Difference between revisions of "Gekirindan Time Travel Shooting"

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| publisher=[[Virgin Interactive Entertainment]]
 
| publisher=[[Virgin Interactive Entertainment]]
 
| developer=[[Japan Media Programming]]{{ref|http://web.archive.org/web/20020810030644/http://www.jamp-net.co.jp/works/game/game11.html}}
 
| developer=[[Japan Media Programming]]{{ref|http://web.archive.org/web/20020810030644/http://www.jamp-net.co.jp/works/game/game11.html}}
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| licensor=[[Taito]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=
 
| sounddriver=
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| players=1-2
 
| players=1-2
 
| genre=Shooting{{fileref|GTTS Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
 
| genre=Shooting{{fileref|GTTS Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
| originalpublishers=[[Taito]]
 
 
| originaldevelopers=[[Taito]]
 
| originaldevelopers=[[Taito]]
 
| originalsystem=Taito F3 System
 
| originalsystem=Taito F3 System
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| sat_rating_jp=all
 
| sat_rating_jp=all
 
}}
 
}}
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| otherformats={{NonSega|Arcade}}
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' (逆鱗弾 タイムトラベルシューティング) is a 1995 arcade shoot-'em-up by [[Taito]] ported to the [[Sega Saturn]] in 1997 by [[Virgin]]. The Saturn port was only released in Japan. Soundtrack was composed by Taito’s house band [[Zuntata]].
 
{{stub}}'''''{{PAGENAME}}''''' (逆鱗弾 タイムトラベルシューティング) is a 1995 arcade shoot-'em-up by [[Taito]] ported to the [[Sega Saturn]] in 1997 by [[Virgin]]. The Saturn port was only released in Japan. Soundtrack was composed by Taito’s house band [[Zuntata]].
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===Tips and tricks===
 
===Tips and tricks===
 +
{{cleanup|This section needs moving to the hidden content page.}}
 
*Player 2 side ships have slightly stronger attack power.
 
*Player 2 side ships have slightly stronger attack power.
 
*There is a hidden score item (an angel holding a “bonus” plate) right at the beginning of stage 1. It is likely triggered by defeating the first mid boss after the asteroids as fast as possible.
 
*There is a hidden score item (an angel holding a “bonus” plate) right at the beginning of stage 1. It is likely triggered by defeating the first mid boss after the asteroids as fast as possible.
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{{creditstable|
 
{{creditstable|
 
{{creditsheader|Saturn Staff}}
 
{{creditsheader|Saturn Staff}}
*'''Executive Producer:''' Shigekazu Hayashi
+
*'''Executive Producer:''' [[Shigekazu Hayashi]]
 
*'''Program:''' Yukiharu Nakajima, Yuji Takano, Hidenobu Siratori
 
*'''Program:''' Yukiharu Nakajima, Yuji Takano, Hidenobu Siratori
 
*'''Graphic:''' Kensaku Jogo
 
*'''Graphic:''' Kensaku Jogo
 
*'''Produce:''' [[Virgin Interactive|Virgin Interactive Entertainmet (Japan),Inc]]
 
*'''Produce:''' [[Virgin Interactive|Virgin Interactive Entertainmet (Japan),Inc]]
 
| console=SAT
 
| console=SAT
| source=In-game credits (JP) {{ref|1=https://www.youtube.com/watch?v=j8A_nyVdHBs}}
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| source=In-game credits (JP)
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| pdf=Gekirindan Saturn credits.png
 
}}
 
}}
  
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==Technical information==
 
==Technical information==
===ROM dump status===
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{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=305,226,096|date= |source=CD-ROM (JP)|comments=T-7008G V1.001|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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 +
{{GekirindanOmni}}

Latest revision as of 07:36, 19 September 2024

n/a

Gekirindan title.png

Gekirindan Time Travel Shooting
System(s): Sega Saturn
Publisher: Virgin Interactive Entertainment
Developer:
Licensor: Taito
Original system(s): Taito F3 System
Developer(s) of original games: Taito
Genre: Shooting[2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-7008G
Sega Rating: All Ages
ExpandNon-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Gekirindan Time Travel Shooting (逆鱗弾 タイムトラベルシューティング) is a 1995 arcade shoot-'em-up by Taito ported to the Sega Saturn in 1997 by Virgin. The Saturn port was only released in Japan. Soundtrack was composed by Taito’s house band Zuntata.

Story

The story involves time travel, with the heroes following the villain through their period (future from our perspective), world war period, present, and two future periods.

Gameplay

Three ship types, titled Type A, B and C are available. Depending on player 1 and 2 side, the pilot also looks different. It appears to be a hommage to competitor Toaplan. Enemies, player ships etc. display many similarities, e.g. Type A’s bomb closely resembles the skull bomb in Tatsujin, Type C’s alternative shot is similar to the green shot in Flying Shark.

In typical shooting game manner, there is one button for firing and one for bombs. Bombs are very strong and destroy most standard enemies and bullets instantly. Power ups increase shot strength and add extra weapons: Homing, Laser and Napalm, with the latter being the objectively best weapon in the game.

The game adds score based on collected medals and remaining bombs at the end of each stage.

Tips and tricks

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Further information: This section needs moving to the hidden content page.

  • Player 2 side ships have slightly stronger attack power.
  • There is a hidden score item (an angel holding a “bonus” plate) right at the beginning of stage 1. It is likely triggered by defeating the first mid boss after the asteroids as fast as possible.
  • There are some hidden medals, e.g. by letting the walker in stage 2 step on the houses in his path
  • Suiciding until the continue screen at the beginning of stage 1 gives the player one extra bomb

Versions

The Saturn port can be played in both horizontal and vertical screen orientation, the latter being identical to the arcade setup.

The game originaly ran on Taito's F3 board Judging from Ving 's Taito F3 port version of Layer Section, this port compares rather unfavourable . A better port is not available on SEGA hardware, but on the Playstation 2 as part of the Taito Legends/Memories series.

Compared to the arcade version:

  • The Saturn port lacks some graphical effects (such as the pseudo 3D effect used to render the colony in the background of stage 1).
  • Extra loading time before boss fights
  • The game’s intro, originally made with bitmap graphics, has been captured from the arcade board and put into the Saturn version as video file, displaying compression artifacts

Production credits

Saturn Staff
Source:
In-game credits (JP)
Gekirindan Saturn credits.png
[4]


Magazine articles

Main article: Gekirindan Time Travel Shooting/Magazine articles.

Physical scans

ExpandSega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
ExpandSega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
43
[5]
Saturn Fan (JP) NTSC-J
54
[6]
Sega Saturn Magazine (JP) NTSC-J
43
[7]
Sega Saturn Magazine (JP) NTSC-J
60
[8]
Sega Saturn
50
Based on
4 reviews

Gekirindan Time Travel Shooting

Saturn, JP
GTTS Saturn JP Box Back.jpgGTTS Saturn JP Box Front.jpg
Cover

Technical information

Main article: Gekirindan Time Travel Shooting/Technical information.

References


CollapseGekirindan Time Travel Shooting

Gekirindan title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


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