Difference between revisions of "Bomberman Online"

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{{Bob
 
{{Bob
 
| bobscreen=BombermanOnline title.png
 
| bobscreen=BombermanOnline title.png
| screenwidth=320
+
| icon=BOMBERO.gif
| publisher=[[Hudson Soft]]
+
| publisher=[[Sega of America Dreamcast]]
 
| developer=[[Hudson Soft]], [[h.a.n.d.]], [[Studio Takuranke]]
 
| developer=[[Hudson Soft]], [[h.a.n.d.]], [[Studio Takuranke]]
 +
| support={{company|[[Sega.com]]}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
| romsize=1.1GB
 
 
| sounddriver=
 
| sounddriver=
| peripherals= [[Dreamcast Keyboard]] [[Dreamcast Modem]] [[Dreamcast Jump Pack]]
+
| peripherals=[[Visual Memory Unit]], [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Dreamcast VGA Box]]
| players=1-4
+
| players=1-8
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesDC
| dc_date_us=2001
+
| dc_date_us=2001-10-30{{ref|1=https://web.archive.org/web/20031202204943/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=819}}
 +
| dc_rrp_us=36.99
 
| dc_code_us=51065
 
| dc_code_us=51065
 +
| dc_rating_us=e
 
}}
 
}}
| esrb=e
 
 
}}
 
}}
{{sub-stub}}'''''Bomberman Online''''' (not to be confused with ''Online Bomberman'') is an entry in the ''Bomberman'' series of games by [[Hudson Soft]]. This one was released for the [[Sega Dreamcast]] exclusively in North America, and is notable for being one of the few versions of ''Bomberman'' to be playable on the internet.
+
'''''{{PAGENAME}}''''' (not to be confused with ''Online Bomberman'') is an entry in the ''Bomberman'' series of games by [[Hudson Soft]]. This one was released for the [[Sega Dreamcast]] exclusively in North America, and is notable for being one of the few versions of ''Bomberman'' to be playable on the internet. Up to four players can play locally and up to eight players can play online.
  
On a small island on the Planet Bomber named ''Quintet Island'' is an event held once every four years called the '''Bomb-A-Lympics'''. (Similar to the real-life Olympic movement.) Competitors are tasked to collect Gold Medals from all five Bomber Events that will grant them the title of "Master Bomberman."
+
A previous entry of the ''Bomberman'' series on Sega consoles, ''[[Saturn Bomberman]]'' used "direct dial", which could link multiple consoles together via the internet without the need for external servers. ''Bomberman Online'', however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003.
  
Its cousin, ''[[Saturn Bomberman]]'' used "direct dial", which could link multiple consoles together via the internet without the need for external servers. ''Bomberman Online'', however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003.
+
Several gameplay concepts and assets were used in future ''Bomberman'' games such as ''Bomberman LIVE'', ''Bomberman ULTRA'' and ''Bomberman LIVE Battlefest''.
  
==Controls==
+
==Story==
 +
On a small island on the Planet Bomber named ''Quintet Island'' is an event held once every four years called the "Bomb-A-Lympics" (similar to the real-life Olympic movement). Competitors are tasked to collect Gold Medals from all five Bomber Events that will grant them the title of "Master Bomberman."
 +
 
 +
==Gameplay==
 +
===Controls===
 
The following are the default controls during gameplay. Controls can be changed in the options menu.
 
The following are the default controls during gameplay. Controls can be changed in the options menu.
  
Line 30: Line 35:
 
*{{X}} - Punch(Requires Punch item)/Line Bomb (Requires Line Bomb Item)
 
*{{X}} - Punch(Requires Punch item)/Line Bomb (Requires Line Bomb Item)
  
==Game Modes==
+
*[[#Bomber Karate|Bomber Karate]] Controls
Bomberman Online plays host of five main game modes across both Single and Multi Player modes.  
+
*[[#Miso Bomb|Miso Bomb]] Controls
 +
*[[#Items|Additional Items]] Controls
 +
 
 +
 
 +
Unlike some of the previous entries that attempted to bring Bomberman gameplay into the third dimension such as ''Bomberman 64'', ''Bomberman Online'' retains the traditional grid-based gameplay centered around blowing up other opponents with bombs. Laying down a bomb will cause it to explode after a small period of time. Each player is given three stats: Bombs, Fire and Speed. Bombs determines how many bombs can be placed on the playfield. Fire determines the player's bomb's blast radius depending on where it is placed. Speed determines how fast a player can move. Gameplay becomes more intense the faster players move and how they place bombs. A blast radius connecting to other bombs will cause a chain reaction providing greater advantages of the playfield.
 +
 
 +
Each [[#Game Modes|game mode]] offers a variation of the standard Bomberman gameplay along with gimmicks and other [[#Items|powerups]].
 +
 
 +
===Game Modes===
 +
Bomberman Online plays host of five main game modes across both Single and Multi Player modes.
 +
{{InfoTable|imagewidths=75|
 +
{{InfoRow
 +
| title=Survivial Rule
 +
| image=Bombo rule1.png
 +
| desc=Bomb other opponents. The last player standing wins.
 +
''Stages'': ([[Bomberman_Online_(Normal_Game_Stages)#Survival_Rule|Normal Game]] , [[Bomberman_Online_(Battle_Game_Stages)#Survival_Rule|Battle Game]], [[#Network|Network]])
 +
}}
 +
{{InfoRow
 +
| title=Hyper Bomber Rule
 +
| image=Bombo rule5.png
 +
| desc=Collect three target panels and touch the center gate to win.
 +
''Stages'': ([[Bomberman_Online_(Normal_Game_Stages)#Hyper_Bomber_Rule|Normal Game]] , [[Bomberman_Online_(Battle_Game_Stages)#Hyper_Bomber_Rule|Battle Game]], [[#Network|Network]])
 +
}}
 +
{{InfoRow
 +
| title=Submarine Rule
 +
| image=Bombo rule4.png
 +
| desc=Plant bombs to have them appear on your opponent's side of the stage. This game mode is only available in Team Play.
 +
''Stages'': ([[Bomberman_Online_(Normal_Game_Stages)#Submarine_Rule|Normal Game]] , [[Bomberman_Online_(Battle_Game_Stages)#Submarine_Rule|Battle Game]])
 +
}}
 +
{{InfoRow
 +
| title=Panel Paint Rule
 +
| image=Bombo rule3.png
 +
| desc=Use bombs to turn panels on the field to your color. Most panels wins.
 +
''Stages'': ([[Bomberman_Online_(Normal_Game_Stages)#Panel_Paint_Rule|Normal Game]] , [[Bomberman_Online_(Battle_Game_Stages)#Panel_Paint_Rule|Battle Game]])
 +
}}
 +
{{InfoRow
 +
| title=Ring Match Rule
 +
| image=Bombo rule2.png
 +
| desc=Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins.
 +
''Stages'': ([[Bomberman_Online_(Normal_Game_Stages)#Ring_Match_Rule|Normal Game]] , [[Bomberman_Online_(Battle_Game_Stages)#Ring_Match_Rule|Battle Game]])
 +
}}
 +
}}
 +
[[Image:Bombo002.png|right|thumbnail|Get ready for the '''Bomb-A-Lympics'''!]]
 +
 
