performs a variant of the move that can hit multiple times before knocking his opponent over.
Big Typhoon
(guard cancel)
Right Down Down-right K Sasquatch kicks ahead with his foot, which twists around and grows in size.
ES move: Sasquatch performs a variant of the move that freezes and knocks over his opponent.
Big Wheel
(pursuit)
Up+K near downed opponent Sasquatch rolls into a ball and bounces off his opponent.
ES move: Sasquatch follows up the bounce by falling and sitting on his opponent.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Sasquatch leaps backwards or forwards.
Move list (Command throws)
Name Command Description
Big Brunch Right Down-right Down Down-left Left  MP  or  HP  (close) Sasquatch swallows and then spits out his opponent, who is frozen temporarily.
ES move: Sasquatch performs a variant of the move that freezes his opponent for longer.
Big Swing D-Pad in a 360° rotation, then  MK  or  HK  (close) Sasquatch grabs his opponent and swings them around in circles before throwing them.
ES move: Sasquatch performs a variant of the move that does more damage.
Move list (EX moves)
Name Command Description
Big Freeze Left Down-left Down Down-right Right + two P simultaneously Sasquatch shoots an ice beam from his mouth.
Big Ice Burn Left Down-left Down Down-right Right + two K simultaneously (half screen away or closer) Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.
Night Warriors Saturn, Characters.png




Huitzil (Phobos)
Huitzil is one of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game.
Move list (Special moves)
Name Command Description
Plasma Beam Down Down-right Right P Huitzil shoots a laser beam. The angle of the beam depends on the button used:  LP  for a crouching beam forward,  MP  for a standing beam forward, and  HP  for a beam straight above.
ES move: Huitzil shoots a large beam across the screen while hovering.
Might Launcher Down Down-right Right K Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair.
ES move: Huitzil shoots a larger rocket that does more damage.
Genocide Vulcan Left Down Down-left P Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air.
ES move: Huitzil performs a variant of the move that shoots for longer.
Reflect Wall
(guard cancel)
Right Down Down-right P while blocking Huitzil generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.
Drill Dive
(pursuit)
Up+K near downed opponent Huitzil stomps its opponent with two bladed legs.
ES move: Huitzil performs a variant of the move that hits more times.
Move list (Command normals)
Name Command Description
Crouch Walk Down-left or Down-right Huitzil can walk while crouched.
Hover Up-left, Up, or Up-right in midair Huitzil hovers in the air for a duration instead of jumping.
Dash Left Left or Right Right Huitzil uses its arms as rockets to dash backwards or forwards.
Air Dash Left Left or Right Right in midair Huitzil moves horizontally in midair.
Move list (Command throws)
Name Command Description
Circuit Scrapper Right Down-right Down Down-left Left  MP  or  HP  (close) Huitzil throws its opponent high into the air with giant magnets.
ES move: Huitzil performs a variant of the move that slams its opponent back and forth before throwing them high into the air.
Move list (EX moves)
Name Command Description
Final Guardian Right Down-right Down Down-left Left + two K simultaneously Huitzil transforms into a turret and alternates between blasting its guns diagonally and straight ahead.
Erasing Sphere Right Down Down-right + two K simultaneously Huitzil shoots a sphere that causes its opponent to levitate in the air.
Night Warriors Saturn, Characters.png




Pyron
Pyron is an alien that can control fire. The final boss of the game.
Move list (Special moves)
Name Command Description
Sol Smasher Down Down-right Right P Pyron hurls a large fireball. The angle of the throw depends on the button used:  LP  for straight ahead,  MP  for a middle angle, and  HP  for a high angle.
ES move: Pyron throws a large fireball forwards that hits multiple times.
Sol Smasher (aerial) Up Up-right Right P in midair Pyron throws a large fireball diagonally downward.
ES move: Pyron throws a large fireball diagonally downward that hits multiple times. If it hits the ground, it forms a tall column of fire.
Zodiac Fire
(guard cancel)
Right Down Down-right P Pyron rolls across the ground like a wheel, which knocks over opponents on impact.
ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.
Orbital Blaze Down Down-left Left K in midair Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact.
ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.
Galaxy Trip (air) Left Down Down-left P Pyron disappears and reappears in the air. His horizontal location depends on the button used:  LP  for the left side of the screen,  MP  for the middle, and  HP  for the right side of the screen.
Galaxy Trip (ground) Left Down Down-left K Pyron disappears and reappears on the ground. His horizontal location depends on the button used:  LK  for the left side of the screen,  MK  for the middle, and  HK  for the right side of the screen.
Flame Cone
(pursuit)
Up+K near downed opponent Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames.
ES move: Pyron performs a variant of the move that hits more times.
Move list (Command normals)
Name Command Description
Dash Left Left or Right Right Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.
Rushing Punch Right+P Pyron punches forward while moving.
Diving Punch Down+P in midair Pyron punches while diving diagonally downward.
Move list (Command throws)
Name Command Description
Planet Burning Right Down-right Down Down-left Left  MP  or  HP  (close) Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground.
ES move: Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.
Move list (EX moves)
Name Command Description
Cosmo Disruption Left Down-left Down Down-right Right + two P or K simultaneously Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding P or K for longer, which increases the damage dealt.

