Difference between revisions of "Sports Jam"

From Sega Retro

(28 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=SportsJam title.png
 
| bobscreen=SportsJam title.png
| publisher={{company|[[Sega]]|system=NAOMIGD,DC|region=JP}}
+
| bobscreen2=Sports Jam DC, Title Screen US.png
{{company|[[Agetec]]|system=DC|region=US}}
+
| tab1=NAOMI
 +
| tab2=Dreamcast
 +
| publisher=[[Sega]]
 +
|distributor= {{company|[[Agetec]], [[Tommo]]|system=DC|region=US}}
 
| developer=[[WOW Entertainment]]
 
| developer=[[WOW Entertainment]]
 +
| licensor=[[Adidas]], [[Swatch]]
 
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]]
 
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1-2
 
| players=1-2
| genre=Sports
+
| genre=Sports Variety (スポーツ・バラエティ){{fileref|SportsJam DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}, Sports{{ref|https://web.archive.org/web/20201108102932/https://sega.jp/history/hard/dreamcast/software.html}}
 
| releases={{releasesArcade
 
| releases={{releasesArcade
 
| naomigd_date_jp=2000-12
 
| naomigd_date_jp=2000-12
Line 14: Line 18:
 
}}
 
}}
 
{{releasesDC
 
{{releasesDC
| dc_date_us=2001-07-18
+
| dc_date_jp=2001-04-12{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 +
| dc_code_jp=HDR-0153
 +
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 +
| dc_rating_jp=all
 +
| dc_date_us=2001-07-19{{ref|1=https://web.archive.org/web/20020725171606/http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057800}}
 
| dc_code_us=T-44304N
 
| dc_code_us=T-44304N
| dc_date_jp=2001-04-12
+
| dc_rating_us=e
| dc_code_jp=HDR-0153
 
| dc_rrp_jp=5,800{{ref|http://sega.jp/dc/010411/}}
 
 
}}
 
}}
| sega=all
+
| properties={{Properties|DC|adx|flash|sofdec}}
| esrb=e
 
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (スポーツ・ジャム) is a [[Sega Dreamcast]] and [[Sega NAOMI]] release containing a number of sports games.
+
{{stub}}'''''{{PAGENAME}}''''' (スポーツ・ジャム) is a [[Sega Dreamcast]] and [[Sega NAOMI]] release containing a number of sports games. [[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
==Production credits==
+
==Gameplay==
{{multicol|
+
===Events===
{{creditstable|
+
{{InfoTable|
*'''Executive Producer:''' [[Rikiya Nakagawa]]
+
{{InfoRow
*'''Producer:''' [[Kenichi Imaeda]]
+
| title=Shoot Out (Basketball)
*'''Director:''' Yasutake Nakayama
+
| screenshot=Notavailable.svg
{{creditsheader|Dreamcast Version}}
+
| desc=
*'''Design Section:''' [[Taku Makino]], [[Toshihiro Ando]]
+
}}
*'''Soft Section:''' [[Akira Wada]], [[Motoyoshi Sato]], [[Hiroshi Ando]]
+
{{InfoRow
*'''Network:''' [[Tatsuya Watanabe]], Niromi Tanaka
+
| title=Long Shoot (Soccer)
*'''Sound Section:''' [[Nanae Kenda]], [[Susumu Tsukagoshi]]
+
| screenshot=Notavailable.svg
*'''Publicity Section:''' [[Mizuki Marui]], Noriko Yamada, Takuya Tsunomura
+
| desc=
*'''Manual And Package Design:''' [[Toshihiro Ando]], [[Osamu Nakazato]] ([[Sega]]), Naohico Iida ([[Sega]])
+
}}
{{creditsheader|Naomi Version}}
+
{{InfoRow
*'''Design Section:''' [[Taku Makino]], Akira Miyanishi, [[Satoshi Nakajima]], [[Toshihiro Ando]], Shien Kato, [[Yasuhito Kuroiwa]], Ryodo Tanaka, [[Toshihiro Fujimaki]]
+
| title=The Slugger (Baseball)
*'''Soft Section:''' [[Hiroshi Ando]], [[Akira Wada]], [[Gen Miyazaki]], [[Motoyoshi Sato]]
+
| screenshot=Notavailable.svg
*'''Sound Section:''' [[Nanae Kenda]]
+
| desc=
*'''Cabinet Design:''' Hiroyuki Naitoh ([[Sega]])
+
}}
*'''Special Thanks:''' [[Kaori Fukano]], Sega Thunderbolt, Shinjuku Sports Land, All Players of Sports Jam, Swatch, adidas
+
{{InfoRow
*'''Created by:''' [[WOW Entertainment]]
+
| title=Putter Match (Golf)
*'''Presented by:''' [[Sega]]
+
| screenshot=Notavailable.svg
:'''©[[Wow Entertainment]]/[[Sega]] 2000,2001'''
+
| desc
| source=In-game credits
+
}}
| console=DC
+
{{InfoRow
 +
| title=Puck Rally (Ice Hockey)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Kicker (Football)
 +
| screenshot=Notavailable.svg
 +
| desc='''The Kicker'''
 +
</br>'''Touch Down Derby'''
 +
}}
 +
{{InfoRow
 +
| title=Direct Ace (Soccer)
 +
| screenshot=Notavailable.svg
 +
| desc='
 +
}}
 +
{{InfoRow
 +
| title=Near Pin Contest (Golf)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Hardest Save (Ice Hockey)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Computer Receive (Tennis)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Fastest Sprinter (Bike Race)
 +
| screenshot=Notavailable.svg
 +
| desc=
 