 +
====Normal Game====
 +
White Bomberman takes the challenge on his own to compete against five Champion Teams to reach the top spot by himself in the Bomb-A-Lympics. All opponents are computer controlled with each game mode broken up into three areas where teams in Two-Point Matches. Following those are Bosses in One-Point Matches. Defeating the boss earns a Gold Medal and a step towards the end goal of "Master Bomberman."
 +
 
 +
Each arena is dominated by one of five teams, which represents each rule type.
 +
 
 +
*[[Bomberman_Online_(Normal_Game_Stages)#Survival_Rule|Electric Dragons]] led by Thunder Bomber
 +
*[[Bomberman_Online_(Normal_Game_Stages)#Hyper_Bomber_Rule|Red Phoenix]] led by the Bomber Brothers
 +
*[[Bomberman_Online_(Normal_Game_Stages)#Submarine_Rule|Princess Mariners]] led by Bomber Mermaid
 +
*[[Bomberman_Online_(Normal_Game_Stages)#Panel_Paint_Rule|Iron Bulldozers]] led by Bomber Gunrock
 +
*[[Bomberman_Online_(Normal_Game_Stages)#Ring_Match_Rule|Storm Giants]] led by Aladdin Bomber
 +
 
 +
In addition to the main gameplay grants a random chance to obtain a "Collection Panel" which provides a costume piece that can be shown off in the [[#Network|online mode]].
 +
 
 +
A list of stages can be found [[Bomberman_Online_(Normal_Game_Stages)|here]].
 +
 
 +
====Battle Game====
 +
[[Image:Bombo001.png|right|thumbnail|Four Bombermen compete in the beginning of a Survival match.]]
 +
Up to four players, either human or computer controlled, compete to gain the most points. Players can also be set for up to two teams to cooperate with one another. Additional rules are also set before the beginning of a match.
 
{|class="prettytable"
 
{|class="prettytable"
|+ Game Modes
+
|+
 
|-
 
|-
! Icon
 
! Rule
 
! Description
 
 
|-
 
|-
| [[Image:Bombo rule1.png]]
+
!Computer
| '''Survivial Rule'''
+
|
| Bomb other opponents. The last player standing wins.
+
*Weak
 +
*Normal
 +
*Strong
 
|-
 
|-
| [[Image:Bombo rule2.png]]
+
!Games Per Match
| '''Ring Match Rule'''
+
|
| Use bombs to blow off players from the arena.
+
*Can be set between 1 to 5 games
 
|-
 
|-
| [[Image:Bombo rule3.png]]
+
!Times Up!
| '''Panel Paint Rule'''
+
|
| Use bombs to turn panels on the field to your color. Most panels wins.
+
*Can be set between 1 to 5 minutes
 
|-
 
|-
| [[Image:Bombo rule4.png]]
+
!Level
| '''Submarine Rule'''
+
|
| Plant bombs to have them appear on your opponent's side of the stage. This game mode is only available in Team Play
+
*Beginner
 +
*Normal
 +
*Advanced
 
|-
 
|-
| [[Image:Bombo rule5.png]]
+
!Sudden Death
| '''Hyper Bomber Rule'''
+
|
| Collect three target panels and touch the center gate to win.
+
*Off
 +
*On
 +
*Random
 +
|-
 +
!Random Position
 +
|
 +
*Off
 +
*On
 +
|-
 +
!Skull Bomb
 +
|
 +
If on, [[#Skulls|skull]] icons will appear among the items to hinder players.
 +
*Off
 +
*On
 +
|-
 +
!Mini Game
 +
|
 +
If on, the winning player of a match will play [[#Bomber Karate|Bomber Karate]]
 +
*Off
 +
*On
 +
|-
 +
!
 +
Miso Bomb
 +
|
 +
Activates [[#Miso Bomb|Miso Bomb]] feature.
 +
(Only works with Survival and Submarine Rules)
 +
*Off
 +
*On
 +
*Super
 
|}
 
|}
  
 +
Once the rules are set, a stage is then selected. A list of stages can be found [[Bomberman_Online_(Battle_Game_Stages)|here]].
 +
=====Bomber Karate=====
 +
[[Image:Bombo004.png|right|thumbnail|Bomber Karate awards the lead player with an item that may help or hinder them the next match.]]
 +
After a match has finished, the lead player will play a round of Bomber Karate. First by holding the {{R}} trigger then pressing the {{A}} button will cause the player to chop the blocks in front of their character. Depending on how deep the {{R}} trigger is held, the more blocks of wood will be chopped through. The item received will carry over through every round of the next match.
  
===Normal Game===
+
If the Mini Game setting is set to off, the mini game will be skipped. The Mini Game cannot be played if players are in teams.
White Bomberman takes the challenge on his own to compete against five Champion Teams to reach the top spot by himself in the Bomb-A-Lympics. All opponents are computer controlled with each game mode broken up into three areas where teams in Two-Point Matches. Following those are Bosses in One-Point Matches. Defeating the boss earns a Gold Medal and a step towards the end goal of "Master Bomberman."
 
  
In addition to the main gameplay grants a random chance to obtain a "Collection Panel" which provides a costume piece that can be shown off in Battle Game and Network modes.
+
=====Miso Bomb=====
 +
[[Image:Bombo003.png|right|thumbnail|Miso Bomb allow players to jump back into the game.]]
 +
When a player is defeated, and if the feature is turned on, players will appear on the sidelines in a small craft that allows them to throw bombs at the other players. Miso Bomb players will only be able to throw one bomb at a time and their fire rate will be at +2. If the feature is turned on to "Super" then they will be able to replace players if their fire range catches the target player(s).
  