Stages

Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.

Night Warriors, Stages, Demitri.png

Demitri Maximoff
Night Warriors, Stages, Demitri.png

Night Warriors, Stages, Jon Talbain.png

Jon Talbain
Night Warriors, Stages, Jon Talbain.png

Night Warriors, Stages, Victor.png

Victor von Gerdenheim
Night Warriors, Stages, Victor.png

Night Warriors, Stages, Hsien-Ko.png

Hsien-Ko
Night Warriors, Stages, Hsien-Ko.png

Night Warriors, Stages, Lord Raptor.png

Lord Raptor
Night Warriors, Stages, Lord Raptor.png

Night Warriors, Stages, Morrigan.png

Morrigan Aensland
Night Warriors, Stages, Morrigan.png

Night Warriors, Stages, Anakaris.png

Anakaris
Night Warriors, Stages, Anakaris.png

Night Warriors, Stages, Felicia.png

Felicia
Night Warriors, Stages, Felicia.png

Night Warriors, Stages, Bishamon.png

Bishamon
Night Warriors, Stages, Bishamon.png

Night Warriors, Stages, Rikuo.png

Rikuo
Night Warriors, Stages, Rikuo.png

Night Warriors, Stages, Donovan.png

Donovan Baine
Night Warriors, Stages, Donovan.png

Night Warriors, Stages, Sasquatch.png

Sasquatch
Night Warriors, Stages, Sasquatch.png

Night Warriors, Stages, Huitzil.png

Huitzil
Night Warriors, Stages, Huitzil.png

Night Warriors, Stages, Pyron.png

Pyron
Night Warriors, Stages, Pyron.png

History

Development

Night Warriors can be considered an upgrade to the original Darkstalkers rather than a sequel, since it revisits the same story and reuses many of the same assets, while refining the mechanics and adding new characters, moves, animations, and stages (similar to the relationship between Street Fighter Alpha and Street Fighter Alpha 2). There is a cheat code that unlocks the old backgrounds, music, and character palettes.

The original game had about 128 MB of character animations, while the sequel has about 256 MB, amounting to approximately 500 additional patterns per character.[10] While the original game was ported to the PlayStation by Psygnosis, Night Warriors was ported to the Saturn by Capcom themselves. However, because of difficulties encountered when producing the PlayStation version, the Saturn port of Night Warriors was released in Japan and North America about a month before the PlayStation port of its prequel.[11]

Though uncredited in-game, music porting for the Sega Saturn version was handled to some extent by Sega's own Teruhiko Nakagawa, with Tatsuya Kouzaki handling miscellaneous data porting.

Legacy

The game was included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.

Versions

The Saturn version of Night Warriors is a close match to its arcade counterpart, but uses slightly fewer frames of animation during normal play. The full set of graphics do exist on the disc, however, and will be utilised if a hidden "animation mode" is set to "full". The catch is that the missing frames will only be rendered if the player and opponent are using the same character.

Loading screens are also introduced on the Saturn due to its use of disc-based media, and the game is more susceptible to slowdown in busy scenes.

Due to the differences in screen resolution between the two systems (384x224 in the arcades versus 352x224 on the Saturn), all of the Saturn's graphics are stretched slightly in the horizontal axis, and borders are added at the top and bottom. Perhaps the biggest side effect of this change is the titles and menus, where the logo does not fully fit on the screen.

Localised names

Also known as
Language Localised Name English Translation
English Night Warriors: Darkstalkers' Revenge Night Warriors: Darkstalkers' Revenge
English (US) Night Warriors: Darkstalkers' Revenge Night Warriors: Darkstalkers' Revenge
Japanese ヴァンパイア ハンター Vampire Hunter: Darkstalkers' Revenge

Magazine articles

Main article: Night Warriors: Darkstalkers' Revenge/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
89 №43, p42-44
Sega Saturn
89
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
92
[15]
Consoles + (FR)
93
[16]
Computer & Video Games (UK)
75
[8]
Edge (UK)
80
[17]
Electronic Gaming Monthly (US) NTSC-U
76
[18]
Famitsu (JP) NTSC-J
80
[19]
Fun Generation (DE) NTSC
90
[20]
GameFan (US) NTSC-U
92
[21]
Game Players (US) NTSC-U
82
[22]
GamePro (US) NTSC-U
90
[6]
Game Informer (US) NTSC-U
72
[23]
Hobby Consolas (ES)
90
[24]
Intelligent Gamer's Fusion (US) NTSC-U
100
[25]
Joypad (FR)
92
[26]
LeveL (CZ)
71
[27]
MAN!AC (DE) NTSC-J
83
[28]
MAN!AC (DE) PAL
83
[29]
Maximum (UK)
100
[30]
Mega Force (FR) PAL
90
[31]
Mega Fun (DE) PAL
85
[32]
Mean Machines Sega (UK) NTSC-J
94
[33]
Mean Machines Sega (UK) PAL
94
[34]
Next Generation (US) NTSC-U
50
[35]
neXt Level (DE)
80
[36]
Player One (FR)
94
[37]
Saturn Fan (JP) NTSC-J
83
[38]
Sega Power (UK) PAL
90
[39]
Sega Saturn Magazine (UK) PAL
91
[40]
Sega Saturn Magazine (JP) NTSC-J
90
[41]
Sega Saturn Magazine (JP) NTSC-J
89
[42]
Total Saturn (UK) PAL
91
[43]
Total Saturn (UK) PAL
91
[44]
Video Games (DE) NTSC-J
86
[45]
VideoGames (US) NTSC-U
90
[46]
Sega Saturn
86
Based on
34 reviews