}}
 
}}
 
}}
 
}}
 +
 +
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 +
 +
==Digital manuals==
 +
<gallery>
 +
SportsJam NAOMI US DigitalManual Kit.pdf|US manual (kit)
 +
</gallery>
  
 
==Magazine articles==
 
==Magazine articles==
Line 57: Line 104:
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{galleryPrintAd|DCM_JP_20010427.pdf|dmjp|2001-12|3}}
+
|{{gitem|SportsJam NAOMI US Flyer.pdf|US flyer}}
 +
|{{galleryPrintAd|dmjp|2001-12|3}}
 
}}
 
}}
  
Line 72: Line 120:
  
 
===Dreamcast version===
 
===Dreamcast version===
{{ratings
+
{{ratings|DC}}
| icon=DC
 
| consolesplus=85
 
| consolesplus_source={{num|113|page=90}}
 
| edge=60
 
| edge_source={{magref|edge|100|100}}
 
| famitsu=68
 
| famitsu_source={{num|644|page=32|pdf=}}
 
| dmjp_r=73
 
| dmjp_r_source={{magref|dori|2002-18|34}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=SportsJam DC JP Box Front.jpg
 +
| back=SportsJam DC JP Box Back.jpg
 +
| square=yes
 +
| disc=
 +
| manual=SportsJam DC JP Manual.pdf
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
Line 91: Line 137:
 
| disc=
 
| disc=
 
| inlay=SportsJamDCUSInlay.jpg
 
| inlay=SportsJamDCUSInlay.jpg
}}{{Scanbox
+
| manual=SportsJam DC US Manual.pdf
| console=Dreamcast
 
| region=JP
 
| front=SportsJam DC JP Box Front.jpg
 
| back=SportsJam DC JP Box Back.jpg
 
| square=yes
 
| disc=
 
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-con-sombra_zpse98c8443.jpg~original Character model with shadow]}}{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-sin-sombra_zpsbb543ab8.jpg~original Character model]}} This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of ''[[Shenmue]]'' (up to 14,361 polygons), up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system) which had about 20,000 polygons per character.{{ref|[https://game.watch.impress.co.jp/docs/20061025/3dvf5.htm 3Dゲームファンのための「バーチャファイター5」グラフィックス講座]}} ''Sports Jam'' also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']] on the [[Xbox]]) up until the release of the [[Xbox 360]] in 2005.{{ref|[https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ "Yes, but how many polygons?" An artist blog entry with interesting numbers]}}
+
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body{{fileref|SportsJam announcer model.png}} and 1174 polygons for the shadow.{{fileref|SportsJam announcer model with shadow.png}} This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of ''[[Shenmue]]'' (up to 14,361 polygons), up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system) which had about 20,000 polygons per character.{{ref|https://web.archive.org/web/20081208050529/http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} ''Sports Jam'' also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']] on the [[Xbox]]) up until the release of the [[Xbox 360]] in 2005.{{ref|https://web.archive.org/web/20150108013908/https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
 