===Battle Game===
+
=====Skulls=====
[[Image:Bombo001.png|right|thumbnail|Four Bombermen compete in the beginning of a Survival match.]]
+
During rounds, a skull icon may appear depending on the rules set above. If skulls are turned on and collected, they will affect the player in one of several ways. They can also spread the skull power by touching other players. These are the following effects of the skull power-up.
Up to four players, either human or computer controlled, compete to gain the most points. Players can also be set for up to two teams to cooperate with one another. Additional rules are also set before the beginning of a match.
 
  
*Computer
+
*''Sprint Sickness'' - Increases player's speed radically.
*Games Per Match
+
*''Sluggish Sickness'' - Decreses player's speed drastically.
*Times Up!
+
*''Diarrhea'' - Sets bombs constantly
*Level
+
*''Paralysis'' - Cannot set bombs
*Sudden Death
+
*''Minimal Sickness'' - Decreases bomb explosion range
*Random Position
+
*''Can't Stop Sickness'' - Cannot stop moving unless the player runs into a wall
*Skull Bomb
+
*''Reverse Sickness'' - Reverses the controls
*Mini Game
+
*''Short Fuse Sickness'' - Bombs explode quickly after setting them
*Miso Bomb - (Only works with Survival and Submarine Rules)
+
*''Long Fuse Sickness'' - Bombs take longer to explode after setting them.
  
===Network===
+
====Network====
 +
[[Image:Bombo024.png|right|thumbnail|A backdrop used in the Network game setup.]]
 +
Up to four players per console can join games for up to eight players over the internet. Not all of the game rules are available to play online however. Each local player can load their avatar created from the Extras menu so long as their VMU is present in slot 1 of their respective controllers. To play online would require a paid [[SegaNet]] account. This mode also grants extra chances of obtaining certain costume pieces not found elsewhere.
  
===Extras===
+
*Because all Dreamcast servers were shut down in 2003, these features no longer work.
  
==Items==
+
Before each match is a central Arena room where players can join together in a chat room and begin or join rooms.
*'''Bomb''' - Adds bomb to arsenal
+
*Players will be able to chat by either plugging a [[Dreamcast Keyboard]] in slot B of the system or by using player 1's controller with the software keyboard.
*'''Speed''' - Increases speed of player
 
*'''Fire''' - Increases range of bomb explosion
 
*'''Kick''' - Running into bombs causes them to move across the field. Pressing {{B}} will stop them on the panel they move over.
 
*'''Power Glove''' - Grants ability to grab a bomb once placed with {{A}}. Allows to throw the bomb over soft and hard blocks.
 
*'''Punch''' - Allows to punch bombs over over soft and hard blocks by pressing {{X}}.
 
*'''Line Bomb''' - Grants ability to set a row of bombs on the field depending on how many Bomb pick ups were acquired. Place a bomb then press {{X}} to place a line of bombs ahead of your character.
 
*'''Bouncing Bomb''' - A special bomb type that changes the player's bombs which will bounce against walls once kicked.
 
  
*'''Skull''' - Causes one of several different ailments during a match. Wears out after a period of time. You can spread the sickness to other players by colliding with them.
+
Starting a room will grant access to the Room Master options. Once there, the rules can be set up for the match.
*Sprint Sickness - Increases player's speed radically.
 
*Sluggish Sickness - Decreses player's speed drastically.
 
*Diarrhea - Sets bombs constantly
 
*Paralysis - Cannot set bombs
 
*Minimal Sickness - Decreases bomb explosion range
 
*Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
 
*Reverse Sickness - Reverses the controls
 
*Short Fuse Sickness - Bombs explode quickly after setting them
 
*Long Fuse Sickness - Bombs take longer to explode after setting them.
 
  
*'''Target Panel''' - Used in the Hyper Bomber Rule gametype. Collecting three of these then passing the gate in the middle of the stage wins the round.
+
{|class="prettytable"
*'''Collection Panel''' - Used when playing under Normal Game. Grants one costume piece.
+
|+Room Master Menu Options
 
+
|-
==VMU Features==
+
! Set Up Rule
''Bomberman Online'' can utilize VMU storage to save Normal Game progress and accumulated Collection Panels.
+
|
 +
* Set up the rules of a match.
 +
|-
 +
! Start Battle
 +
|
 +
*Begins the game if all players are ready.
 +
|-
 +
! Kick Out
 +
|
 +
*Remove players from the host's room.
 +
|-
 +
! Lock Room
 +
|
 +
*Prevents entry of other players.
 +
|-
 +
! Exit Room
 +
|
 +
*Closes the room and sends all players back to the Arena room.
 +
|-
 +
! Log Out
 +
|
 +
*Logs out from the network and sends other players back to the Arena room.
 +
|-
 +
|}
  
 
{|class="prettytable"
 
{|class="prettytable"
|+ Bomberman Online Save Data
+
|+ Network Rules Menu
 
|-
 
|-
! Name
+
! Battle Type
! File Name
+
|
! Comment
+
* Survival Rule
! File Size
+
* Hyper Bomber Rule
 +
|-
 +
!Games Per Match
 +
|
 +
*Can be set between 1 to 5 games
 +
|-
 +
!Times Up!
 +
|
 +
*Can be set between 1 to 5 minutes
 +
|-
 +
! Random Position
 +
|
 +
*Off
 +
*On
 +
|-
 +
! Select Stage
 +
|
 +
*...
 
|-
 
|-
| BOMBERMAN ONLINE
 
| BOMBERMANONLINE
 
| BOMBERMAN ONLINE
 
| 6 blocks
 
 
|}
 
|}
  
==Production Credits==
+
====Extras Box====
*'''Programming''': Yuji Tanaka, Yoshikazu Hosoda, Nobuhide Tanako, Kouji Taguchi, Kazuharu Humoto, Takashi Azuma, Katsuhiko Kii, Kazuhiko Sugiyama
+
[[Image:Bombo027.png|right|thumbnail|Extras Box allows for avatar customization to be used for online games.]]
*'''Network Programming''': Taku Nakayama
+
Extras Box allows players to customize their Bomberman avatar for use in the [[#Network|Network]] mode with costume pieces obtained via Collection Panels from the [[#Normal Game|Normal Game]] mode as well as rare opportunities in [[#Network|Network]] mode by destroying softblocks. Because the Network mode is no longer available, you cannot use your avatar and not all collection panels can be obtained normally. There are 96 panels to collect altogether. After selecting a menu option pulling the {{L}} or {{R}} '''Triggers''' will scroll between different options.
*'''Character Design''' [''sic'': made a full heading but no break exists until Animation Movie Credits]
+
 