Night Warriors: Darkstalkers' Revenge

Saturn, JP
NightWarriors Saturn JP Box Back.jpgNightWarriors Saturn JP Box Front.jpg
Cover
VampireHunter Saturn JP Spinecard.jpg
Spinecard
VampireHunter Saturn JP Disc.jpg
Disc
VampireHunter SS jp manual.pdf
Manual
Saturn, US
NightWarriors Saturn US Box Back.jpgNightWarriors Saturn US Box Front.jpg
Cover
NightWarriors Saturn US Disc.jpg
Disc
Nightwarriors sat us manual.pdf
Manual
Saturn, EU
NightWarriors Saturn EU Box.jpg
Cover
Saturn, FR (Blister pack)
NWDR Sat FR blister front.jpg
Cover
Saturn, DE
NightWarriors Saturn DE cover.jpg
Cover
Saturn, BR
NightWarriors Saturn BR Box Back.jpgNospine.pngNightWarriors Sat BR cover.jpg
Cover

Technical information

Main article: Night Warriors: Darkstalkers' Revenge/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
  2. File:NightWarriors Saturn JP Box Back.jpg
  3. 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  4. htt (Wayback Machine: 1997-06-06 05:51)
  5. https://groups.google.com/g/rec.games.video.sega/c/Vj-KUuDXwto/m/_AMq34nsvk4J
  6. 6.0 6.1 GamePro, "May 1996" (US; 1996-xx-xx), page 66
  7. Computer Trade Weekly, "" (UK; 1996-10-21), page 20
  8. 8.0 8.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 62
  9. http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
  10. Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 18
  11. Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 19
  12. Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 48
  13. Next Generation, "June 1996" (US; 1996-05-21), page 6
  14. GamePro, "June 1996" (US; 1996-xx-xx), page 30
  15. 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 34
  16. Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 102
  17. Edge, "May 1996" (UK; 1996-04-05), page 68
  18. Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
  19. Famitsu, "1996-03-08" (JP; 1996-02-23), page 1
  20. Fun Generation, "05/96" (DE; 1996-04-10), page 56
  21. GameFan, "Volume 4, Issue 4: April 1996" (US; 1996-xx-xx), page 14
  22. Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 62
  23. Game Informer, "May 1996" (US; 1996-0x-xx), page 41
  24. Hobby Consolas, "Noviembre 1996" (ES; 1996-xx-xx), page 84
  25. Intelligent Gamer's Fusion, "Volume 2, Number 8: April 1996" (US; 1996-02-27), page 82
  26. Joypad, "Mai 1996" (FR; 1996-0x-xx), page 56
  27. LeveL, "Únor 1997" (CZ; 1997-02-01), page 83
  28. MAN!AC, "04/96" (DE; 1996-03-13), page 44
  29. MAN!AC, "06/96" (DE; 1996-05-08), page 60
  30. Maximum, "May 1996" (UK; 1996-05-30), page 124
  31. Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 60
  32. Mega Fun, "05/96" (DE; 1996-04-xx), page 41
  33. Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 66
  34. Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 75
  35. Next Generation, "June 1996" (US; 1996-05-21), page 119
  36. neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 64
  37. Player One, "Mai 1996" (FR; 1996-0x-xx), page 102
  38. Saturn Fan, "1996 No. 8" (JP; 1996-03-29), page 54
  39. Sega Power, "July 1996" (UK; 1996-05-09), page 44
  40. Sega Saturn Magazine, "May 1996" (UK; 1996-04-24), page 76
  41. Sega Saturn Magazine, "1996-04 (1996-03-08)" (JP; 1996-02-23), page 225
  42. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  43. Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 48
  44. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 39
  45. Video Games, "4/96" (DE; 1996-03-20), page 90
  46. VideoGames, "June 1996" (US; 1996-05-21), page 60


Night Warriors: Darkstalkers' Revenge

NightWarriors title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information


Books: The Vampire Hunter Sega Saturn Manual Ver. 1 (1996) | The Vampire Hunter Sega Saturn Manual Ver. 2 (1996) | Vampire Hunter Perfect Guide (1996)

No results



Darkstalkers/Vampire games for Sega systems
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000)
Related games
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998)