 
}}
 
  
 
==External links==
 
==External links==
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010411/ Dreamcast]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/db/010411.html Dreamcast]
 +
* Agetec webpage: [https://web.archive.org/web/20020215035349/http://agetec.com:80/products.asp?MyView=Sports&ProductID=93&ProductName=Sports+Jam Dreamcast]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{SportsJamOmni}}

Revision as of 10:55, 7 September 2024

n/a

  • NAOMI
  • Dreamcast

SportsJam title.png

Sports Jam DC, Title Screen US.png

Sports Jam
System(s): Sega NAOMI GD-ROM, Sega Dreamcast
Publisher: Sega
Developer:
Distributor:
Sega Dreamcast
Agetec, Tommo (US)
Licensor: Adidas, Swatch
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Sports Variety (スポーツ・バラエティ)[1][2], Sports[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI GD-ROM)
JP
¥? GDS-0003






















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] HDR-0153
Sega Rating: All Ages
Sega Dreamcast
US
T-44304N
ESRB: Everyone

This short article is in need of work. You can help Sega Retro by adding to it.


Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games. Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[5][6]

Gameplay

Events

Notavailable.svg

Shoot Out (Basketball)

Notavailable.svg

Long Shoot (Soccer)

Notavailable.svg

The Slugger (Baseball)

Notavailable.svg

Putter Match (Golf)

Notavailable.svg

Puck Rally (Ice Hockey)

Notavailable.svg

The Kicker (Football)
The Kicker


Touch Down Derby

Notavailable.svg

Direct Ace (Soccer)
'

Notavailable.svg

Near Pin Contest (Golf)

Notavailable.svg

Hardest Save (Ice Hockey)

Notavailable.svg

Computer Receive (Tennis)

Notavailable.svg

Fastest Sprinter (Bike Race)

Production credits

Main article: Sports Jam/Production credits.

Digital manuals

Magazine articles

Main article: Sports Jam/Magazine articles.

Promotional material

SportsJam NAOMI US Flyer.pdf

PDF
US flyer
SportsJam NAOMI US Flyer.pdf
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2001-12: "2001-12 (2001-04-27,05-04)" (2001-04-13)
Logo-pdf.svg

Physical scans

NAOMI version

NAOMI GD-ROM, JP
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
Sports Jam NAOMI GD-ROM JP Disc.jpg
Disc
Sports Jam NAOMI GD-ROM JP Manual.pdf
Manual

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[7]
Ação Games (BR)
77
[8]
Consoles + (FR) NTSC-U
85
[9]
Dreamcast Magazine (UK) NTSC-J
82
[10]
Dorimaga (JP) NTSC-J
73
[11]
Dreamzone (FR) NTSC-J
88
[12]
Edge (UK) NTSC-J
60
[13]
Electronic Gaming Monthly (US) NTSC-U
57
[14]
Famitsu (JP) NTSC-J
68
[15]
Game Informer (US) NTSC-U
75
[16]
MAN!AC (DE) NTSC-J
60
[17]
PSX Extreme (PL) PAL
60
[18]
Sega Dreamcast
73
Based on
12 reviews

Sports Jam

Dreamcast, JP
SportsJam DC JP Box Back.jpgSportsJam DC JP Box Front.jpg
Cover
SportsJam DC JP Manual.pdf
Manual
Dreamcast, US
SportsJam DC US Box Back.jpgSportsJam DC US Box Front.jpg
Cover
SportsJam DC US Manual.pdf
Manual
SportsJamDCUSInlay.jpg
Inlay

Technical information

The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body[19] and 1174 polygons for the shadow.[20] This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of Shenmue (up to 14,361 polygons), up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system) which had about 20,000 polygons per character.[21] Sports Jam also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox) up until the release of the Xbox 360 in 2005.[22]

Technical information

Main article: Sports Jam/Technical information.

External links

References


Sports Jam

SportsJam title.png

Main page | Comparisons | Credits | Development | Magazine articles | Reception | Technical information | Bootlegs


No results