*'''Character Designer''': Shoji Mizuno, Akihiro Takanami, Naoto Yoshimi
+
*Character Design
*'''3D Character Designer / 3D Movie''': Hiroyuki Kitagawa
+
Using the '''D-Pad''' '''left''' and '''right''' selects a body part to edit and '''up''' and '''down''' to select a parts that are available. Holding {{X}} will rotate the avatar and pressing {{Y}} will cycle between different animations. Once done, pressing {{B}} will return to the main Extras Box menu.
*'''3D Edit Character Designer''': Nobuhiko Inoue, Masahide Inaba, Akihiro Nakamura, Hitoshi Takiyama, Rie Ueshima, Kayo Fujimoto, Misa Nagai, Tomoaki Watanabe, Mineaki Sugata
+
*Character Name - This option edits the user name to be used in the [[#Network|Network]] mode. Characters can be entered by the onscreen keyboard or by the [[Dreamcast Keyboard]] when plugged into Slot B
*'''3D Map Designer''': Munenori Hitomi, Nobutoshi Jitsukawa
+
*Collection Panel - Collection panels obtained will be presented on this screen.
*'''Interface Design''': Kikka Nakaya
+
 
*'''Game Designer''': Kouji Yamamoto
+
===Items===
*'''Music''': Hironao Yamamoto, Shohei Bando
+
{{InfoTable|imagewidths=50|
*'''Sound Effect''': Masato Aihara
+
{{InfoRow
*'''Soundtrack Mastering''': Osamu Narita
+
| title='''Bomb'''
*'''Sound Director''': Hiromichi Furuya
+
| image=Bmo Item bom.png
*'''Sound Managers''': Keisuke Mitsui, Akihiro Sato
+
| desc=Adds bomb to arsenal
*'''VOICE''': Karen Takahata
+
}}
*'''Narration Recording''': JOE DOWN STUDIO
+
{{InfoRow
*'''Sound Technical Support''': Katsunori Takahashi
+
| title='''Speed'''
*'''Director''': Kaname Fujii
+
| image=Bmo Item speed.png
*'''Supervisor''': Shigeki Fujiwara, Tatsumistu [''sic''] Watanabe
+
| desc=Increases speed of player
*'''Executive Producer''': Hiroshi Igari
+
}}
*'''Product Manager''': Jun Kanda, Toshinori Imata
+
{{InfoRow
*'''Quality Assurance''': Tsuyoshi Nakagawa
+
| title='''Sandals'''
*'''Publicity''': Kentarou Murayama
+
| image=Bmo Item Geta.png
*'''Special Thanks''': Keigo Yasuda, Bill Rich
+
| desc=Decreases speed of player
*'''Animation Movie Credits'''
+
}}
**'''3D Graphic Designer''': Tomoaki Watanabe, Toshifumi Sekijima, Osamu Akita
+
{{InfoRow
**'''Cinematic Engineer''': Jin Kamohara, Zenjirou Motono
+
| title='''Fire'''
**'''Movie Director''': Shoji Mizuno
+
| image=Bmo Item fire2.png
**'''Supervising Animator, Key Animator''': Hisashi Kagawa
+
| desc=Increases range of bomb explosion
**'''Story Board''': Deresuke
+
}}
**'''Animation Director''': Yoshihiro Oda
+
{{InfoRow
**'''Animation''': Studio Takuranke
+
| title='''Kick'''
**'''Cinematic Quality Assurance''': Rie Kondou
+
| image=Item bomkick.png
**'''Color Setting''': Natsue Sasaki
+
| desc=Running into bombs causes them to move across the field. Pressing {{B}} will stop them on the panel they move over.
**'''Coloration''': Buyuu
+
}}
**'''Art Director''': Mitsuharu Miyamae
+
{{InfoRow
**'''Art Designer''': Buku Production
+
| title='''Power Glove'''
**'''Director of Photography''': Kouji Tanaka
+
| image=Bmo Item pwerG.png
**'''Camera Operation''': Studio Takuranke
+
| desc=Grants ability to grab a bomb once placed with {{A}}. Allows to throw the bomb over soft and hard blocks.
**'''Producers''': Yasuhiko Kondou, Makoto Shinjou
+
}}
**'''Cooperation''': Cox, Studio Takuranke, Studio Cockpit
+
{{InfoRow
*'''Sega Corporation Credits'''
+
| title='''Punch'''
**'''Co-executive Producer''': [[Masanao Maeda]]
+
| image=Bmo Item punch.png
**'''Technical Support Team''': [[Kenichi Iwanaga]], [[Akira Ohe]], [[Noboru Tomotani]]
+
| desc=Allows to punch bombs over over soft and hard blocks by pressing {{X}}.
**'''Coordinator''': [[Kagasei Shimomura]], [[Koji Kuroki]]
+
}}
*'''Sega of America Dreamcast, Inc. Credits'''
+
{{InfoRow
**'''Localization Producer''': [[Jason Kuo]]
+
| title='''Line Bomb'''
**'''Localization Manager''': [[Osamu Shibamiya]]
+
| image=Bmo Item linebom.png
**'''VP of Localization''': [[Jin Shimazaki]]
+
| desc=Grants ability to set a row of bombs on the field depending on how many Bomb pick ups were acquired. Place a bomb then press {{X}} to place a line of bombs ahead of your character.
**'''Network Architect''': [[Takashi Kosaka]]
+
}}
**'''Lead Tester''': [[Nestor Protacio Jr.]]
+
{{InfoRow
**'''Assistant Lead Testers''': [[Ray Murakawa]], [[Davidson Talag]]
+
| title='''Bouncing Bomb'''
**'''Product Manager''': [[Rich Briggs]]
+
| image=Bmo Item boyoyon.png
**'''Associate Product Manager''': [[Noah Musler]]
+
| desc=A special bomb type that changes the player's bombs which will bounce against walls once kicked.
**'''Public Relations''': [[Gwen Marker]], [[Teri Higgins]]
+
}}
**'''Creative Services''': [[Bob Schonfisch]], [[Angela Santos]], [[Arianne Pitts]]
+
{{InfoRow
**'''Special Thanks''': [[Peter Moore]], [[Cord Smith]], [[Koji Kuroki]]
+
| title='''Skull'''
*'''Sega.com, Inc. Credits'''
+
| image=Bmo Item skull.png
**'''SegaNet Producer''': [[Arthur Datangel]]
+
| desc=Causes one of several different ailments during a match. Wears out after a period of time. You can spread the sickness to other players by colliding with them. For a list of effects, refer to the [[#Skulls|Skulls]] section.
**'''Lead Network Analyst''': [[Jason Nolen]]
+
}}
**'''DC Server Operations''': [[Douglas Land]], [[Eric Fehr]]
+
{{InfoRow
**'''QA Manager''': [[Lancelot Nelson]]
+
| title='''Target Panel'''
**'''QA Analysts''': [[Nicolas J. Azizian]], [[Darren Nagtalon]], [[Clifford Wilhelm]], [[Leland Ware]]
+
| image=Bmo Item panel.png
**'''Director of Games''': [[Jerome Markota]]
+
| desc=Used in the Hyper Bomber Rule gametype. Collecting three of these then passing the gate in the middle of the stage wins the round.
**'''Business Development''': [[Keitaro Shigemasa]], [[Rie Wani]]
+
}}
**'''Marketing''': [[Bee Yinn Low]]
+
}}
**'''Special Thanks''': [[Ryoichi Shiratsuchi]], [[Eugene Archibald]]
+
 
*'''Created by [[Hudson Soft]]'''
+
====Other Items====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title='''Full Bomb'''
 +
| image=Bmo Item fullbom.png
 +
| desc=Maximizes bomb stat. Not used in the game.
 +
}}
 +
{{InfoRow
 +
| title='''Full fire'''
 +
| image=Bmo Item fullfire.png
 +
| desc=Maximizes fire stat. Not used in the game.
 +
}}
 +
{{InfoRow
 +
| title='''Heart'''
 +
| image=Bmo Item heart.png
 +
| desc=Provides protection from damage. Used only by bosses in game.
 +
}}
 +
{{InfoRow
 +
| title='''Collection Panel'''
 +
| image=Bmo Collection 96.png
 +
| desc=Used when playing under [[#Normal_Game|Normal Game]] or [[#Network|Network]]. Grants one costume piece.
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Programming:''' Yuji Tanaka, Yoshikazu Hosoda, Nobuhide Tanako, Kouji Taguchi, Kazuharu Humoto, Takashi Azuma, Katsuhiko Kii, Kazuhiko Sugiyama
 +
*'''Network Programming:''' Taku Nakayama
 +
*'''Character Design:''' [''sic'' made a full heading but no break exists until Animation Movie Credits]
 +
*'''Character Designer:''' Shoji Mizuno, Akihiro Takanami, Naoto Yoshimi
 +
*'''3D Character Designer / 3D Movie:''' Hiroyuki Kitagawa
 +
*'''3D Edit Character Designer:''' Nobuhiko Inoue, Masahide Inaba, Akihiro Nakamura, Hitoshi Takiyama, Rie Ueshima, Kayo Fujimoto, Misa Nagai, Tomoaki Watanabe, Mineaki Sugata
 +
*'''3D Map Designer:''' Munenori Hitomi, Nobutoshi Jitsukawa
 +
*'''Interface Design:''' Kikka Nakaya
 +
*'''Game Designer:''' Kouji Yamamoto
 +
*'''Music:''' Hironao Yamamoto, Shohei Bando
 +
*'''Sound Effect:''' Masato Aihara
 +
*'''Soundtrack Mastering:''' Osamu Narita
 +
*'''Sound Director:''' Hiromichi Furuya
 +
*'''Sound Managers:''' Keisuke Mitsui, Akihiro Sato
 +
*'''Voice:''' Karen Takahata
 +
*'''Narration Recording:''' JOE DOWN STUDIO
 +
*'''Sound Technical Support:''' Katsunori Takahashi
 +
*'''Director:''' Kaname Fujii
 +
*'''Supervisor:''' Shigeki Fujiwara, Tatsumistu [''sic''] Watanabe
 +
*'''Executive Producer:''' Hiroshi Igari
 +
*'''Product Manager:''' Jun Kanda, Toshinori Imata
 +
*'''Quality Assurance:''' Tsuyoshi Nakagawa
 +
*'''Publicity:''' Kentarou Murayama
 +
*'''Special Thanks:''' Keigo Yasuda, Bill Rich
 +
{{creditsheader|Animation Movie Credits}}
 +
*'''3D Graphic Designer:''' Tomoaki Watanabe, Toshifumi Sekijima, Osamu Akita
 +
*'''Cinematic Engineer:''' Jin Kamohara, Zenjirou Motono
 +
*'''Movie Director:''' Shoji Mizuno
 +
*'''Supervising Animator, Key Animator:''' Hisashi Kagawa
 +
*'''Story Board:''' Deresuke
 +
*'''Animation Director:''' Yoshihiro Oda
 +
*'''Animation:''' Studio Takuranke
 +
*'''Cinematic Quality Assurance:''' Rie Kondou
 +
*'''Color Setting:''' Natsue Sasaki
 +
*'''Coloration:''' Buyuu
 +
*'''Art Director:''' Mitsuharu Miyamae
 +
*'''Art Designer:''' Buku Production
 +
*'''Director of Photography:''' Kouji Tanaka
 +
*'''Camera Operation:''' Studio Takuranke
 +
*'''Producers:''' Yasuhiko Kondou, Makoto Shinjou
 +
*'''Cooperation:''' Cox, Studio Takuranke, Studio Cockpit
 +
{{creditsheader|[[Sega Corporation]] Credits}}
 +
*'''Co-executive Producer:''' [[Masanao Maeda]]
 +
*'''Technical Support Team:''' [[Kenichi Iwanaga]], [[Akira Ohe]], [[Noboru Tomotani]]
 +
*'''Coordinator:''' [[Kagasei Shimomura]], [[Koji Kuroki]]
 +
{{creditsheader|[[Sega of America Dreamcast, Inc.]] Credits}}
 +
*'''Localization Producer:''' [[Jason Kuo]]
 +
*'''Localization Manager:''' [[Osamu Shibamiya]]
 +
*'''VP of Localization:''' [[Jin Shimazaki]]
 +
*'''Network Architect:''' [[Takashi Kosaka]]
 +
*'''Lead Tester:''' [[Nestor Protacio Jr.]]
 +
*'''Assistant Lead Testers:''' [[Ray Murakawa]], [[Davidson Talag]]
 +
*'''Product Manager:''' [[Richard Briggs|Rich Briggs]]
 +
*'''Associate Product Manager:''' [[Noah Musler]]
 +
*'''Public Relations:''' [[Gwen Marker]], [[Teri Higgins]]
 +
*'''Creative Services:''' [[Robert Schonfisch|Bob Schonfisch]], [[Angela Santos]], [[Arianne Pitts]]
 +
*'''Special Thanks:''' [[Peter Moore]], [[Cord Smith]], [[Koji Kuroki]]
 +
{{creditsheader|[[Sega.com, Inc.]] Credits}}
 +
*'''SegaNet Producer:''' [[Arthur Datangel]]
 +
*'''Lead Network Analyst:''' [[Jason Nolen]]
 +
*'''DC Server Operations:''' [[Douglas Land]], [[Eric Fehr]]
 +
*'''QA Manager:''' [[Lancelot Nelson]]
 +
*'''QA Analysts:''' [[Nicolas J. Azizian]], [[Darren Nagtalon]], [[Clifford Wilhelm]], [[Leland Ware]]
 +
*'''Director of Games:''' [[Jerome Markota]]
 +
*'''Business Development:''' [[Keitaro Shigemasa]], [[Rie Wani]]
 +
*'''Marketing:''' [[Bee Yinn Low]]
 +
*'''Special Thanks:''' [[Ryoichi Shiratsuchi]], [[Eugene Archibald]]
 +
*'''Created by:''' [[Hudson Soft]]
 +
| console=DC
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
==Physical Scans==
+
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|gamepro|159|167
 +
}}
 +
}}
 +
 
 +
==Artwork==
 +
<gallery>
 +
Bomberman Online logo.png
 +
Bmo team01.png
 +
Bmo team02.png
 +
Bmo team03.png
 +
Bmo team04.png
 +
Bmo team05.png
 +
Bmo team01minion.png
 +
Bmo team02minion.png
 +
Bmo team03minion.png
 +
Bmo team04minion.png
 +
Bmo team05minion.png
 +
Bmo team01leader.png
 +
Bmo team02leaderA.png
 +
Bmo team02leaderB.png
 +
Bmo team03leader.png
 +
Bmo team04leader.png
 +
Bmo team05leader.png
 +
Bmo bomberman1.png
 +
Bmo bomberman2.png
 +
Bmo bomberman3.png
 +
Bombo025.png
 +
Bombo026.png
 +
</gallery>
 +
 
 +
==Physical scans==
 +
{{ratings|DC}}
 
{{Scanbox
 
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 201: Line 456:
 
| front=BombermanOnline DC US Box Front.jpg
 
| front=BombermanOnline DC US Box Front.jpg
 
| back=BombermanOnline DC US Box Back.jpg
 
| back=BombermanOnline DC US Box Back.jpg
| spinemissing=yes
 
 
| square=yes
 
| square=yes
 
| disc=
 
| disc=
 +
| manual=Bombermanonline dc us manual.pdf
 +
| inlay=Bombermanonline dc us inlay.jpg
 
}}
 
}}
{{Clear}}
+
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/*/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=819 Dreamcast]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{BombermanOnlineOmni}}
 
{{Bomberman}}
 
{{Bomberman}}

Revision as of 06:43, 5 September 2024

n/a

BombermanOnline title.png

Bomberman Online
BOMBERO.gif
System(s): Sega Dreamcast
Publisher: Sega of America Dreamcast
Developer:
Supporting companies:
Peripherals supported: Visual Memory Unit, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Dreamcast VGA Box
Genre: Action

















Number of players: 1-8
Release Date RRP Code
Sega Dreamcast
US
$36.9936.99 51065
ESRB: Everyone

Bomberman Online (not to be confused with Online Bomberman) is an entry in the Bomberman series of games by Hudson Soft. This one was released for the Sega Dreamcast exclusively in North America, and is notable for being one of the few versions of Bomberman to be playable on the internet. Up to four players can play locally and up to eight players can play online.

A previous entry of the Bomberman series on Sega consoles, Saturn Bomberman used "direct dial", which could link multiple consoles together via the internet without the need for external servers. Bomberman Online, however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003.

Several gameplay concepts and assets were used in future Bomberman games such as Bomberman LIVE, Bomberman ULTRA and Bomberman LIVE Battlefest.

Story

On a small island on the Planet Bomber named Quintet Island is an event held once every four years called the "Bomb-A-Lympics" (similar to the real-life Olympic movement). Competitors are tasked to collect Gold Medals from all five Bomber Events that will grant them the title of "Master Bomberman."

Gameplay

Controls

The following are the default controls during gameplay. Controls can be changed in the options menu.

  • Analog Stick/D-Pad - Move character
  • A - Set Bomb/Power Glove (Requires Power Glove item)
  • B - Kick Stop
  • X - Punch(Requires Punch item)/Line Bomb (Requires Line Bomb Item)


Unlike some of the previous entries that attempted to bring Bomberman gameplay into the third dimension such as Bomberman 64, Bomberman Online retains the traditional grid-based gameplay centered around blowing up other opponents with bombs. Laying down a bomb will cause it to explode after a small period of time. Each player is given three stats: Bombs, Fire and Speed. Bombs determines how many bombs can be placed on the playfield. Fire determines the player's bomb's blast radius depending on where it is placed. Speed determines how fast a player can move. Gameplay becomes more intense the faster players move and how they place bombs. A blast radius connecting to other bombs will cause a chain reaction providing greater advantages of the playfield.

Each game mode offers a variation of the standard Bomberman gameplay along with gimmicks and other powerups.

Game Modes

Bomberman Online plays host of five main game modes across both Single and Multi Player modes.

Bombo rule1.png Survivial Rule
Bomb other opponents. The last player standing wins.

Stages: (Normal Game , Battle Game, Network)

Bombo rule5.png Hyper Bomber Rule
Collect three target panels and touch the center gate to win.

Stages: (Normal Game , Battle Game, Network)

Bombo rule4.png Submarine Rule
Plant bombs to have them appear on your opponent's side of the stage. This game mode is only available in Team Play.

Stages: (Normal Game , Battle Game)

Bombo rule3.png Panel Paint Rule
Use bombs to turn panels on the field to your color. Most panels wins.

Stages: (Normal Game , Battle Game)

Bombo rule2.png Ring Match Rule
Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins.

Stages: (Normal Game , Battle Game)

Get ready for the Bomb-A-Lympics!

Normal Game

White Bomberman takes the challenge on his own to compete against five Champion Teams to reach the top spot by himself in the Bomb-A-Lympics. All opponents are computer controlled with each game mode broken up into three areas where teams in Two-Point Matches. Following those are Bosses in One-Point Matches. Defeating the boss earns a Gold Medal and a step towards the end goal of "Master Bomberman."

Each arena is dominated by one of five teams, which represents each rule type.

In addition to the main gameplay grants a random chance to obtain a "Collection Panel" which provides a costume piece that can be shown off in the online mode.

A list of stages can be found here.

Battle Game

Four Bombermen compete in the beginning of a Survival match.

Up to four players, either human or computer controlled, compete to gain the most points. Players can also be set for up to two teams to cooperate with one another. Additional rules are also set before the beginning of a match.

Computer
  • Weak
  • Normal
  • Strong
Games Per Match
  • Can be set between 1 to 5 games
Times Up!
  • Can be set between 1 to 5 minutes
Level
  • Beginner
  • Normal
  • Advanced
Sudden Death
  • Off
  • On
  • Random
Random Position
  • Off
  • On
Skull Bomb

If on, skull icons will appear among the items to hinder players.

  • Off
  • On
Mini Game

If on, the winning player of a match will play Bomber Karate

  • Off
  • On

Miso Bomb

Activates Miso Bomb feature. (Only works with Survival and Submarine Rules)

  • Off
  • On
  • Super

Once the rules are set, a stage is then selected. A list of stages can be found here.

Bomber Karate
Bomber Karate awards the lead player with an item that may help or hinder them the next match.

After a match has finished, the lead player will play a round of Bomber Karate. First by holding the R trigger then pressing the A button will cause the player to chop the blocks in front of their character. Depending on how deep the R trigger is held, the more blocks of wood will be chopped through. The item received will carry over through every round of the next match.

If the Mini Game setting is set to off, the mini game will be skipped. The Mini Game cannot be played if players are in teams.

Miso Bomb
Miso Bomb allow players to jump back into the game.

When a player is defeated, and if the feature is turned on, players will appear on the sidelines in a small craft that allows them to throw bombs at the other players. Miso Bomb players will only be able to throw one bomb at a time and their fire rate will be at +2. If the feature is turned on to "Super" then they will be able to replace players if their fire range catches the target player(s).

Skulls

During rounds, a skull icon may appear depending on the rules set above. If skulls are turned on and collected, they will affect the player in one of several ways. They can also spread the skull power by touching other players. These are the following effects of the skull power-up.

  • Sprint Sickness - Increases player's speed radically.
  • Sluggish Sickness - Decreses player's speed drastically.
  • Diarrhea - Sets bombs constantly
  • Paralysis - Cannot set bombs
  • Minimal Sickness - Decreases bomb explosion range
  • Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
  • Reverse Sickness - Reverses the controls
  • Short Fuse Sickness - Bombs explode quickly after setting them
  • Long Fuse Sickness - Bombs take longer to explode after setting them.

Network

A backdrop used in the Network game setup.

Up to four players per console can join games for up to eight players over the internet. Not all of the game rules are available to play online however. Each local player can load their avatar created from the Extras menu so long as their VMU is present in slot 1 of their respective controllers. To play online would require a paid SegaNet account. This mode also grants extra chances of obtaining certain costume pieces not found elsewhere.

  • Because all Dreamcast servers were shut down in 2003, these features no longer work.

Before each match is a central Arena room where players can join together in a chat room and begin or join rooms.

  • Players will be able to chat by either plugging a Dreamcast Keyboard in slot B of the system or by using player 1's controller with the software keyboard.

Starting a room will grant access to the Room Master options. Once there, the rules can be set up for the match.

Room Master Menu Options
Set Up Rule
  • Set up the rules of a match.
Start Battle
  • Begins the game if all players are ready.
Kick Out
  • Remove players from the host's room.
Lock Room
  • Prevents entry of other players.
Exit Room
  • Closes the room and sends all players back to the Arena room.
Log Out
  • Logs out from the network and sends other players back to the Arena room.
Network Rules Menu
Battle Type
  • Survival Rule
  • Hyper Bomber Rule
Games Per Match
  • Can be set between 1 to 5 games
Times Up!
  • Can be set between 1 to 5 minutes
Random Position
  • Off
  • On
Select Stage
  • ...

Extras Box

Extras Box allows for avatar customization to be used for online games.

Extras Box allows players to customize their Bomberman avatar for use in the Network mode with costume pieces obtained via Collection Panels from the Normal Game mode as well as rare opportunities in Network mode by destroying softblocks. Because the Network mode is no longer available, you cannot use your avatar and not all collection panels can be obtained normally. There are 96 panels to collect altogether. After selecting a menu option pulling the L or R Triggers will scroll between different options.

  • Character Design

Using the D-Pad left and right selects a body part to edit and up and down to select a parts that are available. Holding X will rotate the avatar and pressing Y will cycle between different animations. Once done, pressing B will return to the main Extras Box menu.

  • Character Name - This option edits the user name to be used in the Network mode. Characters can be entered by the onscreen keyboard or by the Dreamcast Keyboard when plugged into Slot B
  • Collection Panel - Collection panels obtained will be presented on this screen.

Items

Bmo Item bom.png Bomb
Adds bomb to arsenal
Bmo Item speed.png Speed
Increases speed of player
Bmo Item Geta.png Sandals
Decreases speed of player
Bmo Item fire2.png Fire
Increases range of bomb explosion
Item bomkick.png Kick
Running into bombs causes them to move across the field. Pressing B will stop them on the panel they move over.
Bmo Item pwerG.png Power Glove
Grants ability to grab a bomb once placed with A. Allows to throw the bomb over soft and hard blocks.
Bmo Item punch.png Punch
Allows to punch bombs over over soft and hard blocks by pressing X.
Bmo Item linebom.png Line Bomb
Grants ability to set a row of bombs on the field depending on how many Bomb pick ups were acquired. Place a bomb then press X to place a line of bombs ahead of your character.
Bmo Item boyoyon.png Bouncing Bomb
A special bomb type that changes the player's bombs which will bounce against walls once kicked.
Bmo Item skull.png Skull
Causes one of several different ailments during a match. Wears out after a period of time. You can spread the sickness to other players by colliding with them. For a list of effects, refer to the Skulls section.
Bmo Item panel.png Target Panel
Used in the Hyper Bomber Rule gametype. Collecting three of these then passing the gate in the middle of the stage wins the round.

Other Items

Bmo Item fullbom.png Full Bomb
Maximizes bomb stat. Not used in the game.
Bmo Item fullfire.png Full fire
Maximizes fire stat. Not used in the game.
Bmo Item heart.png Heart
Provides protection from damage. Used only by bosses in game.
Bmo Collection 96.png Collection Panel
Used when playing under Normal Game or Network. Grants one costume piece.

Production credits

  • Programming: Yuji Tanaka, Yoshikazu Hosoda, Nobuhide Tanako, Kouji Taguchi, Kazuharu Humoto, Takashi Azuma, Katsuhiko Kii, Kazuhiko Sugiyama
  • Network Programming: Taku Nakayama
  • Character Design: [sic made a full heading but no break exists until Animation Movie Credits]
  • Character Designer: Shoji Mizuno, Akihiro Takanami, Naoto Yoshimi
  • 3D Character Designer / 3D Movie: Hiroyuki Kitagawa
  • 3D Edit Character Designer: Nobuhiko Inoue, Masahide Inaba, Akihiro Nakamura, Hitoshi Takiyama, Rie Ueshima, Kayo Fujimoto, Misa Nagai, Tomoaki Watanabe, Mineaki Sugata
  • 3D Map Designer: Munenori Hitomi, Nobutoshi Jitsukawa
  • Interface Design: Kikka Nakaya
  • Game Designer: Kouji Yamamoto
  • Music: Hironao Yamamoto, Shohei Bando
  • Sound Effect: Masato Aihara
  • Soundtrack Mastering: Osamu Narita
  • Sound Director: Hiromichi Furuya
  • Sound Managers: Keisuke Mitsui, Akihiro Sato
  • Voice: Karen Takahata
  • Narration Recording: JOE DOWN STUDIO
  • Sound Technical Support: Katsunori Takahashi
  • Director: Kaname Fujii
  • Supervisor: Shigeki Fujiwara, Tatsumistu [sic] Watanabe
  • Executive Producer: Hiroshi Igari
  • Product Manager: Jun Kanda, Toshinori Imata
  • Quality Assurance: Tsuyoshi Nakagawa
  • Publicity: Kentarou Murayama
  • Special Thanks: Keigo Yasuda, Bill Rich
Animation Movie Credits
  • 3D Graphic Designer: Tomoaki Watanabe, Toshifumi Sekijima, Osamu Akita
  • Cinematic Engineer: Jin Kamohara, Zenjirou Motono
  • Movie Director: Shoji Mizuno
  • Supervising Animator, Key Animator: Hisashi Kagawa
  • Story Board: Deresuke
  • Animation Director: Yoshihiro Oda
  • Animation: Studio Takuranke
  • Cinematic Quality Assurance: Rie Kondou
  • Color Setting: Natsue Sasaki
  • Coloration: Buyuu
  • Art Director: Mitsuharu Miyamae
  • Art Designer: Buku Production
  • Director of Photography: Kouji Tanaka
  • Camera Operation: Studio Takuranke
  • Producers: Yasuhiko Kondou, Makoto Shinjou
  • Cooperation: Cox, Studio Takuranke, Studio Cockpit

Magazine articles

Main article: Bomberman Online/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #159: "December 2001" (2001-1x-xx)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
100% Consoles (FR) NTSC-U
88
[2]
576 Konzol (HU)
75
[3]
Ação Games (BR)
50
[4]
Bonus (YU)
76
[5]
Electronic Gaming Monthly (US) NTSC-U
87
[6]
Entsiklopediya igr dlya Dreamcast (RU)
90
[7]
GameNOW (US) NTSC-U
100
[8]
Game Informer (US) NTSC-U
83
[9]
MAN!AC (DE) NTSC-U
74
[10]
Neo Plus (PL)
80
[11]
PSX Extreme (PL)
83
[12]
Strana Igr (RU)
78
[13]
Sega Dreamcast
80
Based on
12 reviews

Bomberman Online

Dreamcast, US
BombermanOnline DC US Box Back.jpgBombermanOnline DC US Box Front.jpg
Cover
Bombermanonline dc us manual.pdf
Manual
Bombermanonline dc us inlay.jpg
Inlay

Technical information

Main article: Bomberman Online/Technical information.

External links

References

  1. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=819 (Wayback Machine: 2003-12-02 20:49)
  2. 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 97
  3. 576 Konzol, "December 2001" (HU; 2001-xx-xx), page 52
  4. Ação Games, "Janeiro 2002" (BR; 200x-xx-xx), page 38
  5. Bonus, "10/2001" (YU; 2001-12-25), page 64
  6. Electronic Gaming Monthly, "December 2001" (US; 2001-10-30), page 260
  7. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 19
  8. GameNOW, "December 2001" (US; 2001-11-13), page 90
  9. Game Informer, "November 2001" (US; 2001-1x-xx), page 127
  10. MAN!AC, "01/2002" (DE; 2001-12-05), page 46
  11. Neo Plus, "Grudzień 2001" (PL; 2001-xx-xx), page 42
  12. PSX Extreme, "01/2002" (PL; 2002-0x-xx), page 51
  13. Strana Igr, "Dekabr 2001 2/2" (RU; 2001-xx-xx), page 78


Bomberman Online

BombermanOnline title.png

Main page | Development | Magazine articles | Reception | Technical information | Bootlegs


Sega Dreamcast
Prototypes: 2001-09-08



Bomberman games for Sega systems
SG-1000
Bomberman Special (198x)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)